From c37c13dc287bf89ff3eed7529ca71324c8f4dd34 Mon Sep 17 00:00:00 2001 From: rudderbucky Date: Tue, 2 Feb 2021 15:06:57 -0800 Subject: [PATCH] Version update --- .../Abilities/Control.cs | 57 +- .../Interaction Definitions/SectorManager.cs | 8 + .../Saving Scripts/VersionNumberScript.cs | 4 +- Assets/Scripts/Graphs/FinishTaskNode.cs | 16 +- Assets/Scripts/Graphs/UsePartCondition.cs | 4 +- .../Scripts/HUD Scripts/MinimapArrowScript.cs | 3 + Assets/Scripts/HUD Scripts/SaveMenuHandler.cs | 2 +- .../.Danger Zone 0-2070.json | 1 + .../main - Alpha 5.2.0/.Sector 120-980.json | 2 +- .../Sectors/main - Alpha 5.2.0/.dd.json | 1 - .../120-980-beamerpassive.dialoguedata | 67 + .../120-980-beamerpassive.dialoguedata.meta | 7 + .../Canvases/The Carrier Conundrum.taskdata | 602 ++++ .../The Carrier Conundrum.taskdata.meta | 7 + .../Sectors/main - Alpha 5.3.0.meta | 8 + .../main - Alpha 5.3.0/.BattleZone Alpha.json | 1 + .../main - Alpha 5.3.0/.BattleZone Delta.json | 1 + .../.BattleZone Epsilon.json | 1 + .../main - Alpha 5.3.0/.BattleZone Gamma.json | 1 + .../.BattleZone Ta Hetera.json | 1 + .../main - Alpha 5.3.0/.BattleZone Zeta.json | 1 + .../.Capitol Advanced Trade Sector.json | 1 + .../.Capitol Basic Trade Sector.json | 1 + .../main - Alpha 5.3.0/.Capitol Center.json | 1 + .../.Capitol Challenge Sector.json | 1 + .../.Capitol North-West.json | 1 + .../main - Alpha 5.3.0/.Capitol North.json | 1 + .../.Capitol South-West.json | 1 + .../main - Alpha 5.3.0/.Capitol South.json | 1 + .../.Capitol Upgrade Sector.json | 1 + .../main - Alpha 5.3.0/.Danger Zone 0-0.json | 1 + .../.Danger Zone 0-1280.json | 1 + .../.Danger Zone 0-150.json | 1 + .../.Danger Zone 0-1680.json | 1 + .../.Danger Zone 0-1920.json | 1 + .../.Danger Zone 0-2070.json | 1 + .../.Danger Zone 0-300.json | 1 + .../.Danger Zone 0-500.json | 1 + .../.Danger Zone 0-740.json | 1 + .../.Danger Zone 0-860.json | 1 + .../.Danger Zone 1040-1100.json | 1 + .../.Danger Zone 1040-740.json | 1 + .../.Danger Zone 1120-1280.json | 1 + .../.Danger Zone 1140-2420.json | 1 + .../.Danger Zone 120-860.json | 1 + .../.Danger Zone 1220-1190.json | 1 + .../.Danger Zone 1280-0.json | 1 + .../.Danger Zone 1280-300.json | 1 + .../.Danger Zone 1430-0.json | 1 + .../.Danger Zone 1430-270.json | 1 + .../.Danger Zone 1430-360.json | 1 + .../.Danger Zone 1430-90.json | 1 + .../.Danger Zone 1500-2030.json | 1 + .../.Danger Zone 1500-2670.json | 1 + .../.Danger Zone 1570-1770.json | 1 + .../.Danger Zone 1600-1280.json | 1 + .../.Danger Zone 1670-1550.json | 1 + .../.Danger Zone 1690-740.json | 1 + .../.Danger Zone 1700-0.json | 1 + .../.Danger Zone 230-1100.json | 1 + .../.Danger Zone 230-1280.json | 1 + .../.Danger Zone 300-1500.json | 1 + .../.Danger Zone 380-2070.json | 1 + .../.Danger Zone 380-2150.json | 1 + .../.Danger Zone 460-300.json | 1 + .../.Danger Zone 480-1790.json | 1 + .../.Danger Zone 530-2150.json | 1 + .../.Danger Zone 530-2420.json | 1 + .../.Danger Zone 610-0.json | 1 + .../.Danger Zone 660-1280.json | 1 + .../.Danger Zone 820-2340.json | 1 + .../.Danger Zone 980-2290.json | 1 + .../.Danger Zone 980-2420.json | 1 + .../Sectors/main - Alpha 5.3.0/.Haven 1.json | 1 + .../Sectors/main - Alpha 5.3.0/.Haven 2.json | 1 + .../Sectors/main - Alpha 5.3.0/.Haven 3.json | 1 + .../.Infected Hideout C.json | 1 + .../.Infected Hideout E.json | 1 + .../.Infected Hideout NE.json | 1 + .../.Infected Hideout SE.json | 1 + .../.Infected Hideout W.json | 1 + .../main - Alpha 5.3.0/.Jump Sector.json | 1 + .../main - Alpha 5.3.0/.Sector 1040-920.json | 1 + .../main - Alpha 5.3.0/.Sector 1130-300.json | 1 + .../main - Alpha 5.3.0/.Sector 1140-2030.json | 1 + .../main - Alpha 5.3.0/.Sector 1140-2150.json | 1 + .../main - Alpha 5.3.0/.Sector 1140-2290.json | 1 + .../main - Alpha 5.3.0/.Sector 120-1100.json | 1 + .../main - Alpha 5.3.0/.Sector 120-1280.json | 1 + .../main - Alpha 5.3.0/.Sector 120-1390.json | 1 + .../main - Alpha 5.3.0/.Sector 120-1500.json | 1 + .../main - Alpha 5.3.0/.Sector 120-980.json | 1 + .../main - Alpha 5.3.0/.Sector 1240-1670.json | 1 + .../main - Alpha 5.3.0/.Sector 1360-1550.json | 1 + .../main - Alpha 5.3.0/.Sector 1360-1670.json | 1 + .../main - Alpha 5.3.0/.Sector 1360-1770.json | 1 + .../main - Alpha 5.3.0/.Sector 1360-1930.json | 1 + .../main - Alpha 5.3.0/.Sector 1360-2030.json | 1 + .../main - Alpha 5.3.0/.Sector 150-150.json | 1 + .../main - Alpha 5.3.0/.Sector 1500-2290.json | 1 + .../main - Alpha 5.3.0/.Sector 300-1610.json | 1 + .../main - Alpha 5.3.0/.Sector 460-150.json | 1 + .../main - Alpha 5.3.0/.Sector 480-1610.json | 1 + .../main - Alpha 5.3.0/.Sector 580-1790.json | 1 + .../main - Alpha 5.3.0/.Sector 600-2070.json | 1 + .../main - Alpha 5.3.0/.Sector 610-500.json | 1 + .../main - Alpha 5.3.0/.Sector 610-740.json | 1 + .../main - Alpha 5.3.0/.Sector 660-1550.json | 1 + .../main - Alpha 5.3.0/.Sector 660-1670.json | 1 + .../main - Alpha 5.3.0/.Sector 690-2150.json | 1 + .../main - Alpha 5.3.0/.Sector 760-1550.json | 1 + .../main - Alpha 5.3.0/.Sector 760-2030.json | 1 + .../main - Alpha 5.3.0/.Sector 880-150.json | 1 + .../main - Alpha 5.3.0/.Sector 880-1550.json | 1 + .../main - Alpha 5.3.0/.Sector 980-2030.json | 1 + .../main - Alpha 5.3.0/.Sector 980-2150.json | 1 + .../main - Alpha 5.3.0/.SiegeZone Beta.json | 1 + .../main - Alpha 5.3.0/.Spawning Grounds.json | 1 + .../Sectors/main - Alpha 5.3.0/Canvases.meta | 8 + .../120-980-beamerpassive.dialoguedata | 67 + .../120-980-beamerpassive.dialoguedata.meta | 7 + .../Canvases/610-500-crimsonyard.dialoguedata | 80 + .../610-500-crimsonyard.dialoguedata.meta | 7 + .../Clearly Delusional Gauntlet.taskdata | 710 ++++ .../Clearly Delusional Gauntlet.taskdata.meta | 7 + .../Canvases/DeadZone Scouting.taskdata | 624 ++++ .../Canvases/DeadZone Scouting.taskdata.meta | 7 + .../Canvases/Fateful Intermission.taskdata | 3160 +++++++++++++++++ .../Fateful Intermission.taskdata.meta | 7 + .../Missile Station Demolition.taskdata | 384 ++ .../Missile Station Demolition.taskdata.meta | 7 + .../Canvases/Perfectly Sane Escapade.taskdata | 493 +++ .../Perfectly Sane Escapade.taskdata.meta | 7 + .../Canvases/Saving Private Beamer.taskdata | 501 +++ .../Saving Private Beamer.taskdata.meta | 7 + .../Canvases/The Capitol's Reckoning.taskdata | 1985 +++++++++++ .../The Capitol's Reckoning.taskdata.meta | 7 + .../Canvases/The Carrier Conundrum.taskdata | 602 ++++ .../The Carrier Conundrum.taskdata.meta | 7 + .../Canvases/The Scourge of Secrecy.taskdata | 2067 +++++++++++ .../The Scourge of Secrecy.taskdata.meta | 7 + .../Canvases/Training Circuit.taskdata | 2966 ++++++++++++++++ .../Canvases/Training Circuit.taskdata.meta | 7 + .../Canvases/Trial By Combat.taskdata | 2387 +++++++++++++ .../Canvases/Trial By Combat.taskdata.meta | 7 + .../capitol-advanced-passives.dialoguedata | 87 + ...apitol-advanced-passives.dialoguedata.meta | 7 + .../capitol-advanced-skills.dialoguedata | 87 + .../capitol-advanced-skills.dialoguedata.meta | 7 + .../capitol-advanced-spawns.dialoguedata | 87 + .../capitol-advanced-spawns.dialoguedata.meta | 7 + .../capitol-advanced-weapons.dialoguedata | 86 + ...capitol-advanced-weapons.dialoguedata.meta | 7 + ...pitol-advancedtraderexplainer.dialoguedata | 65 + ...-advancedtraderexplainer.dialoguedata.meta | 7 + .../capitol-basic-passive.dialoguedata | 86 + .../capitol-basic-passive.dialoguedata.meta | 7 + .../capitol-basic-skills.dialoguedata | 86 + .../capitol-basic-skills.dialoguedata.meta | 7 + .../capitol-basic-spawns.dialoguedata | 86 + .../capitol-basic-spawns.dialoguedata.meta | 7 + .../capitol-basic-weapons.dialoguedata | 86 + .../capitol-basic-weapons.dialoguedata.meta | 7 + .../Canvases/capitol-basic-yard.dialoguedata | 82 + .../capitol-basic-yard.dialoguedata.meta | 7 + .../capitol-challenge-explainer.dialoguedata | 131 + ...itol-challenge-explainer.dialoguedata.meta | 7 + .../capitol-challenge-yard.dialoguedata | 82 + .../capitol-challenge-yard.dialoguedata.meta | 7 + .../capitol-coreofworldexplainer.dialoguedata | 65 + ...tol-coreofworldexplainer.dialoguedata.meta | 7 + ...capitol-coreupgraderexplainer.dialoguedata | 65 + ...ol-coreupgraderexplainer.dialoguedata.meta | 7 + ...capitol-design-comp-2nd-place.dialoguedata | 457 +++ ...ol-design-comp-2nd-place.dialoguedata.meta | 7 + .../capitol-fighting-style.dialoguedata | 334 ++ .../capitol-fighting-style.dialoguedata.meta | 7 + ...pitol-intected-attack-capitol.dialoguedata | 114 + ...-intected-attack-capitol.dialoguedata.meta | 7 + .../capitol-lost-scouter.dialoguedata | 114 + .../capitol-lost-scouter.dialoguedata.meta | 7 + ...apitol-northern-heavy-scouter.dialoguedata | 65 + ...l-northern-heavy-scouter.dialoguedata.meta | 7 + .../capitol-not-born-for-war.dialoguedata | 65 + ...capitol-not-born-for-war.dialoguedata.meta | 7 + .../Canvases/capitol-not-newborn.dialoguedata | 117 + .../capitol-not-newborn.dialoguedata.meta | 7 + .../capitol-shoot-things-praise.dialoguedata | 65 + ...itol-shoot-things-praise.dialoguedata.meta | 7 + .../capitol-shoot-things.dialoguedata | 114 + .../capitol-shoot-things.dialoguedata.meta | 7 + .../capitol-south-informant.dialoguedata | 107 + .../capitol-south-informant.dialoguedata.meta | 7 + .../haven1-bluevoiceexplainer.dialoguedata | 105 + ...aven1-bluevoiceexplainer.dialoguedata.meta | 7 + .../haven1-combatexplainer.dialoguedata | 413 +++ .../haven1-combatexplainer.dialoguedata.meta | 7 + .../haven1-infectionexplainer.dialoguedata | 105 + ...aven1-infectionexplainer.dialoguedata.meta | 7 + .../Canvases/haven2-bordergazer.dialoguedata | 63 + .../haven2-bordergazer.dialoguedata.meta | 7 + ...haven2-communicationexplainer.dialoguedata | 191 + ...2-communicationexplainer.dialoguedata.meta | 7 + .../haven2-outpostexplainer.dialoguedata | 220 ++ .../haven2-outpostexplainer.dialoguedata.meta | 7 + .../Canvases/haven2-sightseer.dialoguedata | 103 + .../haven2-sightseer.dialoguedata.meta | 7 + .../Canvases/haven2-yard1.dialoguedata | 80 + .../Canvases/haven2-yard1.dialoguedata.meta | 7 + .../Canvases/haven3-filler1.dialoguedata | 63 + .../Canvases/haven3-filler1.dialoguedata.meta | 7 + .../Canvases/haven3-filler2.dialoguedata | 63 + .../Canvases/haven3-filler2.dialoguedata.meta | 7 + .../Canvases/haven3-filler3.dialoguedata | 63 + .../Canvases/haven3-filler3.dialoguedata.meta | 7 + .../haven3-hopelessexplainer.dialoguedata | 63 + ...haven3-hopelessexplainer.dialoguedata.meta | 7 + .../haven3-landplatformexplainer.dialoguedata | 63 + ...n3-landplatformexplainer.dialoguedata.meta | 7 + .../haven3-missionexplainer.dialoguedata | 63 + .../haven3-missionexplainer.dialoguedata.meta | 7 + .../Canvases/haven3-nonverbal.dialoguedata | 93 + .../haven3-nonverbal.dialoguedata.meta | 7 + ...haven3-nonverbaljokeexplainer.dialoguedata | 143 + ...3-nonverbaljokeexplainer.dialoguedata.meta | 7 + ...haven3-secretabilityexplainer.dialoguedata | 63 + ...3-secretabilityexplainer.dialoguedata.meta | 7 + .../haven3-shinyexplainer.dialoguedata | 63 + .../haven3-shinyexplainer.dialoguedata.meta | 7 + .../Canvases/haven3-siegebeamer.dialoguedata | 63 + .../haven3-siegebeamer.dialoguedata.meta | 7 + .../haven3-siegeexplainer.dialoguedata | 63 + .../haven3-siegeexplainer.dialoguedata.meta | 7 + .../Canvases/haven3-trader1.dialoguedata | 86 + .../Canvases/haven3-trader1.dialoguedata.meta | 7 + .../Canvases/haven3-yard.dialoguedata | 82 + .../Canvases/haven3-yard.dialoguedata.meta | 7 + .../Canvases/mining-trader.dialoguedata | 86 + .../Canvases/mining-trader.dialoguedata.meta | 7 + .../Canvases/mining-yard.dialoguedata | 82 + .../Canvases/mining-yard.dialoguedata.meta | 7 + .../Canvases/reinforcement-1.dialoguedata | 204 ++ .../reinforcement-1.dialoguedata.meta | 7 + .../Canvases/reinforcement-2.dialoguedata | 144 + .../reinforcement-2.dialoguedata.meta | 7 + .../Canvases/reinforcement-3.dialoguedata | 114 + .../reinforcement-3.dialoguedata.meta | 7 + .../Canvases/sukrat.dialoguedata | 463 +++ .../Canvases/sukrat.dialoguedata.meta | 7 + .../Canvases/the-architect.dialoguedata | 232 ++ .../Canvases/the-architect.dialoguedata.meta | 7 + .../Sectors/main - Alpha 5.3.0/Entities.meta | 8 + .../Entities/Advanced Scout.json | 1 + .../Entities/Advanced Scout.json.meta | 7 + .../Entities/Basic Patrol.json | 1 + .../Entities/Basic Patrol.json.meta | 7 + .../Entities/Basic Scout.json | 1 + .../Entities/Basic Scout.json.meta | 7 + .../Entities/BattleCore1.json | 1 + .../Entities/BattleCore1.json.meta | 7 + .../Entities/BattleCore2.json | 1 + .../Entities/BattleCore2.json.meta | 7 + .../Entities/BattleCore3.json | 1 + .../Entities/BattleCore3.json.meta | 7 + .../Entities/BattleCore4.json | 1 + .../Entities/BattleCore4.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Beamer.json | 1 + .../Entities/Beamer.json.meta | 7 + .../Entities/Block Core.json | 1 + .../Entities/Block Core.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Brigader.json | 1 + .../Entities/Brigader.json.meta | 7 + .../Entities/Clearly Delusional.json | 1 + .../Entities/Clearly Delusional.json.meta | 7 + .../Entities/Cruiser - ep1.json | 1 + .../Entities/Cruiser - ep1.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Cruiser.json | 1 + .../Entities/Cruiser.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Crusader.json | 1 + .../Entities/Crusader.json.meta | 7 + .../Entities/Delta Core.json | 1 + .../Entities/Delta Core.json.meta | 7 + .../Entities/Fake Heavy.json | 1 + .../Entities/Fake Heavy.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Fighter.json | 1 + .../Entities/Fighter.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Frigate.json | 1 + .../Entities/Frigate.json.meta | 7 + .../Entities/Heavy Scouter - with spawns.json | 1 + .../Heavy Scouter - with spawns.json.meta | 7 + .../Entities/Heavy Scouter.json | 1 + .../Entities/Heavy Scouter.json.meta | 7 + .../Entities/Infected Leader.json | 1 + .../Entities/Infected Leader.json.meta | 7 + .../Entities/Light Core.json | 1 + .../Entities/Light Core.json.meta | 7 + .../Entities/Missile Gladiator.json | 1 + .../Entities/Missile Gladiator.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Newborn.json | 1 + .../Entities/Newborn.json.meta | 7 + .../Entities/Northern Missile.json | 1 + .../Entities/Northern Missile.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Raider.json | 1 + .../Entities/Raider.json.meta | 7 + .../main - Alpha 5.3.0/Entities/Rusher.json | 1 + .../Entities/Rusher.json.meta | 7 + .../Entities/Shellcore_comp_design_2.json | 1 + .../Shellcore_comp_design_2.json.meta | 7 + .../Entities/Shoots Things.json | 1 + .../Entities/Shoots Things.json.meta | 7 + .../Entities/Small Wing.json | 1 + .../Entities/Small Wing.json.meta | 7 + .../Entities/Southern Missile.json | 1 + .../Entities/Southern Missile.json.meta | 7 + .../Entities/Super Light Core.json | 1 + .../Entities/Super Light Core.json.meta | 7 + .../Entities/Uninfected Leader.json | 1 + .../Entities/Uninfected Leader.json.meta | 7 + .../main - Alpha 5.3.0/Entities/aristu.json | 1 + .../Entities/aristu.json.meta | 7 + .../main - Alpha 5.3.0/Entities/aristu_2.json | 1 + .../Entities/aristu_2.json.meta | 7 + .../Sectors/main - Alpha 5.3.0/Entities/daayo | 1 + .../main - Alpha 5.3.0/Entities/daayo.meta | 7 + .../main - Alpha 5.3.0/Entities/sukrat.json | 1 + .../Entities/sukrat.json.meta | 7 + .../main - Alpha 5.3.0/Entities/sukrat_2.json | 1 + .../Entities/sukrat_2.json.meta | 7 + .../main - Alpha 5.3.0/Entities/sukrat_3.json | 1 + .../Entities/sukrat_3.json.meta | 7 + .../Sectors/main - Alpha 5.3.0/Waves.meta | 8 + .../main - Alpha 5.3.0/Waves/beta.json | 1 + .../main - Alpha 5.3.0/Waves/beta.json.meta | 7 + .../main - Alpha 5.3.0/world.worlddata | 1 + .../main - Alpha 5.3.0/world.worlddata.meta | 7 + 335 files changed, 24060 insertions(+), 44 deletions(-) create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/.Danger Zone 0-2070.json delete mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/.dd.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/120-980-beamerpassive.dialoguedata create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/120-980-beamerpassive.dialoguedata.meta create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/The Carrier Conundrum.taskdata create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/The Carrier Conundrum.taskdata.meta create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0.meta create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.BattleZone Alpha.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.BattleZone Delta.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.BattleZone Epsilon.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.BattleZone Gamma.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.BattleZone Ta Hetera.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.BattleZone Zeta.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol Advanced Trade Sector.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol Basic Trade Sector.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol Center.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol Challenge Sector.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol North-West.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol North.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol South-West.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol South.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Capitol Upgrade Sector.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-0.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-1280.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-150.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-1680.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-1920.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-2070.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-300.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-500.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-740.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 0-860.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1040-1100.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1040-740.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1120-1280.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1140-2420.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 120-860.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1220-1190.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1280-0.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1280-300.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1430-0.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1430-270.json create mode 100644 Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/.Danger Zone 1430-360.json create mode 100644 Assets/StreamingAssets/Sectors/main - 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Definitions/Abilities/Control.cs index 2838bb463..5bf32ac21 100644 --- a/Assets/Scripts/Functional Definitions/Abilities/Control.cs +++ b/Assets/Scripts/Functional Definitions/Abilities/Control.cs @@ -7,7 +7,7 @@ public class Control : PassiveAbility const float healthAddition = 200; const float damageAddition = 200; - + private bool activated; List boosted = new List(); protected override void Awake() @@ -17,18 +17,24 @@ protected override void Awake() } public override void SetDestroyed(bool input) { - for (int i = 0; i < boosted.Count; i++) + if(activated && input) { - var entity = boosted[i]; - var maxHealths = entity.GetMaxHealth(); - maxHealths[0] -= healthAddition * abilityTier; - - // Remove a percentage of health from the ship, based on what max health the core had before destruction - var healths = entity.GetHealth(); - healths[0] -= (healths[0] / maxHealths[0]) * healthAddition * abilityTier; - entity.damageAddition -= damageAddition; + for (int i = 0; i < boosted.Count; i++) + { + var entity = boosted[i]; + if (!entity) + continue; + var maxHealths = entity.GetMaxHealth(); + maxHealths[0] -= healthAddition * abilityTier; + + // Remove a percentage of health from the ship, based on what max health the core had before destruction + var healths = entity.GetHealth(); + healths[0] -= (healths[0] / maxHealths[0]) * healthAddition * abilityTier; + entity.damageAddition -= damageAddition; + } + Entity.OnEntitySpawn -= EntitySpawn; } - Entity.OnEntitySpawn -= EntitySpawn; + base.SetDestroyed(input); } @@ -39,6 +45,9 @@ protected override void Execute() if (!(AIData.entities[i] is Turret) && AIData.entities[i].faction == Core.faction && AIData.entities[i] != Core) // All drones or only ones owned by the player? { var entity = AIData.entities[i]; + if(!entity) + continue; + var maxHealths = entity.GetMaxHealth(); maxHealths[0] += healthAddition * abilityTier; var healths = entity.GetHealth(); @@ -47,6 +56,7 @@ protected override void Execute() boosted.Add(entity); } } + activated = true; Entity.OnEntitySpawn += EntitySpawn; } @@ -59,29 +69,14 @@ void EntitySpawn(Entity entity) var healths = entity.GetHealth(); healths[0] += healthAddition * abilityTier; entity.damageAddition += damageAddition; - boosted.Add(entity); + if(!boosted.Contains(entity)) + boosted.Add(entity); } } - private void OnDestroy() + void OnDestroy() { - if (!isDestroyed) - { - for (int i = 0; i < boosted.Count; i++) - { - var entity = boosted[i]; - if (!entity) - continue; - var maxHealths = entity.GetMaxHealth(); - maxHealths[0] -= healthAddition * abilityTier; - - // Remove a percentage of health from the ship, based on what max health the core had before destruction - var healths = entity.GetHealth(); - healths[0] -= (healths[0] / maxHealths[0]) * healthAddition * abilityTier; - entity.damageAddition -= damageAddition; - } - - Entity.OnEntitySpawn -= EntitySpawn; - } + if(!isDestroyed) + SetDestroyed(true); } } diff --git a/Assets/Scripts/Functional Definitions/Interaction Definitions/SectorManager.cs b/Assets/Scripts/Functional Definitions/Interaction Definitions/SectorManager.cs index 1fabcc503..9912b88bf 100644 --- a/Assets/Scripts/Functional Definitions/Interaction Definitions/SectorManager.cs +++ b/Assets/Scripts/Functional Definitions/Interaction Definitions/SectorManager.cs @@ -441,6 +441,14 @@ public Entity SpawnEntity(EntityBlueprint blueprint, Sector.LevelEntity data) if(current.type == Sector.SectorType.BattleZone) { + // add core arrow + if(MinimapArrowScript.instance && !(shellcore is PlayerCore)) + { + shellcore.faction = data.faction; + MinimapArrowScript.instance.AddCoreArrow(shellcore); + } + + // set the carrier of the shellcore to the associated faction's carrier if(carriers.ContainsKey(data.faction)) shellcore.SetCarrier(carriers[data.faction]); diff --git a/Assets/Scripts/Functional Definitions/Saving Scripts/VersionNumberScript.cs b/Assets/Scripts/Functional Definitions/Saving Scripts/VersionNumberScript.cs index 439ee2723..b8ab12427 100644 --- a/Assets/Scripts/Functional Definitions/Saving Scripts/VersionNumberScript.cs +++ b/Assets/Scripts/Functional Definitions/Saving Scripts/VersionNumberScript.cs @@ -5,8 +5,8 @@ public class VersionNumberScript : MonoBehaviour { - public static string version = "Alpha 5.2.0"; - public static string mapVersion = "Alpha 5.2.0"; + public static string version = "Alpha 5.3.0"; + public static string mapVersion = "Alpha 5.3.0"; static VersionNumberScript instance; public Text episodeText; diff --git a/Assets/Scripts/Graphs/FinishTaskNode.cs b/Assets/Scripts/Graphs/FinishTaskNode.cs index 7b68c23f2..d1acbdb63 100644 --- a/Assets/Scripts/Graphs/FinishTaskNode.cs +++ b/Assets/Scripts/Graphs/FinishTaskNode.cs @@ -67,6 +67,10 @@ void SetEntityID(string ID) public void OnDialogue() { + // draw objectives + TaskManager.objectiveLocations[(Canvas as QuestCanvas).missionName].Remove(objectiveLocation); + TaskManager.DrawObjectiveLocations(); + DialogueSystem.ShowPopup(rewardText, textColor, SectorManager.instance.GetEntity(rewardGiverID)); DialogueSystem.OnDialogueEnd = (int _) => { @@ -120,25 +124,23 @@ public override int Traverse() } SectorManager.instance.player.alerter.showMessage("TASK COMPLETE", "clip_victory"); + + TaskManager.speakerIDList.Add(rewardGiverID); if (TaskManager.interactionOverrides.ContainsKey(rewardGiverID)) { Debug.Log("Contains key"); TaskManager.interactionOverrides[rewardGiverID].Push(() => { - Debug.Log(TaskManager.interactionOverrides[rewardGiverID].Count); TaskManager.interactionOverrides[rewardGiverID].Pop(); OnDialogue(); - Debug.Log(TaskManager.interactionOverrides[rewardGiverID].Count); }); } else { var stack = new Stack(); stack.Push(() => { - Debug.Log(TaskManager.interactionOverrides[rewardGiverID].Count); TaskManager.interactionOverrides[rewardGiverID].Pop(); OnDialogue(); - Debug.Log(TaskManager.interactionOverrides[rewardGiverID].Count); }); TaskManager.interactionOverrides.Add(rewardGiverID, stack); Debug.Log("ADDED " + rewardGiverID); @@ -148,6 +150,7 @@ public override int Traverse() return -1; } + TaskManager.ObjectiveLocation objectiveLocation; void TryAddObjective() { foreach(var ent in AIData.entities) @@ -156,12 +159,13 @@ void TryAddObjective() if(ent.ID == rewardGiverID) { TaskManager.objectiveLocations[(Canvas as QuestCanvas).missionName].Clear(); - TaskManager.objectiveLocations[(Canvas as QuestCanvas).missionName].Add(new TaskManager.ObjectiveLocation( + objectiveLocation = new TaskManager.ObjectiveLocation( ent.transform.position, true, (Canvas as QuestCanvas).missionName, ent - )); + ); + TaskManager.objectiveLocations[(Canvas as QuestCanvas).missionName].Add(objectiveLocation); TaskManager.DrawObjectiveLocations(); break; } diff --git a/Assets/Scripts/Graphs/UsePartCondition.cs b/Assets/Scripts/Graphs/UsePartCondition.cs index 0077dfcd0..dd4ff5bd8 100644 --- a/Assets/Scripts/Graphs/UsePartCondition.cs +++ b/Assets/Scripts/Graphs/UsePartCondition.cs @@ -41,7 +41,7 @@ public void Init(int index) { OnPlayerReconstruct.AddListener(CheckParts); State = ConditionState.Listening; - TryAddObjective(false); + TryAddObjective(true); } public void DeInit() @@ -80,7 +80,7 @@ void TryAddObjective(bool clear) // TODO: Disambiguate name and entityName if(ent.name == "Yard" || ent.entityName == "Yard") { - if(clear) TaskManager.objectiveLocations.Clear(); + if(clear) TaskManager.objectiveLocations[(Canvas as QuestCanvas).missionName].Clear(); objectiveLocation = new TaskManager.ObjectiveLocation( ent.transform.position, true, diff --git a/Assets/Scripts/HUD Scripts/MinimapArrowScript.cs b/Assets/Scripts/HUD Scripts/MinimapArrowScript.cs index 788ed9b80..7dc25a769 100644 --- a/Assets/Scripts/HUD Scripts/MinimapArrowScript.cs +++ b/Assets/Scripts/HUD Scripts/MinimapArrowScript.cs @@ -146,6 +146,9 @@ public void ClearCoreArrows() public void AddCoreArrow(ShellCore core) { + if(coreArrows.ContainsKey(core)) + return; + coreArrows.Add(core, Instantiate(arrowPrefab, transform, false).transform); coreArrows[core].GetComponent().color = FactionColors.colors[core.faction]; UpdatePosition(coreArrows[core], core.transform.position, core.faction != PlayerCore.Instance.faction); diff --git a/Assets/Scripts/HUD Scripts/SaveMenuHandler.cs b/Assets/Scripts/HUD Scripts/SaveMenuHandler.cs index 1f882dc62..b62f52742 100644 --- a/Assets/Scripts/HUD Scripts/SaveMenuHandler.cs +++ b/Assets/Scripts/HUD Scripts/SaveMenuHandler.cs @@ -114,7 +114,7 @@ void InitializeSaves() else icon.transform.SetSiblingIndex(1); } else icon.transform.SetSiblingIndex(0); - if((resourcePath == "" && saves[i].resourcePath != null && !saves[i].resourcePath.Contains("main")) + if((resourcePath == "" && saves[i].resourcePath != null && !saves[i].resourcePath.Contains("main") && saves[i].resourcePath != "") || (resourcePath != "" && saves[i].resourcePath != resourcePath)) icon.gameObject.SetActive(false); } } diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/.Danger Zone 0-2070.json b/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/.Danger Zone 0-2070.json new file mode 100644 index 000000000..29c79d044 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/.Danger Zone 0-2070.json @@ -0,0 +1 @@ +{"sectorjson":"{\"sectorName\":\"Danger Zone 0-2070\",\"bounds\":{\"x\":-120,\"y\":-1740,\"w\":380,\"h\":660},\"type\":3,\"backgroundColor\":{\"r\":0.6499999761581421,\"g\":0.0,\"b\":0.0,\"a\":1.0},\"entities\":[],\"platformData\":[],\"platform\":{\"instanceID\":0},\"targets\":[],\"hasMusic\":true,\"musicID\":\"music_overworld\",\"partDropsDisabled\":false,\"backgroundSpawns\":[],\"waveSetPath\":\"\",\"rectangleEffectSkin\":1,\"backgroundTileSkin\":1,\"shardCountSet\":[0,0,0]}","platformjson":""} \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/.Sector 120-980.json 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false + 3 + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + + + + + + + true + + + + + + + + + + 0 + 1 + 0 + 1 + + false + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + I’m surprised to see you back here, but I’m glad you came. + +The infected here appear to be gathering in strength – If we don’t do anything about it soon, this sector will become completely overrun. + + + + What do you want me to do? + Perhaps another time. + + + + 120-980-beamer + + + The infected have bought in a carrier located in the North-Western corner of this sector. + +I believe its destruction is imperative if we ever hope to see the infected be cleansed from this sector. + + + + But how can I get close? + + + + 120-980carrier + + + There are 2 infected outposts located in the North-Eastern side of this sector. If you can capture them, you can utilise siege turrets to take out the carrier. + + + - Destroy the Infected Carrier in Sector 120-980 + + + SmallCenter2 + + + + + + The Carrier Conundrum + + + Sounds like a plan, I’m in! + + + Sorry, it will have to wait. + + + Thank you, hopefully now we can begin to reclaim this sector. + +I don’t have much, but this part should help you on your journey. I’ll stay here and monitor the situation. + + + THOUGH COMPLETING THIS MISSION, YOU: + +Helped to clear the infected and their carrier from Sector 120-980. + + + clip_missioncompleteep1 + + + 120-980flag1 + + + 120-980flag2 + + + C + + + Speak to the Uninfected scout in Sector 120-980, + + + + The Scourge of Secrecy + + + + Thanks for checking up on me, but theres nothing left you can do here right now. + +I'll let you know if anything pops up. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/The Carrier Conundrum.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/The Carrier Conundrum.taskdata.meta new file mode 100644 index 000000000..6588aa301 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.2.0/Canvases/The Carrier Conundrum.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6d5c6e0f8b882c04aba23f62c10d77a1 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: 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I respect that. I don't even know if you can hear what I'm saying, but reconstruction's on me. + + + + I want to change my shell configuration. + Good bye. + + + + 610-500-crimsonyard + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/610-500-crimsonyard.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/610-500-crimsonyard.dialoguedata.meta new file mode 100644 index 000000000..7c4bbf80f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/610-500-crimsonyard.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4289b37447f1c954a868bec8c5f12d5e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Clearly Delusional Gauntlet.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Clearly Delusional Gauntlet.taskdata new file mode 100644 index 000000000..f6e639141 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Clearly Delusional Gauntlet.taskdata @@ -0,0 +1,710 @@ + + + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + false + 2 + + + + + true + + false + false + Mission + + + + false + + 8 + 1 + true + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + false + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + false + + + + + Uninitialized + 120 + + + + + + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + true + + false + false + Mission + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + + 750 + false + + + 0 + 1 + + 35 + + + + + false + + + + false + + 2 + 1 + true + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + true + + + + + + + + + Uninitialized + 35 + + + + + true + + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + Dialogue + Out + Single + Right + 231 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 1000 + false + + + 0 + 1 + + 50 + + + + + false + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + Dialogue + Out + Single + Right + 231 + 0 + + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + true + + + 27 + 0 + + 20 + + + + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Clearly Delusional Gauntlet + + + A + + + Speak to Clearly Delusional in Capitol North. + + + + The Scourge of Secrecy + + + + Ah but sir, you are not supposed to be here right now! Bugger off and finish what you were supposed to before you come here again. + + + clearly-delusional + + + ShellCore + + + Good day sir! Perhaps you may be interested in a challenge? + + + + Uhh, okay. + No thanks, I'm outta here! + + + + Danger Zone 1120-1280 + + + Haven 3 + + + You are right crazy my core. Tell you what, I shall help you through your journey, I sure have a lot to learn from you! + + + CDG-part1-complete + + + Well I'll be! I certainly didn't expect you to pull that off. + + + CDG-part2-complete + + + Oi mate! Do you have a license to continue your gauntlet? You can procure one from the second BattleCore in this particularly selected DeadZone. Two in one go, no dippy-skippy! + + + - Head to Danger Zone 1120-1280. + +- Destroy 2 Infected BattleCores. + +- You must stay in the sector and defeat the two consecutively. + + + + + + CDG-kill-2-bc + + + Whatever nonsense you just said, I'm in. + + + You are insane. I'm out. + + + Remember, two in one go, no dippy-skippy! + + + BattleCore + + + Ludicrous! You succeeded? You must be some kind of prodigy. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Added Clearly Delusional as a party member +May or may not have become Clearly Delusional yourself + + + clip_missioncompleteep2 + + + Shall we proceed? + + + + Yes, I'm ready. + Give me a moment. + + + + For your final task, I request you to dash to Haven 3 in under 35 seconds! Since this is a pittance, I shall allow you to tell me when you wish to start. + + + + - Talk to Clearly Delusional and inform him you want to start your run. + +- Head to Haven 3. + +- Manage the journey in under 35 seconds. + + + CDG-final + + + Well it's great you're still giving me this crap. + + + No, this task again! + + + What are you doing talking to me! 30 seconds isn't much! + + + All readied up? + + + + Yes! + No! + + + + To start, I'd be right ghast should you manage to destroy 8 of the SC opps and return before 120 seconds pass. I'll take none of those fodder drones either. What say you? Talk to me again when ready. + + + - Talk to Clearly Delusional and inform him you want to start your run. + +- Destroy any 8 Infected ShellCores. + +- Return to Clearly Delusional for your reward. + +- Perform all this within 120 seconds. + + + MediumSide4 + + + CDG-intro + + + Sounds... interesting. I'll do it. + + + Perhaps I would if you speak normally. + + + Is there a holdup? Go rain down on the opps! 8 of them! + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Clearly Delusional Gauntlet.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Clearly Delusional Gauntlet.taskdata.meta new file mode 100644 index 000000000..62b8183ce --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Clearly Delusional Gauntlet.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8fb4edf14343db14e8c7be3902efea4b +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/DeadZone Scouting.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/DeadZone Scouting.taskdata new file mode 100644 index 000000000..27eaa14fd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/DeadZone Scouting.taskdata @@ -0,0 +1,624 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 267 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 214 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + false + + + + + + true + + + + + + false + + + + + + true + + + + + + false + + + + + + Action + Out + Single + Right + 65 + 0 + + + + + + + + true + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + false + + + 0 + 1 + + 50 + + + + + false + + + + + + true + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + false + + + 0 + 1 + + 50 + + + + + false + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 231 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + false + + + + + + false + + + + false + + 5 + 1 + true + + + + + Condition + In + Multi + Left + 61 + 0 + + + TaskFlow + Out + Single + Right + 61 + 0 + + + + + + + true + + + + + + + + + 0 + 1 + 0 + 1 + + + 750 + true + + + 24 + 0 + + 100 + + + + + false + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Oh don't mind me, I'm just... bordergazing. + + + + What's that? + + + + Do you really need me to answer that? I'm... gazing at the border. + + + + Yeah but why? + + + + Beyond here is a total wasteland deadly to our kind... but I have so many questions about these so called "Danger Zones" or "Dead Zones", whatever you want to call them. + + + + Such as? + + + + Why do we suffer damage when we stay too long in them, for instance. I've also heard rumors that some of them host hidden Infected BattleCores, which seems quite deadly. But my biggest question is - are they hiding something on the other side? + + + + How are you going to find out? + + + + Oh I've tried many times... and failed. You however seem up to the task. Would you like to try something out to help me with my curiosity? + + + + Sure. + + + + Danger Zone 610-0 + + + + + + Danger Zone 460-300 + + + Danger Zone 1280-0 + + + + 8 + + + + haven2-bordergazer + + + So my hunch was right and the rumors were true - there are BattleCores hidden in the Danger Zones. That said... hmm... this is too rich. Right next to an Infected siege sector is an BattleCore-armed Danger Zone. I hope you're seeing where I'm going. + + + I want you to scout out 3 Danger Zones that I have identified as possibly special. You'll only have to dip in and out of two of them, but through my gazing I have become so cetrain that the third is hiding something that I need you to stay and wander in it for a while for extra data. + + + - Visit the following sectors in order: +- Danger Zone 610-0, +- Danger Zone 460-300, +- and Danger Zone 1280-0. Stay in this Danger Zone for 8 seconds without being destroyed. +- Return to The Bordergazer for your reward. + + + + DeadZone Scouting_scout1 + + + I'll scout the Danger Zones. + + + On second thought, this seems suicidal. + + + You should visit the three Danger Zones I marked for you as a task before we go further. + + + I guarantee you... there is something beyond that Danger Zone. I know this sounds incredibly suicidal but I believe on the other side of the zone is some kind of Infected rally-point. I heard the Siege Zone was set up without our knowledge, this plays right into that. Prove me right, this could be huge. + + + - Go to the east of Danger Zone 1280-0. +- Return to The Bordergazer with your reconaissance. + + + DeadZone Scouting_infiltration + + + This is so crazy that it actually makes sense. I'll do it. + + + This is clearly delusional. + + + Go to the east of Danger Zone 1280-0. There is something there, believe me. But I'll need your help to prove me right. + + + Ideally such a find would be pushed up to our top ranks for investigation, but it looks like our forces are being stretched too thin, so we need your help yet again. + + + + So what would you like me to do? + + + + This is simply incredible... I'm sure they didn't see us coming. Now, on to the question of how we didn't see them coming, literally as you found out. + + + Infected Hideout W + + + ShellCore + + + You seem to have spotted some strange, disappearing ShellCores in that hidden base of theirs. I want you to gather some intelligence on them by destroying five of them. That should be enough data for us to replicate their own technology. + + + - Head to Infected Hideout W. +- Destroy 5 Stealth Cores. +- Return to The Bordergazer for your reward. + + + SmallCenter2 + + + DeadZone Scouting_destroy5 + + + I'll destroy the disappearing cores. + + + On second thought, no thanks. + + + Head to Infected Hideout W and destroy 5 of the disappearing cores there. The data you gather from that should be enough for us to reverse engineer their secret ability. + + + This is extremely unsettling... An ability that can make you temporarily invisible... How much damage have they inflicted with it? It's time we give them a taste of their own medicine. The rest of the hideout seems extremely dangerous so I'll leave it to our higher-ups, but you could try scouting it out with your new Stealth ability yourself. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Identified an Infected Hideout near Haven 2 by confirming The Bordergazer's revelation +Found and reverse-engineered the Infected squadron's Stealth ability + + + clip_missioncompleteep1 + + + DeadZone Scouting + + + B + + + Speak to The Bordergazer in Haven 2. + + + + Trial By Combat + + + + You should probably at least finish your basic training from Haven 1 before deep diving into your demise. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/DeadZone Scouting.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/DeadZone Scouting.taskdata.meta new file mode 100644 index 000000000..2f2edf72b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/DeadZone Scouting.taskdata.meta @@ 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I overheard your friend daydreaming about speed parts; maybe you should try going to the Capitol Advanced Trade Sector and see how he reacts? + + + - Head to the Capitol Advanced Trade Sector and speak to Sukrat. + + + + + + FI-part1 + + + Will do. + + + No thanks. + + + Capitol Advanced Trade Sector + + + sukrat + + + Hello there! It's been forever since we had some time off, let's use it wisely. + + + Fateful Intermission + + + A + + + Head to Capitol South and speak to +the ShellCore near the northern border. + + + + The Capitol's Reckoning + + + + You probably should do the cleanup we asked you to before moving on right now. + + + aristu + + + Uhh, yes. Yes I did. Though I recall hearing reinforcements arrived just in time. + + + + Yeah well about that... + + + + Greetings commander, I am indebted to you for rescuing me. + + + + It's no problem, really. + How'd you manage to find your way ehre? + + + + The situation has eased somewhat after you found the enemy hideout. We've been rationed Stealth parts and some of us were asked to take the same journey you did to get here, myself included. + + + + Huh. + + + + Regardless of all that. For some reason we are all off-duty for now. Curious isn't it? Like so much else in this world. + + + + Such as? + + + + Never mind all that! Excuse me for a second; I'm gonna upgrade my core and equip all the new parts I bought. SPEED SPEED SPEED! + + + + Uh, sure... + + + + + + + + 1032.29114 + -1651.3031 + + 0 + + 11 + + + + + 1032.17871 + -1626.62744 + + 11 + + + + + + + + + + + 1030.14868 + -1596.83777 + + 0 + + 10 + + + + + 1032.26123 + -1652.254 + + 10 + + + + + + + You haven't met Aristu since you rescued them, have you? They've become a rather powerful force of ours! Here they come! + + + + Really? + + + + flag-capitolsukratspawn1 + + + player + + + flag-capitolaristuspawn1 + + + + + + + 1034.98511 + -1619.84363 + + 0 + + 1 + + + + + 1034.94849 + -1629.97986 + + 1 + + 2 + + + + + 1034.86914 + -1654.66687 + + 2 + + 3 + + + + + 1034.94849 + -1658.47632 + + 3 + + + + + + + {"entityName":"Sukrat","coreSpriteID":"core1_light","coreShellSpriteID":"core2_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.30000001192092898,"y":0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.30000001192092898,"y":0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.7000000476837158,"y":-0.20000015199184419},"rotation":-180.0,"mirrored":true,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing1","shiny":false},{"location":{"x":-0.7000001668930054,"y":-0.1999998539686203},"rotation":-180.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing1","shiny":false},{"location":{"x":-0.29999980330467226,"y":0.8999999761581421},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000001192092898,"y":0.8999998569488525},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.6000000238418579,"y":0.6999998688697815},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.6000000238418579,"y":0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.0,"y":-0.800000011920929},"rotation":-90.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.30000001192092898,"y":-1.2000000476837159},"rotation":-165.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":-0.29999983310699465,"y":-1.200000286102295},"rotation":-15.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":1.2000000476837159,"y":-1.100000023841858},"rotation":30.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":-1.2000001668930054,"y":-1.100000262260437},"rotation":150.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.0,"y":-1.7999999523162842},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1","shiny":false},{"location":{"x":-0.699999988079071,"y":-1.100000023841858},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":0.699999988079071,"y":-1.100000023841858},"rotation":0.0,"mirrored":true,"abilityID":1,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":-1.399999976158142,"y":-1.600000023841858},"rotation":165.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":1.399999976158142,"y":-1.600000023841858},"rotation":15.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.0,"y":1.2999999523162842},"rotation":0.0,"mirrored":false,"abilityID":24,"tier":0,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.19999998807907105,"y":1.5999999046325684},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":1,"secondaryData":"gun_drone","partID":"SmallSide3","shiny":false},{"location":{"x":0.20000000298023225,"y":1.600000023841858},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"gun_drone","partID":"SmallSide3","shiny":false}],"dialogue":{"instanceID":0},"useCustomDroneType":false,"customDroneType":0} + + + Yes. I have been following your antics cloesly since I managed to reach Haven 2, some time after you did. We've all been busy on the frontlines, helping out where we could. + + + + Your service is just as important as mine. + Did you hear of my victory in Beta? + + + + There we go! We're now ready to destroy some of that annoying infection! + + + + Yeah! + About that - what even is the infection? + + + + How do you not know that yet? It's a disease that turns us into murderous red versions of ourselves. It cuts off our ability to communicate, but from what we have seen they clearly have some ability to talk to each other. + + + + Huh. + + + + Well, we could start by scouting out the perimeter a little - I'll call the shots, you can clear the way. + + + + Cool. How's that sound, Aristu? + + + + No wait! I have a few questions of my own! + + + + ... + + + + Don't worry, we've got plenty of time to chat! Our background transmission signals still work, right? Talk again when you're ready. + + + + Sure! + + + + <color=lime>Let's go.</color> + + + Sector 1140-2030 + + + <color=lime>Alright, let's head to the sector below us for starters. Sector 1140-2030.</color> + + + <color=lime>Let's go down once more. Sector 1140-2150.</color> + + + <color=lime>Sukrat?</color> + + + {"entityName":"Aristu","coreSpriteID":"core1_light","coreShellSpriteID":"core2_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.5,"y":0.699999988079071},"rotation":180.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":-0.5000002980232239,"y":0.699999988079071},"rotation":-180.0,"mirrored":true,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":0.0,"y":1.2999999523162842},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1","shiny":false},{"location":{"x":0.0,"y":-1.0},"rotation":90.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"gun_drone","partID":"MediumSide2","shiny":false},{"location":{"x":-1.100000023841858,"y":-0.9000001549720764},"rotation":90.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing3","shiny":false},{"location":{"x":0.5000002980232239,"y":0.20000000298023225},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":-0.5000000596046448,"y":0.20000000298023225},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":-0.7999998331069946,"y":-0.20000001788139344},"rotation":-45.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":0.0,"y":0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"gun_drone","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":-1.5},"rotation":0.0,"mirrored":false,"abilityID":24,"tier":0,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":1.100000023841858,"y":-0.9000001549720764},"rotation":-90.0,"mirrored":true,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing3","shiny":false},{"location":{"x":0.800000011920929,"y":-0.20000001788139344},"rotation":45.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false}],"dialogue":{"instanceID":0},"useCustomDroneType":false,"customDroneType":0} + + + <color=lime>Not really. It's just... I haven't had any time off since I was born. That's kind of sad, you know?</color> + + + ShellCore + + + <color=lime>Is there any specific reason why we're doing this?</color> + + + <color=lime>Let's destroy five enemies while we're here.</color> + + + <color=lime>Hmm...</color> + + + <color=lime>Neither of us did either. I guess that's just the reality of the world we live in.</color> + + + Sector 1140-2290 + + + Sector 1140-2150 + + + <color=lime>We still don't know how all those enemy ShellCores got so close to Haven 3. Not all of them had Stealth equipped.</color> + + + <color=lime>Well, maybe they reconstructed at a yard nearby.</color> + + + <color=lime>Surely a scout would have been able to see that.</color> + + + <color=lime>And what if they use whatever they did again - this time against our Capitol? We'd be blown to bits!</color> + + + <color=lime>Hmm... Let's go down yet again. This time to Sector 1140-2290.</color> + + + <color=lime>...</color> + + + <color=lime>You know, it almost feels like you know where you're taking us Sukrat!</color> + + + <color=lime>We go right this time, to Sector 1500-2290.</color> + + + Sector 1500-2290 + + + <color=lime>Anything else you find strange, Aristu?</color> + + + <color=lime>Yeah - how were we born knowing how to communicate and use our abilities?</color> + + + <color=lime>We're almost here. Just... don't make any rash decisions when we get there, alright?</color> + + + <color=lime>It's almost second-nature to me.</color> + + + <color=lime>One last time. We head south.</color> + + + <color=lime>Whoa, what is this place?</color> + + + <color=lime>Talk to me directly after you two are done sightseeing.</color> + + + Jump Sector + + + <color=lime>Uh... there isn't much to see... maybe this gate looks cool?</color> + + + Strange place, isn't it? + + + + Yeah... + + + + Wait! Don't get so close to it!!!! + + + + ??? + + + + No, it's fine. This thing is out of commission. Or at least, I haven't figured out how to get it to work yet. + + + + So you've been here before? + + + + I... just don't want you two to go through here. You two are important to me. You... can't. + + + + Well, I wasn't planning on going through. + Well it's not like it works, right? + + + + Yeah, but... maybe someone will tell you how to use it. + + + + ... + + + + No, I understand. You're afraid that we might get a mission to use the gate, right? + + + + ... + + + + ... I need you two to promise me that you won't go through the gate. Even if they tell you to. + + + + But... + I have to follow orders. + + + + War, war, war. We've never been given the opportunity to just... live. + + + + ... + + + + While I appreciate your concern for our wellbeing, I don't think I can do that. Whatever is on the other side of that gate... I bet it holds all the answers I've ever wanted. + + + + Well... + You make a good point. + + + + It was worth a shot. I didn't think you two would promise me anyway. + + + + I appreciate you asking, though. + So what now? + + + + ... + + + + What do you think, Sukrat? + + + + To be honest, I wouldn't have made that promise myself. I'm curious too. So maybe that was a little selfish of me. So instead, I'll ask you two for another promise. + + + + Which is? + + + + That if one of us returns from that gate, they tell the other two of us everything they learned. I can promise you I would do that. + + + + ... + + + + Sounds like a plan. I'm in. + + + + Me too! + + + + It's settled then, right? What now? + + + + ... + + + + Yes. This is the Jump Sector. Where many of our comrades used this gate to warp to the abandoned sectors. They never came back. + + + + So why'd you bring us here? + + + + Well then, I hope you at least make use of the location of this sector now that it's revealed to you. Just be careful if they send you here. + + + + ... + + + + I have nothing else to show you two, I guess we could just head back to the Capitol now. See if there's anything they have for us now. I hope you two enjoyed the trip. + + + + Thanks for this, Sukrat. + I didn't enjoy it. + + + + <color=lime>I guess I should go talk to the core in Capitol South again.</color> + + + Capitol South + + + + + + + 1475.95886 + -2322.203 + + 0 + + 11 + + + + + 1476.661 + -2322.905 + + 11 + + + + + + + + + + + 1452.73572 + -2324.294 + + 0 + + 1 + + + + + 1452.11 + -2324.996 + + 1 + + + + + + + + + + + 1464.9126 + -2323.201 + + 0 + + 12 + + + + + 1464.9126 + -2324.062 + + 12 + + + + + + + Well then! The three of us surely make a phenomenal team. Just follow my transmissions and get ready to serve some DESTRUCTION! + + + - Follow Sukrat's directions. + + + FI-sukrat-stroll + + + Let's do it!. + + + Not ready yet.. + + + Well, what are you waiting for! Let's head south. + + + FI-5.3.0-EOC + + + Greetings commander, you made it just in time for our next mission. + +(End of content as of Alpha 5.3.0, thank you for playing ShellCore Command Remastered!) + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Fateful Intermission.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Fateful Intermission.taskdata.meta new file mode 100644 index 000000000..d4679b708 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Fateful Intermission.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0b780345f99a56844941eb771e930def +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Missile Station Demolition.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Missile Station Demolition.taskdata new file mode 100644 index 000000000..ca8c17052 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Missile Station Demolition.taskdata @@ -0,0 +1,384 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 243 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + false + + + + + true + + false + false + Mission + + + + false + + 2 + 1 + true + + + + false + + 6 + 1 + true + + + + false + + 4 + 1 + true + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + true + + + + + + Dialogue + Out + Single + Right + 256 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + false + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + 0 + 1 + 0 + 1 + + + 1500 + true + + + 10 + 0 + + 50 + + + + + false + + + + + + + + + + 0 + 1 + 0 + 1 + + false + 2 + + + + + + + + + + + + + + + + + + + + + + + + + + Hello there, fellow warrior. Here you see a Crusader keeping their guard up for any Infected threat. I was suppose to be completing a different task however. One that was far more difficult than the one I'm doing now. + + + + What task were you suppose to be completing? + + + + Sector 660-1670 + + + Sector 480-1610 + + + Sector 300-1610 + + + missile-station-failure + + + Missile Station + + + THOUGH COMPLETING THIS MISSION, YOU: + +Cleared out several Mission Stations along the path to the Capitol, which should help out future ShellCores with reaching the Capitol. + + + clip_missioncompleteep2 + + + + + + I was aiming to complete a nigh impossible task, for the sake of the Uninfected. But alas, I was never able to complete it. My shell is too slow and my credits have nearly ran dry. However, since you're here, you might be able to pull this feat off! + + + + What is the feat? + + + + Capitol Challenge Sector + + + There's a lot of Missile Stations that lie between the Capitol and Haven 3. These missile stations pose a big threat for Shellcores who are trying to travel here. + + + + I'd imagine so. + + + + My sucessor, my savior! You actually managed to demolish all of those Missile Stations. Take my remaining credits, my graditude and my respect for this feat that you've accomplished. + + + Demolishing those Missile Stations will require a well rounded Shellcore capible of striking ground targets. I wish you the best of luck pulling this feat off for this won't be an easy task. + + + (These objectives must be completed in order and in one run) +Head to Sector 660-1670 and destroy 2 Infected Missile Stations + +Head to Sector 480-1610 and destroy 6 Missile Stations + +Head to Sector 300-1610 and destroy 4 Missile Stations + + + heavy-defense-failure + + + SmallCenter9 + + + counter_drone + + + Missile Station Demolition + + + Have faith, I'll destroy those Heavy Defenses in your stead. + + + I'm in no shape for this complete this. + + + The Heavy Defense stations that reside between the Capitol and the third Heaven need to be demolished. Hopefully more Shellcores will be able to have access to the Capitol. + + + A + + + Speak to the Crusader in the Capitol Challenge Sector + + + + The Scourge of Secrecy + + + + It seems like you have uncompleted business. Head back and finish up on your missions before taking on this task. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Missile Station Demolition.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Missile Station Demolition.taskdata.meta new file mode 100644 index 000000000..2349cf57e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Missile Station Demolition.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 18f72493c282bcf48a63d0afedf9f3ef +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Perfectly Sane Escapade.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Perfectly Sane Escapade.taskdata new file mode 100644 index 000000000..68a171a4e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Perfectly Sane Escapade.taskdata @@ -0,0 +1,493 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 293 + 0 + + + Dialogue + Out + Single + Right + 348 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + false + + + + + + false + + + + + + true + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + + 10 + 1 + true + + + + false + + 10 + 1 + true + + + + false + + 2 + 1 + true + + + + + + false + + + + + + true + + + + + + + + + false + + 8 + 1 + true + + + + + + Dialogue + Out + Single + Right + 267 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + true + + + 4 + 2 + + 20 + + + + + false + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + 0 + 1 + 0 + 1 + + + 850 + true + + + 1 + 2 + + 30 + + + + + false + + + + + + + + + + 0 + 1 + 0 + 1 + + true + 2 + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Oi there. Dere's a lotta Scouter buggers snoppin' around the Capitol, don't ya think? Dey keep harassing our Shellies, especially those who go down to that lil tanker trainin' zone. Those buggers need to sod off! Y'know what? Since yer here, I gots a couple tasks for ye. Lend yourself to me for a bit, will ya? + + + + + Uhh...sure. + I'm sorry, but this isn't the right time. + + + + Sector 760-2030 + + + Capitol South-West + + + + + + Ya ready to tackle that next task I mentioned earlier? + + + + Yes I am. + Err, no. I have something I need to do. + + + + Sector 690-2150 + + + ShellCore + + + Defense Turret + + + Missile Turret + + + THROUGH COMPLETING THIS MISSION, YOU: + +Destroyed numerous Scouting ShellCores between the Capitol and the Training Battlezone, which will hopefully make traversal for future ShellCores easier. + + + clip_missioncompleteep2 + + + Alright. There's a sector further down yonder belows the one you killed dem Scouter buggers in. Dere's quite a few types of Shelly buggers dere, many of which can spawn drones. Dere's also some ouposts surrounded by turrets too. Y'know what I want you to do? + + + + + Head out and destroy dem lil buggers? + + + + perfectly-sane + + + Alright. Dere's a sector right belows this one dat gots a lotta Scouter buggers that need to be 'rradicated. Dey have the ability to use Stealth, so it's hard to git in dere and pin 'em down. If ye can figure out a way to shred those buggers to pieces, I'll give you a good lod of credits. + + + - Head to Sector 760-2030 + +- Destroy all (8) Basic Scouts + + + MediumSide3 + + + SDG's Anti-Scouting + + + Aye, I'll head out there and find a way. + + + Actually, I'll pass. + + + Did ya forget what yer task was? Alright, head down to Sector...760-2030? Yeh, Sector 760-2030, and 'rradicate all those Scouter buggers. + + + + Mmmmm, I see you gots some of that good ol' potenital. Good stuff out dere. I got that lod of credits I said I'd give ya, but we ain't done yet. Ya said you'd lend yerself to me for a bit, so speak with me for one moar task when yer ready. + + + + Exactly! Yer catchin' on quickly. Head down to Sector 690-2150, I think it was, and purge all dem lil red buggers. Maybe de'll learn a lesson and leave our Shellies alone. Make 'em run for dere money and I'll hook you up with a bigger lod of credits too. Wadd'ya say? + + + + Head to Sector 690-2150 + +Destroy all (10) ShellCores and all (10 defense and 2 missile) turrets + + + SDG's Sector Purge + + + I'll go down there and purge all dem red buggers! + + + I need to take care of something. + + + Purge all dem lil red buggers in Sector 690-2150! + + + Perfectly Sane Escapade + + + B + + + Head to Capitol Southwest and speak to the Perfectly Sane core. + + + + The Scourge of Secrecy + + + + It seems like ya have some unfinished business. We 'ppriciate having ya here, but ya need to go sod off and finish your previous taks. + + + + Ya did good out there, fellow Shelly, ya did good. Hopefully those red buggers sodded off now. We 'ppriciate what you're doin' for us. Take this big lod of credits and keep up the good work. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Perfectly Sane Escapade.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Perfectly Sane Escapade.taskdata.meta new file mode 100644 index 000000000..8d53353f1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Perfectly Sane Escapade.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a95ac814b2e5ea04393603f844509774 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Saving Private Beamer.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Saving Private Beamer.taskdata new file mode 100644 index 000000000..4393c7d4d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Saving Private Beamer.taskdata @@ -0,0 +1,501 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + true + + + + + true + + false + false + Mission + + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + false + + + + + true + + false + false + Mission + + + + + + false + + + + + + true + + + + + true + + false + false + Mission + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + true + + + + + + false + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + true + + + + + + + + + 0 + 1 + 0 + 1 + + + 350 + false + + + 0 + 1 + 25 + + + + + false + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + + + true + + + + + + + + + false + + 6 + 1 + true + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + false + + + 0 + 1 + 25 + + + + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + You came to help me out? I don't need any help, I can handle this with ease! + + + + I don't think you can... + Nope! + + + + + + + 880-150-beamer + + + Saving Private Beamer + + + C + + + Talk to the Uninfected ShellCore in Sector 880-150. + + + + Training Circuit + + + + Hmm... on second thought you don't seem trained enough to commit to this mission. Might I suggest finishing your work at Haven 1? + + + What? You question me! Watch, I will wipe this Sector clean of the red scum! + + + + Installing democracy and freedom huh? + I should go back to the other ShellCore. + + + + What the heck are you talking about? + + + + I should go back to the other ShellCore. + + + + Sector 880-150 + + + 1130-300-beamer + + + Sector 1130-300 + + + Thanks again for yo-- what? They're not coming back? And they're on a suicide mission to destroy all of that sector's adversaries? Hmm... I must think a bit. Talk to me again. + + + Greetings, ShellCore. My comrade left for Sector 1130-300 hours ago, and they still haven't returned. I'm afraid they may be in trouble. Can you look out for them if you find yourself in that sector? + + + - Head to Sector 1130-300. +- Find the Uninfected ShellCore. + + + SPB-part1 + + + Sure. + + + Maybe later. + + + You should look for my friend in Sector 1130-300. + + + SPB-part1-complete + + + Thanks a bunch. That should really ease the effects of their stupidity. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Saved Private Beamer! Well, hopefully you did. + + + clip_missioncompleteep1 + + + SPB-part2-complete + + + ShellCore + + + Beamer is being brash again, hm? Well, I know I have already asked you for so much, but would you mind making it a little easier for them? Just destroying six enemy ShellCores should suffice. + + + - Clear 6 ShellCores from Sector 1130-30. + + + SPB-part2 + + + ...Alright. + + + Eh, I've better things to do. + + + Yes, their name is Beamer. They're ranked as Private. 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+ + + 0 + 1 + 0 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + haven3-missioncontrol1 + + + Commander, you have helped clear the scourge in these sectors. Given the circumstances, you are too helpful, not to mention useful, to stay up here. + + + + What do you want me to do? + + + + The Capitol's Reckoning + + + A + + + Speak to Mission Control in Haven 3. + + + + The Scourge of Secrecy + DeadZone Scouting + + + + It is too risky for you to travel through given our current technology. You might want to search around for other cores who have a lead on how they even got there. + + + We need to get you to the Capitol, but we are not sure how. We now know that the Infected have totally flanked out our path to the lower sectors. + + + + I'll find a way. + + + + Blessed are the colorblind, for they are closer to seeing the truth. + + + + It's that voice again! + Stop talking in riddles... + + + + ... + + + + It's that voice again! + Stop talking in riddles... + + + + Sector 760-1550 + + + You already have. The Stealth ability you helped find was facilitatory to their guerilla attacks around here. We are also aware that it is your fighting chance of getting to the Capitol. Use it wisely. + + + - Head to the Capitol Platforms. + + + + + + The Capitol's Reckoning_travel1 + + + I'll find a way to the Capitol Platforms. + + + I'll need some more preparation before embarking. + + + Now hurry and travel to the Capitol. Don't worry about us. I've marked our intel of the path on your map. Good luck! + + + BattleZone Zeta + + + capitol-south-control + + + Capitol South + + + music_blue2 + + + TCR-5.0.1-content-complete + + + Welcome again to the Capitol, commander. Combat is rather different here due to the abundance of platforms. In preparation for your arrival we have set up a training zone for you to understand the intricacies. Return on victory. + + + - Head to BattleZone Zeta. +- Defeat the Infected and return for your reward. + + + The Capitol's Reckoning_battle1 + + + I'll defeat the BattleZone. + + + Give me a moment. + + + BattleZone Ta Hetera + + + Sector 600-2070 + + + I've never understood it. They keep sending us to these skirmishes for this massive war that nobody knows why we're fighting. + + + + ... + + + + Pytha, your monologuing always irritates me. These greens are mere pests for us to obliterate. Though you raise a good point. + + + + ... + + + + daayo + + + player + + + pytha + + + That we shall do. That putrid speaking green is eavesdropping on us again, how about we blow it to smithereens? + + + + We'll see about that. + + + + + + + + 567.3518 + -1774.95325 + + 0 + + 3 + + + + + 567.292236 + -1752.59534 + + 3 + + + + + + + All this misery, for what? Our commander was the stuff of legends, but even they weren't allowed to know. That's why they left us. + + + + ... + + + + Ever since they disappeared, I've begun to doubt the world we live in. + + + + ... + + + + Whatever the reason for this war may be, we'll have to break rank and search for it ourselves. + + + + *eavesdropping noises* + + + + + + + + 580.832031 + -1779.74731 + + 0 + + 1 + + + + + 578.2819 + -1779.74963 + + 1 + + + + + + + Fortunately for you, wretch, we were ordered to return to the Infected Capitol after zone capture for a core upgrade. I doubt your sickly self will be able to retake it from our accomplice, even if you won't be fighting the likes of me. + + + + Wait! Where are you going! + A core upgrade? + INFECTED Capitol??? + + + + Commander, you just barely got here but we need your help again. You might have realized but the Infected are pushing close to us. While the others push back the Capitol path, we need you to retake BattleZone Ta Hetera. Don't take any unnecessary risks - head there through the safe sector. + + + - Head to Sector 600-2070. + +- Then, head to BattleZone Ta Hetera and defeat the enemy Infected. + +- Return for your reward. + + + The Capitol's Reckoning_battle2 + + + SmallCenter3 + + + Sure. + + + No thanks. + + + Congratulations on your victory. We hope you enjoyed the little simulation - we think it is similar to the battles at our front lines. + + + If you have not already, now is a good time to try assigning Sukrat to your party. They will help you in the BattleZone. You can assign them from the Party tab in the Status Menu (press E) + + + <color=lime>Time to retake this zone! Looks like there's only one enemy.</color> + + + <color=lime>This is going to be a piece of cake!</color> + + + sukrat + + + <color=lime>What's all this ruckus? Are we now the Capitol cleanup squad?</color> + + + clearly-delusional + + + <color=lime>Great, looks like we've kicked them out from here.</color> + + + <color=lime>The deed is done! We should return to base.</color> + + + <color=lime>We are not ones to tarry! Let us return.</color> + + + flag-daayo-spawn-TCR + + + flag-pytha-spawn-TCR + + + TCR-ta-hetera-complete + + + Capitol Upgrade Sector + + + core2_shell + + + core3skills_shell + + + core3weapons_shell + + + Commander, your efforts are much appreciated, but your report of enemies from the upper sectors arriving here is unnerving. We are busy formulating a plan. For now, head to the north-east Upgrade Sector and upgrade your core. + + + - Head to the Capitol Upgrade Sector. + +- Upgrade your core to a higher tier. + +- Return for your reward. + + + MediumCenter1 + + + TCR-final + + + I'll go upgrade my core. + + + Head to the Capitol Upgrade Sector and upgrade your core, and then return here. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Reached the Capitol Sectors + +Learned the basics of Ground Combat + +Met Daayo and Pytha near the Capitol + +Upgraded your core to a higher tier + +SUGGESTED NEXT MISSION: FATEFUL INTERMISSION + + + clip_missioncompleteep2 + + + Thank you commander. We are currently formulating a plan to retaliate against enemy movements. Stay vigilant. + + + Finally, I've been awaiting your arrival eagerly. I have already received news of your encounter with the Infected leader. So, is it true that you were able to communicate with the Infected? + + + TCR-reached-capitol + + + What? You met those Infected you dealt with before? So they have come to the lower sectors. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Capitol's Reckoning.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Capitol's Reckoning.taskdata.meta new file mode 100644 index 000000000..51f5955a5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Capitol's Reckoning.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9fb5b0e00226a0d4ca4ede64f9f8f0cb +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Carrier Conundrum.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Carrier Conundrum.taskdata new file mode 100644 index 000000000..c9297a180 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Carrier Conundrum.taskdata @@ -0,0 +1,602 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 256 + 0 + + + Dialogue + Out + Single + Right + 312 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 256 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + 0 + 0 + + false + true + false + 0 + + + + + + + + + + true + + true + false + Mission + + + + + + + + + + true + + false + false + Mission + + + + + + 0 + 0 + + false + true + false + 0 + + + + + + 0 + 0 + + false + true + false + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + + 1 + 1 + false + + + + + + + + + 0 + 1 + 0 + 1 + + + 250 + true + + 17 + 2 + + 0 + + + + false + + + + + true + + true + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + + + + 0 + 0 + + false + false + false + 1.5 + + + + + + + 0 + 0 + + false + false + false + 3 + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + + + + + + + true + + + + + + + + + + 0 + 1 + 0 + 1 + + false + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + I’m surprised to see you back here, but I’m glad you came. + +The infected here appear to be gathering in strength – If we don’t do anything about it soon, this sector will become completely overrun. + + + + What do you want me to do? + Perhaps another time. + + + + 120-980-beamer + + + The infected have bought in a carrier located in the North-Western corner of this sector. + +I believe its destruction is imperative if we ever hope to see the infected be cleansed from this sector. + + + + But how can I get close? + + + + 120-980carrier + + + There are 2 infected outposts located in the North-Eastern side of this sector. If you can capture them, you can utilise siege turrets to take out the carrier. + + + - Destroy the Infected Carrier in Sector 120-980 + + + SmallCenter2 + + + + + + The Carrier Conundrum + + + Sounds like a plan, I’m in! + + + Sorry, it will have to wait. + + + Thank you, hopefully now we can begin to reclaim this sector. + +I don’t have much, but this part should help you on your journey. I’ll stay here and monitor the situation. + + + THOUGH COMPLETING THIS MISSION, YOU: + +Helped to clear the infected and their carrier from Sector 120-980. + + + clip_missioncompleteep1 + + + 120-980flag1 + + + 120-980flag2 + + + C + + + Speak to the Uninfected scout in Sector 120-980, + + + + The Scourge of Secrecy + + + + Thanks for checking up on me, but theres nothing left you can do here right now. + +I'll let you know if anything pops up. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Carrier Conundrum.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Carrier Conundrum.taskdata.meta new file mode 100644 index 000000000..62db6d381 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Carrier Conundrum.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 83cee2d811d013846ad2c8d5cf0bafc5 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: 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This Haven and its surrounding sectors have been all but sabotaged by the Infected, will you help us take them back? + + + + Yes. + No. + + + + + + + 120-980-beamer + + + Thank you for coming here. There is a scourge in these sectors, the Infected weren't here a moment ago, and now, red is all I can see. It's like they were invisible. + + + + Anything else? + + + + We are just north of the path to the Capitol sectors. I saw it being overrun just like this sector here. We are detached from our headquarters. + + + + I'll relay this back. + Capitol? + + + + I know it only by name, and by the elite Cores I spot traveling from there to Haven 3 to deposit parts and gather information. It is of great prosperity, and I have heard it has something we here have never had: safety. + + + + I'll relay this back. + + + + 1040-920-beamer + + + These sectors used to be ours. Then they invaded Epsilon and this sector, and we had no firepower to fight them back with. But not long ago most of them seem to have left to invade westward. While they have left Defense Turrets to slow us down, the time seems right to reclaim Epsilon. + + + + I'll report back to Mission Control. + + + + Haven 3 + + + Sector 120-980 + + + Sector 1040-920 + + + This is a lot to process, our scouts have done well. They'll remain stationed there for now as they always have, but now we mobilize and return the favor. + + + BattleZone Delta + + + Well done, the enemy commander retreated from the Zone. + + + Sector 610-740 + + + Frankly, it looks like they are preparing an invasion in this sector. They've taken over our outpost here and built Defense Turrets to counter us. It doesn't look very good. + + + + Thank you. + + + + Excellent work. The Infection is still spreading in the Sector, but now we can contain it. + + + A battle-class ShellCore has managed to enter Sector 610-740 from one of the Infected Zones. Neutralize the threat immedeiately. Recapture our outpost and gather turrets for additional support. + + + - Head to Sector 610-740 and destroy the invading enemy BattleCore. + +- (Optional) Capture the nearby outpost and buy turrets to help destroy the core. + +- Return for your reward. + + + + + SmallCenter6 + + + The Scourge of Secrecy_battlecore + + + I'll destroy the ShellCore. + + + I'm not ready yet. + + + You should head to Sector 610-740 and destroy the invading BattleCore, using the outpost there for assistance. The BattleCore could lead to dire consequences if not dispatched of immediately. + + + Your help at zone Beta saved us from losing much more territory than we already have, and helped us clear out the assaults here with more concentrated force. Yet still, a renegade Infected controls the Delta BattleZone west of us. Defeat them. + + + - Head to BattleZone Delta and protect the carrier. + +- Destroy the enemy carrier. + +- Return for your reward. + + + The Scourge of Secrecy_delta + + + I'll drive the infected out of the zone. + + + I'm not ready for this yet. + + + <color=red>DAMN IT! HOW ARE THEY PUSHING US BACK!</color> + + + daayo + + + <color=red>Heh, they remind me of that legendary commander that led us so long ago.</color> + + + pytha + + + <color=red>It's that talking Uninfected and their accomplice doing most of the work. Speaking of, we'vc got visitors again.</color> + + + Absolutely unbelievable. Against all odds, we have prevailed. + + + + 3 + + + + scourge_battlecore + + + <color=lime>Don't think you can hold us back this time fools!</color> + + + player + + + music_sloppy + + + infectedleader + + + plater + + + 180 + + + + 5 + + + + nulll + + + + + + + 54.81558 + -839.8184 + + 0 + + 1 + + + + + 54.2968826 + -799.837341 + + 1 + + + + + + + + 2 + + + + <color=red>My work needs no explanation, green core. The rumors were right that you can speak to us, but your existence ends here.</color> + + + deltacore + + + <color=lime>So much for my existence ending here, I guess. I should report back to Haven 3.</color> + + + <color=lime>Time to meet your maker red trash. Explain yourself!</color> + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.4000000059604645,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4000000059604645,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.4000000059604645,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.4000000059604645,"y":-0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"instanceID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + flag_scourgedeltaenemyspawn + + + flag_scourgedeltaenemyspawn2 + + + BattleZone Epsilon + + + <color=red>Don't think we are giving up without a fight though, strange core. You may have earned my respect, but not my servitude.</color> + + + Interesting... my commanders were right that you can read my transmissions, unlike the rest of your kind. Maybe you can be of use to us in the future. I will watch you closely. + + + + Why would I be of use to you? + I will end this war, one way or another. + + + + It is impossible to end this war. + + + + Why is that? + + + + You will know when the time is right. + + + + Why wait? Tell me now! + + + + I will contact you at a more appropriate time. + + + + Give me some answers! + + + + 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+ + + Infected Leader + + + flag_scourgeinfectedleaderspawn + + + {"entityName":"BattleCore","coreSpriteID":"core1_light","coreShellSpriteID":"core3_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.4000000059604645,"y":0.0},"rotation":180.0,"mirrored":true,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":-0.4000000059604645,"y":0.0},"rotation":180.0,"mirrored":false,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":1.399999976158142,"y":0.5},"rotation":180.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false},{"location":{"x":-1.399999976158142,"y":0.5},"rotation":-180.0,"mirrored":true,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false}],"dialogue":{"instanceID":0},"useCustomDroneType":false,"customDroneType":0} + + + BattleCore + + + flag_scourgebattlecorespawn + + + You can probably tell by how close I am to the Haven that I'm one of the lucky ones... The others are at the sectors beyond this one, I'm scared for them. The Infected came in droves, I was right here when they did. I didn't even see them coming. + + + + What's your report? + + + + 610-740-beamer + + + You can press 'ENTER' when you are not transmitting or receiving background dialogue to view all and scroll through all previous background transmissions. + + + You must have heard of how fast and spontaneous the Infected attacks here were. The truth is our scouts haven't even been able to return and give us their intel. Please visit the surrounding sectors and relay their info back to us. + + + - Talk to 3 ShellCores, in the following order: +- The Uninfected scout in Sector 610-740, +- The Uninfected scout in Sector 120-980, +- And the Uninfected scout in Sector 1040-920. + + + SmallCenter5 + + + The Scourge of Secrecy_scouting + + + I'll see what I can do. + + + No thanks. + + + Visit the three scouts and obtain their information before returning here. Your work is greatly appreciated. + + + We still face severe issues - for one, our only pathway to the Capitol is apparently blocked off by a great many Infected cores. for another, we don't know how they are so quickly wiping us out. But now is the time we fight to reclaim our territory - in BattleZone Epsilon. Bring help. + + + - Head to BattleZone Epsilon and protect the Carrier. + +- Destroy the enemy Carrier. + +- Return to Haven 3 for a reward. + + + SmallCenter9 + + + {"drone":"{\"entityName\":\"Strike Drone\",\"coreSpriteID\":\"drone_light\",\"coreShellSpriteID\":\"drone_shell\",\"shellHealth\":[1000.0,250.0,500.0],\"baseRegen\":[60.0,0.0,60.0],\"intendedType\":7,\"parts\":[{\"location\":{\"x\":-0.2485615760087967,\"y\":0.0},\"rotation\":0.0,\"mirrored\":true,\"abilityID\":5,\"tier\":1,\"secondaryData\":\"\",\"partID\":\"SmallWing1\",\"shiny\":false},{\"location\":{\"x\":0.2485615760087967,\"y\":0.0},\"rotation\":0.0,\"mirrored\":false,\"abilityID\":0,\"tier\":0,\"secondaryData\":\"\",\"partID\":\"SmallWing1\",\"shiny\":false}],\"dialogue\":{\"instanceID\":0},\"useCustomDroneType\":true,\"customDroneType\":2}","energyCost":150.0,"delay":3.0,"cooldown":15.0,"type":2} + + + The Scourge of Secrecy_epsilon + + + I'll do it. + + + Reclaim BattleZone Epsilon for us. Victory is almost ripe for the picking. