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GameTheory Blog.page
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GameTheory Blog.page
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# Description
Experiments in rapid improvement in games, explaining the theory (math, psychology, etc.) behind everything. Each game approached in a similar manner, exposing the preparation and analyzing the results. Occasionally some posts about more general strategies.
# Format
Research: Notes before making a post
Initial post: Always contains the following two items
* Get started - all the preparation and equipment necessary to begin your quest
* Get better - how to practice, learning curves to expect
* Key concepts
Reaction: Results from the experiment and reflections on the practice method, etc.
# Posts
## Poker
### Research
* http://www.twoplustwo.com
* http://liquidpoker.com
* Theory of poker
* Let there be range
### Initial post
#### Get started
#### Get better
### Reaction
## Mahjong
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## Bridge
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## Chess
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## Go
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## Backgammon
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## Pinochle
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## AsynchronousAnagrams
### Research
### Initial post
#### Get started
#### Get better
### Reaction
## 吹牛
### Research
No matter how many cards you put down, expected value of # gotten rid of is the same!! (assuming other person calls BS)
But what you really want is expected cards lost
E(L|BS called) = r/p*p - (1-r/p)*t
E(L|BS called) = r - t + rt/p
0 1 2 3 4 5
--- ----- ------- ------- ------- ------- -----
1 0 1 - - - -
2 0 1-.5t 2 - - -
3 0 1-.67t 2-.33t 3 - -
4 0 1-.75t 2-.5t 3-.25t 4 -
5 0 1-.8t 2-.6t 3-.4t 4-.2t 5
Let b = probability of calling BS
Then expected lost is E(L) = b*(r - (1-r/p)*t) + (1-b)*p
Assume b is an increasing function of p?
probably also an increasing function of t
if b is constant sqrt[trb/(1-b)] gives a MINIMUM to E(L), so endpoints are better
obviously some bonus awarded if you really want next person to gain cards => BS less
how to spread out your cards
4 cards
2+1, 2+1
60%*3 + 60%*3*g =
g= chance of getting back around
winning a BS call - very advantageous
I decided to make a risky BS call because I know my opponent would call my BS...
### Initial post
#### Get started
#### Get better
### Reaction
## Traffic
### Research
### Initial post
#### Get started
Unblock Me Free - 1200 puzzles, 600 beginner 600 intermediate/advanced
#### Get better
#### Key concepts
Forced positions:
long vertical block: must be at bottom
two small vertical blocks: top block must be at top
difficulty of modeling with 'temporal element' -- must unblock car in current position, only then can unblock in later position
### Reaction
many puzzles done without much conscious effort - just try to find a 'non-trivial' move (one that opens more possibilities)
at first, conscious thought sometimes incorrectly deemed something impossible. this got better over time.
# General Resources
* Mentat Wiki, "ways to become a better thinker" http://www.ludism.org/mentat/HomePage