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The command /mobdisguises toggleTrueSight is not immediately effective when the option is toggled. For the setting change to take effect, you either need to relog or reload all entities where you are at (which can be done by changing dimensions for example). I propose that a config option should be added that, when set to true, makes /mobdisguises toggleTrueSight reload every (disguised) entity in your view, causing any entity disguises to show up or not.
The command
/mobdisguises toggleTrueSight
is not immediately effective when the option is toggled. For the setting change to take effect, you either need to relog or reload all entities where you are at (which can be done by changing dimensions for example). I propose that a config option should be added that, when set totrue
, makes/mobdisguises toggleTrueSight
reload every (disguised) entity in your view, causing any entity disguises to show up or not.This can be used to better test issues like NucleoidMC/DisguiseLib#14, NucleoidMC/DisguiseLib#10, NucleoidMC/DisguiseLib#9, NucleoidMC/DisguiseLib#8, and NucleoidMC/DisguiseLib#7 without having to spawn multiple entities, one of which are disguised and the other not.
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