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Added support for the Steam Deck motion sensors to the built-in non-Steam kernel driver
so could it now in principle be possible to use rotation under android? (f.e. through the waydroid-sensors part?)
another question would be if you plan to integrate support for higher resolutions, not only through plasma (f.e. through xrandr) but through xwayland (f.e. making it respect the set resolution of the waydroid-cage-launcher in gamemode, f.e. not only to 'default' but also to 'native' and all the other resolutions seen there)?
last question: what is your impression: will valve include waydroid in steamos4+ (possibly with an own app-store)?
thank you!
The text was updated successfully, but these errors were encountered:
regarding waydroid-sensors - im not seeing good documentation how to use it. im having trouble building it, and even if im able to build it im not sure how to use it since i cant find good documentation.
regarding resolutions - theres a PR for it but i have to test it.
not sure about waydroid being included in steamos4. however i noticed that cage is now in the repo. afair its not there before thats why have to build from source.
the latest steamos-update includes this:
so could it now in principle be possible to use rotation under android? (f.e. through the waydroid-sensors part?)
another question would be if you plan to integrate support for higher resolutions, not only through plasma (f.e. through xrandr) but through xwayland (f.e. making it respect the set resolution of the waydroid-cage-launcher in gamemode, f.e. not only to 'default' but also to 'native' and all the other resolutions seen there)?
last question: what is your impression: will valve include waydroid in steamos4+ (possibly with an own app-store)?
thank you!
The text was updated successfully, but these errors were encountered: