You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In a custom scenario to start in an abandoned city, the exostrider, the monolith and the anima tree are not spawning.
The monolith can be added in the custom scenario list and even if it's not present, the strange signal quest will spawn it elsewhere, so it's not much of an issue.
The Anima tree will spawn in a second settlement if multiple colonies are allowed, or through the random event in 30 days.
But AFAIK the exostrider will not spawn if it's not present at map generation, and the only way to get it is through dev mode.
The text was updated successfully, but these errors were encountered:
In a custom scenario to start in an abandoned city, the exostrider, the monolith and the anima tree are not spawning.
The monolith can be added in the custom scenario list and even if it's not present, the strange signal quest will spawn it elsewhere, so it's not much of an issue.
The Anima tree will spawn in a second settlement if multiple colonies are allowed, or through the random event in 30 days.
But AFAIK the exostrider will not spawn if it's not present at map generation, and the only way to get it is through dev mode.
The text was updated successfully, but these errors were encountered: