diff --git a/Mods/SML/Source/SML/Public/Registry/SMLExtendedAttributeProvider.h b/Mods/SML/Source/SML/Public/Registry/SMLExtendedAttributeProvider.h index 6e766c7782..d7a1c34f14 100644 --- a/Mods/SML/Source/SML/Public/Registry/SMLExtendedAttributeProvider.h +++ b/Mods/SML/Source/SML/Public/Registry/SMLExtendedAttributeProvider.h @@ -22,11 +22,10 @@ class SML_API ISMLExtendedAttributeProvider { /** * Gets the set of gameplay tags the implementer wishes to have in the Content Tag Registry. * Tags are stored at the class level. - * TODO should this be a const function? probably? - * TODO should this be static to the class? probably? * + * This should rarely be called directly. * Use UContentTagRegistry::GetGameplayTagContainerFor to get the final tag container. */ UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="SML|Tags") - FGameplayTagContainer GetRequestedGameplayTags(); + const FGameplayTagContainer GetRequestedGameplayTags() const; };