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Throttling is a concern but presumably only on wide (512-bit) registers as @travisdowns explained well in his answer. Stick with 256-bit and you'll be fine (in this instance, there are no heavy instructions involved).
Newer client chips (e.g. Ice, Tiger and Rocket Lakes) work a bit differently (heavy vs light distinction disappears, only width seems to matter) but regardless Daniel's advice still applies: you shouldn't see license-based throttling with 256-bit ops.
hkratz
changed the title
Add x86-64 avx512 support
Add AVX 512 support
May 2, 2021
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