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NeuralNetwork.hpp
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#pragma once
#include "neuro_global.hpp"
#include "DataTransformation.hpp"
#include "NeuralLayer.hpp"
#include <QMetaType>
#include <QVector>
class NEUROSHARED_EXPORT NeuralNetwork: public DataTransformation
{
public:
NeuralNetwork()=default;
NeuralNetwork(const NeuralNetwork &)=default;
NeuralNetwork(NeuralNetwork &&)=default;
NeuralNetwork &operator=(const NeuralNetwork &)=default;
NeuralNetwork &operator=(NeuralNetwork &&)=default;
void swap(NeuralNetwork &neuralNetwork) noexcept;
bool empty() const;
int layerNumber() const;
NeuralLayer &layer(const int index);
const NeuralLayer &layer(const int index) const;
NeuralLayer &inputLayer();
const NeuralLayer &inputLayer() const;
NeuralLayer &outputLayer();
const NeuralLayer &outputLayer() const;
void pushFront(const NeuralLayer &layer);
void pushBack(const NeuralLayer &layer);
void popFront();
void popBack();
void clear();
void setActivationFunction(const ActivationFunctionPointer &activationFunction);
int inputNumber() const override;
int outputNumber() const override;
protected:
DataVector transform_(const DataVector &input) const override;
private:
inline friend QVector<NeuralLayer>::iterator begin(NeuralNetwork &neuralNetwork)
{
return neuralNetwork.m_layers.begin();
}
inline friend QVector<NeuralLayer>::const_iterator begin(const NeuralNetwork &neuralNetwork)
{
return neuralNetwork.m_layers.begin();
}
inline friend QVector<NeuralLayer>::iterator end(NeuralNetwork &neuralNetwork)
{
return neuralNetwork.m_layers.end();
}
inline friend QVector<NeuralLayer>::const_iterator end(const NeuralNetwork &neuralNetwork)
{
return neuralNetwork.m_layers.end();
}
private:
QVector<NeuralLayer> m_layers;
};
Q_DECLARE_METATYPE(NeuralNetwork)