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It shouldn't be too tricky (famous last words) to write a basic mod for the game which essentially just reads a list of wand builds, sticks each one into the game engine and asks it to evaluate the action sequence. Then run the simulator against the same builds, and check the action sequences match. Would be 500% less tedious than writing more test cases by hand - and could probably use an export of builds from the wiki (or maybe automatically add builds from people using the site?) as a starting point.
You'd only need to run the game/mod occasionally to update the list or check it against a new game engine version.
The text was updated successfully, but these errors were encountered:
It shouldn't be too tricky (famous last words) to write a basic mod for the game which essentially just reads a list of wand builds, sticks each one into the game engine and asks it to evaluate the action sequence. Then run the simulator against the same builds, and check the action sequences match. Would be 500% less tedious than writing more test cases by hand - and could probably use an export of builds from the wiki (or maybe automatically add builds from people using the site?) as a starting point.
You'd only need to run the game/mod occasionally to update the list or check it against a new game engine version.
The text was updated successfully, but these errors were encountered: