You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was trying to open bloons-tower-defense-5.swf in ruffle and it had a blue loading bar at the bottom of the screen. It finished loading and went white and showed the error message.
Describe what you were doing
I was trying to open bloons-tower-defense-5.swf in ruffle and it had a blue loading bar at the bottom of the screen. It finished loading and went white and showed the error message.
BTD5.zip
What does the crash message say?
panicked at C:\Users\runneradmin/.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-22.1.0\src\backend\wgpu_core.rs:3411:5:
wgpu error: Validation Error
Caused by:
In CommandEncoder::copy_buffer_to_buffer
Not enough memory left.
Ruffle Version
0.1.0-nightly (f714172 2024-10-28)
Affected platform
Desktop app
Operating system
Windows 10.0.19045 (Windows 10 Education) [64-bit]
Additional information
Filename: bloons-tower-defense-5.swf
Render Info
Renderer: wgpu
Adapter Backend: Vulkan
Adapter Name: "Intel(R) HD Graphics Gen11"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "Intel Corporation"
Adapter Driver Info: "Intel driver"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING | SUBGROUP | SUBGROUP_VERTEX | SUBGROUP_BARRIER | PIPELINE_CACHE)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 2147483648, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 64, max_inter_stage_shader_components: 128, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)
The text was updated successfully, but these errors were encountered: