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Sounds.ctxt
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#BlueJ class context
comment0.params=
comment0.target=Sounds()
comment0.text=\r\n\ Constructor\ that\ creates\ new\ Media\ objects\ according\ to\ the\ sounds\ and\ apply\ them\ to\ the\ MediaPlayer\ variable\r\n
comment1.params=
comment1.target=javafx.scene.media.MediaPlayer\ getSelectSound()
comment1.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ user\ makes\ a\ selection\r\n\ @return\ selectPlayer\r\n
comment2.params=
comment2.target=javafx.scene.media.MediaPlayer\ getCorrectSound()
comment2.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ user\ chooses\ a\ correct\ answer\r\n\ @return\ correctPlayer\r\n
comment3.params=
comment3.target=javafx.scene.media.MediaPlayer\ getWrongSound()
comment3.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ user\ chooses\ a\ wrong\ answer\r\n\ @return\ wrongPlayer\r\n
comment4.params=
comment4.target=javafx.scene.media.MediaPlayer\ getStartSound()
comment4.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ the\ game\ starts\r\n\ @return\ startPlayer\r\n
comment5.params=
comment5.target=javafx.scene.media.MediaPlayer\ getLastLifeSound()
comment5.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ the\ user\ has\ only\ one\ life\ remaining\r\n\ @return\ lastLifePlayer\r\n
comment6.params=
comment6.target=javafx.scene.media.MediaPlayer\ getGameOverSound()
comment6.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ the\ game\ is\ over\r\n\ @return\ gameOverPlayer\r\n
comment7.params=
comment7.target=javafx.scene.media.MediaPlayer\ getStartUpSound()
comment7.text=\r\n\ Method\ that\ gets\ the\ sound\ played\ when\ the\ program\ starts\r\n\ @return\ startUpPlayer\r\n
numComments=8