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Defended Haven 3 from the Infected onslaught + +Fought in BattleZone Delta and BattleZone Epsilon + +Defeated the threatening BattleCore + +Met with the Infected Leader for the first time + + + clip_missioncompleteep1 + + + A massive core tractored you and talked to you? That sounds like the leader of the Infected forces... We need to report this to our leaders as soon as possible! + + + Commander, you and your friend have proven far too special to remain here, and we have more than enough firepower now that their main attacks have been stifled. Still, we must be cautious before sending you to our Capitol. Scout out Sector 120-1100 and return with your intel. + + + - Head to Sector 120-1100. + +- Return to Haven 3 for your reward. + + + The Scourge of Secrecy_meeting + + + I'll check it out. + + + I have things to do here first. + + + You should head to Sector 120-1100 and return with any information you can about the invasion of our Capitol path. + + + Sector 120-1100 + + + <color=red>Hahaha, we're not trying to. In fact, our new objective is complete: finding you, you squirming blotch of pestilence.</color> + + + <color=red>And with that said, our leader will have a talk with you soon.</color> + + + flag_scourgedaayospawnepsilon + + + flag_scourgepythaspawnepsilon + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Scourge of Secrecy.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Scourge of Secrecy.taskdata.meta new file mode 100644 index 000000000..4a58c9570 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/The Scourge of Secrecy.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b7f21388b37b31142958bfbd183d355a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Training Circuit.taskdata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Training 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For we have been one in the beginning, and we will be one in the end. + + + + Who are you? + What are you talking about? + + + + ... + + + + Who are you? + What are you talking about? + + + + The orange Task Arrow on your minimap indicates your current objective. If the objective's exact location is unknown, a question mark will be shown. + + + SmallCenter5 + + + Haven 1 + + + build-your-ship + + + You can reset a sector and its inhabitants by moving outside its boundaries, then moving back in. Use this to your advantage. + + + Sector 460-150 + + + Not sure! Maybe it's got something to do with the fact that they attack us on sight. + + + + Understandable. + + + + Great. The next haven is apparently all the way east, there might be a few enemies so we'll have to either kill them or avoid them somehow. Once we're done talking here I'll lead the way. + + + + Let's go! + Wait! I want to ask questions again! + + + + Haven 2 + + + Congratulations on completing your initial training! Before we leave, I know you have questions so ask away. + + + + Who are you? + Why are we here? + Enough chit-chat. Haven 2 awaits! + + + + I'm Sukrat. Well, I guess you already knew that. I was born right before you, my last task just now was to get you from the Spawning Grounds. I also like moving fast and blowing enemies up! + + + + Huh. That's cool. + + + + Double click certain objects like turrets to activate your Tractor Beam, which pulls them with you as you move. Double click again to release the beam. + +Press 'E' to open the map and task menu. + + + Drag to select certain allies, then select yourself to make them follow, or the world to make them move. + +Your drones can always be controlled. Other entities, only if they agree to it. + + + combat-introduction + + + Good day, Newborn! Our Spawning Grounds are fraught with danger. Follow me to reach an area that is secure for our kind. + + + + Okay! + + + + escape-to-safety-haven1 + + + Spawning Grounds + + + music_blue1 + + + Wh-where am I? What's going on? Get me out of here! + + + + Follow me! + + + + part-stealer + + + flag_tohaven2_camerapanend + + + escape-to-safety + + + sukrat + + + + + + + 258.448059 + 96.72742 + + 0 + + 15 + + + + + 271.498077 + 131.31601 + + 15 + + + + + + + + + + + 271.7745 + 127.649582 + + 0 + + 1 + + + + + 269.9771 + 129.924942 + + 1 + + + + + + + haven1-missioncontrol1 + + + Welcome, Newborn. Glad you could make it. I will act as your mentor from now on. Speak to me when you are ready. + + + Good work. Your enhanced Shell offers more protection as well as Speed Thrust, an ability that grants temporary additional speed when used. + + + Impressive! I see you have a lot of potential, but this was only the beginning. + + + Well done. Get more parts if you want to, but their weight will slow you down. Make sure your shell configuration is always up to the task. + + + aristu + + + player + + + + + + + 364.988281 + 135.949417 + + 0 + + 28 + + + + + 364.949371 + 135.021713 + + 28 + + + + + + + + + + + 364.988281 + 135.949417 + + 0 + + 28 + + + + + 364.949371 + 135.021713 + + 28 + + + + + + + + + + + 365.024048 + 129.349548 + + 0 + + 25 + + + + + 364.9462 + 130.004013 + + 25 + + + + + + + + + + + 364.97583 + 135.0081 + + 0 + + 1 + + + + + 658.1045 + 129.522278 + + 1 + + + + + + + + + + + 651.3139 + 148.697052 + + 0 + + 1 + + + + + 704.432068 + 131.364319 + + 1 + + + + + + + haven2-missioncontrol1 + + + Greetings, Newborn. You arrived just in time, we can use any help we can get. + + + rescue-to-safety + + + Use W-A-S-D to move. + +Click on a target to select it, and click twice to interact. Begin dialogue with the NPC (a ShellCore) beside you. + + + + + + + 245.08194 + -150.07869 + + 0 + + 10 + + + + + 255.462936 + -147.319641 + + 10 + + + + + + + Strike Drone + + + THROUGH COMPLETING THIS MISSION, YOU: + +Explored the Spawning Grounds and Haven 1 +Met Sukrat and Aristu +Learned basic combat skills +Learned basic ship assembly skills + +SUGGESTED NEXT MISSION: TRIAL BY COMBAT + + + clip_missioncompleteep1 + + + Your Core is vulnerable, and your Shell is still weak. First of all, you should get a Shell Part from the Yard to the right and attach it to your Core. + + + - Get a shell part from the yard. +- Attach it to your ship. +- Return for your reward. + + + Training Circuit-build-ship1 + + + I'll get the Shell part. + + + Maybe later. + + + Before we continue, you should get a Shell Part from the Yard to the right and attach it to your Core. + + + You are now ready for intermediate-level tasks, but before you move on I have one last favor to ask of you. Return to the Spawning Grounds once more and lead another Newborn to me, just like you were led here. + + + - Return to the Spawning Grounds and find the Uninfected Newborn. + +- Return with it for your reward. + + + SmallCenter2 + + + Training Circuit-rescue1 + + + I'm on my way. + + + I have no time for this. + + + You've grown strong. Return to the Spawning Grounds once more and lead another Newborn to me, just like you were led here. + + + It's time for you to move on. There is nothing more I can teach you. Head to the sector in the east, Sukrat will meet you there and go with you to Haven 2. Good luck, and take care of yourself. + + + - Head to Sector 460-150 to the east. + +- Talk to Sukrat. + +- Together, go to Haven 2. + + + Training Circuit-sukrat1 + + + Thanks for your help. I'm on my way. + + + There's something else I need to finish here. + + + Head to the sector in the east, Sukrat will meet you there. You're strong enough for the front lines now. + + + - Get to the safe sector at the top of the Spawning Grounds. + + + Training Circuit-autotask1 + + + Thank you. The birth of Newborns in our Spawning Grounds is rather rare, but we try our best to prevent the Infected from giving them a hard time. + + + <color=#00FF00>Great job out there!</color> + + + <color=#00FF00>Please, I need answers...</color> + + + <color=#00FF00>Well that wasn't very nice of you. Try giving me an okay!</color> + + + <color=#00FF00>Hm, you rescued yourself, not bad. By the way, you know we can talk through here right?</color> + + + <color=#00FF00>Huh, didn't know that. I've got a few questions to ask you...</color> + + + <color=#00FF00>Oh you want to talk to me now? Well wait until you're done with your training first! Talk to the Mission Control.</color> + + + <color=#00FF00>By the way, new advances in technology have enabled us to talk remotely using this channel. Follow me!</color> + + + <color=#00FF00>Uh, like this? I have so many questions...</color> + + + <color=#00FF00>You're loud and clear! Save your questions until you're safe though.</color> + + + <color=#00FF00>You're safe! Talk to Mission Control for your next task.</color> + + + <color=#00FF00>What's a Mission Control?</color> + + + <color=#00FF00>Oh right, it's the big station to the west.</color> + + + <color=#00FF00>Don't worry, we'll talk again soon enough!</color> + + + <color=#00FF00>Wait, answer my questions!!</color> + + + <color=#00FF00>Finish your training first!</color> + + + <color=#00FF00>By the way, we can talk through this channel indirectly.</color> + + + <color=#00FF00>I don't understand what's happening!</color> + + + <color=#00FF00>You and me both, friend. Follow me northwards!</color> + + + <color=#00FF00>Time to move to greener pastures! Pun intended.</color> + + + <color=#00FF00>Very droll!</color> + + + Further growth is essential for survival. Head west and salvage a part of an infected Crimson ShellCore, then bring it to the Yard and attach it to your shell like you did before. + + + + - Head to Sector 150-150 and collect a part from an enemy ShellCore. + +- Use your tractor beam to carry it to the Yard. + +- Attach it to your shell and report back. + + + + Training Circuit-combat2 + + + I'll get a new Shell Part. + + + Before your next task, head west and salvage a part of an infected Crimson ShellCore, then bring it to the Yard and attach it to your shell like you did before. + + + SmallWing2 + + + Sector 150-150 + + + It's time to collect some combat experience. Head east and destroy 5 infected Strike Drones. Take one of the nearby Defense turrets with you for protection. + + + - Head to Sector 460-150 and destroy 5 Strike Drones. + +- (Optional) Take a Defense Turret with you. + + + Training Circuit-combat1 + + + I'm ready. + + + To continue, head east and destroy 5 infected Strike Drones. Take one of the nearby Defense turrets with you for protection. + + + Training Circuit + + + C + + + Automatic. + + + + None. + + + + You're not supposed to see this! Tell a creator if you see this. + + + Flag_sukratspawnpoint0 + + + Flag_aristuspawnpoint0 + + + Tough question. The other cores in the haven were telling me that we're in some kind of "Core War" with those "Infected" ShellCores. We've been in it for very, very long. + + + + Why? + Huh. Cool. + What is "the Infection"? + + + + It's a strange "disease" inflicted on cores like you and me. We know it does at least three things - it turns us red, cuts off our ability to communicate, and makes us vicious murderers. 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+ + + BattleZone Alpha + + + Newborn, I can see you possess great resolve. Will you help us win this war from the front lines? + + + + Tell me what I have to do. + Hold on, there's something I need to do first. + + + + haven2-missioncontrol1 + + + There is no enemy commander present in the southern BattleZone. This is our chance to strike and take out the enemy Carrier. Head to the BattleZone and support our fleet. Consider this the beginning of your Trial by Combat. + + + - Head to BattleZone Alpha and destroy the Infected Carrier. + +- Return for your reward. + + + + + + Trial By Combat_battle1 + + + I'll try my best. + + + I don't think I'm up to the task. + + + Head to the BattleZone below us and support our fleet. Consider this the beginning of your Trial by Combat. + + + Well done. That should give us some room to breathe. + + + won-battlezone-alpha + + + player + + + daayo + + + I have never been able to communicate with your ilk before, You must be special among the filth. + + + + ... + You of all cores are calling us filth? + + + + Whatever. It's time you are sent back to your little safe Haven, scoundrel! + + + + You first! + Ehh, we'll see about that. + Oh no! I've gotta run! + + + + Really? Inconceivable -- never mind that for now, let's finish the job here! + + + + Alright! + Let's do this! + + + + Huh? What is this trickery? You brought allies with you! Coward! + + + + ...Yeah, this was 100% calculated. + You're just saying that because you're scared! + Aw, I wanted to rip you apart mano-e-mano. + + + + reinforcement-1 + + + + + + + 1084.92249 + 96.163 + + 0 + + 6 + + + + + 1084.99878 + 97.51086 + + 6 + + + + + + + Wait what? You can understand me? + + + + Well yeah? + I can understand you? + Is that a problem pleb? + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":-0.3199999928474426},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Strike Drone\\\",\\\"coreSpriteID\\\":\\\"drone_light\\\",\\\"coreShellSpriteID\\\":\\\"drone_shell\\\",\\\"shellHealth\\\":[1000.0,250.0,500.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[{\\\"location\\\":{\\\"x\\\":-0.2485615760087967,\\\"y\\\":0.0},\\\"rotation\\\":0.0,\\\"mirrored\\\":true,\\\"abilityID\\\":5,\\\"tier\\\":1,\\\"secondaryData\\\":\\\"\\\",\\\"partID\\\":\\\"SmallWing1\\\"},{\\\"location\\\":{\\\"x\\\":0.2485615760087967,\\\"y\\\":0.0},\\\"rotation\\\":0.0,\\\"mirrored\\\":false,\\\"abilityID\\\":0,\\\"tier\\\":0,\\\"secondaryData\\\":\\\"\\\",\\\"partID\\\":\\\"SmallWing1\\\"}],\\\"dialogue\\\":{\\\"instanceID\\\":0}}\",\"energyCost\":150.0,\"delay\":3.0,\"cooldown\":15.0,\"type\":2}","partID":"SmallCenter5"},{"location":{"x":0.5,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Worker Drone\\\",\\\"coreSpriteID\\\":\\\"drone_light\\\",\\\"coreShellSpriteID\\\":\\\"worker_drone_shell_sprite\\\",\\\"shellHealth\\\":[1000.0,250.0,500.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0}}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":1}","partID":"SmallWing2"},{"location":{"x":-0.5,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Worker Drone\\\",\\\"coreSpriteID\\\":\\\"drone_light\\\",\\\"coreShellSpriteID\\\":\\\"worker_drone_shell_sprite\\\",\\\"shellHealth\\\":[1000.0,250.0,500.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0}}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":1}","partID":"SmallWing2"}],"dialogue":{"instanceID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + flag_siegereinforcements2 + + + reinforcement-2 + + + SiegeZone Beta + + + You! You've destroyed my entire defense squadron! Green scum! You are worth less than the squares flying in the sky! Die! + + + + Time to perish red garbage! + Eat lead sucker! + Oh dear, not the squares! + + + + What? I can receive your communications? + + + + Well yeah? + I can receive yours? + I don't care, loser! Let's dance! + + + + flag_siegereinforcements3 + + + reinforcement-3 + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.30000001192092898,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2"},{"location":{"x":-0.30000001192092898,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2"},{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter2"},{"location":{"x":0.5,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide3"},{"location":{"x":-0.5,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide3"},{"location":{"x":0.5,"y":-0.699999988079071},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1"},{"location":{"x":-0.5,"y":-0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1"},{"location":{"x":0.0,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallCenter5"}],"dialogue":{"instanceID":0},"useCustomDroneType":false,"customDroneType":0} + + + flag_siegereinforcements1 + + + Trial By Combat-destroyed-daayo + + + Haven 2 + + + Watch out newborn! Looks like we got here just in time. + + + + I can talk to this core here! + You interrupted our conversation! + My saviors!!! + + + + Wait... were you talking to the Infected core just now? That is unbelievable.... Never mind that, let's destroy them before we talk! + + + + Let's do this! + + + + Trial By Combat-finished-siege + + + News has already reached me about your communication with the Infected, this is unheard of. Our plans will have to change around this. That aside, the reinforcements arrived on time. Thank you. + + + The Infected Commander that was missing from BattleZone Alpha has attacked and set up base in SiegeZone Beta. Only two Outposts are left. Keep the Infected from conquering them until reinforcements arrive. + + + - Head to SiegeZone Beta and protect the Outposts. + +- Return for your reward when reinforcements have arrived. + + + SmallCenter7 + + + {"drone":"{\"entityName\":\"Mini Drone\",\"coreSpriteID\":\"\",\"coreShellSpriteID\":\"mini_drone_core_sprite\",\"shellHealth\":[300.0,100.0,300.0],\"baseRegen\":[60.0,0.0,60.0],\"intendedType\":7,\"parts\":[],\"dialogue\":{\"instanceID\":0},\"useCustomDroneType\":true,\"customDroneType\":0}","energyCost":100.0,"delay":2.0,"cooldown":10.0,"type":0} + + + Trial By Combat-siege + + + I'm on my way. + + + Head to SiegeZone Beta and protect our remaining two Outposts. Our forces are being stretched thin, and you are one of our only hopes. + + + sukrat + + + + + + + 704.9656 + 124.237785 + + 0 + + 5 + + + + + 705.0038 + 125.033638 + + 5 + + + + + + + I heard that core was found in BattleZone Gamma. I'm not going to let you go alone, so let's try out this newly made party communications system. + + + + Explain more. + + + + Once I add myself to your party, you should be able to rapidly give me instructions. Also, whenever you enter a BattleZone I will also be entered as a combatant. The BattleZone is in the southeast, so let's go there. + + + + Sounds good. Add yourself. + + + + BattleZone Gamma + + + Press 'CTRL' to open up the Chat Wheel. + +Use it to give instructions to party members. + + + <color=red>I could ask the same to you, scum. Revenge will be sweet!</color> + + + <color=lime>So you actually can understand them, unbelievable. I can't decipher a word they're transmitting.</color> + + + <color=lime>Let's skip over that for now. Time to take this zone back!</color> + + + We have a lead on the Infected Commander you communicated with. They are preparing an assault on BattleZone Gamma. They may have assistance, so find help of your own. Be careful, determined commanders can make tough opponents. + + + - Head to BattleZone Gamma and protect the Carrier. + +- Destroy the enemy Carrier. + +- Return for your reward. + + + Trial By Combat-gamma + + + Head to BattleZone Gamma and defend our carrier from the enemy commander. Bring backup. + + + Well done. We won't forget what you have done for us. + + + You have proven your worth as a commander. You should head to Haven 3 and help them out. The situation is grim there but I am confident you can provide them great strength. Best of luck and take care. + + + - Travel to Haven 3. + + + SmallCenter6 + + + Trial By Combat-haven3 + + + I'll give them a hand. + + + There's something else I need to finish here. + + + Head to Haven 3. They have some severe problems in the area. Good luck. + + + haven3-missioncontrol1 + + + Welcome! I have already heard about your victories in the northern sectors. It would be an honor to have you assist us. + + + <color=lime>Wait, what did that new core mean by spreading out? And who are they anyway?</color> + + + <color=lime>I don't think they can message you when they are destroyed. Let's report back to Haven 2.</color> + + + <color=lime>Ready to lose again? Also, who's that core?</color> + + + <color=red>They're here. Don't make any rash decisions, Daayo. We need to win this to keep them spread out.</color> + + + pytha + + + Trial By Combat_postsukratcutscene1 + + + Trial By Combat + + + C + + + Talk to the Mission Control in Haven 2. + + + + Training Circuit + + + + It doesn't look like you've finished the training mission from the Mission Control in Haven 1. You'll need to go there to do that mission first, but I appreciate the attempt at skipping grades! + + + + + + + 705.095 + 130.76619 + + 0 + + 1 + + + + + 705.0171 + 130.077759 + + 1 + + + + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Explored Haven 2 and its surrounding sectors + +Met Daayo and Pytha + +Fought in two BattleZones and gained combat experience + +Unlocked the Party section of the Status Menu + +SUGGESTED NEXT MISSION: THE SCOURGE OF SECRECY + + + clip_missioncompleteep1 + + + Haven 3 + + + flag_daayospawnpoint1 + + + flag_trialdaayospawngamma + + + flag_trialpythaspawngamma + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Trial By Combat.taskdata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Trial By Combat.taskdata.meta new file mode 100644 index 000000000..a41e2c9b0 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/Trial By Combat.taskdata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a66879690ad5b7746af1735bf350bfc2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-passives.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-passives.dialoguedata new file mode 100644 index 000000000..ffb37728d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-passives.dialoguedata @@ -0,0 +1,87 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + capitol-advanced-passives + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":2,"secondaryData":"","partID":"MediumSide3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":17,"tier":2,"secondaryData":"","partID":"MediumSide3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":2,"secondaryData":"","partID":"MediumWing3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing3"}]} + + + + I'm selling parts with advanced passive abilities. Are you interesting in buying some? + + + + I would like to buy some parts. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-passives.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-passives.dialoguedata.meta new file mode 100644 index 000000000..dc116e316 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-passives.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d6921272494208f49ac0ef0f40fd08d8 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-skills.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-skills.dialoguedata new file mode 100644 index 000000000..b1b179c9a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-skills.dialoguedata @@ -0,0 +1,87 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + capitol-advanced-skills + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":29,"tier":0,"secondaryData":"","partID":"MediumCenter1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":27,"tier":0,"secondaryData":"","partID":"MediumCenter4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":26,"tier":2,"secondaryData":"","partID":"MediumCenter3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":30,"tier":2,"secondaryData":"","partID":"MediumCenter2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":2,"secondaryData":"","partID":"MediumExtra2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":33,"tier":2,"secondaryData":"","partID":"MediumSide4"} +,{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":2,"secondaryData":"","partID":"MediumSide4"}]} + + + I'll selling parts with advanced skills. You'll see some great benefits for youself when you activate them. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-skills.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-skills.dialoguedata.meta new file mode 100644 index 000000000..3a3dc91c2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-skills.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 72cf22b76b23c7a49b0cdeb243d25535 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-spawns.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-spawns.dialoguedata new file mode 100644 index 000000000..7c3ec2084 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-spawns.dialoguedata @@ -0,0 +1,87 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + + + + + capitol-advanced-spawns + + + I'm selling parts with advanced drone spawns. A large fleet of advanced drone spawns can easily overwelm an enemy. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"strike_drone","partID":"MediumSide1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"counter_drone","partID":"MediumSide1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"torpedo_drone","partID":"MediumSide2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"gun_drone","partID":"MediumSide2"}]} + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-spawns.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-spawns.dialoguedata.meta new file mode 100644 index 000000000..f49990120 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-spawns.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8bbdb2a747443b042af73ce4aa5c3e12 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-weapons.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-weapons.dialoguedata new file mode 100644 index 000000000..e9cce0f01 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-weapons.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + capitol-advanced-weapons + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":9,"tier":2,"secondaryData":"","partID":"MediumSide4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"MediumSide4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":8,"tier":2,"secondaryData":"","partID":"MediumWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":2,"secondaryData":"","partID":"MediumWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":2,"secondaryData":"","partID":"SmallWing3"}]} + + + I'm selling parts with powerful weapons. They can be deactivated to prevent them from firing at the wrong moment or to conserve energy. + + + + I would like to buy some parts. + On second though, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-weapons.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-weapons.dialoguedata.meta new file mode 100644 index 000000000..a40866abc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advanced-weapons.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: aba384f7edb6ef34c9812075f35f674e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advancedtraderexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advancedtraderexplainer.dialoguedata new file mode 100644 index 000000000..75be1e2f5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advancedtraderexplainer.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + advanced-trader-explainer + + + A lot of great parts are being sold from these traders. However, the parts they sell are quite large, so a larger core is required to equip them. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advancedtraderexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advancedtraderexplainer.dialoguedata.meta new file mode 100644 index 000000000..4deeccc43 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-advancedtraderexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 10637a49508fead4aacf1baf616296cd +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-passive.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-passive.dialoguedata new file mode 100644 index 000000000..406c35761 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-passive.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + + I'm selling parts with various passive abilities. + + + + I would like to trade some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":17,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false}]} + + + capitol-basic-passive + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-passive.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-passive.dialoguedata.meta new file mode 100644 index 000000000..d341a9c62 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-passive.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d031eb567c202604d846429db3fe3976 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-skills.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-skills.dialoguedata new file mode 100644 index 000000000..609320329 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-skills.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + + + + + capitol-basic-skills + + + I sell parts with special skills. You will need to activate them manually when the time is right. + + + + I want to trade some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":30,"tier":1,"secondaryData":"","partID":"SmallCenter4","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallCenter3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":28,"tier":0,"secondaryData":"","partID":"SmallCenter3","shiny":false}]} + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-skills.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-skills.dialoguedata.meta new file mode 100644 index 000000000..698098c8e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-skills.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9b35890b75b553c4285b88a6e507bc33 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-spawns.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-spawns.dialoguedata new file mode 100644 index 000000000..afd87b502 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-spawns.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + true + + Mission + + + + + + + + + + capitol-basic-spawns + + + I've got a few parts that will allow you to spawn units in battle. + + + + I would like to trade some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Worker Drone\\\",\\\"coreSpriteID\\\":\\\"drone_light\\\",\\\"coreShellSpriteID\\\":\\\"worker_drone_shell_sprite\\\",\\\"shellHealth\\\":[1000.0,250.0,500.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0},\\\"useCustomDroneType\\\":true,\\\"customDroneType\\\":1}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":1}","partID":"SmallCenter7","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Mini Drone\\\",\\\"coreSpriteID\\\":\\\"\\\",\\\"coreShellSpriteID\\\":\\\"mini_drone_core_sprite\\\",\\\"shellHealth\\\":[75.0,25.0,300.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0},\\\"useCustomDroneType\\\":true,\\\"customDroneType\\\":0}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":0}","partID":"SmallCenter6","shiny":false}]} + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-spawns.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-spawns.dialoguedata.meta new file mode 100644 index 000000000..d15821f6e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-spawns.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dbb1c1c27e4326f4d81b001de1b6a010 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-weapons.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-weapons.dialoguedata new file mode 100644 index 000000000..5a3004e71 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-weapons.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + Dialogue + Out + Single + Right + 231 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + capitol-basic-weapons + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false}]} + + + I'm offering parts with basic weapons. + + + + I would like to trade some parts. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-weapons.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-weapons.dialoguedata.meta new file mode 100644 index 000000000..6d913d205 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-weapons.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 30f72243ba1865041bb9c75f1d86cbf9 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-yard.dialoguedata new file mode 100644 index 000000000..d614411f0 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-yard.dialoguedata @@ -0,0 +1,82 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + capitol-basic-yard + + + Welcome to the Capitol. What can I do for you? + + + + I would like to change my shell configuration. + Err, nevermind. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-yard.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-yard.dialoguedata.meta new file mode 100644 index 000000000..bed19aa1f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-basic-yard.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 800cc7c64bf90044cbcab17c25c5977a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-explainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-explainer.dialoguedata new file mode 100644 index 000000000..f10f919ce --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-explainer.dialoguedata @@ -0,0 +1,131 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + + challenge-explainer + + + Aww, come on. give these challenges a try. You can hone your skills against different commanders in unique scenarios and receive a good amount of dosh too! What's not to like? + + + + Ahh, alright. I'll give it a try. + No thank you. + + + + We've have plenty of challenging combat simulations here to test your capibilities. Can you beat them all? The challenges gradually become more difficult as well as give higher credit payouts the further you go. + + + + Sounds cool. + Meh, that doesn't sound interesting. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-explainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-explainer.dialoguedata.meta new file mode 100644 index 000000000..6aa13816d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-explainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: aed55e3dbfb421046b360460e363f21d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-yard.dialoguedata new file mode 100644 index 000000000..7379ac6d2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-yard.dialoguedata @@ -0,0 +1,82 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + capitol-challenge-yard + + + Welcome to the Capitol. Stop by to drop off parts and reconfigure your shell at anytime! + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-yard.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-yard.dialoguedata.meta new file mode 100644 index 000000000..186016994 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-challenge-yard.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 87af82a730384e845b536ae262391a27 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreofworldexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreofworldexplainer.dialoguedata new file mode 100644 index 000000000..73b450002 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreofworldexplainer.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 254 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + core-of-world-explainer + + + There's a gateway in the Jump Sector in the south-east. It leads to a large area of abandoned sectors, the first step to the core of this world. Unfortunately, just about all of the scouts we've sent there never made it back... + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreofworldexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreofworldexplainer.dialoguedata.meta new file mode 100644 index 000000000..31a82338f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreofworldexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4f98e849afe89e2418c488a8937debee +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreupgraderexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreupgraderexplainer.dialoguedata new file mode 100644 index 000000000..97a2142e2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreupgraderexplainer.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + core-upgrader-explainer + + + The core upgrader will allow you improve your core and each core grants different bonuses. It can be used to further customize your combat style. + + + + Cool. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreupgraderexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreupgraderexplainer.dialoguedata.meta new file mode 100644 index 000000000..f2fe65ff6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-coreupgraderexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ae297b238db853f40b9dc69bf6326e49 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-design-comp-2nd-place.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-design-comp-2nd-place.dialoguedata new file mode 100644 index 000000000..b0231c483 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-design-comp-2nd-place.dialoguedata @@ -0,0 +1,457 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + 4 + 1 + 100 + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + 4 + 1 + 50 + + + + + + + + 4 + 1 + 20 + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + I'm guessing so, though I've never had the ability to talk to one to know for sure, unlike you. + + + + Who made them? + + + + That, nobody knows. At least, nobody that I know of. The Architect just modifies what's already there. + + + + Hmm.... + + + + Yes! Every Yard and Trader is a pre-programmed intelligent can of bolts! They're made so similar to us that you almost forget they're not sentient themselves! + + + + Even that Infected Yard I found? + How does The Architect program them? + + + + They never told me. Though occasionally I hear them mumbling something strange, maybe that has something to do with it? + + + + Huh. Thanks for the info. + + + + capitol-design-comp-2nd-place + + + Greetings! I am the Part Master. I procure the stock of each Trader in our territory! They're programmed by The Architect, though. + + + + I'd like you to check my Part Index progress. + Programmed by The Architect? + + + + Your Index is coming along very nicely. Keep it up and I'll offer you something great in return. + + + + Cool! + + + + + + + Not bad. The Index allows you to check the origins of any part in this world even if you haven't obtained it yet; merely seeing it is enough. + + + + Interesting. + + + + 50 + + + Incredible! Your Part Index is brimming with information! This calls for a reward! + + + + Yay! + + + + Me? Pah! I would never do such a job for free. + + + + ... + + + + SIKE! There is no reward yet! I am the ghost of rudderbucky, temporarily possessing this vessel. Pester me about the reward and I'll add it soon enough. + + + + Damn you rudderbucky!! + rudderbucky, are you the blue voice? + + + + Hmm, you should try and find more parts and bring them to your Yard. I only count parts you've put into your stash; just seeing them isn't enough! + + + + Okay... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-design-comp-2nd-place.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-design-comp-2nd-place.dialoguedata.meta new file mode 100644 index 000000000..c78ec6218 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-design-comp-2nd-place.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 081c6c0047ccc764ea94378f62e19140 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-fighting-style.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-fighting-style.dialoguedata new file mode 100644 index 000000000..b1a4cce72 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-fighting-style.dialoguedata @@ -0,0 +1,334 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + Dialogue + Out + Single + Right + 338 + 0 + + + Dialogue + Out + Single + Right + 393 + 0 + + + Dialogue + Out + Single + Right + 448 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + true + 0.1 + Mission + + + + + + + + + + + + + + + + + + + fighting-style + + + I've always wanted to try overwelming enemies with tons of drones but frankly, I'm too lazy to farm for any drone parts. + + + + You should try it. It's great! + Alright then. + + + + Uuuah, I could never play it out like that. I like being fast so I can get in on the action, even sacrificing my ShellCore for death warping when I'm through. It helps you be more productive. + + + + Interesting. + + + + Aha, you're a ruthless one in the BattleZone I see. Gotta show 'em who's boss, am I right? + + + + That's how I do it. + + + + Hey, looks like we similar fighting styles then! Being able to take on anything comes in handy doesn't it? + + + + Indeed in does! + + + + My fighting style is a combination of speed, collecting a lot of power for reinforcements and having well rounded firepower. Tell me, what's your fighting style? + + + + Lots of firepower! Gotta show thoes foes no mercy! + Drone swarming. The enemy can't shoot all my drones down. + Playing it slow and safe. + Being a jack-of-all-trades + I'll keep that a secret. + + + + Mmm... alright. If you insist, then I'll try it out sometime. + + + + Alright! + + + + Oooh... i see how it is. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-fighting-style.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-fighting-style.dialoguedata.meta new file mode 100644 index 000000000..8afc01868 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-fighting-style.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ee6999cb95bfbb948907043ecbaf2957 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-intected-attack-capitol.