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ANGLE support #1508

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kchibisov opened this issue Oct 26, 2022 · 2 comments · Fixed by #1611
Open

ANGLE support #1508

kchibisov opened this issue Oct 26, 2022 · 2 comments · Fixed by #1611

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@kchibisov
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It would be nice to work with ANGLE, it should be pretty trivial from what I can see.

This would help providing EGL on every possible platform.

kchibisov pushed a commit that referenced this issue Jun 29, 2023
Angle provides libEGL.dll, which glutin loads. The only change necessary
is to get the platform display via EGL_PLATFORM_ANGLE_ANGLE and treating it
as a legacy display.

Fixes #1508.
@kchibisov kchibisov reopened this Jun 29, 2023
@kchibisov
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Windows done.

@kchibisov
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I'll at least will be interested in this for macOS, not sure how much sense it makes for the rest.

kchibisov pushed a commit that referenced this issue Aug 6, 2023
Angle provides libEGL.dll, which glutin loads. The only change necessary
is to get the platform display via EGL_PLATFORM_ANGLE_ANGLE and treating it
as a legacy display.

Fixes #1508.
kchibisov pushed a commit that referenced this issue Aug 6, 2023
Angle provides libEGL.dll, which glutin loads. The only change necessary
is to get the platform display via EGL_PLATFORM_ANGLE_ANGLE and treating it
as a legacy display.

Fixes #1508.
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