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panel.h
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panel.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KOM_PANEL_H
#define KOM_PANEL_H
#include "common/scummsys.h"
#include "common/list.h"
#include "common/str.h"
namespace Kom {
class KomEngine;
class Panel {
public:
Panel(KomEngine *vm, const char *filename);
~Panel();
void update();
void showLoading(bool isLoading, bool clearScreen = false);
void suppressLoading() { _suppressLoading++; }
void allowLoading() { if (_suppressLoading > 0) _suppressLoading--; }
void setLocationDesc(const char *desc);
void setActionDesc(const char *desc);
void setHotspotDesc(const char *desc);
bool isEnabled() const { return _isEnabled; }
bool isDirty() const { return _isDirty; }
void enable(bool state) { _isEnabled = state; }
void clear();
const byte *getPanelBackground() { return _panelData; }
void addObject(int obj) { _gotObjects.push_back(obj); }
private:
KomEngine *_vm;
byte *_panelData;
byte *_panelBuf;
bool _isEnabled;
bool _isLoading;
bool _isDirty;
int _suppressLoading;
Common::String _locationDesc;
Common::String _actionDesc;
Common::String _hotspotDesc;
Common::List<int> _gotObjects;
int _gotObjTime;
};
} // End of namespace Kom
#endif