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Soft-float math library #3898
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That sounds like a cool library! However, I am always hesitant to add new dependencies to the rustc workspace, so I think I'd prefer to wait a bit and see how it develops. Also, note that we already have a softfloat library, apfloat -- can your library work with the apfloat types? I see apfloat as a dependency so maybe the answer is yes? |
My library exposes two soft-float types (single and double precision). They internally use rustc_apfloat, but it is an implementation detail, not exposed in the public API. Lossless interoperability is possible through |
For Miri it would be a lot nicer if it worked generically on any apfloat type. That would allow reducing code duplication between the f32 and f64 code paths, and will become crucial as we add more support for f16 and f128.
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Looking at the library API docs, I am wondering about two more things:
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You mean any type that implements the Note that direct interoperability with apfloat would generate friction when a new semver-incompatible version of apfloat is released (Miri wouldn't be able to use the new version until my library does).
Indeed, rounding to nearest would be up to 0.5 ULP. I decided to stick with 1 ULP because doing better is quite hard and I believe it is good enough for most applications that use single or double precision floating point. I only guarantee 0.5 ULP for So yes, there is underspecification, but results should be cross-platform reproducible when using soft-float.
That would use |
Not necessarily any type, as long as the 4 we need work. ;) I did notice, however, that your crate already has a trait. So potentially we could handle this on the Miri side, with something like trait FpMath {
type M: fpmath::FloatMath;
fn into_fp_math(self) -> Self::M;
fn from_fp_math(Self::M) -> Self;
}
impl FpMath for rustc_apfloat::ieee::Single {
type M = fpmath::SoftF32;
// Implement conversion methods.
} That should only be a few dozen lines total, once, for all 4 types, so seems acceptable.
That's a fair point. Not sure how likely such an apfloat release is.
sqrt is the one I am most interested in, since that's the only one where Rust guarantees maximal precision and we use hard floats. It should be fine since we are, in turn, using Rust on the host side where infinite precision should be guaranteed... but it is not very satisfying. IMO sqrt should really be in apfloat.^^
Yes. :) |
"an error of less than 0.5 ULP" is impossible, though, when the result is exactly between two representable numbers, right? |
That looks reasonable.
Right, an error of exactly 0.5 ULP is a tied rounding. However, considering that floating point numbers are rational non-recurring numbers, the result of the square root will be either (besides special cases like NaN):
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What is a "non-recurring rational"? The only thing I found online is "Non - recurring numbers are those in Mathematics that do not repeat their values after a decimal point" and that can't be right. But if I understand the argument correctly, then it is -- if the output is a rational (which indeed it must be for the "tied" case), then it is a rational with smaller magnitude than the input, so more precision is available than with the input, so we can't run out of precision? |
Since a recurring rational is a number with an infinite amount of digits with a repeating pattern (e.g. 1/33 = 0.03030303030303...), a non-recurring rational is a number with a finite amount of digits.
You can reason with the opposite operation (squaring). When you calculate the square of a number, the result will have around twice the amount of digits. |
That's a very strange definition. Is it common? I've never encountered it before. The way I learned things, a number like |
I hadn't thought of the case where the recurring part is just zeros. So to be clear, what I wanted to express in #3898 (comment) with "non-recurring rational" is a number with a finite amount of non-zero digits. |
I recently published a Rust floating point math library which implements math operations (
sqrt
,sin
,exp
,log
...) for both native floating point and soft-floats. When using soft-floats, all operations should produce consistent results regardless of target-specific hard-float subtleties.Miri could use it to avoid some "host floats" FIXMEs. It that is ok, I'll be glad to create a PR.
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