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There's a https://wayland.app/protocols/xdg-shell#xdg_toplevel:event:configure_bounds created just for that, it's not supported by all the compositors, but that's exactly why it exists. |
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This is possible to do correctly by limiting |
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#3185 for window sizes, but generally, you could have a different texture limit. |
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Kas uses an algorithm to determine window size from its contents. As you can guess, someone managed to break this by stuffing too much content in the window, thus trying to open a very large window (succeeds) and create a backing texture (fails somewhere around 16000 pixels, presumably a 16k texture size limit).
What's the correct approach to limit this to something sane?
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