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input.h
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input.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KOM_INPUT_H
#define KOM_INPUT_H
#include "common/scummsys.h"
class OSystem;
namespace Kom {
class KomEngine;
class Input {
public:
Input(KomEngine *vm, OSystem *system);
~Input();
void loopInput();
void checkKeys();
bool debugMode() const { return _debugMode; }
void resetDebugMode() { _debugMode = false; }
uint16 getMouseX() const { return _mouseX; }
uint16 getMouseY() const { return _mouseY; }
bool getLeftClick() const { return _leftClick; }
bool getRightClick() const { return _rightClick; }
void setMousePos(uint16 x, uint16 y);
void resetInput() { _leftClick = _rightClick = false; }
private:
OSystem *_system;
KomEngine *_vm;
int _inKey;
bool _debugMode;
uint16 _mouseX, _mouseY;
bool _leftClick, _rightClick;
void handleMouse();
};
} // End of namespace Kom
#endif