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-intected-attack-capitol.dialoguedata new file mode 100644 index 000000000..6c9b359e4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-intected-attack-capitol.dialoguedata @@ -0,0 +1,114 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 204 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 243 + 0 + + + Dialogue + Out + Single + Right + 299 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + I hope so. I do like being in the Capitol. It's very secure here and everyone here is friendly. + + + + Yeah. + + + + infected-attack-capitol + + + It's just a matter of time until the Infected attack the Capitol. What will we do if we end up losing it? We could try and retreat to the abandoned sectors, but nobody knows what will await us there. + + + + Oh boy... + Don't worry. We will hold the Infected off. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-intected-attack-capitol.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-intected-attack-capitol.dialoguedata.meta new file mode 100644 index 000000000..ebf897a24 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-intected-attack-capitol.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 031eb81112f6d5546a2955c6fe79de7a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-lost-scouter.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-lost-scouter.dialoguedata new file mode 100644 index 000000000..3ab50c331 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-lost-scouter.dialoguedata @@ -0,0 +1,114 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + lost-scouter + + + Wait...REALLY? That makes getting around much easier now that I have a mental picture of it. Thank you! + + + + You're welcome. + + + + Have you just arrived at the Capitol as well? I'm still trying to find my way around... + + + + ... + The Capitol is just 8 sectors surrounding a center. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-lost-scouter.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-lost-scouter.dialoguedata.meta new file mode 100644 index 000000000..165573ba9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-lost-scouter.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 109e12c1f9e3fce49b4289996fe46004 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-northern-heavy-scouter.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-northern-heavy-scouter.dialoguedata new file mode 100644 index 000000000..7b555548b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-northern-heavy-scouter.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 217 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + How could anyone make it to Haven 3 in less than a minute? This guy is clearly delusional. Do whatever you want, but I'm staying right where I am! + + + + Yay, the name drop! I've been waiting for the name drop. + + + + capitol-northern-heavy-scouter + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-northern-heavy-scouter.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-northern-heavy-scouter.dialoguedata.meta new file mode 100644 index 000000000..0f28abe7c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-northern-heavy-scouter.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dd4b6a8607b40954a95cd7de51ee34f2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-born-for-war.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-born-for-war.dialoguedata new file mode 100644 index 000000000..42ec0b6e7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-born-for-war.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + not-born-for-war + + + Ever since I was born, I was fighting this war... I wonder what it's like not having to fight. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-born-for-war.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-born-for-war.dialoguedata.meta new file mode 100644 index 000000000..82235651d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-born-for-war.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2307d942f4b13194cbabb2107ed7c257 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-newborn.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-newborn.dialoguedata new file mode 100644 index 000000000..59698443c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-newborn.dialoguedata @@ -0,0 +1,117 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + + Oh hello there, I haven't seen you around here before. + + + + How did a newborn like you get here? + Uh, okay. + + + + I'm not a newborn! I'm just enjoying some time without the weight of attached parts. By the way, it's rude to stare. + + + + Uhhh... + Alright! Time to leave! + + + + capitol-not-newborn + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-newborn.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-newborn.dialoguedata.meta new file mode 100644 index 000000000..00c7f7391 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-not-newborn.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4c0d8cf757f79ce4989b725611c7d180 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things-praise.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things-praise.dialoguedata new file mode 100644 index 000000000..217e62062 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things-praise.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + I've heard you're doing a fine job out there. Keep it up! + + + + I will! + + + + shoot-things-praise + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things-praise.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things-praise.dialoguedata.meta new file mode 100644 index 000000000..5e3a75081 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things-praise.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3ecdf20fcb542cb468856b49eb2c954f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things.dialoguedata new file mode 100644 index 000000000..feb7b53a3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things.dialoguedata @@ -0,0 +1,114 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + Dialogue + Out + Single + Right + 247 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + shoot-things + + + Hmm? Do my words bring nostalgia for you? + + + + Yes they do! + + + + Speak to our leader. He does the talking, I just shoot things. + + + + Okay. + I knew I've heard that line before! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things.dialoguedata.meta new file mode 100644 index 000000000..effdfd03a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-shoot-things.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7ae1959e420824048839efcd957bae0a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-south-informant.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-south-informant.dialoguedata new file mode 100644 index 000000000..7e8c8e3ab --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-south-informant.dialoguedata @@ -0,0 +1,107 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + capitol-south-informant + + + The big core up there may seem a little stoic, but they are the highest-rank core in our army. Well, except for our leader of course. Every single core in our forces receives missions from them. + + + + But I hadn't met them until I got here! + Yeah, whatever. + + + + Yeah, but you were talking to them through Mission Controls. All MCs are connected to their transmission signal. One of the few ways we have left to connect to the upper sectors. + + + + Wow! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-south-informant.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-south-informant.dialoguedata.meta new file mode 100644 index 000000000..60074f461 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/capitol-south-informant.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: abb25ddd5392eea4c9fd04b101a0f32a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-bluevoiceexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-bluevoiceexplainer.dialoguedata new file mode 100644 index 000000000..67404e3d6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-bluevoiceexplainer.dialoguedata @@ -0,0 +1,105 @@ + + + + + + + + + + + true + + false + false + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + Mission + + + + true + Mission + + + + + + + + + + + haven1-bluevoiceexplainer + + + You heard a voice at the Spawning Grounds? I do not know of anyone else who has noticed anything like that. However, I have heard that sometimes, newborns imagine things when they awake. + + + + Heard from where? + ... + + + + Uhm... You wouldn't know them, they're stationed in another Haven. + + + + Okay... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-bluevoiceexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-bluevoiceexplainer.dialoguedata.meta new file mode 100644 index 000000000..e3a9feb24 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-bluevoiceexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b3826935cec1738439d92f2feb91dfaf +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-combatexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-combatexplainer.dialoguedata new file mode 100644 index 000000000..92ba988fb --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-combatexplainer.dialoguedata @@ -0,0 +1,413 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 267 + 0 + + + Dialogue + Out + Single + Right + 322 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + Dialogue + Out + Single + Right + 299 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 280 + 0 + + + Dialogue + Out + Single + Right + 335 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + Dialogue + Out + Single + Right + 231 + 0 + + + Dialogue + Out + Single + Right + 286 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + What? Why would you think of such a concept? No, you respawn back at the last friendly Carrier or Haven that you came across. + + + + Thanks for the info! + Wait, I've got more questions! + + + + Think of Shell as a protective layer around your entire ship. Once it runs out, your ship no longer has that protection and your parts will start taking damage. When they take too much, they detach from your ship. + + + + And Core? + That's enough. Thanks. + + + + Core is your actual health. It depletes when your main body, what you were born with, takes damage. If it is fully depleted, you are destroyed. + + + + Forever? + I'm good now. Thanks. + + + + haven1-combatexplainer + + + Abilities are various special powers that come on parts. ShellCores like you and I are gifted with a special ability - a Bullet that fires faster. Most of them - except Passives - consume Energy when used. + + + + What is Energy? + What are the different types of Abilities? + + + + Energy is the power Abilities run off of, it doesn't do much more than that. It regenerates fairly quickly even without supplement, but if you run out, you can't use most Abilities. You can get more by equipping parts with Energy, Energy Max or Energy Regen abilities. + + + + I'm done here. Thanks. + I still have more questions! + + + + I can answer any basic questions you have about combat. Ask away. + + + + What is Shell and Core? + What are Abilities? + I've got other questions. + + + + There are Skills like Speed Thrust, which instantly provide a benefit of some kind. Spawns will, well, spawn Drones you can command in battle. Weapons are the main damage-dealing Abilities, they all use Energy to deal damage in specific ways. Passives confer passive benefits and don't do much else. + + + + What is Energy? + Good to know. Thanks. + + + + Ask away. + + + + What is Energy? + What are the different types of Abilities? + What are Turrets? + + + + Turrets are immobile entities that you can drag around with your Tractor Beam. There are different kinds, for now though you only have to deal with Defense Turrets - they are tanky and are equipped with an instant-hit Beam. + + + + What are the different types of Abilities? + That wraps up my doubts. Thanks! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-combatexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-combatexplainer.dialoguedata.meta new file mode 100644 index 000000000..15af1076b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-combatexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c761cce803845e247b9fedb568314bff +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-infectionexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-infectionexplainer.dialoguedata new file mode 100644 index 000000000..c5276f3a1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-infectionexplainer.dialoguedata @@ -0,0 +1,105 @@ + + + + + + + + + + + true + + false + false + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + Mission + + + + true + Mission + + + + + + + + + + + haven1-infectionexplainer + + + We still don't know what caused the 'Infection'. All we know is that it started after some of us entered the Core Sectors of this world. Ever since, we've been under attack and their numbers just keep rising and rising. + + + + Core Sectors? + ... + + + + Apparently, at the very origin of our existence. I've heard rumors of other realms of sectors as well... what I do know is that this realm is known as the Standard Sectors. + + + + Huh. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-infectionexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-infectionexplainer.dialoguedata.meta new file mode 100644 index 000000000..46acf15ae --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven1-infectionexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 759f4f6d10e267f4b82c1995a0c1647c +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-bordergazer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-bordergazer.dialoguedata new file mode 100644 index 000000000..f6461fdc9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-bordergazer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + Oh don't mind me for now, I'm just... bordergazing. + + + + ... + + + + haven2-bordergazer + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-bordergazer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-bordergazer.dialoguedata.meta new file mode 100644 index 000000000..9c0336aec --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-bordergazer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bc1ef30d41b13624c9dd09b236baa5e6 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-communicationexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-communicationexplainer.dialoguedata new file mode 100644 index 000000000..91a243dbe --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-communicationexplainer.dialoguedata @@ -0,0 +1,191 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + Dialogue + Out + Single + Right + 296 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + + + + I haven't heard of anyone who has ever been able to communicate with the Infected. Their organization as a world-wide menace, however, betrays an ability to communicate. At least among themselves. + + + + Why not? + Hm... + + + + No idea, nothing seems to be received on our end. I'm sure it's the same for them with us. + + + + ... + + + + haven2-communicationexplainer + + + Unimaginable. To think I am speaking to the Core that may well be able to speak with the enemy's leader. + + + + I don't know about all that. + Yes, this is truly strange. + + + + Trial By Combat-finished-siege + + + Nevertheless, I must applaud your defense of those two lone Outposts. I don't think it's an understatement to say you will save us all. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-communicationexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-communicationexplainer.dialoguedata.meta new file mode 100644 index 000000000..b3eec7665 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-communicationexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cf76f8f443490ad47ac85ef981d46ab4 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-outpostexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-outpostexplainer.dialoguedata new file mode 100644 index 000000000..592a8678e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-outpostexplainer.dialoguedata @@ -0,0 +1,220 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 280 + 0 + + + Dialogue + Out + Single + Right + 335 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 267 + 0 + + + Dialogue + Out + Single + Right + 322 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + true + + false + false + + + + true + Mission + + + + + + Dialogue + Out + Single + Right + 254 + 0 + + + Dialogue + Out + Single + Right + 309 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + + + + + No problem! Someone should start an encyclopedia containing all of this information. + + + + ... + + + + Uhh... Torpedo Turrets... exist? I'm not sure what they're supposed to do, I haven't been around for very long. Other than that, I know you have to destroy enemy Carriers to win over the BattleZone. Sometimes there are enemy Cores that try to accomplish the same goals as yourself. That's the extent of my knowledge. + + + + Thanks! + Cool! + + + + Alright, alright. Missile Turrets fire slow-moving homing projectiles that deal very high damage, suitable to fend off enemies who will have to dodge them to avoid destruction. Harvester Turrets harvest power orbs from those blue rocks - you use power to buy Turrets. + + + + MORE! + I think that's enough for me now. + + + + Outposts will increase your army limit, so you can own more Turrets and Drones at a time. You can also spawn Turrets at Outposts. + + + + Give me more info! + Good to know. + + + + haven2-outpostexplainer + + + Thirsty for victory, I see. Defense Turrets are the most hardy and are equipped with an inescapable Beam. Siege Turrets are perfect against Carriers and Outposts - their incredible range allows them to fire from very far away. + + + + More! More! + I'm good now. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-outpostexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-outpostexplainer.dialoguedata.meta new file mode 100644 index 000000000..55a514fc6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-outpostexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d3aa6dfafae4ec541a7e13ada623733f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-sightseer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-sightseer.dialoguedata new file mode 100644 index 000000000..7e6a62ca3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-sightseer.dialoguedata @@ -0,0 +1,103 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + Have you taken a good look at the scenery here? The Turrets, the ShellCores, it's got so much variety! It never gets old! + + + + Agreed! + ... + + + + I guess you could say, this is not a dating sight. + + + + ... + + + + haven2-sightseer + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-sightseer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-sightseer.dialoguedata.meta new file mode 100644 index 000000000..71ef52e21 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-sightseer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c5fb2785ba5e71e4d8f9a4cb3dcd2aed +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-yard1.dialoguedata new file mode 100644 index 000000000..2cd37909e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-yard1.dialoguedata @@ -0,0 +1,80 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + + + + + haven2-yard1 + + + If you've got Shell parts you have no use for right now, just leave them with me. I'll keep them in case you need them later. + + + + I want to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-yard1.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-yard1.dialoguedata.meta new file mode 100644 index 000000000..7c0cafc77 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven2-yard1.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e5cd498405fcf014580dcab502b4ab44 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler1.dialoguedata new file mode 100644 index 000000000..0268e14d7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler1.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-filler1 + + + So many of them... + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler1.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler1.dialoguedata.meta new file mode 100644 index 000000000..001774174 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler1.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: eac1141ed9f650e4d953671bf9321698 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler2.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler2.dialoguedata new file mode 100644 index 000000000..a4be93967 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler2.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + true + + false + false + Mission + + + + + + + + + When am I going to get the time to upgrade my parts? I've been stuck with these measly buggers for way too long. + + + + ... + + + + haven3-filler2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler2.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler2.dialoguedata.meta new file mode 100644 index 000000000..165597c3b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler2.