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memory.x
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memory.x
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MEMORY
{
/* NOTE 1 K = 1 KiBi = 1024 bytes */
/* TODO Adjust these memory regions to match your device memory layout */
/* These values correspond to the LM3S6965, one of the few devices QEMU can emulate */
FLASH : ORIGIN = 0x00000000, LENGTH = 256K
RAM : ORIGIN = 0x20000000, LENGTH = 64K
}
/* This is where the call stack will be allocated. */
/* The stack is of the full descending type. */
/* You may want to use this variable to locate the call stack and static
variables in different memory regions. Below is shown the default value */
/* _stack_start = ORIGIN(RAM) + LENGTH(RAM); */
/* You can use this symbol to customize the location of the .text section */
/* If omitted the .text section will be placed right after the .vector_table
section */
/* This is required only on microcontrollers that store some configuration right
after the vector table */
/* _stext = ORIGIN(FLASH) + 0x400; */
/* Example of putting non-initialized variables into custom RAM locations. */
/* This assumes you have defined a region RAM2 above, and in the Rust
sources added the attribute `#[link_section = ".ram2bss"]` to the data
you want to place there. */
/* Note that the section will not be zero-initialized by the runtime! */
/* SECTIONS {
.ram2bss (NOLOAD) : ALIGN(4) {
*(.ram2bss);
. = ALIGN(4);
} > RAM2
} INSERT AFTER .bss;
*/