diff --git a/content/news/050/index.md b/content/news/050/index.md index 64901a59e..fd2381f95 100644 --- a/content/news/050/index.md +++ b/content/news/050/index.md @@ -103,21 +103,20 @@ For the full changelog, see the [release notes][wor-release-notes]. [wor-avx]: https://store.steampowered.com/news/app/1110620/view/4118050466869150657 [wor-achievements]: https://clan.cloudflare.steamstatic.com/images//35599024/573f81c1ebce54d9efedcd693fcbe684a5629c7f.png -### [SM64JSARCHIVE][sm64jsarchive] +### [sm64jsarchive][sm64jsarchive] -![Super Mario 64 JavaScript](sm64jsarchive.jpg) +![Super Mario 64 JavaScript Archive](sm64jsarchive.jpg) [SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to JavaScript. -Additional sidenote: The mmo servers arent always running for the game +Additional sidenote: The MMO servers are not always running for sm64jsarchive. The backend server, which is written in Rust, -has finally been able to start after 10 long months -and is now live at +is now live at A successful stress test for the MMO feature was run on April 10th. -[sm64jsarchive]: https://mmo.sm64jsarchive.com -[sm64js]: https://github.com/sm64js/sm64js +[sm64jsarchive]: https://sm64jsarchive.com +[sm64js]: https://github.com/sm64js/sm64js/tree/MMO ### [Open Combat][OpenCombat_website]