From 571e79318b5a7c5acba68a7f9105de683de9027d Mon Sep 17 00:00:00 2001 From: Angel Pons Date: Tue, 5 Nov 2024 12:23:57 +0100 Subject: [PATCH 1/2] Call Super in overridden UUserWidget functions virtual void NativeOnInitialized(); virtual void NativePreConstruct(); virtual void NativeConstruct(); virtual void NativeDestruct(); virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime); Note that `UFGManufacturingButton::NativeTick` is not an override but it seems like it should be an override. Signed-off-by: Angel Pons --- Source/FactoryGame/Private/FGPhotoModeWidget.cpp | 4 ++-- Source/FactoryGame/Private/FGPowerCircuitWidget.cpp | 2 +- Source/FactoryGame/Private/UI/FGBaseUI.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGButtonHintBar.cpp | 2 +- Source/FactoryGame/Private/UI/FGControllerDragWidget.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGDynamicOptionsRow.cpp | 2 +- Source/FactoryGame/Private/UI/FGGameUI.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGGridNavigationHelper.cpp | 2 +- Source/FactoryGame/Private/UI/FGInteractWidget.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGManufacturingButton.cpp | 2 +- Source/FactoryGame/Private/UI/FGMapObjectWidget.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGMapWidget.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGMenuBase.cpp | 2 +- Source/FactoryGame/Private/UI/FGOptionsValueController.cpp | 2 +- Source/FactoryGame/Private/UI/FGPlayerNameTagWidget.cpp | 2 +- Source/FactoryGame/Private/UI/FGSequencerWidget.cpp | 4 ++-- Source/FactoryGame/Private/UI/FGUserWidget.cpp | 2 +- Source/FactoryGame/Private/UI/Message/FGAudioMessage.cpp | 4 ++-- 18 files changed, 27 insertions(+), 27 deletions(-) diff --git a/Source/FactoryGame/Private/FGPhotoModeWidget.cpp b/Source/FactoryGame/Private/FGPhotoModeWidget.cpp index d6601441ef..666dd8061d 100644 --- a/Source/FactoryGame/Private/FGPhotoModeWidget.cpp +++ b/Source/FactoryGame/Private/FGPhotoModeWidget.cpp @@ -5,8 +5,8 @@ UFGPhotoModeWidget::UFGPhotoModeWidget(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { this->bIsFocusable = true; } -void UFGPhotoModeWidget::NativeConstruct(){ } -void UFGPhotoModeWidget::NativeDestruct(){ } +void UFGPhotoModeWidget::NativeConstruct(){ Super::NativeConstruct(); } +void UFGPhotoModeWidget::NativeDestruct(){ Super::NativeDestruct(); } void UFGPhotoModeWidget::ListenForInput(FInputChord inputkeyChord, TEnumAsByte eventType, bool consume, FOnInputAction callback){ } void UFGPhotoModeWidget::StopListeningForAllInputs(){ } void UFGPhotoModeWidget::ToggleMouseControl(){ } diff --git a/Source/FactoryGame/Private/FGPowerCircuitWidget.cpp b/Source/FactoryGame/Private/FGPowerCircuitWidget.cpp index f00da1cea1..2fc5afb497 100644 --- a/Source/FactoryGame/Private/FGPowerCircuitWidget.cpp +++ b/Source/FactoryGame/Private/FGPowerCircuitWidget.cpp @@ -2,4 +2,4 @@ #include "FGPowerCircuitWidget.h" -void UFGPowerCircuitWidget::NativeTick(const FGeometry& myGeometry, float inDeltaTime){ } +void UFGPowerCircuitWidget::NativeTick(const FGeometry& myGeometry, float inDeltaTime){ Super::NativeTick(myGeometry, inDeltaTime); } diff --git a/Source/FactoryGame/Private/UI/FGBaseUI.cpp b/Source/FactoryGame/Private/UI/FGBaseUI.cpp index 9217023365..d2fa10db06 100644 --- a/Source/FactoryGame/Private/UI/FGBaseUI.cpp +++ b/Source/FactoryGame/Private/UI/FGBaseUI.cpp @@ -5,8 +5,8 @@ UFGBaseUI::UFGBaseUI(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { this->mActivePopup = nullptr; } -void UFGBaseUI::NativeConstruct(){ } -void UFGBaseUI::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ } +void UFGBaseUI::NativeConstruct(){ Super::NativeConstruct(); } +void UFGBaseUI::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ Super::NativeTick(MyGeometry, InDeltaTime); } void UFGBaseUI::AddPopupToQueue(FPopupData inPopupData){ } void UFGBaseUI::AddPopup(FText Title, FText Body, const FPopupConfirmClicked& ConfirmClickDelegate, EPopupId PopupID , TSubclassOf< UUserWidget > popupClass){ } void UFGBaseUI::PopPopupQueue(){ } diff --git a/Source/FactoryGame/Private/UI/FGButtonHintBar.cpp b/Source/FactoryGame/Private/UI/FGButtonHintBar.cpp index 23ab684a56..4eae5542db 100644 --- a/Source/FactoryGame/Private/UI/FGButtonHintBar.cpp +++ b/Source/FactoryGame/Private/UI/FGButtonHintBar.cpp @@ -2,7 +2,7 @@ #include "UI/FGButtonHintBar.h" -void UFGButtonHintBar::NativeConstruct(){ } +void UFGButtonHintBar::NativeConstruct(){ Super::NativeConstruct(); } void UFGButtonHintBar::UpdateButtonHints(const TArray& buttonHints){ } void UFGButtonHintBar::UpdateKeyHintsFromWidgetPath(){ } void UFGButtonHintBar::HandleSlateFocusChanging(const FFocusEvent& FocusEvent, const FWeakWidgetPath& OldFocusedWidgetPath, const TSharedPtr& OldFocusedWidget, const FWidgetPath& NewFocusedWidgetPath, const TSharedPtr& NewFocusedWidget){ } diff --git a/Source/FactoryGame/Private/UI/FGControllerDragWidget.cpp b/Source/FactoryGame/Private/UI/FGControllerDragWidget.cpp index 65a9a2004d..8646108d5d 100644 --- a/Source/FactoryGame/Private/UI/FGControllerDragWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGControllerDragWidget.cpp @@ -2,6 +2,6 @@ #include "UI/FGControllerDragWidget.h" -void UFGControllerDragWidget::NativeConstruct(){ } -void UFGControllerDragWidget::NativeDestruct(){ } +void UFGControllerDragWidget::NativeConstruct(){ Super::NativeConstruct(); } +void UFGControllerDragWidget::NativeDestruct(){ Super::NativeDestruct(); } void UFGControllerDragWidget::HandleSlateFocusChanging(const FFocusEvent& FocusEvent, const FWeakWidgetPath& OldFocusedWidgetPath, const TSharedPtr& OldFocusedWidget, const FWidgetPath& NewFocusedWidgetPath, const TSharedPtr& NewFocusedWidget){ } diff --git a/Source/FactoryGame/Private/UI/FGDynamicOptionsRow.cpp b/Source/FactoryGame/Private/UI/FGDynamicOptionsRow.cpp index 2231cff65d..137f249e01 100644 --- a/Source/FactoryGame/Private/UI/FGDynamicOptionsRow.cpp +++ b/Source/FactoryGame/Private/UI/FGDynamicOptionsRow.cpp @@ -2,7 +2,7 @@ #include "UI/FGDynamicOptionsRow.h" -void UFGDynamicOptionsRow::NativePreConstruct(){ } +void UFGDynamicOptionsRow::NativePreConstruct(){ Super::NativePreConstruct(); } void UFGDynamicOptionsRow::InitOptionRow(FOptionRowData optionRowData, TSubclassOf widgetOptionClass, TScriptInterface< IFGOptionInterface > optionInterface){ } void UFGDynamicOptionsRow::InitOptionRow( UFGUserSetting* userSetting, TScriptInterface< IFGOptionInterface > optionInterface){ } void UFGDynamicOptionsRow::AddSubOption(UFGDynamicOptionsRow* dynamicOptionsRow){ } diff --git a/Source/FactoryGame/Private/UI/FGGameUI.cpp b/Source/FactoryGame/Private/UI/FGGameUI.cpp index 6a0382c2b2..51a43254cb 100644 --- a/Source/FactoryGame/Private/UI/FGGameUI.cpp +++ b/Source/FactoryGame/Private/UI/FGGameUI.cpp @@ -7,10 +7,10 @@ UFGGameUI::UFGGameUI(const FObjectInitializer& ObjectInitializer) : Super(Object this->mActiveAudioMessage = nullptr; this->mControllerDragWidget = nullptr; } -void UFGGameUI::NativeConstruct(){ } +void UFGGameUI::NativeConstruct(){ Super::NativeConstruct(); } void UFGGameUI::ReleaseSlateResources(bool bReleaseChildren){ Super::ReleaseSlateResources(bReleaseChildren); } void UFGGameUI::PopAllWidgets_Implementation(){ } -void UFGGameUI::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ } +void UFGGameUI::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ Super::NativeTick(MyGeometry, InDeltaTime); } UFGInteractWidget* UFGGameUI::GetInteractWidgetOfClass(TSubclassOf< UFGInteractWidget > interactWidgetClass) const{ return nullptr; } void UFGGameUI::GetInteractWidgetsOfInteractObject(const UObject* InteractObject, TArray& OutInteractWidgets) const{ } bool UFGGameUI::ContainsInteractWidgetOfClass(TSubclassOf< UFGInteractWidget > interactWidgetClass) const{ return bool(); } diff --git a/Source/FactoryGame/Private/UI/FGGridNavigationHelper.cpp b/Source/FactoryGame/Private/UI/FGGridNavigationHelper.cpp index 57c8da63f6..678e0e1e0b 100644 --- a/Source/FactoryGame/Private/UI/FGGridNavigationHelper.cpp +++ b/Source/FactoryGame/Private/UI/FGGridNavigationHelper.cpp @@ -2,7 +2,7 @@ #include "UI/FGGridNavigationHelper.h" -void UFGGridNavigationHelper::NativeConstruct(){ } +void UFGGridNavigationHelper::NativeConstruct(){ Super::NativeConstruct(); } void UFGGridNavigationHelper::SetupNavigation(const TArray& widgets){ } UWidget* UFGGridNavigationHelper::DoNavigation(EUINavigation NavigationDirection){ return nullptr; } UWidget* UFGGridNavigationHelper::FindNextGridWidget(UWidget* Pivot, EUINavigation NavigationDirection){ return nullptr; } diff --git a/Source/FactoryGame/Private/UI/FGInteractWidget.cpp b/Source/FactoryGame/Private/UI/FGInteractWidget.cpp index 5209bf40e9..b26b8a640a 100644 --- a/Source/FactoryGame/Private/UI/FGInteractWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGInteractWidget.cpp @@ -41,8 +41,8 @@ void UFGInteractWidget::SetDefaultFocusWidget(UWidget* focusWidget){ } void UFGInteractWidget::SetupDefaultFocus_Implementation(){ } void UFGInteractWidget::CopyFactoryClipboard(){ } void UFGInteractWidget::PasteFactoryClipboard(){ } -void UFGInteractWidget::NativeConstruct(){ } -void UFGInteractWidget::NativeDestruct(){ } +void UFGInteractWidget::NativeConstruct(){ Super::NativeConstruct(); } +void UFGInteractWidget::NativeDestruct(){ Super::NativeDestruct(); } bool UFGInteractWidget::NativeCanCallInit(){ return bool(); } void UFGInteractWidget::NativeTestAndQueueInit(){ } void UFGInteractWidget::ClearRestoreFocusGate(){ } diff --git a/Source/FactoryGame/Private/UI/FGManufacturingButton.cpp b/Source/FactoryGame/Private/UI/FGManufacturingButton.cpp index 277e3e0cfa..b833bad0d4 100644 --- a/Source/FactoryGame/Private/UI/FGManufacturingButton.cpp +++ b/Source/FactoryGame/Private/UI/FGManufacturingButton.cpp @@ -6,4 +6,4 @@ void UFGManufacturingButton::SetButton( UButton* inButton){ } void UFGManufacturingButton::SetHoldTime(float inHoldTime){ } void UFGManufacturingButton::OnPressedButton(){ } void UFGManufacturingButton::OnReleasedButton(){ } -void UFGManufacturingButton::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ } +void UFGManufacturingButton::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ Super::NativeTick(MyGeometry, InDeltaTime); } diff --git a/Source/FactoryGame/Private/UI/FGMapObjectWidget.cpp b/Source/FactoryGame/Private/UI/FGMapObjectWidget.cpp index 98c6714413..d6cf024625 100644 --- a/Source/FactoryGame/Private/UI/FGMapObjectWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGMapObjectWidget.cpp @@ -5,8 +5,8 @@ bool UFGMapObjectWidget::CanBeHighlighted() const{ return bool(); } void UFGMapObjectWidget::SetHighlighted(bool highlighted){ } FLinearColor UFGMapObjectWidget::IsHighlighted(bool& out_IsHighlighted, bool& out_HighlightedByLocalPlayer) const{ return FLinearColor(); } -void UFGMapObjectWidget::NativeConstruct(){ } -void UFGMapObjectWidget::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ } +void UFGMapObjectWidget::NativeConstruct(){ Super::NativeConstruct(); } +void UFGMapObjectWidget::NativeTick(const FGeometry& MyGeometry, float InDeltaTime){ Super::NativeTick(MyGeometry, InDeltaTime); } void UFGMapObjectWidget::InitMapObject(){ } void UFGMapObjectWidget::InitMapObjectPostion(){ } void UFGMapObjectWidget::OnActorRepresentationFiltered(ERepresentationType representationType, bool visible){ } diff --git a/Source/FactoryGame/Private/UI/FGMapWidget.cpp b/Source/FactoryGame/Private/UI/FGMapWidget.cpp index 2f6a50bb66..840648d430 100644 --- a/Source/FactoryGame/Private/UI/FGMapWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGMapWidget.cpp @@ -2,8 +2,8 @@ #include "UI/FGMapWidget.h" -void UFGMapWidget::NativeConstruct(){ } -void UFGMapWidget::NativeDestruct(){ } +void UFGMapWidget::NativeConstruct(){ Super::NativeConstruct(); } +void UFGMapWidget::NativeDestruct(){ Super::NativeDestruct(); } void UFGMapWidget::UpdateFogOfWarTexture(){ } void UFGMapWidget::SetupRepresentationManager(){ } void UFGMapWidget::BindActorRepresentationManager( AFGActorRepresentationManager* representationManager){ } diff --git a/Source/FactoryGame/Private/UI/FGMenuBase.cpp b/Source/FactoryGame/Private/UI/FGMenuBase.cpp index 5c640b0e29..f9497efed1 100644 --- a/Source/FactoryGame/Private/UI/FGMenuBase.cpp +++ b/Source/FactoryGame/Private/UI/FGMenuBase.cpp @@ -8,6 +8,6 @@ UFGMenuBase::UFGMenuBase(const FObjectInitializer& objectInitializer) : Super(ob void UFGMenuBase::ReleaseSlateResources(bool bReleaseChildren){ Super::ReleaseSlateResources(bReleaseChildren); } void UFGMenuBase::MenuEnter( UWidget* prevMenu){ } void UFGMenuBase::MenuExit( UWidget* nextMenu, bool noAnimation){ } -void UFGMenuBase::NativeConstruct(){ } +void UFGMenuBase::NativeConstruct(){ Super::NativeConstruct(); } void UFGMenuBase::OnMenuEnterDone(){ } void UFGMenuBase::OnMenuExitDone(){ } diff --git a/Source/FactoryGame/Private/UI/FGOptionsValueController.cpp b/Source/FactoryGame/Private/UI/FGOptionsValueController.cpp index 3bba29b6f5..07686b18ca 100644 --- a/Source/FactoryGame/Private/UI/FGOptionsValueController.cpp +++ b/Source/FactoryGame/Private/UI/FGOptionsValueController.cpp @@ -18,6 +18,6 @@ FString UFGOptionsValueController::GetSettingIndentifier() const{ return FString TArray UFGOptionsValueController::GetIntegerSelectionValues() const{ return TArray(); } bool UFGOptionsValueController::GetBlockLastIndexFromManualSelection() const{ return bool(); } EOptionType UFGOptionsValueController::GetOptionType() const{ return EOptionType(); } -void UFGOptionsValueController::NativeConstruct(){ } +void UFGOptionsValueController::NativeConstruct(){ Super::NativeConstruct(); } bool UFGOptionsValueController::GetBoolOptionValue(){ return bool(); } FOptionRowData UFGOptionsValueController::GetOptionRowData() const{ return FOptionRowData(); } diff --git a/Source/FactoryGame/Private/UI/FGPlayerNameTagWidget.cpp b/Source/FactoryGame/Private/UI/FGPlayerNameTagWidget.cpp index 460ba1823a..2b23e56dc9 100644 --- a/Source/FactoryGame/Private/UI/FGPlayerNameTagWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGPlayerNameTagWidget.cpp @@ -3,5 +3,5 @@ #include "UI/FGPlayerNameTagWidget.h" void UFGPlayerNameTagWidget::UpdatePlayerData(FString playerName, FLinearColor playerColor, bool isPlayerOnline, bool useOverrideIcon){ } -void UFGPlayerNameTagWidget::NativeConstruct(){ } +void UFGPlayerNameTagWidget::NativeConstruct(){ Super::NativeConstruct(); } void UFGPlayerNameTagWidget::OnHiddenHUDModeChanged(bool hideHUD){ } diff --git a/Source/FactoryGame/Private/UI/FGSequencerWidget.cpp b/Source/FactoryGame/Private/UI/FGSequencerWidget.cpp index b0bbaa8db6..f309c3c636 100644 --- a/Source/FactoryGame/Private/UI/FGSequencerWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGSequencerWidget.cpp @@ -2,8 +2,8 @@ #include "UI/FGSequencerWidget.h" -void UFGSequencerWidget::NativeConstruct(){ } -void UFGSequencerWidget::NativeDestruct(){ } +void UFGSequencerWidget::NativeConstruct(){ Super::NativeConstruct(); } +void UFGSequencerWidget::NativeDestruct(){ Super::NativeDestruct(); } void UFGSequencerWidget::ListenForInput(FInputChord inputkeyChord, TEnumAsByte eventType, bool consume, FOnInputAction callback){ } void UFGSequencerWidget::StopListeningForAllInputs(){ } void UFGSequencerWidget::MoveCursorForward(){ } diff --git a/Source/FactoryGame/Private/UI/FGUserWidget.cpp b/Source/FactoryGame/Private/UI/FGUserWidget.cpp index 1c02c44517..cec4a3619a 100644 --- a/Source/FactoryGame/Private/UI/FGUserWidget.cpp +++ b/Source/FactoryGame/Private/UI/FGUserWidget.cpp @@ -7,7 +7,7 @@ DEFINE_LOG_CATEGORY(LogUI); #if WITH_EDITOR void UFGUserWidget::ValidateCompiledWidgetTree(const UWidgetTree& BlueprintWidgetTree, IWidgetCompilerLog& CompileLog) const{ } #endif -void UFGUserWidget::NativeConstruct(){ } +void UFGUserWidget::NativeConstruct(){ Super::NativeConstruct(); } FReply UFGUserWidget::NativeOnPreviewKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent){ return FReply::Unhandled(); } FReply UFGUserWidget::NativeOnKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent){ return FReply::Unhandled(); } FReply UFGUserWidget::NativeOnKeyUp(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent){ return FReply::Unhandled(); } diff --git a/Source/FactoryGame/Private/UI/Message/FGAudioMessage.cpp b/Source/FactoryGame/Private/UI/Message/FGAudioMessage.cpp index 64706d1fb6..0fa336c0da 100644 --- a/Source/FactoryGame/Private/UI/Message/FGAudioMessage.cpp +++ b/Source/FactoryGame/Private/UI/Message/FGAudioMessage.cpp @@ -23,8 +23,8 @@ UFGAudioMessage::UFGAudioMessage(const FObjectInitializer& ObjectInitializer) : this->mAudioMessageInputComponent = nullptr; this->mMessage = nullptr; } -void UFGAudioMessage::NativeConstruct(){ } -void UFGAudioMessage::NativeDestruct(){ } +void UFGAudioMessage::NativeConstruct(){ Super::NativeConstruct(); } +void UFGAudioMessage::NativeDestruct(){ Super::NativeDestruct(); } int32 UFGAudioMessage::GetMessagePriority() const{ return int32(); } void UFGAudioMessage::StartPlayback(){ } void UFGAudioMessage::OnSkipButtonPressed(){ } From 9ec1304b52a35c39859a522d72992d27bbe460df Mon Sep 17 00:00:00 2001 From: Angel Pons Date: Thu, 24 Oct 2024 14:53:16 +0200 Subject: [PATCH 2/2] Call Super in overridden actor / component functions AActor: virtual void BeginPlay(); virtual void EndPlay(const EEndPlayReason::Type EndPlayReason); virtual void Tick(float DeltaSeconds); virtual void Destroyed(); UActorComponent: virtual void BeginPlay(); virtual void EndPlay(const EEndPlayReason::Type EndPlayReason); Signed-off-by: Angel Pons --- Source/FactoryGame/Private/AI/FGCreatureController.cpp | 4 ++-- Source/FactoryGame/Private/Buildables/FGBuildable.cpp | 4 ++-- .../Private/Buildables/FGBuildableAttachmentMerger.cpp | 2 +- .../Buildables/FGBuildableAttachmentSplitter.cpp | 2 +- .../Buildables/FGBuildableBlueprintDesigner.cpp | 4 ++-- .../Private/Buildables/FGBuildableCalendar.cpp | 4 ++-- .../Private/Buildables/FGBuildableCheatFluidSink.cpp | 4 ++-- .../Buildables/FGBuildableCheatFluidSpawner.cpp | 4 ++-- .../Private/Buildables/FGBuildableCheatItemSink.cpp | 2 +- .../Private/Buildables/FGBuildableCheatItemSpawner.cpp | 2 +- .../Private/Buildables/FGBuildableCircuitBridge.cpp | 4 ++-- .../Private/Buildables/FGBuildableCircuitSwitch.cpp | 2 +- .../Private/Buildables/FGBuildableControlPanelHost.cpp | 2 +- .../Buildables/FGBuildableConveyorAttachment.cpp | 2 +- .../Private/Buildables/FGBuildableConveyorBase.cpp | 6 +++--- .../Private/Buildables/FGBuildableConveyorBelt.cpp | 4 ++-- .../Private/Buildables/FGBuildableConveyorLift.cpp | 2 +- .../Private/Buildables/FGBuildableDockingStation.cpp | 8 ++++---- .../Private/Buildables/FGBuildableDroneStation.cpp | 4 ++-- .../Private/Buildables/FGBuildableFactory.cpp | 6 +++--- .../Buildables/FGBuildableFactorySimpleProducer.cpp | 4 ++-- .../Private/Buildables/FGBuildableFloodlight.cpp | 2 +- .../Buildables/FGBuildableFrackingActivator.cpp | 2 +- .../Buildables/FGBuildableFrackingExtractor.cpp | 2 +- .../Private/Buildables/FGBuildableGeneratorFuel.cpp | 2 +- .../Buildables/FGBuildableGeneratorGeoThermal.cpp | 4 ++-- .../Private/Buildables/FGBuildableGeneratorNuclear.cpp | 2 +- .../Private/Buildables/FGBuildableJumppad.cpp | 4 ++-- .../Private/Buildables/FGBuildableLadder.cpp | 2 +- .../Private/Buildables/FGBuildableLightSource.cpp | 4 ++-- .../FactoryGame/Private/Buildables/FGBuildableMAM.cpp | 4 ++-- .../Private/Buildables/FGBuildableManufacturer.cpp | 4 ++-- .../FGBuildableManufacturerVariablePower.cpp | 2 +- .../Private/Buildables/FGBuildablePassthroughBase.cpp | 2 +- .../Buildables/FGBuildablePassthroughPipeHyper.cpp | 2 +- .../Private/Buildables/FGBuildablePipeBase.cpp | 4 ++-- .../Private/Buildables/FGBuildablePipeHyper.cpp | 2 +- .../Buildables/FGBuildablePipeHyperJunction.cpp | 2 +- .../Private/Buildables/FGBuildablePipeReservoir.cpp | 6 +++--- .../Private/Buildables/FGBuildablePipeline.cpp | 4 ++-- .../Buildables/FGBuildablePipelineAttachment.cpp | 4 ++-- .../Private/Buildables/FGBuildablePipelinePump.cpp | 4 ++-- .../Private/Buildables/FGBuildablePixelSign.cpp | 4 ++-- .../FactoryGame/Private/Buildables/FGBuildablePole.cpp | 2 +- .../Private/Buildables/FGBuildablePoleBase.cpp | 2 +- .../Private/Buildables/FGBuildablePortal.cpp | 2 +- .../Private/Buildables/FGBuildablePortalBase.cpp | 4 ++-- .../Private/Buildables/FGBuildablePowerPole.cpp | 2 +- .../Private/Buildables/FGBuildablePowerStorage.cpp | 2 +- .../Buildables/FGBuildablePriorityPowerSwitch.cpp | 4 ++-- .../Private/Buildables/FGBuildableRadarTower.cpp | 4 ++-- .../Private/Buildables/FGBuildableRailroadBridge.cpp | 2 +- .../Private/Buildables/FGBuildableRailroadSignal.cpp | 6 +++--- .../Private/Buildables/FGBuildableRailroadStation.cpp | 4 ++-- .../Buildables/FGBuildableRailroadSwitchControl.cpp | 4 ++-- .../Private/Buildables/FGBuildableRailroadTrack.cpp | 4 ++-- .../Buildables/FGBuildableResourceExtractor.cpp | 2 +- .../Buildables/FGBuildableResourceExtractorBase.cpp | 4 ++-- .../Private/Buildables/FGBuildableResourceSink.cpp | 6 +++--- .../Private/Buildables/FGBuildableResourceSinkShop.cpp | 2 +- .../FactoryGame/Private/Buildables/FGBuildableRoad.cpp | 2 +- .../Private/Buildables/FGBuildableSignBase.cpp | 2 +- .../Private/Buildables/FGBuildableSignSupport.cpp | 2 +- .../Private/Buildables/FGBuildableSpaceElevator.cpp | 2 +- .../Private/Buildables/FGBuildableSplitterSmart.cpp | 2 +- .../Private/Buildables/FGBuildableStorage.cpp | 2 +- .../Private/Buildables/FGBuildableTradingPost.cpp | 4 ++-- .../Private/Buildables/FGBuildableTrainPlatform.cpp | 2 +- .../Buildables/FGBuildableTrainPlatformCargo.cpp | 4 ++-- .../Private/Buildables/FGBuildableWidgetSign.cpp | 4 ++-- .../Private/Buildables/FGBuildableWindTurbine.cpp | 2 +- .../FactoryGame/Private/Buildables/FGBuildableWire.cpp | 4 ++-- .../Private/Buildables/FGCentralStorageContainer.cpp | 6 +++--- .../Private/Creature/Enemy/FGFlyingBabyCrab.cpp | 6 +++--- .../Private/Creature/FGAttachedLootComponent.cpp | 4 ++-- Source/FactoryGame/Private/Creature/FGCreature.cpp | 4 ++-- .../Private/Creature/FGCreatureMovementComponent.cpp | 2 +- .../FactoryGame/Private/Creature/FGCreatureSpawner.cpp | 6 +++--- .../Environment/FGGasPillarDesctructionActor.cpp | 2 +- Source/FactoryGame/Private/Environment/FGRiver.cpp | 8 ++++---- Source/FactoryGame/Private/Environment/FGWaterfall.cpp | 4 ++-- .../Private/Equipment/BoomBox/FGEquipmentBoomBox.cpp | 4 ++-- Source/FactoryGame/Private/Equipment/FGBuildGun.cpp | 4 ++-- Source/FactoryGame/Private/Equipment/FGChainsaw.cpp | 2 +- .../FactoryGame/Private/Equipment/FGDowsingStick.cpp | 2 +- Source/FactoryGame/Private/Equipment/FGEquipment.cpp | 4 ++-- .../Private/Equipment/FGEquipmentDecoration.cpp | 2 +- .../Private/Equipment/FGEquipmentZipline.cpp | 2 +- Source/FactoryGame/Private/Equipment/FGGasMask.cpp | 2 +- .../Private/Equipment/FGGolfCartDispenser.cpp | 2 +- Source/FactoryGame/Private/Equipment/FGHookshot.cpp | 4 ++-- Source/FactoryGame/Private/Equipment/FGHoverPack.cpp | 4 ++-- Source/FactoryGame/Private/Equipment/FGJetPack.cpp | 2 +- .../FactoryGame/Private/Equipment/FGObjectScanner.cpp | 4 ++-- Source/FactoryGame/Private/Equipment/FGParachute.cpp | 2 +- .../Private/Equipment/FGPortableMinerDispenser.cpp | 2 +- .../FactoryGame/Private/Equipment/FGResourceMiner.cpp | 2 +- .../Private/Equipment/FGResourceScanner.cpp | 4 ++-- Source/FactoryGame/Private/Equipment/FGWeapon.cpp | 4 ++-- .../Private/FGActorRepresentationManager.cpp | 4 ++-- Source/FactoryGame/Private/FGAmbientSoundSpline.cpp | 4 ++-- Source/FactoryGame/Private/FGAmbientVolume.cpp | 4 ++-- Source/FactoryGame/Private/FGAtmosphereVolume.cpp | 2 +- Source/FactoryGame/Private/FGAttentionPingActor.cpp | 2 +- Source/FactoryGame/Private/FGAudioVolumeSubsystem.cpp | 6 +++--- Source/FactoryGame/Private/FGBackgroundThread.cpp | 2 +- Source/FactoryGame/Private/FGBeacon.cpp | 2 +- Source/FactoryGame/Private/FGBlueprintProxy.cpp | 4 ++-- Source/FactoryGame/Private/FGBlueprintSubsystem.cpp | 6 +++--- Source/FactoryGame/Private/FGBoomBoxPlayer.cpp | 6 +++--- Source/FactoryGame/Private/FGBuildEffectActor.cpp | 6 +++--- Source/FactoryGame/Private/FGBuildEffectSpline.cpp | 4 ++-- Source/FactoryGame/Private/FGBuildableBeam.cpp | 2 +- Source/FactoryGame/Private/FGBuildableDoor.cpp | 4 ++-- Source/FactoryGame/Private/FGBuildablePipePart.cpp | 2 +- .../Private/FGBuildablePipelineFlowIndicator.cpp | 6 +++--- .../FactoryGame/Private/FGBuildablePipelineSupport.cpp | 2 +- Source/FactoryGame/Private/FGBuildablePowerBooster.cpp | 2 +- Source/FactoryGame/Private/FGBuildableSubsystem.cpp | 6 +++--- .../FactoryGame/Private/FGCentralStorageSubsystem.cpp | 2 +- Source/FactoryGame/Private/FGCharacterBase.cpp | 6 +++--- Source/FactoryGame/Private/FGCharacterPlayer.cpp | 8 ++++---- Source/FactoryGame/Private/FGCircuitSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGCliffActor.cpp | 8 ++++---- .../FactoryGame/Private/FGColoredInstanceMeshProxy.cpp | 2 +- Source/FactoryGame/Private/FGColoredVTXAnimMesh.cpp | 4 ++-- .../Private/FGColoredVTXAnimMeshInterface.cpp | 2 +- Source/FactoryGame/Private/FGConveyorChainActor.cpp | 6 +++--- .../FactoryGame/Private/FGConveyorChainSubsystem.cpp | 4 ++-- .../Private/FGConveyorInstanceSplineMesh.cpp | 6 +++--- Source/FactoryGame/Private/FGConveyorItemSubSystem.cpp | 6 +++--- Source/FactoryGame/Private/FGCrashSiteDebris.cpp | 2 +- Source/FactoryGame/Private/FGCrashSiteDebrisActor.cpp | 4 ++-- Source/FactoryGame/Private/FGCrate.cpp | 4 ++-- Source/FactoryGame/Private/FGCreatureSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGDestructibleActor.cpp | 2 +- Source/FactoryGame/Private/FGDotReceiverComponent.cpp | 2 +- .../FactoryGame/Private/FGDroneMovementComponent.cpp | 4 ++-- Source/FactoryGame/Private/FGDroneStationInfo.cpp | 2 +- Source/FactoryGame/Private/FGDroneSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGDroneVehicle.cpp | 6 +++--- Source/FactoryGame/Private/FGDropPod.cpp | 4 ++-- Source/FactoryGame/Private/FGEquipmentChild.cpp | 2 +- Source/FactoryGame/Private/FGFluffActor.cpp | 6 +++--- Source/FactoryGame/Private/FGFoliagePickup.cpp | 4 ++-- .../FactoryGame/Private/FGFoliageRemovalSubsystem.cpp | 6 +++--- Source/FactoryGame/Private/FGFoliageStateRepProxy.cpp | 4 ++-- Source/FactoryGame/Private/FGFreightWagon.cpp | 4 ++-- .../FactoryGame/Private/FGFrontendStateComponent.cpp | 4 ++-- Source/FactoryGame/Private/FGGameMode.cpp | 6 +++--- Source/FactoryGame/Private/FGGamePhaseManager.cpp | 4 ++-- Source/FactoryGame/Private/FGGameRulesSubsystem.cpp | 2 +- Source/FactoryGame/Private/FGGameSessionOnline.cpp | 2 +- Source/FactoryGame/Private/FGGameState.cpp | 2 +- Source/FactoryGame/Private/FGGasPillar.cpp | 4 ++-- Source/FactoryGame/Private/FGGasPillarCloud.cpp | 4 ++-- Source/FactoryGame/Private/FGHUD.cpp | 6 +++--- Source/FactoryGame/Private/FGHealthComponent.cpp | 2 +- Source/FactoryGame/Private/FGIconDatabaseSubsystem.cpp | 2 +- Source/FactoryGame/Private/FGInteractableMarker.cpp | 4 ++-- Source/FactoryGame/Private/FGInventoryComponent.cpp | 2 +- Source/FactoryGame/Private/FGItemPickup.cpp | 4 ++-- Source/FactoryGame/Private/FGItemPickupMarker.cpp | 4 ++-- Source/FactoryGame/Private/FGItemPickup_Spawnable.cpp | 4 ++-- Source/FactoryGame/Private/FGItemRegrowSubsystem.cpp | 2 +- Source/FactoryGame/Private/FGLadderComponent.cpp | 4 ++-- .../Private/FGLightweightBuildableSubsystem.cpp | 10 +++++----- Source/FactoryGame/Private/FGLocomotive.cpp | 4 ++-- Source/FactoryGame/Private/FGMainMenuHUD.cpp | 2 +- Source/FactoryGame/Private/FGManta.cpp | 6 +++--- Source/FactoryGame/Private/FGMapManager.cpp | 6 +++--- Source/FactoryGame/Private/FGMinimapCaptureActor.cpp | 2 +- Source/FactoryGame/Private/FGNewsFeedActor.cpp | 2 +- Source/FactoryGame/Private/FGPassengerSeat.cpp | 2 +- Source/FactoryGame/Private/FGPhotoModeManager.cpp | 4 ++-- Source/FactoryGame/Private/FGPioneerPotty.cpp | 2 +- Source/FactoryGame/Private/FGPipeBuilder.cpp | 6 +++--- Source/FactoryGame/Private/FGPipeBuilderTrail.cpp | 4 ++-- .../FactoryGame/Private/FGPipeConnectionComponent.cpp | 4 ++-- Source/FactoryGame/Private/FGPipeConnectionFactory.cpp | 4 ++-- Source/FactoryGame/Private/FGPipeNetwork.cpp | 4 ++-- Source/FactoryGame/Private/FGPipeSubsystem.cpp | 2 +- .../Private/FGPipelineFlowIndicatorComponent.cpp | 2 +- Source/FactoryGame/Private/FGPlayerController.cpp | 6 +++--- Source/FactoryGame/Private/FGPlayerControllerBase.cpp | 2 +- Source/FactoryGame/Private/FGPlayerState.cpp | 2 +- Source/FactoryGame/Private/FGPortableMiner.cpp | 4 ++-- .../FactoryGame/Private/FGPriorityPowerSwitchInfo.cpp | 4 ++-- Source/FactoryGame/Private/FGProjectAssembly.cpp | 6 +++--- Source/FactoryGame/Private/FGProjectile.cpp | 2 +- Source/FactoryGame/Private/FGProximitySubsystem.cpp | 6 +++--- Source/FactoryGame/Private/FGRadioactiveActor.cpp | 2 +- .../FactoryGame/Private/FGRadioactivitySubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGRailroadSubsystem.cpp | 6 +++--- Source/FactoryGame/Private/FGRailroadVehicle.cpp | 6 +++--- Source/FactoryGame/Private/FGRainOcclusionActor.cpp | 4 ++-- Source/FactoryGame/Private/FGRecipeManager.cpp | 2 +- Source/FactoryGame/Private/FGRenderTargetStage.cpp | 2 +- Source/FactoryGame/Private/FGResearchMachine.cpp | 4 ++-- Source/FactoryGame/Private/FGResearchManager.cpp | 2 +- Source/FactoryGame/Private/FGResourceNodeGeyser.cpp | 2 +- Source/FactoryGame/Private/FGResourceSinkSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGScannableSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGSchematicManager.cpp | 6 +++--- .../FactoryGame/Private/FGSignPixelInstanceManager.cpp | 2 +- Source/FactoryGame/Private/FGSignSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGSignificanceActor.cpp | 6 +++--- Source/FactoryGame/Private/FGSkySphere.cpp | 4 ++-- Source/FactoryGame/Private/FGSporeFlower.cpp | 4 ++-- Source/FactoryGame/Private/FGStartingPod.cpp | 4 ++-- Source/FactoryGame/Private/FGStorySubsystem.cpp | 2 +- Source/FactoryGame/Private/FGTimeSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/FGTrain.cpp | 8 ++++---- Source/FactoryGame/Private/FGTrainReplicationActor.cpp | 4 ++-- .../FactoryGame/Private/FGTrainStationIdentifier.cpp | 4 ++-- Source/FactoryGame/Private/FGTutorialIntroManager.cpp | 4 ++-- Source/FactoryGame/Private/FGUnlockPickup.cpp | 4 ++-- Source/FactoryGame/Private/FGVehicle.cpp | 8 ++++---- Source/FactoryGame/Private/FGVehicleSubsystem.cpp | 6 +++--- .../Private/FGVertexAnimatedMeshComponent.cpp | 4 ++-- Source/FactoryGame/Private/FGVolumeMapArea.cpp | 2 +- Source/FactoryGame/Private/FGWaterVolume.cpp | 4 ++-- Source/FactoryGame/Private/FGWeatherReaction.cpp | 4 ++-- Source/FactoryGame/Private/FGWorldEventActor.cpp | 4 ++-- Source/FactoryGame/Private/FGWorldEventSubsystem.cpp | 2 +- .../FactoryGame/Private/FGWorldGridGeneratorActor.cpp | 2 +- Source/FactoryGame/Private/FGWorldGridSubsystem.cpp | 4 ++-- Source/FactoryGame/Private/Hologram/FGBeamHologram.cpp | 2 +- .../Private/Hologram/FGBlueprintHologram.cpp | 2 +- .../Private/Hologram/FGBuildableDroneHologram.cpp | 4 ++-- .../Private/Hologram/FGBuildableHologram.cpp | 2 +- .../Private/Hologram/FGCeilingLightHologram.cpp | 2 +- .../Private/Hologram/FGConveyorAttachmentHologram.cpp | 2 +- .../Private/Hologram/FGConveyorBeltHologram.cpp | 2 +- .../Private/Hologram/FGConveyorLiftHologram.cpp | 2 +- .../Private/Hologram/FGConveyorPoleHologram.cpp | 2 +- .../Private/Hologram/FGCornerWallHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGDecorHologram.cpp | 2 +- .../Private/Hologram/FGFactoryBuildingHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGFactoryHologram.cpp | 4 ++-- .../Private/Hologram/FGFloodlightHologram.cpp | 2 +- .../Private/Hologram/FGFoundationHologram.cpp | 2 +- .../Private/Hologram/FGGenericBuildableHologram.cpp | 2 +- .../Private/Hologram/FGGeoThermalGeneratorHologram.cpp | 2 +- Source/FactoryGame/Private/Hologram/FGHologram.cpp | 4 ++-- .../FactoryGame/Private/Hologram/FGJumpPadHologram.cpp | 6 +++--- .../Private/Hologram/FGJumpPadLauncherHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGLadderHologram.cpp | 2 +- .../Private/Hologram/FGPassthroughHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGPillarHologram.cpp | 2 +- .../Private/Hologram/FGPipeAttachmentHologram.cpp | 2 +- .../Private/Hologram/FGPipeHyperAttachmentHologram.cpp | 2 +- .../Private/Hologram/FGPipePartHologram.cpp | 2 +- .../Private/Hologram/FGPipeReservoirHologram.cpp | 2 +- .../Private/Hologram/FGPipelineAttachmentHologram.cpp | 2 +- .../Private/Hologram/FGPipelineHologram.cpp | 2 +- .../Private/Hologram/FGPipelinePumpHologram.cpp | 2 +- .../Private/Hologram/FGPipelineSupportHologram.cpp | 2 +- Source/FactoryGame/Private/Hologram/FGPoleHologram.cpp | 2 +- .../Private/Hologram/FGPowerPoleHologram.cpp | 4 ++-- .../Private/Hologram/FGPowerPoleWallHologram.cpp | 4 ++-- .../Private/Hologram/FGRailroadSignalHologram.cpp | 4 ++-- .../Private/Hologram/FGRailroadTrackHologram.cpp | 2 +- .../Private/Hologram/FGRailroadVehicleHologram.cpp | 2 +- .../Hologram/FGRailroadVehicleRerailHologram.cpp | 2 +- Source/FactoryGame/Private/Hologram/FGRampHologram.cpp | 2 +- .../Private/Hologram/FGResourceExtractorHologram.cpp | 2 +- Source/FactoryGame/Private/Hologram/FGRoadHologram.cpp | 2 +- .../Private/Hologram/FGSignPoleHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGSplineHologram.cpp | 2 +- .../Private/Hologram/FGStackableStorageHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGStairHologram.cpp | 2 +- .../Private/Hologram/FGStandaloneSignHologram.cpp | 2 +- .../Private/Hologram/FGTrainPlatformHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGVehicleHologram.cpp | 2 +- .../FactoryGame/Private/Hologram/FGWalkwayHologram.cpp | 2 +- Source/FactoryGame/Private/Hologram/FGWallHologram.cpp | 2 +- .../Private/Hologram/FGWaterPumpHologram.cpp | 2 +- Source/FactoryGame/Private/Hologram/FGWireHologram.cpp | 4 ++-- Source/FactoryGame/Private/QAPickableItem.cpp | 4 ++-- .../Private/Resources/FGResourceDeposit.cpp | 2 +- .../FactoryGame/Private/Resources/FGResourceNode.cpp | 2 +- .../Private/Resources/FGResourceNodeBase.cpp | 4 ++-- .../Private/Resources/FGResourceNodeFrackingCore.cpp | 4 ++-- .../Resources/FGResourceNodeFrackingSatellite.cpp | 2 +- .../Private/ShoppingList/FGShoppingListComponent.cpp | 2 +- Source/FactoryGame/Private/Tests/FGProfileSpline.cpp | 4 ++-- Source/FactoryGame/Private/Tests/FGTestManager.cpp | 4 ++-- .../Private/WheeledVehicles/FGDockingStationInfo.cpp | 4 ++-- .../WheeledVehicles/FGSimulatedWheeledVehicle.cpp | 4 ++-- .../WheeledVehicles/FGSplinePathMovementComponent.cpp | 4 ++-- .../Private/WheeledVehicles/FGTargetPoint.cpp | 6 +++--- .../WheeledVehicles/FGTargetPointLinkedList.cpp | 4 ++-- .../Private/WheeledVehicles/FGWheeledVehicle.cpp | 8 ++++---- .../WheeledVehicles/FGWheeledVehicleAIController.cpp | 2 +- .../Private/WheeledVehicles/FGWheeledVehicleInfo.cpp | 6 +++--- 296 files changed, 507 insertions(+), 507 deletions(-) diff --git a/Source/FactoryGame/Private/AI/FGCreatureController.cpp b/Source/FactoryGame/Private/AI/FGCreatureController.cpp index 8f1c5221ec..04575150e3 100644 --- a/Source/FactoryGame/Private/AI/FGCreatureController.cpp +++ b/Source/FactoryGame/Private/AI/FGCreatureController.cpp @@ -25,8 +25,8 @@ void AFGCreatureController::OnPossess(APawn* InPawn){ } void AFGCreatureController::OnUnPossess(){ } FPathFollowingRequestResult AFGCreatureController::MoveTo(const FAIMoveRequest& MoveRequest, FNavPathSharedPtr* OutPath){ return FPathFollowingRequestResult(); } void AFGCreatureController::UpdateControlRotation(float DeltaTime, bool bUpdatePawn){ } -void AFGCreatureController::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGCreatureController::Tick(float DeltaSeconds){ } +void AFGCreatureController::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } +void AFGCreatureController::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGCreatureController::SetEnabled(bool enabled){ } bool AFGCreatureController::IsReadyToDespawn() const{ return bool(); } void AFGCreatureController::CreatureDied(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildable.cpp b/Source/FactoryGame/Private/Buildables/FGBuildable.cpp index 56f9ed434b..6f645c22d0 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildable.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildable.cpp @@ -188,8 +188,8 @@ AFGBuildable::AFGBuildable(const FObjectInitializer& ObjectInitializer) : Super( } void AFGBuildable::Serialize(FArchive& ar){ Super::Serialize(ar); } void AFGBuildable::PostLoad(){ Super::PostLoad(); } -void AFGBuildable::BeginPlay(){ } -void AFGBuildable::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildable::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildable::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildable::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildable::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildable::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp index 49b983cc1b..5354955792 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp @@ -12,6 +12,6 @@ AFGBuildableAttachmentMerger::AFGBuildableAttachmentMerger() : Super() { this->mFactoryTickFunction.bAllowTickOnDedicatedServer = true; this->mFactoryTickFunction.TickInterval = 0.0; } -void AFGBuildableAttachmentMerger::BeginPlay(){ } +void AFGBuildableAttachmentMerger::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableAttachmentMerger::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildableAttachmentMerger::Factory_Tick(float deltaTime){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentSplitter.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentSplitter.cpp index c684766c18..5e536e4b36 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentSplitter.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentSplitter.cpp @@ -12,6 +12,6 @@ AFGBuildableAttachmentSplitter::AFGBuildableAttachmentSplitter() : Super() { this->mFactoryTickFunction.bAllowTickOnDedicatedServer = true; this->mFactoryTickFunction.TickInterval = 0.0; } -void AFGBuildableAttachmentSplitter::BeginPlay(){ } +void AFGBuildableAttachmentSplitter::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableAttachmentSplitter::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildableAttachmentSplitter::Factory_Tick(float deltaTime){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableBlueprintDesigner.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableBlueprintDesigner.cpp index 43b6ba6905..64e3620343 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableBlueprintDesigner.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableBlueprintDesigner.cpp @@ -50,8 +50,8 @@ void AFGBuildableBlueprintDesigner::GetLifetimeReplicatedProps(TArray& out_ChildDismantleActors) const{ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCalendar.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCalendar.cpp index 1f23dc1565..7bfb802b6b 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCalendar.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCalendar.cpp @@ -12,8 +12,8 @@ AFGBuildableCalendar::AFGBuildableCalendar() : Super() { this->mSlotFillerItemClass = nullptr; this->NetDormancy = ENetDormancy::DORM_Awake; } -void AFGBuildableCalendar::BeginPlay(){ } -void AFGBuildableCalendar::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableCalendar::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableCalendar::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableCalendar::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableCalendar, mReplicatedIndexMapping); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSink.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSink.cpp index abd8195033..6a362792d4 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSink.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSink.cpp @@ -2,8 +2,8 @@ #include "Buildables/FGBuildableCheatFluidSink.h" -void AFGBuildableCheatFluidSink::BeginPlay(){ } -void AFGBuildableCheatFluidSink::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildableCheatFluidSink::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableCheatFluidSink::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableCheatFluidSink::GetConditionalReplicatedProps(TArray& outProps) const{ } FFluidBox* AFGBuildableCheatFluidSink::GetFluidBox(){ return nullptr; } TArray< class UFGPipeConnectionComponent* > AFGBuildableCheatFluidSink::GetPipeConnections(){ return TArray(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSpawner.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSpawner.cpp index 219fed5be7..11aa83d2b8 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSpawner.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCheatFluidSpawner.cpp @@ -11,8 +11,8 @@ AFGBuildableCheatFluidSpawner::AFGBuildableCheatFluidSpawner() : Super() { this->mPressure = 0.0; this->mOutputConnection = nullptr; } -void AFGBuildableCheatFluidSpawner::BeginPlay(){ } -void AFGBuildableCheatFluidSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildableCheatFluidSpawner::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableCheatFluidSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableCheatFluidSpawner::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableCheatFluidSpawner, mResourceType); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSink.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSink.cpp index 1c49d0b9ed..9ed8b5e23a 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSink.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSink.cpp @@ -7,7 +7,7 @@ AFGBuildableCheatItemSink::AFGBuildableCheatItemSink() : Super() { this->mCurrentItemRate = 0.0; this->mCurrentPeriodTime = 0.0; } -void AFGBuildableCheatItemSink::BeginPlay(){ } +void AFGBuildableCheatItemSink::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableCheatItemSink::GetConditionalReplicatedProps(TArray& outProps) const{ } void AFGBuildableCheatItemSink::Factory_Tick(float dt){ } void AFGBuildableCheatItemSink::Factory_CollectInput_Implementation(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSpawner.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSpawner.cpp index 7b3a1e070e..c2beb486c9 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSpawner.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCheatItemSpawner.cpp @@ -16,7 +16,7 @@ void AFGBuildableCheatItemSpawner::GetLifetimeReplicatedProps(TArray< FLifetimeP DOREPLIFETIME(AFGBuildableCheatItemSpawner, mItemRateLimit); DOREPLIFETIME(AFGBuildableCheatItemSpawner, mItemDescriptor); } -void AFGBuildableCheatItemSpawner::BeginPlay(){ } +void AFGBuildableCheatItemSpawner::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableCheatItemSpawner::GetConditionalReplicatedProps(TArray& outProps) const{ } void AFGBuildableCheatItemSpawner::Factory_Tick(float dt){ } bool AFGBuildableCheatItemSpawner::Factory_PeekOutput_Implementation(const UFGFactoryConnectionComponent* connection, TArray& out_items, TSubclassOf type) const{ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCircuitBridge.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCircuitBridge.cpp index 3048fd252c..0f54fac293 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCircuitBridge.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCircuitBridge.cpp @@ -10,8 +10,8 @@ void AFGBuildableCircuitBridge::GetLifetimeReplicatedProps(TArray< FLifetimeProp Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableCircuitBridge, mIsBridgeConnected); } -void AFGBuildableCircuitBridge::BeginPlay(){ } -void AFGBuildableCircuitBridge::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableCircuitBridge::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableCircuitBridge::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGBuildableCircuitBridge::IsBridgeConnected() const{ return bool(); } void AFGBuildableCircuitBridge::CalculateBridgeConnected(){ } int32 AFGBuildableCircuitBridge::GetCircuitID0() const{ return int32(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableCircuitSwitch.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableCircuitSwitch.cpp index 64bd2a5a89..a172b45816 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableCircuitSwitch.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableCircuitSwitch.cpp @@ -9,7 +9,7 @@ AFGBuildableCircuitSwitch::AFGBuildableCircuitSwitch() : Super() { this->mBuildingTag = TEXT(""); this->mInteractionRegisterPlayerWithCircuit = true; } -void AFGBuildableCircuitSwitch::BeginPlay(){ } +void AFGBuildableCircuitSwitch::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableCircuitSwitch::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableCircuitSwitch, mIsSwitchOn); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableControlPanelHost.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableControlPanelHost.cpp index b229d55c9f..4fc97153d6 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableControlPanelHost.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableControlPanelHost.cpp @@ -6,7 +6,7 @@ AFGBuildableControlPanelHost::AFGBuildableControlPanelHost() : Super() { this->mDownstreamConnection = nullptr; this->mControlledBuildableType = nullptr; } -void AFGBuildableControlPanelHost::BeginPlay(){ } +void AFGBuildableControlPanelHost::BeginPlay(){ Super::BeginPlay(); } TArray< AFGBuildable* >& AFGBuildableControlPanelHost::GetControlledBuildables(TSubclassOf< AFGBuildable > outputType){ return *(new TArray< AFGBuildable* >); } void AFGBuildableControlPanelHost::OnCircuitsRebuilt(){ } void AFGBuildableControlPanelHost::SearchDownstreamCircuit(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorAttachment.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorAttachment.cpp index 5f092bd727..32ef661f9d 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorAttachment.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorAttachment.cpp @@ -10,7 +10,7 @@ AFGBuildableConveyorAttachment::AFGBuildableConveyorAttachment() : Super() { this->mHologramClass = AFGConveyorAttachmentHologram::StaticClass(); this->NetDormancy = ENetDormancy::DORM_DormantAll; } -void AFGBuildableConveyorAttachment::BeginPlay(){ } +void AFGBuildableConveyorAttachment::BeginPlay(){ Super::BeginPlay(); } bool AFGBuildableConveyorAttachment::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); } void AFGBuildableConveyorAttachment::Dismantle_Implementation(){ } AFGBuildableConveyorAttachmentLightweight::AFGBuildableConveyorAttachmentLightweight() : Super() { diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBase.cpp index 9728db3f56..8d7d9b26e0 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBase.cpp @@ -47,10 +47,10 @@ void AFGBuildableConveyorBase::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGBuildableConveyorBase, mChainSegmentIndex); } void AFGBuildableConveyorBase::PreReplication(IRepChangedPropertyTracker& ChangedPropertyTracker){ } -void AFGBuildableConveyorBase::BeginPlay(){ } -void AFGBuildableConveyorBase::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildableConveyorBase::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableConveyorBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableConveyorBase::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGBuildableConveyorBase::Tick(float dt){ } +void AFGBuildableConveyorBase::Tick(float dt){ Super::Tick(dt); } void AFGBuildableConveyorBase::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildableConveyorBase::UpdateUseState_Implementation( AFGCharacterPlayer* byCharacter, const FVector& atLocation, UPrimitiveComponent* componentHit, FUseState& out_useState){ } void AFGBuildableConveyorBase::OnUse_Implementation( AFGCharacterPlayer* byCharacter, const FUseState& state){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBelt.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBelt.cpp index fdbe8d42e6..950294f268 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBelt.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorBelt.cpp @@ -24,8 +24,8 @@ void AFGBuildableConveyorBelt::GetLifetimeReplicatedProps(TArray< FLifetimePrope Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableConveyorBelt, mSplineData); } -void AFGBuildableConveyorBelt::BeginPlay(){ } -void AFGBuildableConveyorBelt::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableConveyorBelt::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableConveyorBelt::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableConveyorBelt::GainedSignificance_Implementation(){ } void AFGBuildableConveyorBelt::LostSignificance_Implementation(){ } float AFGBuildableConveyorBelt::GetSignificanceRange(){ return float(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorLift.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorLift.cpp index 3167ed2131..31121704df 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableConveyorLift.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableConveyorLift.cpp @@ -35,7 +35,7 @@ void AFGBuildableConveyorLift::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGBuildableConveyorLift, mSnappedPassthroughs); DOREPLIFETIME(AFGBuildableConveyorLift, mOpposingConnectionClearance); } -void AFGBuildableConveyorLift::BeginPlay(){ } +void AFGBuildableConveyorLift::BeginPlay(){ Super::BeginPlay(); } int32 AFGBuildableConveyorLift::GetDismantleRefundReturnsMultiplier() const{ return int32(); } bool AFGBuildableConveyorLift::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); } void AFGBuildableConveyorLift::Upgrade_Implementation(AActor* newActor){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableDockingStation.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableDockingStation.cpp index 5407f3fbc5..587f93c34a 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableDockingStation.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableDockingStation.cpp @@ -48,10 +48,10 @@ void AFGBuildableDockingStation::GetLifetimeReplicatedProps(TArray& outProps) const{ } -void AFGBuildableDockingStation::BeginPlay(){ } -void AFGBuildableDockingStation::Tick(float DeltaSeconds){ } -void AFGBuildableDockingStation::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGBuildableDockingStation::Destroyed(){ } +void AFGBuildableDockingStation::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableDockingStation::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGBuildableDockingStation::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGBuildableDockingStation::Destroyed(){ Super::Destroyed(); } void AFGBuildableDockingStation::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } float AFGBuildableDockingStation::GetSignificanceRange(){ return float(); } bool AFGBuildableDockingStation::DockActor( AActor* actor){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableDroneStation.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableDroneStation.cpp index 9e53606cd4..94b97bb324 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableDroneStation.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableDroneStation.cpp @@ -65,8 +65,8 @@ void AFGBuildableDroneStation::GetLifetimeReplicatedProps(TArray& DOREPLIFETIME(AFGBuildableFactory, mIsOverclocked); DOREPLIFETIME(AFGBuildableFactory, mIsAlienOverclocked); } -void AFGBuildableFactory::BeginPlay(){ } -void AFGBuildableFactory::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGBuildableFactory::Tick(float dt){ } +void AFGBuildableFactory::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableFactory::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGBuildableFactory::Tick(float dt){ Super::Tick(dt); } void AFGBuildableFactory::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildableFactory::GainedSignificance_Implementation(){ } void AFGBuildableFactory::LostSignificance_Implementation(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableFactorySimpleProducer.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableFactorySimpleProducer.cpp index f47ac3baeb..d145701cc7 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableFactorySimpleProducer.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableFactorySimpleProducer.cpp @@ -2,8 +2,8 @@ #include "Buildables/FGBuildableFactorySimpleProducer.h" -void AFGBuildableFactorySimpleProducer::BeginPlay(){ } -void AFGBuildableFactorySimpleProducer::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildableFactorySimpleProducer::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableFactorySimpleProducer::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableFactorySimpleProducer::Factory_Tick(float dt){ } bool AFGBuildableFactorySimpleProducer::Factory_PeekOutput_Implementation(const UFGFactoryConnectionComponent* connection, TArray< FInventoryItem >& out_items, TSubclassOf< UFGItemDescriptor > type) const{ return bool(); } bool AFGBuildableFactorySimpleProducer::Factory_GrabOutput_Implementation( UFGFactoryConnectionComponent* connection, FInventoryItem& out_item, float& out_OffsetBeyond, TSubclassOf< UFGItemDescriptor > type){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableFloodlight.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableFloodlight.cpp index e9c613f4cf..0d544e3f81 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableFloodlight.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableFloodlight.cpp @@ -7,6 +7,6 @@ void AFGBuildableFloodlight::GetLifetimeReplicatedProps(TArray< FLifetimePropert Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableFloodlight, mFixtureAngle); } -void AFGBuildableFloodlight::BeginPlay(){ } +void AFGBuildableFloodlight::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableFloodlight::SetFixtureAngle(int32 angle){ } const FName AFGBuildableFloodlight::FIXTURE_COMPONENT_NAME = FName(); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableFrackingActivator.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableFrackingActivator.cpp index abe81f7ecf..64d000c1bc 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableFrackingActivator.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableFrackingActivator.cpp @@ -19,7 +19,7 @@ void AFGBuildableFrackingActivator::GetLifetimeReplicatedProps(TArray& outProps) const{ } -void AFGBuildableGeneratorFuel::BeginPlay(){ } +void AFGBuildableGeneratorFuel::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableGeneratorFuel::PostLoad(){ Super::PostLoad(); } void AFGBuildableGeneratorFuel::Factory_Tick(float dt){ } bool AFGBuildableGeneratorFuel::IsValidFuel(TSubclassOf< UFGItemDescriptor > resource) const{ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorGeoThermal.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorGeoThermal.cpp index 202ac24c4b..4926a01d84 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorGeoThermal.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorGeoThermal.cpp @@ -12,8 +12,8 @@ void AFGBuildableGeneratorGeoThermal::GetLifetimeReplicatedProps(TArray extractableResource){ } void AFGBuildableGeneratorGeoThermal::Factory_Tick(float dt){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorNuclear.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorNuclear.cpp index 6ee283c07a..ffed4467b5 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorNuclear.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableGeneratorNuclear.cpp @@ -8,7 +8,7 @@ AFGBuildableGeneratorNuclear::AFGBuildableGeneratorNuclear() : Super() { this->mCurrentGeneratorNuclearWarning = EGeneratorNuclearWarning::GNW_None; } void AFGBuildableGeneratorNuclear::GetConditionalReplicatedProps(TArray& outProps) const{ } -void AFGBuildableGeneratorNuclear::BeginPlay(){ } +void AFGBuildableGeneratorNuclear::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableGeneratorNuclear::Factory_Tick(float dt){ } bool AFGBuildableGeneratorNuclear::CanStartPowerProduction_Implementation() const{ return bool(); } bool AFGBuildableGeneratorNuclear::CanLoadFuel() const{ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableJumppad.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableJumppad.cpp index a0b5907386..8b37b3bb79 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableJumppad.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableJumppad.cpp @@ -44,8 +44,8 @@ FVector AFGBuildableJumppad::CalculateLaunchVelocity(const FVector& startLocatio const FTrajectoryData& AFGBuildableJumppad::ResimulateTrajectory(){ return *(new FTrajectoryData); } FTrajectoryData AFGBuildableJumppad::SimulateTrajectory(UWorld* pWorld, const FVector& StartLocation, const FVector& LaunchVector, float GravityMultiplier, AFGBuildableJumppad* pJumpPad){ return FTrajectoryData(); } void AFGBuildableJumppad::Launch(){ } -void AFGBuildableJumppad::BeginPlay(){ } -void AFGBuildableJumppad::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableJumppad::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableJumppad::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } float AFGBuildableJumppad::GetProductionProgress() const{ return float(); } bool AFGBuildableJumppad::CanProduce_Implementation() const{ return bool(); } EProductionStatus AFGBuildableJumppad::GetProductionIndicatorStatus() const{ return EProductionStatus(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableLadder.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableLadder.cpp index a450965b90..3179321df7 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableLadder.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableLadder.cpp @@ -17,7 +17,7 @@ AFGBuildableLadder::AFGBuildableLadder() : Super() { this->mFrontLadderComponent->SetupAttachment(RootComponent); this->mBackLadderComponent->SetupAttachment(RootComponent); } -void AFGBuildableLadder::BeginPlay(){ } +void AFGBuildableLadder::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableLadder::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableLadder, mNumSegments); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableLightSource.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableLightSource.cpp index 9dc20ab011..114056e983 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableLightSource.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableLightSource.cpp @@ -27,8 +27,8 @@ void AFGBuildableLightSource::GetLifetimeReplicatedProps(TArray< FLifetimeProper DOREPLIFETIME(AFGBuildableLightSource, mHasPower); DOREPLIFETIME(AFGBuildableLightSource, mIsDay); } -void AFGBuildableLightSource::BeginPlay(){ } -void AFGBuildableLightSource::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableLightSource::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableLightSource::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGBuildableLightSource::GetPoolHandleInitialState() const{ return bool(); } UFGFactoryClipboardSettings* AFGBuildableLightSource::CopySettings_Implementation(){ return nullptr; } bool AFGBuildableLightSource::PasteSettings_Implementation(UFGFactoryClipboardSettings* settings){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableMAM.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableMAM.cpp index c5493a10bc..7ac8e744b9 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableMAM.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableMAM.cpp @@ -2,8 +2,8 @@ #include "Buildables/FGBuildableMAM.h" -void AFGBuildableMAM::BeginPlay(){ } -void AFGBuildableMAM::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableMAM::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableMAM::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableMAM::GainedSignificance_Implementation(){ } void AFGBuildableMAM::LostSignificance_Implementation(){ } void AFGBuildableMAM::GainedSignificance_Native(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableManufacturer.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableManufacturer.cpp index a0a380e357..c95bf029d5 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableManufacturer.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableManufacturer.cpp @@ -26,8 +26,8 @@ AFGBuildableManufacturer::AFGBuildableManufacturer() : Super() { this->mCanChangeProductionBoost = true; this->NetDormancy = ENetDormancy::DORM_Initial; } -void AFGBuildableManufacturer::BeginPlay(){ } -void AFGBuildableManufacturer::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableManufacturer::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableManufacturer::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGBuildableManufacturer::IsConfigured() const{ return bool(); } float AFGBuildableManufacturer::GetProductionCycleTime() const{ return float(); } float AFGBuildableManufacturer::GetDefaultProductionCycleTime() const{ return float(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableManufacturerVariablePower.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableManufacturerVariablePower.cpp index 9231139cab..cf0aed253f 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableManufacturerVariablePower.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableManufacturerVariablePower.cpp @@ -8,7 +8,7 @@ AFGBuildableManufacturerVariablePower::AFGBuildableManufacturerVariablePower() : this->mPowerConsumptionCurve = nullptr; this->mPowerConsumption = 0.1; } -void AFGBuildableManufacturerVariablePower::BeginPlay(){ } +void AFGBuildableManufacturerVariablePower::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableManufacturerVariablePower::Factory_StartProducing(){ } void AFGBuildableManufacturerVariablePower::Factory_TickProducing(float dt){ } void AFGBuildableManufacturerVariablePower::Factory_Tick(float dt){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughBase.cpp index a81d0a415b..d2ef2b924e 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughBase.cpp @@ -16,7 +16,7 @@ AFGBuildablePassthroughBase::AFGBuildablePassthroughBase() : Super() { this->mClearanceThickness = 80.0; this->mCostSegmentLength = 400.0; } -void AFGBuildablePassthroughBase::BeginPlay(){ } +void AFGBuildablePassthroughBase::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePassthroughBase::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePassthroughBase, mSnappedBuildingThickness); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughPipeHyper.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughPipeHyper.cpp index 5463177e5d..bb1b5eea15 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughPipeHyper.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePassthroughPipeHyper.cpp @@ -10,7 +10,7 @@ AFGBuildablePassthroughPipeHyper::AFGBuildablePassthroughPipeHyper() : Super() { this->mConnection0->SetupAttachment(RootComponent); this->mConnection1->SetupAttachment(RootComponent); } -void AFGBuildablePassthroughPipeHyper::BeginPlay(){ } +void AFGBuildablePassthroughPipeHyper::BeginPlay(){ Super::BeginPlay(); } TArray> AFGBuildablePassthroughPipeHyper::GetPossibleConnectionsToTransitionThrough(AFGCharacterPlayer* charPlayer, UFGPipeConnectionComponentBase* connectionEnteredThrough) const{ return TArray>(); } EPipeHyperEnterResult AFGBuildablePassthroughPipeHyper::OnPipeEnterReal(AFGCharacterPlayer* charPlayer, UFGPipeConnectionComponentBase* connectionEnteredThrough, TStructOnScope& outPipeData, const TStructOnScope& predictionPipeData){ return EPipeHyperEnterResult(); } bool AFGBuildablePassthroughPipeHyper::FindDistanceClosestToWorldLocation(AFGCharacterPlayer* charPlayer, const FVector& worldLocation, const FVector& velocity, TStructOnScope& out_pipeData, float& out_distance) const{ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipeBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipeBase.cpp index a480a8d934..ba4ae32631 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipeBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipeBase.cpp @@ -26,8 +26,8 @@ void AFGBuildablePipeBase::GetLifetimeReplicatedProps(TArray< FLifetimeProperty DOREPLIFETIME(AFGBuildablePipeBase, mSplineData); DOREPLIFETIME(AFGBuildablePipeBase, mSnappedPassthroughs); } -void AFGBuildablePipeBase::BeginPlay(){ } -void AFGBuildablePipeBase::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildablePipeBase::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePipeBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } int32 AFGBuildablePipeBase::GetDismantleRefundReturnsMultiplier() const{ return int32(); } bool AFGBuildablePipeBase::ShouldBeConsideredForBase_Implementation(){ return bool(); } void AFGBuildablePipeBase::GetClearanceData_Implementation(TArray< FFGClearanceData >& out_data) const{ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyper.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyper.cpp index 4e9c2aeccf..748df71fab 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyper.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyper.cpp @@ -11,7 +11,7 @@ AFGBuildablePipeHyper::AFGBuildablePipeHyper() : Super() { this->mConnection0->SetupAttachment(RootComponent); this->mConnection1->SetupAttachment(RootComponent); } -void AFGBuildablePipeHyper::BeginPlay(){ } +void AFGBuildablePipeHyper::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePipeHyper::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } TArray> AFGBuildablePipeHyper::GetPossibleConnectionsToTransitionThrough(AFGCharacterPlayer* charPlayer, UFGPipeConnectionComponentBase* connectionEnteredThrough) const{ return TArray>(); } EPipeHyperEnterResult AFGBuildablePipeHyper::OnPipeEnterReal(AFGCharacterPlayer* charPlayer, UFGPipeConnectionComponentBase* connectionEnteredThrough, TStructOnScope& outPipeData, const TStructOnScope& predictionPipeData){ return EPipeHyperEnterResult(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyperJunction.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyperJunction.cpp index 046f66d141..912bd79f08 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyperJunction.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipeHyperJunction.cpp @@ -8,7 +8,7 @@ AFGBuildablePipeHyperJunction::AFGBuildablePipeHyperJunction() : Super() { this->DefaultConnectionInfo.ConnectionLabel = INVTEXT(""); this->DefaultConnectionInfo.bDefaultRoute = false; } -void AFGBuildablePipeHyperJunction::BeginPlay(){ } +void AFGBuildablePipeHyperJunction::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePipeHyperJunction::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePipeHyperJunction, ConnectionInfoList); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipeReservoir.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipeReservoir.cpp index 4f9e60a169..9e7f89cd02 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipeReservoir.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipeReservoir.cpp @@ -26,9 +26,9 @@ void AFGBuildablePipeReservoir::GetLifetimeReplicatedProps(TArray< FLifetimeProp Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePipeReservoir, mIndicatorData); } -void AFGBuildablePipeReservoir::BeginPlay(){ } -void AFGBuildablePipeReservoir::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGBuildablePipeReservoir::Tick(float dt){ } +void AFGBuildablePipeReservoir::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePipeReservoir::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGBuildablePipeReservoir::Tick(float dt){ Super::Tick(dt); } void AFGBuildablePipeReservoir::Factory_Tick(float dt){ } FFluidBox* AFGBuildablePipeReservoir::GetFluidBox(){ return nullptr; } TArray< class UFGPipeConnectionComponent* > AFGBuildablePipeReservoir::GetPipeConnections(){ return TArray(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipeline.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipeline.cpp index 1bdc3bf1af..388e689704 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipeline.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipeline.cpp @@ -49,8 +49,8 @@ void AFGBuildablePipeline::GetLifetimeReplicatedProps(TArray< FLifetimeProperty DOREPLIFETIME(AFGBuildablePipeline, mFlowIndicator); DOREPLIFETIME(AFGBuildablePipeline, mIndicatorData); } -void AFGBuildablePipeline::BeginPlay(){ } -void AFGBuildablePipeline::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildablePipeline::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePipeline::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildablePipeline::Factory_Tick(float dt){ } void AFGBuildablePipeline::PreUpgrade_Implementation(){ } void AFGBuildablePipeline::Upgrade_Implementation(AActor* newActor){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipelineAttachment.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipelineAttachment.cpp index 9843859e21..4316a25cd3 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipelineAttachment.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipelineAttachment.cpp @@ -27,8 +27,8 @@ AFGBuildablePipelineAttachment::AFGBuildablePipelineAttachment() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGBuildablePipelineAttachment::BeginPlay(){ } -void AFGBuildablePipelineAttachment::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildablePipelineAttachment::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePipelineAttachment::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildablePipelineAttachment::Dismantle_Implementation(){ } bool AFGBuildablePipelineAttachment::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); } FFluidBox* AFGBuildablePipelineAttachment::GetFluidBox(){ return nullptr; } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePipelinePump.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePipelinePump.cpp index 425f838a27..43efef00f3 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePipelinePump.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePipelinePump.cpp @@ -37,9 +37,9 @@ void AFGBuildablePipelinePump::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGBuildablePipelinePump, mUserFlowLimit); DOREPLIFETIME(AFGBuildablePipelinePump, mIndicatorData); } -void AFGBuildablePipelinePump::BeginPlay(){ } +void AFGBuildablePipelinePump::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePipelinePump::EndPlay(const EEndPlayReason::Type EndPlayReason) { Super::EndPlay(EndPlayReason); } -void AFGBuildablePipelinePump::Tick(float dt){ } +void AFGBuildablePipelinePump::Tick(float dt){ Super::Tick(dt); } void AFGBuildablePipelinePump::Factory_Tick(float dt){ } bool AFGBuildablePipelinePump::CanProduce_Implementation() const{ return bool(); } void AFGBuildablePipelinePump::OnBuildEffectFinished(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePixelSign.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePixelSign.cpp index 96c0e5d04f..82eda124f4 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePixelSign.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePixelSign.cpp @@ -2,8 +2,8 @@ #include "Buildables/FGBuildablePixelSign.h" -void AFGBuildablePixelSign::BeginPlay(){ } -void AFGBuildablePixelSign::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildablePixelSign::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePixelSign::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGBuildablePixelSign::CanApplyDeferredColorToBuildable(FVector hitLocation, FVector hitNormal, TSubclassOf< UFGFactoryCustomizationDescriptor_Swatch > swatch, APlayerController* playerController){ return bool(); } void AFGBuildablePixelSign::ApplyDeferredColorToBuildable(FVector hitLocation, TSubclassOf< UFGFactoryCustomizationDescriptor_Swatch > swatch, APlayerController* playerController){ } bool AFGBuildablePixelSign::ShouldSave_Implementation() const{ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePole.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePole.cpp index 9979a6e038..3d704e0010 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePole.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePole.cpp @@ -23,7 +23,7 @@ void AFGBuildablePole::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& O DOREPLIFETIME(AFGBuildablePole, mHeight); DOREPLIFETIME(AFGBuildablePole, mSelectedPoleVersion); } -void AFGBuildablePole::BeginPlay(){ } +void AFGBuildablePole::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePole::SetPoleHeight(float height){ } void AFGBuildablePole::SetupConnectionComponent(){ } TArray AFGBuildablePole::GetActorLightweightInstanceData_Implementation(){ return TArray(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePoleBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePoleBase.cpp index 27f36b3659..f5bd7f84c4 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePoleBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePoleBase.cpp @@ -15,4 +15,4 @@ bool AFGBuildablePoleBase::ShouldBeConsideredForBase_Implementation(){ return bo bool AFGBuildablePoleBase::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); } struct FPoleHeightMesh AFGBuildablePoleBase::FindBestHeightMesh(float inHeight) const{ return FPoleHeightMesh(); } void AFGBuildablePoleBase::PostLoad(){ Super::PostLoad(); } -void AFGBuildablePoleBase::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildablePoleBase::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePortal.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePortal.cpp index 0d57dca026..c95181fa63 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePortal.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePortal.cpp @@ -26,7 +26,7 @@ void AFGBuildablePortal::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& DOREPLIFETIME(AFGBuildablePortal, mCurrentHeatUpProgress); } void AFGBuildablePortal::GetConditionalReplicatedProps(TArray& outProps) const{ } -void AFGBuildablePortal::BeginPlay(){ } +void AFGBuildablePortal::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePortal::Factory_Tick(float dt){ } void AFGBuildablePortal::Factory_CollectInput_Implementation(){ } bool AFGBuildablePortal::CanProduce_Implementation() const{ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePortalBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePortalBase.cpp index b09d860a41..352367bc3d 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePortalBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePortalBase.cpp @@ -31,8 +31,8 @@ void AFGBuildablePortalBase::GetLifetimeReplicatedProps(TArray< FLifetimePropert DOREPLIFETIME(AFGBuildablePortalBase, mIsPortalTraversable); DOREPLIFETIME(AFGBuildablePortalBase, mPortalName); } -void AFGBuildablePortalBase::BeginPlay(){ } -void AFGBuildablePortalBase::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildablePortalBase::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePortalBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } float AFGBuildablePortalBase::GetProducingPowerConsumptionBase() const{ return float(); } void AFGBuildablePortalBase::Factory_Tick(float dt){ } void AFGBuildablePortalBase::Dismantle_Implementation(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePowerPole.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePowerPole.cpp index cec2f4637c..1da90d86eb 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePowerPole.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePowerPole.cpp @@ -17,7 +17,7 @@ AFGBuildablePowerPole::AFGBuildablePowerPole() : Super() { this->mInteractionRegisterPlayerWithCircuit = true; this->mMeshComponentProxy->SetupAttachment(RootComponent); } -void AFGBuildablePowerPole::BeginPlay(){ } +void AFGBuildablePowerPole::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePowerPole::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePowerPole, mHasPower); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePowerStorage.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePowerStorage.cpp index b530d22779..4e5897b8e9 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePowerStorage.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePowerStorage.cpp @@ -20,7 +20,7 @@ AFGBuildablePowerStorage::AFGBuildablePowerStorage() : Super() { this->mInteractionRegisterPlayerWithCircuit = true; this->mMeshMesh->SetupAttachment(RootComponent); } -void AFGBuildablePowerStorage::BeginPlay(){ } +void AFGBuildablePowerStorage::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePowerStorage::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePowerStorage, mBatteryStatus); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildablePriorityPowerSwitch.cpp b/Source/FactoryGame/Private/Buildables/FGBuildablePriorityPowerSwitch.cpp index a615bfbb9d..34f9249d97 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildablePriorityPowerSwitch.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildablePriorityPowerSwitch.cpp @@ -4,8 +4,8 @@ #include "Net/UnrealNetwork.h" void AFGBuildablePriorityPowerSwitch::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } -void AFGBuildablePriorityPowerSwitch::BeginPlay(){ } -void AFGBuildablePriorityPowerSwitch::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGBuildablePriorityPowerSwitch::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePriorityPowerSwitch::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildablePriorityPowerSwitch::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePriorityPowerSwitch, mPriority); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableRadarTower.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableRadarTower.cpp index 75fe91611d..46711b2573 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableRadarTower.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableRadarTower.cpp @@ -13,8 +13,8 @@ AFGBuildableRadarTower::AFGBuildableRadarTower() : Super() { this->NetDormancy = ENetDormancy::DORM_Initial; this->NetUpdateFrequency = 1.0; } -void AFGBuildableRadarTower::BeginPlay(){ } -void AFGBuildableRadarTower::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableRadarTower::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableRadarTower::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGBuildableRadarTower::AddAsRepresentation(){ return bool(); } bool AFGBuildableRadarTower::UpdateRepresentation(){ return bool(); } bool AFGBuildableRadarTower::RemoveAsRepresentation(){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableRailroadBridge.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableRailroadBridge.cpp index 301bfcb6e0..7ad07f6228 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableRailroadBridge.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableRailroadBridge.cpp @@ -13,4 +13,4 @@ void AFGBuildableRailroadBridge::GetLifetimeReplicatedProps(TArray>& out_dismantleDisqualifiers, const TArray& allSelectedActors) const{ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableRailroadSwitchControl.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableRailroadSwitchControl.cpp index 2ffa8d94e1..937e87a7da 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableRailroadSwitchControl.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableRailroadSwitchControl.cpp @@ -18,8 +18,8 @@ void AFGBuildableRailroadSwitchControl::GetLifetimeReplicatedProps(TArray& out_dismantleDependencies) const{ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractor.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractor.cpp index f23a7b1e22..b0d9b1267b 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractor.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractor.cpp @@ -20,7 +20,7 @@ void AFGBuildableResourceExtractor::GetLifetimeReplicatedProps(TArray< FLifetime DOREPLIFETIME(AFGBuildableResourceExtractor, mExtractStartupTimer); } void AFGBuildableResourceExtractor::GetConditionalReplicatedProps(TArray& outProps) const{ } -void AFGBuildableResourceExtractor::BeginPlay(){ } +void AFGBuildableResourceExtractor::BeginPlay(){ Super::BeginPlay(); } bool AFGBuildableResourceExtractor::CanProduce_Implementation() const{ return bool(); } float AFGBuildableResourceExtractor::GetProductionCycleTime() const{ return float(); } float AFGBuildableResourceExtractor::GetProductionProgress() const{ return float(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractorBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractorBase.cpp index 239d4b29b2..658854ad40 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractorBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableResourceExtractorBase.cpp @@ -23,8 +23,8 @@ AFGBuildableResourceExtractorBase::AFGBuildableResourceExtractorBase() : Super() this->mCanChangePotential = true; this->mHologramClass = AFGResourceExtractorHologram::StaticClass(); } -void AFGBuildableResourceExtractorBase::BeginPlay(){ } -void AFGBuildableResourceExtractorBase::Destroyed(){ } +void AFGBuildableResourceExtractorBase::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableResourceExtractorBase::Destroyed(){ Super::Destroyed(); } bool AFGBuildableResourceExtractorBase::DisconnectExtractableResource(){ return bool(); } void AFGBuildableResourceExtractorBase::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildableResourceExtractorBase::SetExtractableResource(TScriptInterface< IFGExtractableResourceInterface > extractableInterface){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableResourceSink.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableResourceSink.cpp index 486c044f86..e942e490f8 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableResourceSink.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableResourceSink.cpp @@ -10,9 +10,9 @@ AFGBuildableResourceSink::AFGBuildableResourceSink() : Super() { this->mProcessingTime = 3.0; this->mProducingTimer = 0.0; } -void AFGBuildableResourceSink::BeginPlay(){ } -void AFGBuildableResourceSink::Tick(float dt){ } -void AFGBuildableResourceSink::Destroyed(){ } +void AFGBuildableResourceSink::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableResourceSink::Tick(float dt){ Super::Tick(dt); } +void AFGBuildableResourceSink::Destroyed(){ Super::Destroyed(); } void AFGBuildableResourceSink::Factory_CollectInput_Implementation(){ } bool AFGBuildableResourceSink::CanProduce_Implementation() const{ return bool(); } int32 AFGBuildableResourceSink::ClaimCoupons(int32 numCoupons){ return int32(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableResourceSinkShop.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableResourceSinkShop.cpp index ffdb9d641e..b4a27c5d06 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableResourceSinkShop.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableResourceSinkShop.cpp @@ -8,6 +8,6 @@ AFGBuildableResourceSinkShop::AFGBuildableResourceSinkShop() : Super() { this->mShopInventoryDefaultSize = 30; this->mResourceSinkSubsystem = nullptr; } -void AFGBuildableResourceSinkShop::BeginPlay(){ } +void AFGBuildableResourceSinkShop::BeginPlay(){ Super::BeginPlay(); } bool AFGBuildableResourceSinkShop::CanInventoryFitPlannedPurchase(TArray< TSubclassOf< UFGSchematic > > schematics) const{ return bool(); } bool AFGBuildableResourceSinkShop::PurchaseResourceSinkSchematics( UFGInventoryComponent* playerInventory, TArray< TSubclassOf< UFGSchematic > > schematics){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableRoad.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableRoad.cpp index f122d975f1..2b729bd721 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableRoad.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableRoad.cpp @@ -20,4 +20,4 @@ AFGBuildableRoad::AFGBuildableRoad() : Super() { this->mConnection1->SetupAttachment(RootComponent); this->mSplineComponent->SetupAttachment(RootComponent); } -void AFGBuildableRoad::BeginPlay(){ } +void AFGBuildableRoad::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableSignBase.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableSignBase.cpp index 514c800492..572e268948 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableSignBase.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableSignBase.cpp @@ -20,7 +20,7 @@ AFGBuildableSignBase::AFGBuildableSignBase() : Super() { this->mFactoryTickFunction.TickInterval = 0.0; this->mMeshComponentProxy->SetupAttachment(RootComponent); } -void AFGBuildableSignBase::BeginPlay(){ } +void AFGBuildableSignBase::BeginPlay(){ Super::BeginPlay(); } AFGBuildable* AFGBuildableSignBase::GetBuildable_Implementation(){ return nullptr; } TSubclassOf< UFGSignTypeDescriptor > AFGBuildableSignBase::GetSignTypeDescriptor_Implementation(){ return TSubclassOf(); } FVector2D AFGBuildableSignBase::GetSignDimensions_Implementation(){ return FVector2D(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableSignSupport.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableSignSupport.cpp index a19730a85d..dd94c22455 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableSignSupport.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableSignSupport.cpp @@ -19,7 +19,7 @@ void AFGBuildableSignSupport::GetLifetimeReplicatedProps(TArray< FLifetimeProper DOREPLIFETIME(AFGBuildableSignSupport, mHeight); DOREPLIFETIME(AFGBuildableSignSupport, mPoleMesh); } -void AFGBuildableSignSupport::BeginPlay(){ } +void AFGBuildableSignSupport::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableSignSupport::SetPoleScale(FVector2D poleScale){ } void AFGBuildableSignSupport::OnBuildEffectActorFinished(){ } TArray AFGBuildableSignSupport::GetActorLightweightInstanceData_Implementation(){ return TArray(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableSpaceElevator.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableSpaceElevator.cpp index de2870ae57..3b151915b3 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableSpaceElevator.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableSpaceElevator.cpp @@ -40,7 +40,7 @@ float AFGBuildableSpaceElevator::GetActorFogOfWarRevealRadius(){ return float(); ECompassViewDistance AFGBuildableSpaceElevator::GetActorCompassViewDistance(){ return ECompassViewDistance(); } void AFGBuildableSpaceElevator::SetActorCompassViewDistance(ECompassViewDistance compassViewDistance){ } UMaterialInterface* AFGBuildableSpaceElevator::GetActorRepresentationCompassMaterial(){ return nullptr; } -void AFGBuildableSpaceElevator::BeginPlay(){ } +void AFGBuildableSpaceElevator::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableSpaceElevator::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableSpaceElevator, mSpaceElevatorState); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableSplitterSmart.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableSplitterSmart.cpp index dc03b26dfe..9c35c1cea2 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableSplitterSmart.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableSplitterSmart.cpp @@ -19,7 +19,7 @@ void AFGBuildableSplitterSmart::GetLifetimeReplicatedProps(TArray< FLifetimeProp Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableSplitterSmart, mSortRules); } -void AFGBuildableSplitterSmart::BeginPlay(){ } +void AFGBuildableSplitterSmart::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableSplitterSmart::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGBuildableSplitterSmart::GetDismantleRefund_Implementation(TArray< FInventoryStack >& out_refund, bool noBuildCostEnabled) const{ } void AFGBuildableSplitterSmart::Factory_Tick(float deltaTime){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableStorage.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableStorage.cpp index 3cdaec226f..d18a1d678f 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableStorage.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableStorage.cpp @@ -24,6 +24,6 @@ AFGBuildableStorage::AFGBuildableStorage() : Super() { this->PrimaryActorTick.TickInterval = 0.0; this->NetDormancy = ENetDormancy::DORM_Initial; } -void AFGBuildableStorage::BeginPlay(){ } +void AFGBuildableStorage::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableStorage::GetDismantleRefund_Implementation(TArray< FInventoryStack >& out_refund, bool noBuildCostEnabled) const{ } void AFGBuildableStorage::Factory_CollectInput_Implementation(){ } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableTradingPost.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableTradingPost.cpp index 20176d8c0e..dc2063c577 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableTradingPost.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableTradingPost.cpp @@ -56,8 +56,8 @@ void AFGBuildableTradingPost::GetLifetimeReplicatedProps(TArray& out_ChildDismantleActors) const{ } bool AFGBuildableTradingPost::AddAsRepresentation(){ return bool(); } bool AFGBuildableTradingPost::UpdateRepresentation(){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatform.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatform.cpp index a2440fa99e..ad94f258e3 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatform.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatform.cpp @@ -29,7 +29,7 @@ AFGBuildableTrainPlatform::AFGBuildableTrainPlatform() : Super() { this->mPlatformConnection0->SetupAttachment(RootComponent); this->mPlatformConnection1->SetupAttachment(RootComponent); } -void AFGBuildableTrainPlatform::BeginPlay(){ } +void AFGBuildableTrainPlatform::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableTrainPlatform::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableTrainPlatform, mRailroadTrack); diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatformCargo.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatformCargo.cpp index 67a55f4fb9..9dd3b0a078 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatformCargo.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatformCargo.cpp @@ -62,8 +62,8 @@ void AFGBuildableTrainPlatformCargo::GetLifetimeReplicatedProps(TArray& outProps) const{ } -void AFGBuildableTrainPlatformCargo::BeginPlay(){ } -void AFGBuildableTrainPlatformCargo::Destroyed(){ } +void AFGBuildableTrainPlatformCargo::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableTrainPlatformCargo::Destroyed(){ Super::Destroyed(); } bool AFGBuildableTrainPlatformCargo::Factory_PeekOutput_Implementation(const UFGFactoryConnectionComponent* connection, TArray< FInventoryItem >& out_items, TSubclassOf< UFGItemDescriptor > type) const{ return bool(); } bool AFGBuildableTrainPlatformCargo::Factory_GrabOutput_Implementation( UFGFactoryConnectionComponent* connection, FInventoryItem& out_item, float& out_OffsetBeyond, TSubclassOf< UFGItemDescriptor > type){ return bool(); } bool AFGBuildableTrainPlatformCargo::Dock( AFGRailroadVehicle* actor){ return bool(); } diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableWidgetSign.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableWidgetSign.cpp index 64b7510810..f0b8ddce2d 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableWidgetSign.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableWidgetSign.cpp @@ -30,8 +30,8 @@ void AFGBuildableWidgetSign::GetLifetimeReplicatedProps(TArray& O DOREPLIFETIME(AFGBuildableWire, mConnectionLocations); } void AFGBuildableWire::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGBuildableWire::BeginPlay(){ } -void AFGBuildableWire::Destroyed(){ } +void AFGBuildableWire::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableWire::Destroyed(){ Super::Destroyed(); } int32 AFGBuildableWire::GetDismantleRefundReturnsMultiplier() const{ return int32(); } bool AFGBuildableWire::ShouldBeConsideredForBase_Implementation(){ return bool(); } void AFGBuildableWire::StartIsLookedAtForDismantle_Implementation(AFGCharacterPlayer* byCharacter){ } diff --git a/Source/FactoryGame/Private/Buildables/FGCentralStorageContainer.cpp b/Source/FactoryGame/Private/Buildables/FGCentralStorageContainer.cpp index bb4579ab88..419f7dcee3 100644 --- a/Source/FactoryGame/Private/Buildables/FGCentralStorageContainer.cpp +++ b/Source/FactoryGame/Private/Buildables/FGCentralStorageContainer.cpp @@ -29,14 +29,14 @@ float AFGCentralStorageContainer::GetActorFogOfWarRevealRadius(){ return float() ECompassViewDistance AFGCentralStorageContainer::GetActorCompassViewDistance(){ return ECompassViewDistance(); } void AFGCentralStorageContainer::SetActorCompassViewDistance(ECompassViewDistance compassViewDistance){ } UMaterialInterface* AFGCentralStorageContainer::GetActorRepresentationCompassMaterial(){ return nullptr; } -void AFGCentralStorageContainer::BeginPlay(){ } -void AFGCentralStorageContainer::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGCentralStorageContainer::BeginPlay(){ Super::BeginPlay(); } +void AFGCentralStorageContainer::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGCentralStorageContainer::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGCentralStorageContainer, mUploadTimer); DOREPLIFETIME(AFGCentralStorageContainer, mTimeToUpload); } -void AFGCentralStorageContainer::Tick(float DeltaSeconds){ } +void AFGCentralStorageContainer::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGCentralStorageContainer::Factory_Tick(float dt){ } void AFGCentralStorageContainer::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } bool AFGCentralStorageContainer::IsUploadingToCentralStorage(){ return bool(); } diff --git a/Source/FactoryGame/Private/Creature/Enemy/FGFlyingBabyCrab.cpp b/Source/FactoryGame/Private/Creature/Enemy/FGFlyingBabyCrab.cpp index 2cbc56d92d..2e8fab50cf 100644 --- a/Source/FactoryGame/Private/Creature/Enemy/FGFlyingBabyCrab.cpp +++ b/Source/FactoryGame/Private/Creature/Enemy/FGFlyingBabyCrab.cpp @@ -50,9 +50,9 @@ bool AFGFlyingBabyCrab::IsValidTarget(AActor* target) const{ return bool(); } void AFGFlyingBabyCrab::SetHomeLocation(const FVector& Location){ } void AFGFlyingBabyCrab::Explode(){ } void AFGFlyingBabyCrab::RegisterHostilePlayer( AFGCharacterPlayer* player){ } -void AFGFlyingBabyCrab::BeginPlay(){ } -void AFGFlyingBabyCrab::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGFlyingBabyCrab::Destroyed(){ } +void AFGFlyingBabyCrab::BeginPlay(){ Super::BeginPlay(); } +void AFGFlyingBabyCrab::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGFlyingBabyCrab::Destroyed(){ Super::Destroyed(); } void AFGFlyingBabyCrab::PostNetReceiveLocationAndRotation(){ } void AFGFlyingBabyCrab::OnClientSubsystemsValid(){ } void AFGFlyingBabyCrab::UpdateProjectileComponentSpeed(){ } diff --git a/Source/FactoryGame/Private/Creature/FGAttachedLootComponent.cpp b/Source/FactoryGame/Private/Creature/FGAttachedLootComponent.cpp index 6fa4748b7f..4d66371609 100644 --- a/Source/FactoryGame/Private/Creature/FGAttachedLootComponent.cpp +++ b/Source/FactoryGame/Private/Creature/FGAttachedLootComponent.cpp @@ -5,8 +5,8 @@ UFGAttachedLootComponent::UFGAttachedLootComponent() : Super() { this->mAttachedItemPickup = nullptr; } -void UFGAttachedLootComponent::BeginPlay(){ } -void UFGAttachedLootComponent::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGAttachedLootComponent::BeginPlay(){ Super::BeginPlay(); } +void UFGAttachedLootComponent::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGAttachedLootComponent::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void UFGAttachedLootComponent::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void UFGAttachedLootComponent::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/Creature/FGCreature.cpp b/Source/FactoryGame/Private/Creature/FGCreature.cpp index faec5bcb34..9c0914e577 100644 --- a/Source/FactoryGame/Private/Creature/FGCreature.cpp +++ b/Source/FactoryGame/Private/Creature/FGCreature.cpp @@ -78,8 +78,8 @@ void AFGCreature::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLif DOREPLIFETIME(AFGCreature, mIsEnabled); DOREPLIFETIME(AFGCreature, mIsStunned); } -void AFGCreature::BeginPlay(){ } -void AFGCreature::Tick(float DeltaSeconds){ } +void AFGCreature::BeginPlay(){ Super::BeginPlay(); } +void AFGCreature::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGCreature::PreInitializeComponents(){ Super::PreInitializeComponents(); } void AFGCreature::PostInitializeComponents(){ Super::PostInitializeComponents(); } void AFGCreature::OnConstruction(const FTransform& Transform){ } diff --git a/Source/FactoryGame/Private/Creature/FGCreatureMovementComponent.cpp b/Source/FactoryGame/Private/Creature/FGCreatureMovementComponent.cpp index 420c770fff..e44be3852e 100644 --- a/Source/FactoryGame/Private/Creature/FGCreatureMovementComponent.cpp +++ b/Source/FactoryGame/Private/Creature/FGCreatureMovementComponent.cpp @@ -2,7 +2,7 @@ #include "Creature/FGCreatureMovementComponent.h" -void UFGCreatureMovementComponent::BeginPlay(){ } +void UFGCreatureMovementComponent::BeginPlay(){ Super::BeginPlay(); } void UFGCreatureMovementComponent::OnCharacterStuckInGeometry(const FHitResult* Hit){ } void UFGCreatureMovementComponent::OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode){ } bool UFGCreatureMovementComponent::ResolvePenetrationImpl(const FVector& Adjustment, const FHitResult& Hit, const FQuat& NewRotation){ return bool(); } diff --git a/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp b/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp index c5b2238632..f988b744ca 100644 --- a/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp +++ b/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp @@ -37,9 +37,9 @@ AFGCreatureSpawner::AFGCreatureSpawner() : Super() { this->SpawnCollisionHandlingMethod = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding; this->RootComponent = mCapsuleComponent; } -void AFGCreatureSpawner::BeginPlay(){ } -void AFGCreatureSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGCreatureSpawner::Tick(float DeltaSeconds){ } +void AFGCreatureSpawner::BeginPlay(){ Super::BeginPlay(); } +void AFGCreatureSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGCreatureSpawner::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGCreatureSpawner::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGCreatureSpawner::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGCreatureSpawner::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/Environment/FGGasPillarDesctructionActor.cpp b/Source/FactoryGame/Private/Environment/FGGasPillarDesctructionActor.cpp index 43339ec348..17cef09067 100644 --- a/Source/FactoryGame/Private/Environment/FGGasPillarDesctructionActor.cpp +++ b/Source/FactoryGame/Private/Environment/FGGasPillarDesctructionActor.cpp @@ -10,5 +10,5 @@ AFGGasPillarDesctructionActor::AFGGasPillarDesctructionActor() : Super() { this->mForceLocation = FVector::ZeroVector; this->RootComponent = mGeometryCollectionComponent; } -void AFGGasPillarDesctructionActor::BeginPlay(){ } +void AFGGasPillarDesctructionActor::BeginPlay(){ Super::BeginPlay(); } void AFGGasPillarDesctructionActor::SetDestructionInfo(float dmgScale, const FVector& dmgLocation){ } diff --git a/Source/FactoryGame/Private/Environment/FGRiver.cpp b/Source/FactoryGame/Private/Environment/FGRiver.cpp index b45da750c3..c7d595b99f 100644 --- a/Source/FactoryGame/Private/Environment/FGRiver.cpp +++ b/Source/FactoryGame/Private/Environment/FGRiver.cpp @@ -8,7 +8,7 @@ void AFGRiver::OnSelected(UObject* Object){ } void AFGRiver::ReDraw(){ } void AFGRiver::DrawDebugData(){ } void AFGRiver::StopDrawDebugData(){ } -void AFGRiver::Destroyed(){ } +void AFGRiver::Destroyed(){ Super::Destroyed(); } void AFGRiver::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent){ Super::PostEditChangeProperty(PropertyChangedEvent); } #endif #if WITH_EDITOR @@ -43,8 +43,8 @@ AFGRiver::AFGRiver() : Super() { this->PrimaryActorTick.TickInterval = 0.0; this->RootComponent = mSplineComponent; } -void AFGRiver::BeginPlay(){ } -void AFGRiver::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGRiver::BeginPlay(){ Super::BeginPlay(); } +void AFGRiver::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGRiver::OnConstruction(const FTransform & Transform){ } void AFGRiver::FixupSplinePoints(){ } void AFGRiver::ConstructMesh(){ } @@ -52,5 +52,5 @@ void AFGRiver::ConstructVolumes(){ } void AFGRiver::SetupMaterialValues(UMaterialInstanceDynamic* Material){ } void AFGRiver::ApplyVertexColors(TArray& MeshComponents){ } void AFGRiver::HandlePush(float DeltaTime, ACharacter* Actor){ } -void AFGRiver::Tick(float DeltaTime){ } +void AFGRiver::Tick(float DeltaTime){ Super::Tick(DeltaTime); } void AFGRiver::OnBoxBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult){ } diff --git a/Source/FactoryGame/Private/Environment/FGWaterfall.cpp b/Source/FactoryGame/Private/Environment/FGWaterfall.cpp index b6bbab6c88..3635f13888 100644 --- a/Source/FactoryGame/Private/Environment/FGWaterfall.cpp +++ b/Source/FactoryGame/Private/Environment/FGWaterfall.cpp @@ -11,5 +11,5 @@ AFGWaterfall::AFGWaterfall() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGWaterfall::BeginPlay(){ } -void AFGWaterfall::Tick(float DeltaTime){ } +void AFGWaterfall::BeginPlay(){ Super::BeginPlay(); } +void AFGWaterfall::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/Equipment/BoomBox/FGEquipmentBoomBox.cpp b/Source/FactoryGame/Private/Equipment/BoomBox/FGEquipmentBoomBox.cpp index e2223f58e8..d127fadc95 100644 --- a/Source/FactoryGame/Private/Equipment/BoomBox/FGEquipmentBoomBox.cpp +++ b/Source/FactoryGame/Private/Equipment/BoomBox/FGEquipmentBoomBox.cpp @@ -11,8 +11,8 @@ void AFGEquipmentBoomBox::WasEquipped_Implementation(){ } void AFGEquipmentBoomBox::WasUnEquipped_Implementation(){ } void AFGEquipmentBoomBox::WasRemovedFromSlot_Implementation(){ } void AFGEquipmentBoomBox::WasSlottedIn_Implementation( AFGCharacterPlayer* holder){ } -void AFGEquipmentBoomBox::BeginPlay(){ } -void AFGEquipmentBoomBox::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGEquipmentBoomBox::BeginPlay(){ Super::BeginPlay(); } +void AFGEquipmentBoomBox::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGEquipmentBoomBox::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGEquipmentBoomBox, mBoomBoxPlayer); diff --git a/Source/FactoryGame/Private/Equipment/FGBuildGun.cpp b/Source/FactoryGame/Private/Equipment/FGBuildGun.cpp index 66970cd483..11ac9a1bd6 100644 --- a/Source/FactoryGame/Private/Equipment/FGBuildGun.cpp +++ b/Source/FactoryGame/Private/Equipment/FGBuildGun.cpp @@ -73,8 +73,8 @@ void AFGBuildGun::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLif DOREPLIFETIME(AFGBuildGun, mStates); DOREPLIFETIME(AFGBuildGun, mCurrentBuildGunMode); } -void AFGBuildGun::BeginPlay(){ } -void AFGBuildGun::Tick(float dt){ } +void AFGBuildGun::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildGun::Tick(float dt){ Super::Tick(dt); } void AFGBuildGun::Equip( AFGCharacterPlayer* character){ } void AFGBuildGun::UnEquip(){ } void AFGBuildGun::OnInteractWidgetAddedOrRemoved(UFGInteractWidget* widget, bool added){ } diff --git a/Source/FactoryGame/Private/Equipment/FGChainsaw.cpp b/Source/FactoryGame/Private/Equipment/FGChainsaw.cpp index 60789b149a..23c32bdf37 100644 --- a/Source/FactoryGame/Private/Equipment/FGChainsaw.cpp +++ b/Source/FactoryGame/Private/Equipment/FGChainsaw.cpp @@ -19,7 +19,7 @@ AFGChainsaw::AFGChainsaw() : Super() { this->mDefaultEquipmentActions = 1; this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); } -void AFGChainsaw::Tick(float dt){ } +void AFGChainsaw::Tick(float dt){ Super::Tick(dt); } void AFGChainsaw::LoadFromItemState_Implementation(const FFGDynamicStruct& itemState){ } FFGDynamicStruct AFGChainsaw::SaveToItemState_Implementation() const{ return FFGDynamicStruct(); } void AFGChainsaw::DisableEquipment(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGDowsingStick.cpp b/Source/FactoryGame/Private/Equipment/FGDowsingStick.cpp index 5111b4b35d..ec83efeb2e 100644 --- a/Source/FactoryGame/Private/Equipment/FGDowsingStick.cpp +++ b/Source/FactoryGame/Private/Equipment/FGDowsingStick.cpp @@ -5,4 +5,4 @@ AFGDowsingStick::AFGDowsingStick() : Super() { this->mNumVolumesPerTick = 20; } -void AFGDowsingStick::Tick(float DeltaSeconds){ } +void AFGDowsingStick::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } diff --git a/Source/FactoryGame/Private/Equipment/FGEquipment.cpp b/Source/FactoryGame/Private/Equipment/FGEquipment.cpp index 0c0721ee75..dbcb394d21 100644 --- a/Source/FactoryGame/Private/Equipment/FGEquipment.cpp +++ b/Source/FactoryGame/Private/Equipment/FGEquipment.cpp @@ -55,8 +55,8 @@ void AFGEquipment::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLi } void AFGEquipment::PreReplication(IRepChangedPropertyTracker & ChangedPropertyTracker){ } void AFGEquipment::OnRep_AttachmentReplication(){ } -void AFGEquipment::BeginPlay(){ } -void AFGEquipment::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGEquipment::BeginPlay(){ Super::BeginPlay(); } +void AFGEquipment::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGEquipment::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGEquipment::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGEquipment::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/Equipment/FGEquipmentDecoration.cpp b/Source/FactoryGame/Private/Equipment/FGEquipmentDecoration.cpp index daa94cbdaa..699f1e72b0 100644 --- a/Source/FactoryGame/Private/Equipment/FGEquipmentDecoration.cpp +++ b/Source/FactoryGame/Private/Equipment/FGEquipmentDecoration.cpp @@ -7,7 +7,7 @@ AFGEquipmentDecoration::AFGEquipmentDecoration() : Super() { this->mArmAnimation = EArmEquipment::AE_Generic1Hand; this->mDefaultEquipmentActions = 1; } -void AFGEquipmentDecoration::Tick(float DeltaSeconds){ } +void AFGEquipmentDecoration::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGEquipmentDecoration::OnPrimaryFirePressed(){ } void AFGEquipmentDecoration::Server_PrimaryFire_Implementation(){ } bool AFGEquipmentDecoration::Server_PrimaryFire_Validate(){ return bool(); } diff --git a/Source/FactoryGame/Private/Equipment/FGEquipmentZipline.cpp b/Source/FactoryGame/Private/Equipment/FGEquipmentZipline.cpp index 6c0d93113f..940bfc5d5a 100644 --- a/Source/FactoryGame/Private/Equipment/FGEquipmentZipline.cpp +++ b/Source/FactoryGame/Private/Equipment/FGEquipmentZipline.cpp @@ -23,7 +23,7 @@ void AFGEquipmentZipline::GetLifetimeReplicatedProps(TArray& Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGEquipmentZipline, mWantToGrab); } -void AFGEquipmentZipline::Tick(float delta){ } +void AFGEquipmentZipline::Tick(float delta){ Super::Tick(delta); } void AFGEquipmentZipline::AddEquipmentActionBindings(){ } void AFGEquipmentZipline::UnEquip(){ } void AFGEquipmentZipline::DoDrop(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGGasMask.cpp b/Source/FactoryGame/Private/Equipment/FGGasMask.cpp index 6910d75a5f..0f8727c9be 100644 --- a/Source/FactoryGame/Private/Equipment/FGGasMask.cpp +++ b/Source/FactoryGame/Private/Equipment/FGGasMask.cpp @@ -12,7 +12,7 @@ AFGGasMask::AFGGasMask() : Super() { void AFGGasMask::UnEquip(){ } FFGDynamicStruct AFGGasMask::SaveToItemState_Implementation() const{ return FFGDynamicStruct(); } void AFGGasMask::LoadFromItemState_Implementation(const FFGDynamicStruct& itemState){ } -void AFGGasMask::Tick(const float deltaTime){ } +void AFGGasMask::Tick(const float deltaTime){ Super::Tick(deltaTime); } float AFGGasMask::AdjustDamage_Implementation(const float damageAmount, const UDamageType* damageType, AController* instigatedBy, AActor* damageCauser){ return float(); } void AFGGasMask::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); diff --git a/Source/FactoryGame/Private/Equipment/FGGolfCartDispenser.cpp b/Source/FactoryGame/Private/Equipment/FGGolfCartDispenser.cpp index 6ba10664ec..88caeb6978 100644 --- a/Source/FactoryGame/Private/Equipment/FGGolfCartDispenser.cpp +++ b/Source/FactoryGame/Private/Equipment/FGGolfCartDispenser.cpp @@ -11,7 +11,7 @@ AFGGolfCartDispenser::AFGGolfCartDispenser() : Super() { this->mArmAnimation = EArmEquipment::AE_PortableMiner; this->mDefaultEquipmentActions = 1; } -void AFGGolfCartDispenser::BeginPlay(){ } +void AFGGolfCartDispenser::BeginPlay(){ Super::BeginPlay(); } void AFGGolfCartDispenser::SetMaterial( UMaterialInterface* material){ } void AFGGolfCartDispenser::SpawnGolfCart(){ } void AFGGolfCartDispenser::HandleDefaultEquipmentActionEvent(EDefaultEquipmentAction action, EDefaultEquipmentActionEvent actionEvent){ } diff --git a/Source/FactoryGame/Private/Equipment/FGHookshot.cpp b/Source/FactoryGame/Private/Equipment/FGHookshot.cpp index e265fbdb94..23dab833b3 100644 --- a/Source/FactoryGame/Private/Equipment/FGHookshot.cpp +++ b/Source/FactoryGame/Private/Equipment/FGHookshot.cpp @@ -14,12 +14,12 @@ AFGHookshot::AFGHookshot() : Super() { this->RootComponent = CreateDefaultSubobject(TEXT("Scene")); this->mHookshotAudio->SetupAttachment(RootComponent); } -void AFGHookshot::BeginPlay(){ } +void AFGHookshot::BeginPlay(){ Super::BeginPlay(); } void AFGHookshot::OnPrimaryFirePressed(){ } void AFGHookshot::OnSecondaryFirePressed(){ } void AFGHookshot::Equip( AFGCharacterPlayer* character){ } void AFGHookshot::UnEquip(){ } -void AFGHookshot::Tick(float deltaTime){ } +void AFGHookshot::Tick(float deltaTime){ Super::Tick(deltaTime); } void AFGHookshot::WireDetach(){ } void AFGHookshot::AddEquipmentActionBindings(){ } void AFGHookshot::MoveAudioSourceInFrontOfPlayer(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGHoverPack.cpp b/Source/FactoryGame/Private/Equipment/FGHoverPack.cpp index 6d3e2a0367..9a7fde6541 100644 --- a/Source/FactoryGame/Private/Equipment/FGHoverPack.cpp +++ b/Source/FactoryGame/Private/Equipment/FGHoverPack.cpp @@ -51,8 +51,8 @@ void AFGHoverPack::GetLifetimeReplicatedProps(TArray& OutLife DOREPLIFETIME(AFGHoverPack, mCurrentConnectionLocation); DOREPLIFETIME(AFGHoverPack, mCurrentRailroadTrack); } -void AFGHoverPack::BeginPlay(){ } -void AFGHoverPack::Tick(float deltaTime){ } +void AFGHoverPack::BeginPlay(){ Super::BeginPlay(); } +void AFGHoverPack::Tick(float deltaTime){ Super::Tick(deltaTime); } void AFGHoverPack::UnEquip(){ } void AFGHoverPack::OnCharacterMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode, EMovementMode NewMovementMode, uint8 NewCustomMode){ } void AFGHoverPack::AddEquipmentActionBindings(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGJetPack.cpp b/Source/FactoryGame/Private/Equipment/FGJetPack.cpp index 28996c20b4..a5fcf618d6 100644 --- a/Source/FactoryGame/Private/Equipment/FGJetPack.cpp +++ b/Source/FactoryGame/Private/Equipment/FGJetPack.cpp @@ -21,7 +21,7 @@ void AFGJetPack::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLife DOREPLIFETIME(AFGJetPack, mSelectedFuelType); DOREPLIFETIME(AFGJetPack, mCurrentFuelType); } -void AFGJetPack::Tick(const float deltaTime){ } +void AFGJetPack::Tick(const float deltaTime){ Super::Tick(deltaTime); } void AFGJetPack::LoadFromItemState_Implementation(const FFGDynamicStruct& itemState){ } FFGDynamicStruct AFGJetPack::SaveToItemState_Implementation() const{ return FFGDynamicStruct(); } void AFGJetPack::DisableEquipment(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGObjectScanner.cpp b/Source/FactoryGame/Private/Equipment/FGObjectScanner.cpp index 816c58ee85..dd8835e600 100644 --- a/Source/FactoryGame/Private/Equipment/FGObjectScanner.cpp +++ b/Source/FactoryGame/Private/Equipment/FGObjectScanner.cpp @@ -27,8 +27,8 @@ AFGObjectScanner::AFGObjectScanner() : Super() { this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); this->mScannerSkeletalMesh->SetupAttachment(RootComponent); } -void AFGObjectScanner::BeginPlay(){ } -void AFGObjectScanner::Tick(float deltaTime){ } +void AFGObjectScanner::BeginPlay(){ Super::BeginPlay(); } +void AFGObjectScanner::Tick(float deltaTime){ Super::Tick(deltaTime); } void AFGObjectScanner::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGObjectScanner, mClosestObject); diff --git a/Source/FactoryGame/Private/Equipment/FGParachute.cpp b/Source/FactoryGame/Private/Equipment/FGParachute.cpp index c284d3ae26..ae8054943a 100644 --- a/Source/FactoryGame/Private/Equipment/FGParachute.cpp +++ b/Source/FactoryGame/Private/Equipment/FGParachute.cpp @@ -14,7 +14,7 @@ void AFGParachute::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLi Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGParachute, mIsDeployed); } -void AFGParachute::Tick(float DeltaSeconds){ } +void AFGParachute::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGParachute::UnEquip(){ } void AFGParachute::Input_Deploy(const FInputActionValue& actionValue){ } void AFGParachute::Input_UnDeploy(const FInputActionValue& actionValue){ } diff --git a/Source/FactoryGame/Private/Equipment/FGPortableMinerDispenser.cpp b/Source/FactoryGame/Private/Equipment/FGPortableMinerDispenser.cpp index 089904d99b..cbd28d689d 100644 --- a/Source/FactoryGame/Private/Equipment/FGPortableMinerDispenser.cpp +++ b/Source/FactoryGame/Private/Equipment/FGPortableMinerDispenser.cpp @@ -12,7 +12,7 @@ AFGPortableMinerDispenser::AFGPortableMinerDispenser() : Super() { this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); this->mHologramMeshComponent->SetupAttachment(RootComponent); } -void AFGPortableMinerDispenser::Tick(float DeltaSeconds){ } +void AFGPortableMinerDispenser::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGPortableMinerDispenser::UnEquip(){ } void AFGPortableMinerDispenser::HandleDefaultEquipmentActionEvent(EDefaultEquipmentAction action, EDefaultEquipmentActionEvent actionEvent){ } bool AFGPortableMinerDispenser::TraceForPortableMinerPlacementLocation(FVector& out_Location) const{ return bool(); } diff --git a/Source/FactoryGame/Private/Equipment/FGResourceMiner.cpp b/Source/FactoryGame/Private/Equipment/FGResourceMiner.cpp index 4cf076ffe6..837c3cd2c9 100644 --- a/Source/FactoryGame/Private/Equipment/FGResourceMiner.cpp +++ b/Source/FactoryGame/Private/Equipment/FGResourceMiner.cpp @@ -18,7 +18,7 @@ void AFGResourceMiner::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& O Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGResourceMiner, mActiveResourceNode); } -void AFGResourceMiner::Tick(float DeltaSeconds){ } +void AFGResourceMiner::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGResourceMiner::UnEquip(){ } void AFGResourceMiner::HandleDefaultEquipmentActionEvent(EDefaultEquipmentAction action, EDefaultEquipmentActionEvent actionEvent){ } void AFGResourceMiner::ForceStopMining(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGResourceScanner.cpp b/Source/FactoryGame/Private/Equipment/FGResourceScanner.cpp index 1fc47d6d89..095252d830 100644 --- a/Source/FactoryGame/Private/Equipment/FGResourceScanner.cpp +++ b/Source/FactoryGame/Private/Equipment/FGResourceScanner.cpp @@ -15,8 +15,8 @@ AFGResourceScanner::AFGResourceScanner() : Super() { this->mNeedsDefaultEquipmentMappingContext = false; this->mArmAnimation = EArmEquipment::AE_ResourceScanner; } -void AFGResourceScanner::BeginPlay(){ } -void AFGResourceScanner::Tick(float dt){ } +void AFGResourceScanner::BeginPlay(){ Super::BeginPlay(); } +void AFGResourceScanner::Tick(float dt){ Super::Tick(dt); } void AFGResourceScanner::CreateResourceNodeRepresentations(const FNodeClusterData& cluster){ } TArray< TSubclassOf< UFGResourceDescriptor > > AFGResourceScanner::GetScannableResources() const{ return TArray >(); } void AFGResourceScanner::SetResourceDescriptorToScanFor(TSubclassOf< UFGResourceDescriptor > inClass){ } diff --git a/Source/FactoryGame/Private/Equipment/FGWeapon.cpp b/Source/FactoryGame/Private/Equipment/FGWeapon.cpp index 9b377631a9..2771a4a7bc 100644 --- a/Source/FactoryGame/Private/Equipment/FGWeapon.cpp +++ b/Source/FactoryGame/Private/Equipment/FGWeapon.cpp @@ -39,8 +39,8 @@ void AFGWeapon::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifet DOREPLIFETIME(AFGWeapon, mCurrentAmmunitionClass); DOREPLIFETIME(AFGWeapon, mCurrentMagazineObject); } -void AFGWeapon::BeginPlay(){ } -void AFGWeapon::Tick(float DeltaSeconds){ } +void AFGWeapon::BeginPlay(){ Super::BeginPlay(); } +void AFGWeapon::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGWeapon::LoadFromItemState_Implementation(const FFGDynamicStruct& itemState){ } FFGDynamicStruct AFGWeapon::SaveToItemState_Implementation() const{ return FFGDynamicStruct(); } bool AFGWeapon::CanPickBestUsableActor_Implementation() const{ return bool(); } diff --git a/Source/FactoryGame/Private/FGActorRepresentationManager.cpp b/Source/FactoryGame/Private/FGActorRepresentationManager.cpp index 93d531e4b0..2191d762b0 100644 --- a/Source/FactoryGame/Private/FGActorRepresentationManager.cpp +++ b/Source/FactoryGame/Private/FGActorRepresentationManager.cpp @@ -28,8 +28,8 @@ void AFGActorRepresentationManager::GetLifetimeReplicatedProps(TArray representationClass){ return nullptr; } UFGActorRepresentation* AFGActorRepresentationManager::CreateNewRepresentationNoActor(FVector location, UTexture2D* compassTexture, FLinearColor compassColor, float lifeSpan, bool shouldShowInCompass, bool shouldShowOnMap, ERepresentationType representationType , TSubclassOf representationClass){ return nullptr; } UFGActorRepresentation* AFGActorRepresentationManager::CreateAndAddNewRepresentationNoActor(FVector location, UTexture2D* compassTexture, FLinearColor compassColor, float lifeSpan, bool shouldShowInCompass, bool shouldShowOnMap, ERepresentationType representationType , TSubclassOf representationClass){ return nullptr; } diff --git a/Source/FactoryGame/Private/FGAmbientSoundSpline.cpp b/Source/FactoryGame/Private/FGAmbientSoundSpline.cpp index 38fa37774e..a8b6d3384c 100644 --- a/Source/FactoryGame/Private/FGAmbientSoundSpline.cpp +++ b/Source/FactoryGame/Private/FGAmbientSoundSpline.cpp @@ -10,8 +10,8 @@ AFGAmbientSoundSpline::AFGAmbientSoundSpline() : Super() { this->mSoundSpline->SetupAttachment(mSpline); this->mSignificanceRange = 2000.0; } -void AFGAmbientSoundSpline::BeginPlay(){ } -void AFGAmbientSoundSpline::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGAmbientSoundSpline::BeginPlay(){ Super::BeginPlay(); } +void AFGAmbientSoundSpline::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGAmbientSoundSpline::GainedSignificance_Implementation(){ } void AFGAmbientSoundSpline::LostSignificance_Implementation(){ } float AFGAmbientSoundSpline::GetSignificanceRange(){ return float(); } diff --git a/Source/FactoryGame/Private/FGAmbientVolume.cpp b/Source/FactoryGame/Private/FGAmbientVolume.cpp index 0ae029a8de..d95d25e1c2 100644 --- a/Source/FactoryGame/Private/FGAmbientVolume.cpp +++ b/Source/FactoryGame/Private/FGAmbientVolume.cpp @@ -14,8 +14,8 @@ AFGAmbientVolume::AFGAmbientVolume() : Super() { this->mSignificanceRange = 25000.0; this->mAudioComponent->SetupAttachment(GetBrushComponent()); } -void AFGAmbientVolume::BeginPlay(){ } -void AFGAmbientVolume::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGAmbientVolume::BeginPlay(){ Super::BeginPlay(); } +void AFGAmbientVolume::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGAmbientVolume::GainedSignificance_Implementation(){ } void AFGAmbientVolume::LostSignificance_Implementation(){ } void AFGAmbientVolume::GainedSignificance_Native(){ } diff --git a/Source/FactoryGame/Private/FGAtmosphereVolume.cpp b/Source/FactoryGame/Private/FGAtmosphereVolume.cpp index 431a495616..e95c1d7c03 100644 --- a/Source/FactoryGame/Private/FGAtmosphereVolume.cpp +++ b/Source/FactoryGame/Private/FGAtmosphereVolume.cpp @@ -199,7 +199,7 @@ AFGAtmosphereVolume::AFGAtmosphereVolume() : Super() { this->mEnableExpandGamut = false; this->mEnableSceneColorTint = false; } -void AFGAtmosphereVolume::BeginPlay(){ } +void AFGAtmosphereVolume::BeginPlay(){ Super::BeginPlay(); } void AFGAtmosphereVolume::PostLoad(){ Super::PostLoad(); } void AFGAtmosphereVolume::PostRegisterAllComponents(){ } void AFGAtmosphereVolume::PostUnregisterAllComponents(void){ } diff --git a/Source/FactoryGame/Private/FGAttentionPingActor.cpp b/Source/FactoryGame/Private/FGAttentionPingActor.cpp index a3ae923670..0803a235b6 100644 --- a/Source/FactoryGame/Private/FGAttentionPingActor.cpp +++ b/Source/FactoryGame/Private/FGAttentionPingActor.cpp @@ -19,7 +19,7 @@ AFGAttentionPingActor::AFGAttentionPingActor() : Super() { this->SetReplicatingMovement(true); this->bReplicates = true; } -void AFGAttentionPingActor::BeginPlay(){ } +void AFGAttentionPingActor::BeginPlay(){ Super::BeginPlay(); } void AFGAttentionPingActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGAttentionPingActor, mOwningPlayerState); diff --git a/Source/FactoryGame/Private/FGAudioVolumeSubsystem.cpp b/Source/FactoryGame/Private/FGAudioVolumeSubsystem.cpp index 66ab8d98eb..37f7dda1bc 100644 --- a/Source/FactoryGame/Private/FGAudioVolumeSubsystem.cpp +++ b/Source/FactoryGame/Private/FGAudioVolumeSubsystem.cpp @@ -14,9 +14,9 @@ AFGAudioVolumeSubsystem::AFGAudioVolumeSubsystem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGAudioVolumeSubsystem::Tick(float dt){ } -void AFGAudioVolumeSubsystem::BeginPlay(){ } -void AFGAudioVolumeSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGAudioVolumeSubsystem::Tick(float dt){ Super::Tick(dt); } +void AFGAudioVolumeSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGAudioVolumeSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGAudioVolumeSubsystem::ShouldUpdateWorld(UWorld* world) const{ return bool(); } void AFGAudioVolumeSubsystem::UpdateWorld(UWorld* world){ } float AFGAudioVolumeSubsystem::GetCloseDistance( AFGAmbientVolume* ambientVolume) const{ return float(); } diff --git a/Source/FactoryGame/Private/FGBackgroundThread.cpp b/Source/FactoryGame/Private/FGBackgroundThread.cpp index cbbb0292ef..967ee6981e 100644 --- a/Source/FactoryGame/Private/FGBackgroundThread.cpp +++ b/Source/FactoryGame/Private/FGBackgroundThread.cpp @@ -51,7 +51,7 @@ void FFGBackgroundThread::DispatchToStatisticsSubsystem(){ } void APoolRoot::UpdateBuildingState( AFGBuildable* Building, int32 FlagsToSet){ } void APoolRoot::DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos){ } void APoolRoot::SetFlag(AFGBuildable* Buildable, int32 Flags){ } -void APoolRoot::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void APoolRoot::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } UFGPoolableProxyComponentBase::UFGPoolableProxyComponentBase() : Super() { this->bHiddenInGame = true; } diff --git a/Source/FactoryGame/Private/FGBeacon.cpp b/Source/FactoryGame/Private/FGBeacon.cpp index c89a25f9f0..199c8c1b10 100644 --- a/Source/FactoryGame/Private/FGBeacon.cpp +++ b/Source/FactoryGame/Private/FGBeacon.cpp @@ -2,4 +2,4 @@ #include "FGBeacon.h" -void AFGBeacon::BeginPlay(){ } +void AFGBeacon::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/FGBlueprintProxy.cpp b/Source/FactoryGame/Private/FGBlueprintProxy.cpp index dd91b4a35f..badd8d65d0 100644 --- a/Source/FactoryGame/Private/FGBlueprintProxy.cpp +++ b/Source/FactoryGame/Private/FGBlueprintProxy.cpp @@ -17,7 +17,7 @@ AFGBlueprintProxy::AFGBlueprintProxy() : Super() { this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); this->mBoundingBox->SetupAttachment(RootComponent); } -void AFGBlueprintProxy::BeginPlay(){ } +void AFGBlueprintProxy::BeginPlay(){ Super::BeginPlay(); } void AFGBlueprintProxy::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBlueprintProxy, mBlueprintName); @@ -25,7 +25,7 @@ void AFGBlueprintProxy::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& DOREPLIFETIME(AFGBlueprintProxy, mBuildables); DOREPLIFETIME(AFGBlueprintProxy, mLightweightClassAndIndices); } -void AFGBlueprintProxy::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBlueprintProxy::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBlueprintProxy::RegisterBuildable( AFGBuildable* buildable){ } void AFGBlueprintProxy::RegisterLightweightInstance(TSubclassOf< AFGBuildable > buildableClass, int32 index){ } void AFGBlueprintProxy::UnregisterBuildable( AFGBuildable* buildable){ } diff --git a/Source/FactoryGame/Private/FGBlueprintSubsystem.cpp b/Source/FactoryGame/Private/FGBlueprintSubsystem.cpp index 6c2e06195e..8330c4af58 100644 --- a/Source/FactoryGame/Private/FGBlueprintSubsystem.cpp +++ b/Source/FactoryGame/Private/FGBlueprintSubsystem.cpp @@ -39,14 +39,14 @@ AFGBlueprintSubsystem::AFGBlueprintSubsystem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGBlueprintSubsystem::BeginPlay(){ } -void AFGBlueprintSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBlueprintSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGBlueprintSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBlueprintSubsystem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBlueprintSubsystem, mBlueprintCategoryRecords); DOREPLIFETIME(AFGBlueprintSubsystem, mServerManifest); } -void AFGBlueprintSubsystem::Tick(float deltaTime){ } +void AFGBlueprintSubsystem::Tick(float deltaTime){ Super::Tick(deltaTime); } AFGBlueprintSubsystem* AFGBlueprintSubsystem::Get(UWorld* world){ return nullptr; } AFGBlueprintSubsystem* AFGBlueprintSubsystem::GetBlueprintSubsystem(UObject* worldContext){ return nullptr; } void AFGBlueprintSubsystem::Init(){ } diff --git a/Source/FactoryGame/Private/FGBoomBoxPlayer.cpp b/Source/FactoryGame/Private/FGBoomBoxPlayer.cpp index 36983f2774..5f2fca4653 100644 --- a/Source/FactoryGame/Private/FGBoomBoxPlayer.cpp +++ b/Source/FactoryGame/Private/FGBoomBoxPlayer.cpp @@ -100,7 +100,7 @@ TSubclassOf< class UFGTapeData > AFGBoomBoxPlayer::GetCurrentTape() const{ retur bool AFGBoomBoxPlayer::IsInEquipmentMode() const{ return bool(); } bool AFGBoomBoxPlayer::CanBePickedUp( AFGCharacterPlayer* byPlayer) const{ return bool(); } EBoomBoxPickupButtonState AFGBoomBoxPlayer::GetPickupButtonState(AFGCharacterPlayer* player){ return EBoomBoxPickupButtonState(); } -void AFGBoomBoxPlayer::Tick(float DeltaTime){ } +void AFGBoomBoxPlayer::Tick(float DeltaTime){ Super::Tick(DeltaTime); } void AFGBoomBoxPlayer::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBoomBoxPlayer, mMode); @@ -139,8 +139,8 @@ void AFGBoomBoxPlayer::SetPlaybackStateFlag(EBoomBoxPlaybackStateBitfield flag, void AFGBoomBoxPlayer::ApplyTurboBassGameplayEffects( AFGCharacterPlayer* character){ } void AFGBoomBoxPlayer::SetAudioVolumeLocally(float normalizedVolume, bool notifyListeners){ } UMaterialInterface* AFGBoomBoxPlayer::GetDefaultTapeMaterial(){ return nullptr; } -void AFGBoomBoxPlayer::BeginPlay(){ } -void AFGBoomBoxPlayer::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBoomBoxPlayer::BeginPlay(){ Super::BeginPlay(); } +void AFGBoomBoxPlayer::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBoomBoxPlayer::OnPawnPossessed( APawn* pawn, AController* controller){ } void AFGBoomBoxPlayer::OnceClientSubsystemsAreReady(){ } void AFGBoomBoxPlayer::SongFinished(EAkCallbackType cbType, UAkCallbackInfo* cbInfo){ } diff --git a/Source/FactoryGame/Private/FGBuildEffectActor.cpp b/Source/FactoryGame/Private/FGBuildEffectActor.cpp index aa3455569c..0e9116a2d5 100644 --- a/Source/FactoryGame/Private/FGBuildEffectActor.cpp +++ b/Source/FactoryGame/Private/FGBuildEffectActor.cpp @@ -48,9 +48,9 @@ AFGBuildEffectActor::AFGBuildEffectActor() : Super() { this->RootComponent = CreateDefaultSubobject(TEXT("Root")); this->mSlicePlane->SetupAttachment(RootComponent); } -void AFGBuildEffectActor::Tick(float DeltaTime){ } -void AFGBuildEffectActor::BeginPlay(){ } -void AFGBuildEffectActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildEffectActor::Tick(float DeltaTime){ Super::Tick(DeltaTime); } +void AFGBuildEffectActor::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildEffectActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildEffectActor::SetDismantle(bool State){ } void AFGBuildEffectActor::AddAbstractDataEntry(TSubclassOf< AFGBuildable > buildableClass, const FRuntimeBuildableInstanceData& runtimeData, UAbstractInstanceDataObject* InstanceData, int32 Index){ } void AFGBuildEffectActor::RemoveAbstractDataEntry(TSubclassOf< AFGBuildable > buildableClass, int32 index){ } diff --git a/Source/FactoryGame/Private/FGBuildEffectSpline.cpp b/Source/FactoryGame/Private/FGBuildEffectSpline.cpp index 177a6cad97..1fc7e78a0e 100644 --- a/Source/FactoryGame/Private/FGBuildEffectSpline.cpp +++ b/Source/FactoryGame/Private/FGBuildEffectSpline.cpp @@ -12,6 +12,6 @@ AFGBuildEffectSpline::AFGBuildEffectSpline() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGBuildEffectSpline::BeginPlay(){ } -void AFGBuildEffectSpline::Tick(float DeltaTime){ } +void AFGBuildEffectSpline::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildEffectSpline::Tick(float DeltaTime){ Super::Tick(DeltaTime); } void AFGBuildEffectSpline::SetupAttachment( AFGPipeBuilderTrail* inAttachment){ } diff --git a/Source/FactoryGame/Private/FGBuildableBeam.cpp b/Source/FactoryGame/Private/FGBuildableBeam.cpp index 8f4944a768..1f726ad5e0 100644 --- a/Source/FactoryGame/Private/FGBuildableBeam.cpp +++ b/Source/FactoryGame/Private/FGBuildableBeam.cpp @@ -9,7 +9,7 @@ AFGBuildableBeam::AFGBuildableBeam(const FObjectInitializer& ObjectInitializer) this->mMaxLength = 0.0; this->mLength = 0.0; } -void AFGBuildableBeam::BeginPlay(){ } +void AFGBuildableBeam::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableBeam::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableBeam, mLength); diff --git a/Source/FactoryGame/Private/FGBuildableDoor.cpp b/Source/FactoryGame/Private/FGBuildableDoor.cpp index 126e838a79..ba9dade815 100644 --- a/Source/FactoryGame/Private/FGBuildableDoor.cpp +++ b/Source/FactoryGame/Private/FGBuildableDoor.cpp @@ -14,8 +14,8 @@ AFGBuildableDoor::AFGBuildableDoor() : Super() { this->Steps = 2; this->mManagedByLightweightBuildableSubsystem = false; } -void AFGBuildableDoor::BeginPlay(){ } -void AFGBuildableDoor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGBuildableDoor::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableDoor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGBuildableDoor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableDoor, mDoorState); diff --git a/Source/FactoryGame/Private/FGBuildablePipePart.cpp b/Source/FactoryGame/Private/FGBuildablePipePart.cpp index f41d572420..e348b0f44f 100644 --- a/Source/FactoryGame/Private/FGBuildablePipePart.cpp +++ b/Source/FactoryGame/Private/FGBuildablePipePart.cpp @@ -24,7 +24,7 @@ void AFGBuildablePipePart::GetLifetimeReplicatedProps(TArray< FLifetimeProperty DOREPLIFETIME(AFGBuildablePipePart, mLength); DOREPLIFETIME(AFGBuildablePipePart, mSupportMesh); } -void AFGBuildablePipePart::BeginPlay(){ } +void AFGBuildablePipePart::BeginPlay(){ Super::BeginPlay(); } void AFGBuildablePipePart::SetSupportLength(float length){ } void AFGBuildablePipePart::SetupConnectionComponent(){ } const FName AFGBuildablePipePart::SupportMeshName = FName(); diff --git a/Source/FactoryGame/Private/FGBuildablePipelineFlowIndicator.cpp b/Source/FactoryGame/Private/FGBuildablePipelineFlowIndicator.cpp index dcff3e6158..4df23d21ad 100644 --- a/Source/FactoryGame/Private/FGBuildablePipelineFlowIndicator.cpp +++ b/Source/FactoryGame/Private/FGBuildablePipelineFlowIndicator.cpp @@ -22,9 +22,9 @@ void AFGBuildablePipelineFlowIndicator::GetLifetimeReplicatedProps(TArray< FLife Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildablePipelineFlowIndicator, mOwningPipeline); } -void AFGBuildablePipelineFlowIndicator::BeginPlay(){ } -void AFGBuildablePipelineFlowIndicator::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGBuildablePipelineFlowIndicator::Tick(float dt){ } +void AFGBuildablePipelineFlowIndicator::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildablePipelineFlowIndicator::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGBuildablePipelineFlowIndicator::Tick(float dt){ Super::Tick(dt); } void AFGBuildablePipelineFlowIndicator::GainedSignificance_Implementation(){ } void AFGBuildablePipelineFlowIndicator::LostSignificance_Implementation(){ } void AFGBuildablePipelineFlowIndicator::GainedSignificance_Native(){ } diff --git a/Source/FactoryGame/Private/FGBuildablePipelineSupport.cpp b/Source/FactoryGame/Private/FGBuildablePipelineSupport.cpp index 544ff3cd66..acd4e7e8e4 100644 --- a/Source/FactoryGame/Private/FGBuildablePipelineSupport.cpp +++ b/Source/FactoryGame/Private/FGBuildablePipelineSupport.cpp @@ -27,7 +27,7 @@ void AFGBuildablePipelineSupport::GetLifetimeReplicatedProps(TArray< FLifetimePr DOREPLIFETIME(AFGBuildablePipelineSupport, mVerticalAngle); DOREPLIFETIME(AFGBuildablePipelineSupport, mSupportMesh); } -void AFGBuildablePipelineSupport::BeginPlay(){ } +void AFGBuildablePipelineSupport::BeginPlay(){ Super::BeginPlay(); } TArray AFGBuildablePipelineSupport::GetActorLightweightInstanceData_Implementation(){ return TArray(); } void AFGBuildablePipelineSupport::SetSupportLength(float length){ } void AFGBuildablePipelineSupport::SetVerticalAngle(float angle){ } diff --git a/Source/FactoryGame/Private/FGBuildablePowerBooster.cpp b/Source/FactoryGame/Private/FGBuildablePowerBooster.cpp index 5b7c83184f..e2fc8fefce 100644 --- a/Source/FactoryGame/Private/FGBuildablePowerBooster.cpp +++ b/Source/FactoryGame/Private/FGBuildablePowerBooster.cpp @@ -20,7 +20,7 @@ void AFGBuildablePowerBooster::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGBuildablePowerBooster, mHasFuelCached); } void AFGBuildablePowerBooster::GetConditionalReplicatedProps(TArray& outProps) const{ } -void AFGBuildablePowerBooster::BeginPlay(){ } +void AFGBuildablePowerBooster::BeginPlay(){ Super::BeginPlay(); } bool AFGBuildablePowerBooster::CanProduce_Implementation() const{ return bool(); } float AFGBuildablePowerBooster::GetProductionProgress() const{ return float(); } float AFGBuildablePowerBooster::GetProductionCycleTime() const{ return float(); } diff --git a/Source/FactoryGame/Private/FGBuildableSubsystem.cpp b/Source/FactoryGame/Private/FGBuildableSubsystem.cpp index 5aed993efd..0ac7211fda 100644 --- a/Source/FactoryGame/Private/FGBuildableSubsystem.cpp +++ b/Source/FactoryGame/Private/FGBuildableSubsystem.cpp @@ -83,9 +83,9 @@ void AFGBuildableSubsystem::PostLoadGame_Implementation(int32 saveVersion, int32 void AFGBuildableSubsystem::GatherDependencies_Implementation(TArray< UObject* >& out_dependentObjects){ } bool AFGBuildableSubsystem::NeedTransform_Implementation(){ return bool(); } bool AFGBuildableSubsystem::ShouldSave_Implementation() const{ return bool(); } -void AFGBuildableSubsystem::BeginPlay(){ } -void AFGBuildableSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGBuildableSubsystem::Tick(float dt){ } +void AFGBuildableSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGBuildableSubsystem::Tick(float dt){ Super::Tick(dt); } void AFGBuildableSubsystem::TickFactory(float dt, ELevelTick TickType){ } AFGBuildableSubsystem* AFGBuildableSubsystem::Get(UWorld* world){ return nullptr; } AFGBuildableSubsystem* AFGBuildableSubsystem::Get(UObject* worldContext){ return nullptr; } diff --git a/Source/FactoryGame/Private/FGCentralStorageSubsystem.cpp b/Source/FactoryGame/Private/FGCentralStorageSubsystem.cpp index 5facf69c7b..19d9847deb 100644 --- a/Source/FactoryGame/Private/FGCentralStorageSubsystem.cpp +++ b/Source/FactoryGame/Private/FGCentralStorageSubsystem.cpp @@ -15,7 +15,7 @@ void AFGCentralStorageSubsystem::GetLifetimeReplicatedProps(TArray itemClass){ return int32(); } diff --git a/Source/FactoryGame/Private/FGCharacterBase.cpp b/Source/FactoryGame/Private/FGCharacterBase.cpp index 9247d40f1c..33ee938a5e 100644 --- a/Source/FactoryGame/Private/FGCharacterBase.cpp +++ b/Source/FactoryGame/Private/FGCharacterBase.cpp @@ -57,9 +57,9 @@ void AFGCharacterBase::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& O DOREPLIFETIME(AFGCharacterBase, mRagdollMeshAngularVelocity); DOREPLIFETIME(AFGCharacterBase, mIsPossessed); } -void AFGCharacterBase::BeginPlay(){ } -void AFGCharacterBase::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGCharacterBase::Tick(float deltaTime){ } +void AFGCharacterBase::BeginPlay(){ Super::BeginPlay(); } +void AFGCharacterBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGCharacterBase::Tick(float deltaTime){ Super::Tick(deltaTime); } void AFGCharacterBase::CalcCamera(float DeltaTime, FMinimalViewInfo& OutResult){ } float AFGCharacterBase::TakeDamage(float DamageAmount, FDamageEvent const& DamageEvent, AController* EventInstigator, AActor* DamageCauser){ return float(); } void AFGCharacterBase::ApplyDamageMomentum(float DamageTaken, FDamageEvent const& DamageEvent, APawn* PawnInstigator, AActor* DamageCauser){ } diff --git a/Source/FactoryGame/Private/FGCharacterPlayer.cpp b/Source/FactoryGame/Private/FGCharacterPlayer.cpp index b67254e03d..633944e632 100644 --- a/Source/FactoryGame/Private/FGCharacterPlayer.cpp +++ b/Source/FactoryGame/Private/FGCharacterPlayer.cpp @@ -197,11 +197,11 @@ void AFGCharacterPlayer::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& } void AFGCharacterPlayer::PostActorCreated(){ Super::PostActorCreated(); } void AFGCharacterPlayer::PostInitializeComponents(){ Super::PostInitializeComponents(); } -void AFGCharacterPlayer::BeginPlay(){ } -void AFGCharacterPlayer::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGCharacterPlayer::Tick(float deltaTime){ } +void AFGCharacterPlayer::BeginPlay(){ Super::BeginPlay(); } +void AFGCharacterPlayer::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGCharacterPlayer::Tick(float deltaTime){ Super::Tick(deltaTime); } bool AFGCharacterPlayer::CanBeBaseForCharacter(APawn* Pawn) const{ return bool(); } -void AFGCharacterPlayer::Destroyed(){ } +void AFGCharacterPlayer::Destroyed(){ Super::Destroyed(); } bool AFGCharacterPlayer::IsLocallyControlled() const{ return bool(); } void AFGCharacterPlayer::PossessedBy(AController* newController){ } void AFGCharacterPlayer::UnPossessed(){ } diff --git a/Source/FactoryGame/Private/FGCircuitSubsystem.cpp b/Source/FactoryGame/Private/FGCircuitSubsystem.cpp index e85ada8110..0e2a3f7a7e 100644 --- a/Source/FactoryGame/Private/FGCircuitSubsystem.cpp +++ b/Source/FactoryGame/Private/FGCircuitSubsystem.cpp @@ -34,8 +34,8 @@ bool AFGCircuitSubsystem::NeedTransform_Implementation(){ return bool(); } bool AFGCircuitSubsystem::ShouldSave_Implementation() const{ return bool(); } void AFGCircuitSubsystem::Serialize(FArchive& ar){ Super::Serialize(ar); } void AFGCircuitSubsystem::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector){ } -void AFGCircuitSubsystem::BeginPlay(){ } -void AFGCircuitSubsystem::Tick(float DeltaSeconds){ } +void AFGCircuitSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGCircuitSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGCircuitSubsystem::DebugRebuildAll(){ } void AFGCircuitSubsystem::DisplayDebug( UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } void AFGCircuitSubsystem::ConnectComponents( UFGCircuitConnectionComponent* first, UFGCircuitConnectionComponent* second){ } diff --git a/Source/FactoryGame/Private/FGCliffActor.cpp b/Source/FactoryGame/Private/FGCliffActor.cpp index 8c444b6017..ea7fc17c1b 100644 --- a/Source/FactoryGame/Private/FGCliffActor.cpp +++ b/Source/FactoryGame/Private/FGCliffActor.cpp @@ -13,8 +13,8 @@ AFGCliffActorManager::AFGCliffActorManager() : Super() { this->PrimaryActorTick.TickInterval = 1.0; } void AFGCliffActorManager::EnqueueTask(UWorld* World, FAsyncTask* inAsyncTask, AFGCliffActor* inActor){ } -void AFGCliffActorManager::Tick(float DeltaSeconds){ } -void AFGCliffActorManager::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGCliffActorManager::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGCliffActorManager::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } #if WITH_EDITOR void AFGCliffActor::ConvertStaticMeshActorToOnTopMesh(AActor* SelectedActor, FString& ResultMsg){ } void AFGCliffActor::UpdateAssociatedCliffActorsAndReParent(){ } @@ -30,8 +30,8 @@ AFGCliffActor::AFGCliffActor() : Super() { this->mSignificanceRangeMultiplier = 1.25; this->RootComponent = mMeshComponent; } -void AFGCliffActor::BeginPlay(){ } -void AFGCliffActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGCliffActor::BeginPlay(){ Super::BeginPlay(); } +void AFGCliffActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGCliffActor::OnConstruction(const FTransform& Transform){ } void AFGCliffActor::GainedSignificance_Implementation(){ } void AFGCliffActor::LostSignificance_Implementation(){ } diff --git a/Source/FactoryGame/Private/FGColoredInstanceMeshProxy.cpp b/Source/FactoryGame/Private/FGColoredInstanceMeshProxy.cpp index 093f111218..d2604c2b95 100644 --- a/Source/FactoryGame/Private/FGColoredInstanceMeshProxy.cpp +++ b/Source/FactoryGame/Private/FGColoredInstanceMeshProxy.cpp @@ -28,7 +28,7 @@ UFGColoredInstanceMeshProxy::UFGColoredInstanceMeshProxy() : Super() { this->PrimaryComponentTick.bAllowTickOnDedicatedServer = false; this->PrimaryComponentTick.TickInterval = 0.0; } -void UFGColoredInstanceMeshProxy::BeginPlay(){ } +void UFGColoredInstanceMeshProxy::BeginPlay(){ Super::BeginPlay(); } void UFGColoredInstanceMeshProxy::OnRegister(){ Super::OnRegister(); } void UFGColoredInstanceMeshProxy::OnUnregister(){ Super::OnUnregister(); } void UFGColoredInstanceMeshProxy::SetCustomizationData(const FFactoryCustomizationData& customizationData){ } diff --git a/Source/FactoryGame/Private/FGColoredVTXAnimMesh.cpp b/Source/FactoryGame/Private/FGColoredVTXAnimMesh.cpp index 716f804795..27087176aa 100644 --- a/Source/FactoryGame/Private/FGColoredVTXAnimMesh.cpp +++ b/Source/FactoryGame/Private/FGColoredVTXAnimMesh.cpp @@ -35,8 +35,8 @@ UFGColoredVTXAnimMesh::UFGColoredVTXAnimMesh() : Super() { this->mProductionStateID = 22; } void UFGColoredVTXAnimMesh::UpdateEffectTimeline(const float Dt, const float Dist, const float WorldTime){ } -void UFGColoredVTXAnimMesh::BeginPlay(){ } -void UFGColoredVTXAnimMesh::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGColoredVTXAnimMesh::BeginPlay(){ Super::BeginPlay(); } +void UFGColoredVTXAnimMesh::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGColoredVTXAnimMesh::GainedSignificance_Implementation(){ } void UFGColoredVTXAnimMesh::LostSignificance_Implementation(){ } void UFGColoredVTXAnimMesh::StopAnimation(float WorldTime){ } diff --git a/Source/FactoryGame/Private/FGColoredVTXAnimMeshInterface.cpp b/Source/FactoryGame/Private/FGColoredVTXAnimMeshInterface.cpp index d0217bacad..7802179a50 100644 --- a/Source/FactoryGame/Private/FGColoredVTXAnimMeshInterface.cpp +++ b/Source/FactoryGame/Private/FGColoredVTXAnimMeshInterface.cpp @@ -13,7 +13,7 @@ UFGColoredVTXAnimMeshInterface::UFGColoredVTXAnimMeshInterface() : Super() { this->mDefaultStopAnimDuration = 0.0; this->mBlockInstancing = true; } -void UFGColoredVTXAnimMeshInterface::BeginPlay(){ } +void UFGColoredVTXAnimMeshInterface::BeginPlay(){ Super::BeginPlay(); } void UFGColoredVTXAnimMeshInterface::SetupDelegates(bool bShouldDoInitialCall){ } void UFGColoredVTXAnimMeshInterface::SetupDefaultPrimitiveValues(){ } bool UFGColoredVTXAnimMeshInterface::ShouldPlayStartAnimation(EProductionStatus NewState, EProductionStatus OldState){ return bool(); } diff --git a/Source/FactoryGame/Private/FGConveyorChainActor.cpp b/Source/FactoryGame/Private/FGConveyorChainActor.cpp index 64f0bd5729..08d8aec0fa 100644 --- a/Source/FactoryGame/Private/FGConveyorChainActor.cpp +++ b/Source/FactoryGame/Private/FGConveyorChainActor.cpp @@ -25,8 +25,8 @@ AFGConveyorChainActor::AFGConveyorChainActor() : Super() { this->bReplicates = true; this->RootComponent = mSceneComponent; } -void AFGConveyorChainActor::BeginPlay(){ } -void AFGConveyorChainActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGConveyorChainActor::BeginPlay(){ Super::BeginPlay(); } +void AFGConveyorChainActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGConveyorChainActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGConveyorChainActor, mTotalLength); @@ -34,7 +34,7 @@ void AFGConveyorChainActor::GetLifetimeReplicatedProps(TArray DOREPLIFETIME(AFGConveyorChainActor, mItemAdditions); DOREPLIFETIME(AFGConveyorChainActor, mSpeedOfSlowestBelt); } -void AFGConveyorChainActor::Tick(float DeltaSeconds){ } +void AFGConveyorChainActor::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGConveyorChainActor::Serialize(FArchive& ar){ Super::Serialize(ar); } void AFGConveyorChainActor::BuildLUT(){ } void AFGConveyorChainActor::NotifyActorChannelClosedForNetConnection(UNetConnection* NetConnection){ } diff --git a/Source/FactoryGame/Private/FGConveyorChainSubsystem.cpp b/Source/FactoryGame/Private/FGConveyorChainSubsystem.cpp index fa8a6a6f2c..9510d85668 100644 --- a/Source/FactoryGame/Private/FGConveyorChainSubsystem.cpp +++ b/Source/FactoryGame/Private/FGConveyorChainSubsystem.cpp @@ -34,8 +34,8 @@ void AFGConveyorChainSubsystem::GetLifetimeReplicatedProps(TArray& Position, const TArray& Quats){ } void AFGConveyorItemSubsystem::RemoveChainActorFromLookupTable(AFGConveyorChainActor* ChainActor){ } -void AFGConveyorItemSubsystem::Tick(float DeltaSeconds){ } -void AFGConveyorItemSubsystem::BeginPlay(){ } -void AFGConveyorItemSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGConveyorItemSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGConveyorItemSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGConveyorItemSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGConveyorItemSubsystem::InitializeConveyorItems(){ } void AFGConveyorItemSubsystem::Update(){ } void AFGConveyorItemSubsystem::CleanupLookupTables(){ } diff --git a/Source/FactoryGame/Private/FGCrashSiteDebris.cpp b/Source/FactoryGame/Private/FGCrashSiteDebris.cpp index 9128e2bc03..6644aa1da0 100644 --- a/Source/FactoryGame/Private/FGCrashSiteDebris.cpp +++ b/Source/FactoryGame/Private/FGCrashSiteDebris.cpp @@ -8,7 +8,7 @@ void AFGCrashSiteDebris::PreSave(FObjectPreSaveContext SaveContext){ } void AFGCrashSiteDebris::PreEditChange(FProperty* PropertyAboutToChange){ } void AFGCrashSiteDebris::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent){ Super::PostEditChangeProperty(PropertyChangedEvent); } -void AFGCrashSiteDebris::Tick(float dt){ } +void AFGCrashSiteDebris::Tick(float dt){ Super::Tick(dt); } bool AFGCrashSiteDebris::ShouldTickIfViewportsOnly() const{ return bool(); } void AFGCrashSiteDebris::ResetSavedSimulation(){ } void AFGCrashSiteDebris::SpawnSimulation(){ } diff --git a/Source/FactoryGame/Private/FGCrashSiteDebrisActor.cpp b/Source/FactoryGame/Private/FGCrashSiteDebrisActor.cpp index 82d828d5fb..02776d3518 100644 --- a/Source/FactoryGame/Private/FGCrashSiteDebrisActor.cpp +++ b/Source/FactoryGame/Private/FGCrashSiteDebrisActor.cpp @@ -8,8 +8,8 @@ AFGCrashSiteDebrisActor::AFGCrashSiteDebrisActor() : Super() { this->mMesh = CreateDefaultSubobject(TEXT("Mesh")); this->RootComponent = mMesh; } -void AFGCrashSiteDebrisActor::BeginPlay(){ } -void AFGCrashSiteDebrisActor::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGCrashSiteDebrisActor::BeginPlay(){ Super::BeginPlay(); } +void AFGCrashSiteDebrisActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGCrashSiteDebrisActor::GainedSignificance_Implementation(){ } void AFGCrashSiteDebrisActor::LostSignificance_Implementation(){ } void AFGCrashSiteDebrisActor::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGCrate.cpp b/Source/FactoryGame/Private/FGCrate.cpp index 134cab1aeb..a377724c65 100644 --- a/Source/FactoryGame/Private/FGCrate.cpp +++ b/Source/FactoryGame/Private/FGCrate.cpp @@ -20,8 +20,8 @@ void AFGCrate::GetLifetimeReplicatedProps(TArray& OutLifetime DOREPLIFETIME(AFGCrate, mInventory); } void AFGCrate::PostActorCreated(){ Super::PostActorCreated(); } -void AFGCrate::BeginPlay(){ } -void AFGCrate::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGCrate::BeginPlay(){ Super::BeginPlay(); } +void AFGCrate::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGCrate::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } bool AFGCrate::AddAsRepresentation(){ return bool(); } bool AFGCrate::UpdateRepresentation(){ return bool(); } diff --git a/Source/FactoryGame/Private/FGCreatureSubsystem.cpp b/Source/FactoryGame/Private/FGCreatureSubsystem.cpp index 34dcb2b5e4..9597173f0f 100644 --- a/Source/FactoryGame/Private/FGCreatureSubsystem.cpp +++ b/Source/FactoryGame/Private/FGCreatureSubsystem.cpp @@ -15,8 +15,8 @@ AFGCreatureSubsystem::AFGCreatureSubsystem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGCreatureSubsystem::BeginPlay(){ } -void AFGCreatureSubsystem::Tick(float dt){ } +void AFGCreatureSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGCreatureSubsystem::Tick(float dt){ Super::Tick(dt); } void AFGCreatureSubsystem::RegisterSpawner( AFGCreatureSpawner* spawner){ } void AFGCreatureSubsystem::UnregisterSpawner( AFGCreatureSpawner* spawner){ } void AFGCreatureSubsystem::RegisterCreature( AFGCreature* creature){ } diff --git a/Source/FactoryGame/Private/FGDestructibleActor.cpp b/Source/FactoryGame/Private/FGDestructibleActor.cpp index 1ddff3375c..3dd4c2b6fe 100644 --- a/Source/FactoryGame/Private/FGDestructibleActor.cpp +++ b/Source/FactoryGame/Private/FGDestructibleActor.cpp @@ -24,7 +24,7 @@ AFGDestructibleActor::AFGDestructibleActor() : Super() { this->NetDormancy = ENetDormancy::DORM_DormantAll; this->RootComponent = mStaticMeshProxy; } -void AFGDestructibleActor::BeginPlay(){ } +void AFGDestructibleActor::BeginPlay(){ Super::BeginPlay(); } float AFGDestructibleActor::TakeDamage(float damage, FDamageEvent const& damageEvent, AController* eventInstigator, AActor* damageCauser){ return float(); } void AFGDestructibleActor::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGDestructibleActor::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGDotReceiverComponent.cpp b/Source/FactoryGame/Private/FGDotReceiverComponent.cpp index e0511f00b2..85f55c1811 100644 --- a/Source/FactoryGame/Private/FGDotReceiverComponent.cpp +++ b/Source/FactoryGame/Private/FGDotReceiverComponent.cpp @@ -11,7 +11,7 @@ UFGDotReceiverComponent::UFGDotReceiverComponent() : Super() { this->PrimaryComponentTick.bAllowTickOnDedicatedServer = true; this->PrimaryComponentTick.TickInterval = 0.0; } -void UFGDotReceiverComponent::BeginPlay(){ } +void UFGDotReceiverComponent::BeginPlay(){ Super::BeginPlay(); } void UFGDotReceiverComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction){ } void UFGDotReceiverComponent::RegisterActiveDOT(TSubclassOf< UFGDamageOverTime > DotClass, AActor* SourceActor){ } void UFGDotReceiverComponent::UnregisterActiveDOT(TSubclassOf< UFGDamageOverTime > DotClass, AActor* SourceActor){ } diff --git a/Source/FactoryGame/Private/FGDroneMovementComponent.cpp b/Source/FactoryGame/Private/FGDroneMovementComponent.cpp index 17834961a3..247ba4a796 100644 --- a/Source/FactoryGame/Private/FGDroneMovementComponent.cpp +++ b/Source/FactoryGame/Private/FGDroneMovementComponent.cpp @@ -19,8 +19,8 @@ UFGDroneMovementComponent::UFGDroneMovementComponent() : Super() { this->SetIsReplicatedByDefault(true); } void UFGDroneMovementComponent::OnRegister(){ Super::OnRegister(); } -void UFGDroneMovementComponent::BeginPlay(){ } -void UFGDroneMovementComponent::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGDroneMovementComponent::BeginPlay(){ Super::BeginPlay(); } +void UFGDroneMovementComponent::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGDroneMovementComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFGDroneMovementComponent, mFlyingMode); diff --git a/Source/FactoryGame/Private/FGDroneStationInfo.cpp b/Source/FactoryGame/Private/FGDroneStationInfo.cpp index 06c0b72950..d35ef5726a 100644 --- a/Source/FactoryGame/Private/FGDroneStationInfo.cpp +++ b/Source/FactoryGame/Private/FGDroneStationInfo.cpp @@ -48,7 +48,7 @@ void AFGDroneStationInfo::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > DOREPLIFETIME(AFGDroneStationInfo, mLastInsertedFuelType); DOREPLIFETIME(AFGDroneStationInfo, mDroneTripStatistics); } -void AFGDroneStationInfo::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGDroneStationInfo::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } void AFGDroneStationInfo::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGDroneStationInfo::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGDroneStationInfo::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGDroneSubsystem.cpp b/Source/FactoryGame/Private/FGDroneSubsystem.cpp index ff3a8bb90b..8215743baa 100644 --- a/Source/FactoryGame/Private/FGDroneSubsystem.cpp +++ b/Source/FactoryGame/Private/FGDroneSubsystem.cpp @@ -14,13 +14,13 @@ AFGDroneSubsystem::AFGDroneSubsystem() : Super() { } AFGDroneSubsystem* AFGDroneSubsystem::Get(UWorld* world){ return nullptr; } AFGDroneSubsystem* AFGDroneSubsystem::Get(UObject* worldContext){ return nullptr; } -void AFGDroneSubsystem::BeginPlay(){ } +void AFGDroneSubsystem::BeginPlay(){ Super::BeginPlay(); } void AFGDroneSubsystem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGDroneSubsystem, mStations); DOREPLIFETIME(AFGDroneSubsystem, mDrones); } -void AFGDroneSubsystem::Tick(float DeltaSeconds){ } +void AFGDroneSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGDroneSubsystem::AddStation( AFGBuildableDroneStation* station){ } void AFGDroneSubsystem::RemoveStation( AFGBuildableDroneStation* station){ } void AFGDroneSubsystem::RegisterDrone( AFGDroneVehicle* drone){ } diff --git a/Source/FactoryGame/Private/FGDroneVehicle.cpp b/Source/FactoryGame/Private/FGDroneVehicle.cpp index afe9be78d4..6fcf972ea8 100644 --- a/Source/FactoryGame/Private/FGDroneVehicle.cpp +++ b/Source/FactoryGame/Private/FGDroneVehicle.cpp @@ -38,8 +38,8 @@ AFGDroneVehicle::AFGDroneVehicle() : Super() { this->mCurrentAction = nullptr; } void AFGDroneVehicle::Serialize(FArchive& Ar){ Super::Serialize(Ar); } -void AFGDroneVehicle::BeginPlay(){ } -void AFGDroneVehicle::Tick(float DeltaTime){ } +void AFGDroneVehicle::BeginPlay(){ Super::BeginPlay(); } +void AFGDroneVehicle::Tick(float DeltaTime){ Super::Tick(DeltaTime); } void AFGDroneVehicle::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGDroneVehicle, mMovementComponent); @@ -47,7 +47,7 @@ void AFGDroneVehicle::GetLifetimeReplicatedProps(TArray& OutL DOREPLIFETIME(AFGDroneVehicle, mCurrentDockingState); DOREPLIFETIME(AFGDroneVehicle, mDockedStation); } -void AFGDroneVehicle::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGDroneVehicle::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGDroneVehicle::PostNetReceiveLocationAndRotation(){ } bool AFGDroneVehicle::IsUseable_Implementation() const{ return bool(); } void AFGDroneVehicle::Dismantle_Implementation(){ } diff --git a/Source/FactoryGame/Private/FGDropPod.cpp b/Source/FactoryGame/Private/FGDropPod.cpp index 02a2c03c67..a9a82028ec 100644 --- a/Source/FactoryGame/Private/FGDropPod.cpp +++ b/Source/FactoryGame/Private/FGDropPod.cpp @@ -46,8 +46,8 @@ void AFGDropPod::GetLifetimeReplicatedProps(TArray& OutLifeti DOREPLIFETIME(AFGDropPod, mPropertyReplicator); DOREPLIFETIME(AFGDropPod, mHasBeenOpened); } -void AFGDropPod::BeginPlay(){ } -void AFGDropPod::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGDropPod::BeginPlay(){ Super::BeginPlay(); } +void AFGDropPod::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } void AFGDropPod::PreSave(FObjectPreSaveContext SaveContext){ Super::PreSave(SaveContext); } void AFGDropPod::GainedSignificance_Implementation(){ } void AFGDropPod::LostSignificance_Implementation(){ } diff --git a/Source/FactoryGame/Private/FGEquipmentChild.cpp b/Source/FactoryGame/Private/FGEquipmentChild.cpp index 49db3aca94..b533aa2ae4 100644 --- a/Source/FactoryGame/Private/FGEquipmentChild.cpp +++ b/Source/FactoryGame/Private/FGEquipmentChild.cpp @@ -16,7 +16,7 @@ AFGEquipmentChild::AFGEquipmentChild() : Super() { this->bNetUseOwnerRelevancy = true; this->bReplicates = true; } -void AFGEquipmentChild::BeginPlay(){ } +void AFGEquipmentChild::BeginPlay(){ Super::BeginPlay(); } void AFGEquipmentChild::Equip( AFGCharacterPlayer* character, AFGEquipment* parentEquipment){ } void AFGEquipmentChild::UnEquip(){ } void AFGEquipmentChild::OnEquip_Implementation( AFGCharacterPlayer* character){ } diff --git a/Source/FactoryGame/Private/FGFluffActor.cpp b/Source/FactoryGame/Private/FGFluffActor.cpp index 015ba4b2b1..51cf33f2be 100644 --- a/Source/FactoryGame/Private/FGFluffActor.cpp +++ b/Source/FactoryGame/Private/FGFluffActor.cpp @@ -5,6 +5,6 @@ AFGFluffActor::AFGFluffActor() : Super() { } -void AFGFluffActor::BeginPlay(){ } -void AFGFluffActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGFluffActor::Tick(float DeltaTime){ } +void AFGFluffActor::BeginPlay(){ Super::BeginPlay(); } +void AFGFluffActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGFluffActor::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/FGFoliagePickup.cpp b/Source/FactoryGame/Private/FGFoliagePickup.cpp index 8e5fb23fda..39f0ce52c8 100644 --- a/Source/FactoryGame/Private/FGFoliagePickup.cpp +++ b/Source/FactoryGame/Private/FGFoliagePickup.cpp @@ -18,8 +18,8 @@ AFGFoliagePickup::AFGFoliagePickup() : Super() { this->bNetUseOwnerRelevancy = true; this->bReplicates = true; } -void AFGFoliagePickup::BeginPlay(){ } -void AFGFoliagePickup::Tick(float DeltaSeconds){ } +void AFGFoliagePickup::BeginPlay(){ Super::BeginPlay(); } +void