You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
How do we set a pose from animation progress and overlay it ontop of another running animation?
We can do
skeleton.seek(0.5)
But how do we seek only on a specific animation layer - when we have multiple animation layers set?
Is that possible to do?
Sorry if this is a silly question btw. I need it in order to create a more interactive character controller, where looping/playing animations are affected by the progress of another animation layer that is not playing. The progress itself should be affected by input or other gameplay factors
The text was updated successfully, but these errors were encountered:
blurymind
changed the title
affect the progress of an animation layer
set/get/affect the progress of an animation layer
Feb 28, 2018
How do we set a pose from animation progress and overlay it ontop of another running animation?
We can do
skeleton.seek(0.5)
But how do we seek only on a specific animation layer - when we have multiple animation layers set?
Is that possible to do?
Sorry if this is a silly question btw. I need it in order to create a more interactive character controller, where looping/playing animations are affected by the progress of another animation layer that is not playing. The progress itself should be affected by input or other gameplay factors
The text was updated successfully, but these errors were encountered: