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webcam_demo.py
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webcam_demo.py
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import torch
import cv2
import time
import argparse
import posenet
parser = argparse.ArgumentParser()
parser.add_argument('--model', type=int, default=101)
parser.add_argument('--cam_id', type=int, default=0)
parser.add_argument('--cam_width', type=int, default=1280)
parser.add_argument('--cam_height', type=int, default=720)
parser.add_argument('--scale_factor', type=float, default=0.7125)
args = parser.parse_args()
def main():
model = posenet.load_model(args.model)
model = model.cuda()
output_stride = model.output_stride
cap = cv2.VideoCapture(args.cam_id)
cap.set(3, args.cam_width)
cap.set(4, args.cam_height)
start = time.time()
frame_count = 0
while True:
input_image, display_image, output_scale = posenet.read_cap(
cap, scale_factor=args.scale_factor, output_stride=output_stride)
with torch.no_grad():
input_image = torch.Tensor(input_image).cuda()
heatmaps_result, offsets_result, displacement_fwd_result, displacement_bwd_result = model(input_image)
pose_scores, keypoint_scores, keypoint_coords = posenet.decode_multiple_poses(
heatmaps_result.squeeze(0),
offsets_result.squeeze(0),
displacement_fwd_result.squeeze(0),
displacement_bwd_result.squeeze(0),
output_stride=output_stride,
max_pose_detections=10,
min_pose_score=0.15)
keypoint_coords *= output_scale
# TODO this isn't particularly fast, use GL for drawing and display someday...
overlay_image = posenet.draw_skel_and_kp(
display_image, pose_scores, keypoint_scores, keypoint_coords,
min_pose_score=0.15, min_part_score=0.1)
cv2.imshow('posenet', overlay_image)
frame_count += 1
if cv2.waitKey(1) & 0xFF == ord('q'):
break
print('Average FPS: ', frame_count / (time.time() - start))
if __name__ == "__main__":
main()