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patches (N50: sm64jsarchive #1474) (#1527)
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Co-authored-by: Thierry Berger <[email protected]>
Co-authored-by: Jan Hohenheim <[email protected]>
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3 people authored Jun 13, 2024
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Expand Up @@ -103,21 +103,20 @@ For the full changelog, see the [release notes][wor-release-notes].
[wor-avx]: https://store.steampowered.com/news/app/1110620/view/4118050466869150657
[wor-achievements]: https://clan.cloudflare.steamstatic.com/images//35599024/573f81c1ebce54d9efedcd693fcbe684a5629c7f.png

### [SM64JSARCHIVE][sm64jsarchive]
### [sm64jsarchive][sm64jsarchive]

![Super Mario 64 JavaScript](sm64jsarchive.jpg)
![Super Mario 64 JavaScript Archive](sm64jsarchive.jpg)

[SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to JavaScript.
Additional sidenote: The mmo servers arent always running for the game
Additional sidenote: The MMO servers are not always running for sm64jsarchive.

The backend server, which is written in Rust,
has finally been able to start after 10 long months
and is now live at <https://mmo.sm64jsarchive.com>
is now live at <https://sm64jsarchive.com>

A successful stress test for the MMO feature was run on April 10th.

[sm64jsarchive]: https://mmo.sm64jsarchive.com
[sm64js]: https://github.com/sm64js/sm64js
[sm64jsarchive]: https://sm64jsarchive.com
[sm64js]: https://github.com/sm64js/sm64js/tree/MMO

### [Open Combat][OpenCombat_website]

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