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bf8c7d7b7ee36e04797df3b9c5cabc35 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler3.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler3.dialoguedata new file mode 100644 index 000000000..db81a52a3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler3.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-filler3 + + + I would say this is boring, but I doubt 'boring' is the right word for a situation where I could be destroyed at any moment. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler3.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler3.dialoguedata.meta new file mode 100644 index 000000000..8d19c92bc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-filler3.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 22091a4a1c6db244cbbafc1f49cd2133 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-hopelessexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-hopelessexplainer.dialoguedata new file mode 100644 index 000000000..16d9c0608 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-hopelessexplainer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-hopelessexplainer + + + Quite frankly, continuing this war seems hopeless... Our only option is to travel to the Core Sectors and try to find out what caused the infection. Maybe we can figure out a way to stop it. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-hopelessexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-hopelessexplainer.dialoguedata.meta new file mode 100644 index 000000000..61a0a0b81 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-hopelessexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 473854ba57ae5504780f9bac7e354d0d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-landplatformexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-landplatformexplainer.dialoguedata new file mode 100644 index 000000000..19c766f60 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-landplatformexplainer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + + + + haven3-landplatformexplainer + + + See those platform-like objects beneath us here? I've heard that there are battles in faraway sectors where these become very important. + + + + Huh, interesting. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-landplatformexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-landplatformexplainer.dialoguedata.meta new file mode 100644 index 000000000..99dc6a72f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-landplatformexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2eadd6a6678fb1a4288a9d6b9db59100 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-missionexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-missionexplainer.dialoguedata new file mode 100644 index 000000000..8df755ce8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-missionexplainer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + + + + haven3-missionexplainer + + + While exploring sectors, you might find special parts and friendly ShellCores. Some might even have special missions for you. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-missionexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-missionexplainer.dialoguedata.meta new file mode 100644 index 000000000..5a013cedc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-missionexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d8b9a5f5df577fe43ab8f6b6e9a1444f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbal.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbal.dialoguedata new file mode 100644 index 000000000..bfd53b35b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbal.dialoguedata @@ -0,0 +1,93 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + haven3-nonverbal + + + Hello, how you today? I great. Must victory! + + + + What? + + + + No knowledge of my speech? Sorry, that just my impediment! + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbal.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbal.dialoguedata.meta new file mode 100644 index 000000000..435fc3c5f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbal.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 50c93dd14afb0b5488965a1367ea5002 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata new file mode 100644 index 000000000..c4c7cfc65 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata @@ -0,0 +1,143 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + haven3-nonverbaljokeexplainer + + + Did you have the chance to meet my poor friend just north-west of me? + + + + Yes. + No. + + + + Yes, their state is truly a tragedy. They are non-verbal. + + + + Uh... + Well but I heard them speak? + + + + You should talk to them first. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata.meta new file mode 100644 index 000000000..7a2a7e08c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9e311cc8f8a591b4590c498a9d3b8308 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-secretabilityexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-secretabilityexplainer.dialoguedata new file mode 100644 index 000000000..c3a8318fd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-secretabilityexplainer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-secretabilityexplainer + + + The constant, numerous attacks they have committed on Haven 3 and its surrounding sectors puzzle me. We never see them coming. They must possess something that we don't. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-secretabilityexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-secretabilityexplainer.dialoguedata.meta new file mode 100644 index 000000000..460f5463c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-secretabilityexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ae24f0b355aed964f89f2b904dccfefb +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-shinyexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-shinyexplainer.dialoguedata new file mode 100644 index 000000000..5f4c8c9cf --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-shinyexplainer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-shinyexplainer + + + Look at me! I managed to find one of those super rare new-fangled Shiny Parts. Looks like every part that you can collect has a chance to start shining. Keep an eye out and grab them if you see them! + + + + Uh, okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-shinyexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-shinyexplainer.dialoguedata.meta new file mode 100644 index 000000000..8b698adb9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-shinyexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c2c4546ccfb8eb043b2aa4ecc89bc0ac +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegebeamer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegebeamer.dialoguedata new file mode 100644 index 000000000..48385b58d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegebeamer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-siegebeamer + + + Greetings, defender of SiegeZone Beta. I knew you would make it here. Your work is invaluable. + + + + Thank you! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegebeamer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegebeamer.dialoguedata.meta new file mode 100644 index 000000000..5d78dbd66 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegebeamer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7f5216f70bce917498b5dab7dd13243c +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegeexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegeexplainer.dialoguedata new file mode 100644 index 000000000..2e77f61ee --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegeexplainer.dialoguedata @@ -0,0 +1,63 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 254 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + haven3-siegeexplainer + + + The siege of zone Beta that you helped muster surely could not have been spontaneous. The infected stations there must have been moved in from another sector. The thing is, we haven't heard of any infected bases nearby Beta. So how? + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegeexplainer.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegeexplainer.dialoguedata.meta new file mode 100644 index 000000000..b455d9cf8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-siegeexplainer.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d6cd22686445c724992ca765642a9efb +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-trader1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-trader1.dialoguedata new file mode 100644 index 000000000..bfeb64a0d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-trader1.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + + + + + haven3-trader1 + + + Many ShellCores used to travel from here to the Capitol Platforms in the south. Nowadays, you'd better be armed to the teeth if you want to make it there. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Mini Drone\\\",\\\"coreSpriteID\\\":\\\"\\\",\\\"coreShellSpriteID\\\":\\\"mini_drone_core_sprite\\\",\\\"shellHealth\\\":[75.0,25.0,300.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0},\\\"useCustomDroneType\\\":true,\\\"customDroneType\\\":0}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":0}","partID":"SmallSide1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false}]} + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-trader1.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-trader1.dialoguedata.meta new file mode 100644 index 000000000..8c2b456b5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-trader1.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a44d5e171f3ff7048b904d75fc859a69 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-yard.dialoguedata new file mode 100644 index 000000000..641ee3bfe --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-yard.dialoguedata @@ -0,0 +1,82 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + + + + + + haven3-yard1 + + + While reconstructing your shell, you should also have been able to rearrange and sort your special skill, but the devs are lazy, so you can't do that yet. Remind them! + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-yard.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-yard.dialoguedata.meta new file mode 100644 index 000000000..0c9b7893f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/haven3-yard.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5a8438869b1e5df4b95437f5bb65bb9f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-trader.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-trader.dialoguedata new file mode 100644 index 000000000..2be58c3d3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-trader.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"{\"drone\":\"{\\\"entityName\\\":\\\"Worker Drone\\\",\\\"coreSpriteID\\\":\\\"drone_light\\\",\\\"coreShellSpriteID\\\":\\\"worker_drone_shell_sprite\\\",\\\"shellHealth\\\":[1000.0,250.0,500.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0},\\\"useCustomDroneType\\\":true,\\\"customDroneType\\\":1}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":1}","partID":"SmallCenter9","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":26,"tier":1,"secondaryData":"","partID":"SmallCenter8"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallCenter4"}]} + + + I'm selling parts that'll help you spawn and maintain a small fleet of Worker Drones. You should invest in stronger weapons and drones to help protect them though. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + mining-trader + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-trader.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-trader.dialoguedata.meta new file mode 100644 index 000000000..c1426fd3a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-trader.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5d4ded4884093814ea2547377260e0a9 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-yard.dialoguedata new file mode 100644 index 000000000..2ca9b8467 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-yard.dialoguedata @@ -0,0 +1,82 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + mining-yard + + + Welcome to the Capitol Mining Sector. Here, we use Worker Drones to carry the shards of power clusters, but they can help you carry parts from enemies as well. + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-yard.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-yard.dialoguedata.meta new file mode 100644 index 000000000..faec01892 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/mining-yard.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 38e3b07e1b1e7394da7ac3def90f14bf +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-1.dialoguedata new file mode 100644 index 000000000..5fd063a24 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-1.dialoguedata @@ -0,0 +1,204 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 254 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + + + + reinforcement-1 + + + We should finish the fight first! + + + + ... + + + + Trial By Combat-destroyed-daayo + + + Newborn, words cannot express how much we are indebted to you. Answering any questions you may have is the very least I can do. + + + + Why was I able to talk to that core? + What took you all so long? + + + + This is most fascinating. I have never heard of anyone being able to communicate with the Infected. I do not know why either, unfortunately. You should report this to Haven 2's Mission Control. + + + + Alright. + + + + We were fighting off border skirmishes around Haven 3. They really did us in with this ambush tactic. Or perhaps, that Infected we destroyed is smarter than the rest of them and came up with this whole thing themselves. + + + + Haven 3? + + + + Yes, you will get there soon. In the meantime, talk to Haven 2's Mission Control about your communication with the Infected. Your contribution here will not go unrewarded, newborn. I can assure you that. + + + + Great! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-1.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-1.dialoguedata.meta new file mode 100644 index 000000000..907b5475a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-1.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7fcd9408682bffb44bb38ad462fc055a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-2.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-2.dialoguedata new file mode 100644 index 000000000..f98892c03 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-2.dialoguedata @@ -0,0 +1,144 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + + We should finish the fight first! + + + + ... + + + + Trial By Combat-destroyed-daayo + + + reinforcement-2 + + + Where are your parts? + + + + ???????? + + + + This all worked out. Or did it? We are all thankful to you. Or are we? That Infected core got demolished. Or did they? + + + + ????? + What in the world are you talking about? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-2.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-2.dialoguedata.meta new file mode 100644 index 000000000..76905a5db --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-2.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ac3874a3b2e2f4f47b9b3e1b2e3bf5a5 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-3.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-3.dialoguedata new file mode 100644 index 000000000..710cf4da6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-3.dialoguedata @@ -0,0 +1,114 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + We should finish the fight first! + + + + ... + + + + Trial By Combat-destroyed-daayo + + + reinforcement-3 + + + You should talk to the bigger core. They do the talking. I just shoot things. + + + + Okay. + I've definitely heard that before. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-3.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-3.dialoguedata.meta new file mode 100644 index 000000000..6982fa17c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/reinforcement-3.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5c0c2127d92f1d94eb6f9565718c6303 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/sukrat.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/sukrat.dialoguedata new file mode 100644 index 000000000..a7d9bbc01 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/sukrat.dialoguedata @@ -0,0 +1,463 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 178 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + Dialogue + Out + Single + Right + 101 + 0 + + + Dialogue + Out + Single + Right + 156 + 0 + + + Dialogue + Out + Single + Right + 211 + 0 + + + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + Dialogue + Out + Single + Right + 247 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 175 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 257 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + Dialogue + Out + Single + Right + 231 + 0 + + + 0 + 1 + 0 + 1 + + + + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + What? + + + + What? + + + + The Trader over there has Speed parts! SPEED PARTS! I'M GONNA BUY THEM OUT OF STOCK! + + + + Why do you like speed so much? + There are like 500 of them... + + + + + 0.3 + 0.3 + 0.4 + + + + Finish your training! We can talk after that. + + + + Cool, I'll get to it. + Why can't we just talk now? + + + + Because. + + + + ... + + + + Training Circuit_complete + + + You're right. How much time do you reckon it will take to rack up the credits? Throw me some numbers! + + + + Yeah that fits. + No. + + + + There's a lot to do in this big fight. First, I've got to collect more Speed Thrusts! + + + + Why do you like speed so much? + ...Interesting. + + + + I wonder what happened to that Core you rescued from the Spawning Grounds. I've got a feeling they're going to be rather important to us real soon. + + + + Huh. + + + + Haven't you tried putting a lot of parts on your core and moving around? Ugh, it's the worst feeling in the world. Dashing through sectors at high speed, though... + + + + I get it already, sheesh. + Have you heard of blue hedgehogs? + + + + sukrat + + + Honestly, I think things got a little out of hand with the Speed part hunting. Sorry about that. + + + + You're kidding, right? + ... + + + + Trial By Combat-finished-siege + + + This is intense. + + + + Sure is! + Why didn't you come help? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/sukrat.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/sukrat.dialoguedata.meta new file mode 100644 index 000000000..dbb78300b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/sukrat.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5112dad28e37ce140b9e52ac91583e0e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/the-architect.dialoguedata b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/the-architect.dialoguedata new file mode 100644 index 000000000..8b3623abb --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/the-architect.dialoguedata @@ -0,0 +1,232 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + Dialogue + Out + Single + Right + 244 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 202 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + true + + false + false + Mission + + + + + Dialogue + Out + Single + Right + 101 + 0 + + + Dialogue + Out + Single + Right + 156 + 0 + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + + + + + + + Do you know where that gate leads? + + + + + Where? + Not interested, sorry. + + + + There needs to be... a challenge. A challenge must be built and linked to this gate! + + + + And where will you build this challenge? + + + + Watch this space. + + + + That sounds like an excuse to procrastinate. + + + + Nowhere! This thing has just been here forever doing absolutely nothing! This can't stand! + + + + Oh yeah? What are you going to do? + + + + the-architect + + + + 0.9 + 0.1 + + + + Octagon... you give us our souls... octagon... octagon.... only octagons shall save us... octagon... you control our yards, and therefore all of us... + + + + ????? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/the-architect.dialoguedata.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/the-architect.dialoguedata.meta new file mode 100644 index 000000000..900e60374 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Canvases/the-architect.dialoguedata.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 65b2c4f75679a4f4faf9c399683d038b +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Entities.meta b/Assets/StreamingAssets/Sectors/main - Alpha 5.3.0/Entities.meta new file mode 100644 index 000000000..dd4098f78 --- 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