AFGFoliagePickup::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGFoliagePickup::UpdateUseState_Implementation( AFGCharacterPlayer* byCharacter, const FVector& atLocation, UPrimitiveComponent* componentHit, FUseState& out_useState){ } bool AFGFoliagePickup::IsUseable_Implementation() const{ return bool(); } void AFGFoliagePickup::StartIsLookedAt_Implementation( AFGCharacterPlayer* byCharacter, const FUseState& state){ } diff --git a/Source/FactoryGame/Private/FGFoliageRemovalSubsystem.cpp b/Source/FactoryGame/Private/FGFoliageRemovalSubsystem.cpp index 9a45e27f31..08505415b6 100644 --- a/Source/FactoryGame/Private/FGFoliageRemovalSubsystem.cpp +++ b/Source/FactoryGame/Private/FGFoliageRemovalSubsystem.cpp @@ -17,9 +17,9 @@ void AFGFoliageRemovalSubsystem::PostLoad(){ Super::PostLoad(); } AFGFoliageRemovalSubsystem::AFGFoliageRemovalSubsystem() : Super() { } -void AFGFoliageRemovalSubsystem::BeginPlay(){ } -void AFGFoliageRemovalSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGFoliageRemovalSubsystem::Destroyed(){ } +void AFGFoliageRemovalSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGFoliageRemovalSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGFoliageRemovalSubsystem::Destroyed(){ Super::Destroyed(); } void AFGFoliageRemovalSubsystem::Serialize(FArchive& Ar){ Super::Serialize(Ar); } void AFGFoliageRemovalSubsystem::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector){ } void AFGFoliageRemovalSubsystem::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGFoliageStateRepProxy.cpp b/Source/FactoryGame/Private/FGFoliageStateRepProxy.cpp index 671cb9c98d..121b595f43 100644 --- a/Source/FactoryGame/Private/FGFoliageStateRepProxy.cpp +++ b/Source/FactoryGame/Private/FGFoliageStateRepProxy.cpp @@ -37,7 +37,7 @@ void AFGFoliageStateRepProxy::GetLifetimeReplicatedProps(TArray& OutL Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGFreightWagon, mCargoMeshComponentDerailedTransform); } -void AFGFreightWagon::BeginPlay(){ } -void AFGFreightWagon::Tick(float dt){ } +void AFGFreightWagon::BeginPlay(){ Super::BeginPlay(); } +void AFGFreightWagon::Tick(float dt){ Super::Tick(dt); } UPawnMovementComponent* AFGFreightWagon::GetMovementComponent() const{ return nullptr; } UFGRailroadVehicleMovementComponent* AFGFreightWagon::GetRailroadVehicleMovementComponent() const{ return nullptr; } FText AFGFreightWagon::GetLookAtDecription_Implementation(AFGCharacterPlayer* byCharacter, const FUseState& state) const{ return FText(); } diff --git a/Source/FactoryGame/Private/FGFrontendStateComponent.cpp b/Source/FactoryGame/Private/FGFrontendStateComponent.cpp index c71ed34e52..057dbc6ebb 100644 --- a/Source/FactoryGame/Private/FGFrontendStateComponent.cpp +++ b/Source/FactoryGame/Private/FGFrontendStateComponent.cpp @@ -6,8 +6,8 @@ UFGFrontendStateComponent::UFGFrontendStateComponent(const FObjectInitializer& O this->mAuthenticationSequence = nullptr; this->mOnlineIntegrationModeModel = nullptr; } -void UFGFrontendStateComponent::BeginPlay(){ } -void UFGFrontendStateComponent::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGFrontendStateComponent::BeginPlay(){ Super::BeginPlay(); } +void UFGFrontendStateComponent::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGFrontendStateComponent::OnOnlineIntegrationModeChanged(EOnlineIntegrationMode mode){ } void UFGFrontendStateComponent::AuthenticationSequenceComplete(UOnlineAsyncOperation* InAsyncOp){ } void UFGFrontendStateComponent::OnlineModeSelectionConfirmed(bool popupConfirmed){ } diff --git a/Source/FactoryGame/Private/FGGameMode.cpp b/Source/FactoryGame/Private/FGGameMode.cpp index e8a87ce9ec..87987cb5b6 100644 --- a/Source/FactoryGame/Private/FGGameMode.cpp +++ b/Source/FactoryGame/Private/FGGameMode.cpp @@ -39,9 +39,9 @@ AFGGameMode::AFGGameMode() : Super() { this->PrimaryActorTick.TickInterval = 0.0; } void AFGGameMode::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGGameMode::BeginPlay(){ } -void AFGGameMode::Tick(float DeltaSeconds){ } -void AFGGameMode::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGGameMode::BeginPlay(){ Super::BeginPlay(); } +void AFGGameMode::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGGameMode::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGGameMode::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGGameMode::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGGameMode::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGGamePhaseManager.cpp b/Source/FactoryGame/Private/FGGamePhaseManager.cpp index 1b6e5f2677..bfa316912e 100644 --- a/Source/FactoryGame/Private/FGGamePhaseManager.cpp +++ b/Source/FactoryGame/Private/FGGamePhaseManager.cpp @@ -20,8 +20,8 @@ void AFGGamePhaseManager::GetLifetimeReplicatedProps(TArray& DOREPLIFETIME(AFGGamePhaseManager, mIsGameCompleted); } void AFGGamePhaseManager::PostInitializeComponents(){ Super::PostInitializeComponents(); } -void AFGGamePhaseManager::BeginPlay(){ } -void AFGGamePhaseManager::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGGamePhaseManager::BeginPlay(){ Super::BeginPlay(); } +void AFGGamePhaseManager::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGGamePhaseManager::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGGamePhaseManager::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGGamePhaseManager::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGGameRulesSubsystem.cpp b/Source/FactoryGame/Private/FGGameRulesSubsystem.cpp index a113118582..5647cd94b3 100644 --- a/Source/FactoryGame/Private/FGGameRulesSubsystem.cpp +++ b/Source/FactoryGame/Private/FGGameRulesSubsystem.cpp @@ -16,7 +16,7 @@ void UFGGameRulesRemoteCallObject::Server_SetNoUnlockCost_Implementation(bool en void UFGGameRulesRemoteCallObject::Server_SetNoPower_Implementation(bool enabled){ } void UFGGameRulesRemoteCallObject::Server_SetArachnidCreaturesDisabled_Implementation(bool disabled){ } void UFGGameRulesRemoteCallObject::Server_SetGamePhase_Implementation(int32 gamePhase){ } -void AFGGameRulesSubsystem::BeginPlay(){ } +void AFGGameRulesSubsystem::BeginPlay(){ Super::BeginPlay(); } void AFGGameRulesSubsystem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGGameRulesSubsystem, mHasInitialized); diff --git a/Source/FactoryGame/Private/FGGameSessionOnline.cpp b/Source/FactoryGame/Private/FGGameSessionOnline.cpp index 80eaeb194d..c320c38cda 100644 --- a/Source/FactoryGame/Private/FGGameSessionOnline.cpp +++ b/Source/FactoryGame/Private/FGGameSessionOnline.cpp @@ -6,7 +6,7 @@ AFGGameSessionOnline::AFGGameSessionOnline() : Super() { this->mSessionInformation = nullptr; } void AFGGameSessionOnline::UpdateGameSession(){ } -void AFGGameSessionOnline::Destroyed(){ } +void AFGGameSessionOnline::Destroyed(){ Super::Destroyed(); } void AFGGameSessionOnline::InitOptions(const FString& options){ } void AFGGameSessionOnline::HandleMatchHasStarted(){ } void AFGGameSessionOnline::HandleMatchHasEnded(){ } diff --git a/Source/FactoryGame/Private/FGGameState.cpp b/Source/FactoryGame/Private/FGGameState.cpp index e3aba487a4..eb76e3ce8d 100644 --- a/Source/FactoryGame/Private/FGGameState.cpp +++ b/Source/FactoryGame/Private/FGGameState.cpp @@ -107,7 +107,7 @@ void AFGGameState::GetLifetimeReplicatedProps(TArray& OutLife DOREPLIFETIME(AFGGameState, mPublicTodoList); DOREPLIFETIME(AFGGameState, mIsCreativeModeEnabled); } -void AFGGameState::BeginPlay(){ } +void AFGGameState::BeginPlay(){ Super::BeginPlay(); } void AFGGameState::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGGameState::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGGameState::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGGasPillar.cpp b/Source/FactoryGame/Private/FGGasPillar.cpp index dd5187273c..9d7f7b10ce 100644 --- a/Source/FactoryGame/Private/FGGasPillar.cpp +++ b/Source/FactoryGame/Private/FGGasPillar.cpp @@ -23,8 +23,8 @@ AFGGasPillar::AFGGasPillar() : Super() { this->mBindChaosPhysicsCollisionEvent = true; this->RootComponent = mMesh; } -void AFGGasPillar::BeginPlay(){ } -void AFGGasPillar::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGGasPillar::BeginPlay(){ Super::BeginPlay(); } +void AFGGasPillar::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGGasPillar::PostUnregisterAllComponents(void){ } void AFGGasPillar::PostRegisterAllComponents(){ } void AFGGasPillar::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { diff --git a/Source/FactoryGame/Private/FGGasPillarCloud.cpp b/Source/FactoryGame/Private/FGGasPillarCloud.cpp index 7468f31e96..5c6cedbe79 100644 --- a/Source/FactoryGame/Private/FGGasPillarCloud.cpp +++ b/Source/FactoryGame/Private/FGGasPillarCloud.cpp @@ -19,8 +19,8 @@ AFGGasPillarCloud::AFGGasPillarCloud() : Super() { this->mIsSignificant = false; this->mHasPendingRefreshOfSystems = false; } -void AFGGasPillarCloud::BeginPlay(){ } -void AFGGasPillarCloud::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGGasPillarCloud::BeginPlay(){ Super::BeginPlay(); } +void AFGGasPillarCloud::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGGasPillarCloud::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGGasPillarCloud, mRemovedWorldLocations); diff --git a/Source/FactoryGame/Private/FGHUD.cpp b/Source/FactoryGame/Private/FGHUD.cpp index c94b4cbab6..6e8f7b0d09 100644 --- a/Source/FactoryGame/Private/FGHUD.cpp +++ b/Source/FactoryGame/Private/FGHUD.cpp @@ -18,9 +18,9 @@ AFGHUD::AFGHUD() : Super() { this->mGeneralCrosshair = mDefaultCrosshair; } void AFGHUD::PostInitializeComponents(){ Super::PostInitializeComponents(); } -void AFGHUD::BeginPlay(){ } -void AFGHUD::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGHUD::Tick(float DeltaSeconds){ } +void AFGHUD::BeginPlay(){ Super::BeginPlay(); } +void AFGHUD::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGHUD::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGHUD::AddPawnHUD(TSubclassOf widgetClass, APawn* pawn){ } void AFGHUD::ShowRespawnUI(){ } void AFGHUD::CloseRespawnUI(){ } diff --git a/Source/FactoryGame/Private/FGHealthComponent.cpp b/Source/FactoryGame/Private/FGHealthComponent.cpp index b278da5f1c..8f71af27a2 100644 --- a/Source/FactoryGame/Private/FGHealthComponent.cpp +++ b/Source/FactoryGame/Private/FGHealthComponent.cpp @@ -6,7 +6,7 @@ #if WITH_EDITOR void UFGHealthComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent){ Super::PostEditChangeProperty(PropertyChangedEvent); } #endif -void UFGHealthComponent::BeginPlay(){ } +void UFGHealthComponent::BeginPlay(){ Super::BeginPlay(); } void UFGHealthComponent::PostLoad(){ Super::PostLoad(); } void UFGHealthComponent::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void UFGHealthComponent::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGIconDatabaseSubsystem.cpp b/Source/FactoryGame/Private/FGIconDatabaseSubsystem.cpp index 00be3df464..9c61629520 100644 --- a/Source/FactoryGame/Private/FGIconDatabaseSubsystem.cpp +++ b/Source/FactoryGame/Private/FGIconDatabaseSubsystem.cpp @@ -6,7 +6,7 @@ AFGIconDatabaseSubsystem::AFGIconDatabaseSubsystem() : Super() { this->mDefaultIconLibrary = nullptr; } -void AFGIconDatabaseSubsystem::BeginPlay(){ } +void AFGIconDatabaseSubsystem::BeginPlay(){ Super::BeginPlay(); } void AFGIconDatabaseSubsystem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGIconDatabaseSubsystem, mGlobalIconLibraries); diff --git a/Source/FactoryGame/Private/FGInteractableMarker.cpp b/Source/FactoryGame/Private/FGInteractableMarker.cpp index 416d8545f8..0f9bbd090c 100644 --- a/Source/FactoryGame/Private/FGInteractableMarker.cpp +++ b/Source/FactoryGame/Private/FGInteractableMarker.cpp @@ -22,6 +22,6 @@ AFGInteractableMarker::AFGInteractableMarker() : Super() { this->mIconWidget->SetupAttachment(RootComponent); this->mSplineMesh->SetupAttachment(RootComponent); } -void AFGInteractableMarker::Tick(float dt){ } +void AFGInteractableMarker::Tick(float dt){ Super::Tick(dt); } void AFGInteractableMarker::SetTrackedActor( AActor* trackedActor){ } -void AFGInteractableMarker::BeginPlay(){ } +void AFGInteractableMarker::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/FGInventoryComponent.cpp b/Source/FactoryGame/Private/FGInventoryComponent.cpp index 8f54c242ba..77be37a3ad 100644 --- a/Source/FactoryGame/Private/FGInventoryComponent.cpp +++ b/Source/FactoryGame/Private/FGInventoryComponent.cpp @@ -49,7 +49,7 @@ bool UFGInventoryComponent::NeedTransform_Implementation(){ return bool(); } bool UFGInventoryComponent::ShouldSave_Implementation() const{ return bool(); } void UFGInventoryComponent::GetConditionalReplicatedProps(TArray& outProps) const{ } bool UFGInventoryComponent::IsPropertyRelevantForConnection(UNetConnection* netConnection, const FProperty* property) const{ return bool(); } -void UFGInventoryComponent::BeginPlay(){ } +void UFGInventoryComponent::BeginPlay(){ Super::BeginPlay(); } void UFGInventoryComponent::SetDefaultSize(int32 defaultSize){ } void UFGInventoryComponent::Resize(int32 newSize){ } void UFGInventoryComponent::SortInventory(){ } diff --git a/Source/FactoryGame/Private/FGItemPickup.cpp b/Source/FactoryGame/Private/FGItemPickup.cpp index a4462823ab..ab45cca385 100644 --- a/Source/FactoryGame/Private/FGItemPickup.cpp +++ b/Source/FactoryGame/Private/FGItemPickup.cpp @@ -28,8 +28,8 @@ void AFGItemPickup::GetLifetimeReplicatedProps(TArray& OutLif DOREPLIFETIME(AFGItemPickup, mItemState); } void AFGItemPickup::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGItemPickup::BeginPlay(){ } -void AFGItemPickup::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGItemPickup::BeginPlay(){ Super::BeginPlay(); } +void AFGItemPickup::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } void AFGItemPickup::PreSave(FObjectPreSaveContext SaveContext){ Super::PreSave(SaveContext); } void AFGItemPickup::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGItemPickup::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGItemPickupMarker.cpp b/Source/FactoryGame/Private/FGItemPickupMarker.cpp index 3652738f85..41cf6e7421 100644 --- a/Source/FactoryGame/Private/FGItemPickupMarker.cpp +++ b/Source/FactoryGame/Private/FGItemPickupMarker.cpp @@ -11,8 +11,8 @@ void AFGItemPickupMarker::GetLifetimeReplicatedProps(TArray& Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGItemPickupMarker, mItemDescriptor); } -void AFGItemPickupMarker::BeginPlay(){ } -void AFGItemPickupMarker::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGItemPickupMarker::BeginPlay(){ Super::BeginPlay(); } +void AFGItemPickupMarker::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGItemPickupMarker::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGItemPickupMarker::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGItemPickupMarker::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGItemPickup_Spawnable.cpp b/Source/FactoryGame/Private/FGItemPickup_Spawnable.cpp index 867123d97d..fe505f4ec6 100644 --- a/Source/FactoryGame/Private/FGItemPickup_Spawnable.cpp +++ b/Source/FactoryGame/Private/FGItemPickup_Spawnable.cpp @@ -12,8 +12,8 @@ AFGItemPickup_Spawnable::AFGItemPickup_Spawnable() : Super() { this->RootComponent = mMeshComponent; } void AFGItemPickup_Spawnable::PostLoad(){ Super::PostLoad(); } -void AFGItemPickup_Spawnable::BeginPlay(){ } -void AFGItemPickup_Spawnable::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGItemPickup_Spawnable::BeginPlay(){ Super::BeginPlay(); } +void AFGItemPickup_Spawnable::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGItemPickup_Spawnable::ShouldSave_Implementation() const{ return bool(); } bool AFGItemPickup_Spawnable::NeedTransform_Implementation(){ return bool(); } void AFGItemPickup_Spawnable::UpdateUseState_Implementation( AFGCharacterPlayer* byCharacter, const FVector& atLocation, UPrimitiveComponent* componentHit, FUseState& out_useState){ } diff --git a/Source/FactoryGame/Private/FGItemRegrowSubsystem.cpp b/Source/FactoryGame/Private/FGItemRegrowSubsystem.cpp index 47aad92c2b..19a0e334fd 100644 --- a/Source/FactoryGame/Private/FGItemRegrowSubsystem.cpp +++ b/Source/FactoryGame/Private/FGItemRegrowSubsystem.cpp @@ -12,7 +12,7 @@ AFGItemRegrowSubsystem::AFGItemRegrowSubsystem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 1.0; } -void AFGItemRegrowSubsystem::Tick(float DeltaSeconds){ } +void AFGItemRegrowSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } AFGItemRegrowSubsystem* AFGItemRegrowSubsystem::Get(UWorld* world){ return nullptr; } AFGItemRegrowSubsystem* AFGItemRegrowSubsystem::Get(UObject* worldContext){ return nullptr; } void AFGItemRegrowSubsystem::AddPickup( AFGItemPickup* inPickup){ } diff --git a/Source/FactoryGame/Private/FGLadderComponent.cpp b/Source/FactoryGame/Private/FGLadderComponent.cpp index d885bc830d..6c2bba6cd1 100644 --- a/Source/FactoryGame/Private/FGLadderComponent.cpp +++ b/Source/FactoryGame/Private/FGLadderComponent.cpp @@ -16,8 +16,8 @@ UFGLadderComponent::UFGLadderComponent(const FObjectInitializer& ObjectInitializ } void UFGLadderComponent::OnRegister(){ Super::OnRegister(); } void UFGLadderComponent::OnUnregister(){ Super::OnUnregister(); } -void UFGLadderComponent::BeginPlay(){ } -void UFGLadderComponent::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void UFGLadderComponent::BeginPlay(){ Super::BeginPlay(); } +void UFGLadderComponent::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGLadderComponent::TickComponent(float deltaTime, enum ELevelTick tickType, FActorComponentTickFunction* thisTickFunction){ } void UFGLadderComponent::Update(){ } void UFGLadderComponent::BeginPotentialClimberOverlap(UPrimitiveComponent* overlappedComp, AActor* other, UPrimitiveComponent* otherComp, int32 otherBodyIndex, bool isFromSweep, const FHitResult& sweepResult){ } diff --git a/Source/FactoryGame/Private/FGLightweightBuildableSubsystem.cpp b/Source/FactoryGame/Private/FGLightweightBuildableSubsystem.cpp index 60f1d37b99..f4a950db84 100644 --- a/Source/FactoryGame/Private/FGLightweightBuildableSubsystem.cpp +++ b/Source/FactoryGame/Private/FGLightweightBuildableSubsystem.cpp @@ -59,9 +59,9 @@ void AFGLightweightBuildableRepProxy::GetLifetimeReplicatedProps(TArray buildableClass, FRuntimeBuildableInstanceData& runtimeData, int32 index, uint16 constructId, AActor* instigator, int32 blueprintBuildIndex){ } void AFGLightweightBuildableRepProxy::AddRemovedRuntimeDataForIndex(TSubclassOf< AFGBuildable > buildableClass, int32 index){ } @@ -96,8 +96,8 @@ AFGLightweightBuildableSubsystem::AFGLightweightBuildableSubsystem() : Super() { AFGLightweightBuildableSubsystem* AFGLightweightBuildableSubsystem::Get(UWorld* world){ return nullptr; } AFGLightweightBuildableSubsystem* AFGLightweightBuildableSubsystem::Get(UObject* worldContext){ return nullptr; } void AFGLightweightBuildableSubsystem::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGLightweightBuildableSubsystem::Tick(float DeltaSeconds){ } -void AFGLightweightBuildableSubsystem::BeginPlay(){ } +void AFGLightweightBuildableSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGLightweightBuildableSubsystem::BeginPlay(){ Super::BeginPlay(); } void AFGLightweightBuildableSubsystem::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGLightweightBuildableSubsystem::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGLightweightBuildableSubsystem::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGLocomotive.cpp b/Source/FactoryGame/Private/FGLocomotive.cpp index dfafc08484..7053b46438 100644 --- a/Source/FactoryGame/Private/FGLocomotive.cpp +++ b/Source/FactoryGame/Private/FGLocomotive.cpp @@ -29,8 +29,8 @@ AFGLocomotive::AFGLocomotive() : Super() { this->mHeadlightModes[2].Intensity = 0.0;; this->mLocomotiveMenuWidgetClass = nullptr; } -void AFGLocomotive::BeginPlay(){ } -void AFGLocomotive::Tick(float dt){ } +void AFGLocomotive::BeginPlay(){ Super::BeginPlay(); } +void AFGLocomotive::Tick(float dt){ Super::Tick(dt); } void AFGLocomotive::PossessedBy(AController* newController){ } void AFGLocomotive::UnPossessed(){ } bool AFGLocomotive::DriverEnter( AFGCharacterPlayer* driver){ return bool(); } diff --git a/Source/FactoryGame/Private/FGMainMenuHUD.cpp b/Source/FactoryGame/Private/FGMainMenuHUD.cpp index 3dd3c27907..a78d7f96bc 100644 --- a/Source/FactoryGame/Private/FGMainMenuHUD.cpp +++ b/Source/FactoryGame/Private/FGMainMenuHUD.cpp @@ -2,5 +2,5 @@ #include "FGMainMenuHUD.h" -void AFGMainMenuHUD::BeginPlay(){ } +void AFGMainMenuHUD::BeginPlay(){ Super::BeginPlay(); } void AFGMainMenuHUD::Native_ShowMainMenu(){ } diff --git a/Source/FactoryGame/Private/FGManta.cpp b/Source/FactoryGame/Private/FGManta.cpp index 20a5cc111c..cfd8529864 100644 --- a/Source/FactoryGame/Private/FGManta.cpp +++ b/Source/FactoryGame/Private/FGManta.cpp @@ -33,7 +33,7 @@ void AFGManta::GetLifetimeReplicatedProps(TArray& OutLifetime Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGManta, mCurrentTime); } -void AFGManta::BeginPlay(){ } -void AFGManta::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGManta::BeginPlay(){ Super::BeginPlay(); } +void AFGManta::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGManta::UpdateManta(){ } -void AFGManta::Tick(float DeltaTime){ } +void AFGManta::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/FGMapManager.cpp b/Source/FactoryGame/Private/FGMapManager.cpp index 65ecaace80..c629484310 100644 --- a/Source/FactoryGame/Private/FGMapManager.cpp +++ b/Source/FactoryGame/Private/FGMapManager.cpp @@ -19,9 +19,9 @@ AFGMapManager::AFGMapManager() : Super() { this->PrimaryActorTick.TickInterval = 0.1; this->SetHidden(false); } -void AFGMapManager::BeginPlay(){ } -void AFGMapManager::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGMapManager::Tick(float dt){ } +void AFGMapManager::BeginPlay(){ Super::BeginPlay(); } +void AFGMapManager::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGMapManager::Tick(float dt){ Super::Tick(dt); } void AFGMapManager::DisplayDebug( UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } void AFGMapManager::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGMapManager::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGMinimapCaptureActor.cpp b/Source/FactoryGame/Private/FGMinimapCaptureActor.cpp index 6927f03e9e..2906432397 100644 --- a/Source/FactoryGame/Private/FGMinimapCaptureActor.cpp +++ b/Source/FactoryGame/Private/FGMinimapCaptureActor.cpp @@ -19,4 +19,4 @@ TArray> AFGMinimapCaptureActor::CreateLayeredPixelArray(FFGHeight AFGMinimapCaptureActor::AFGMinimapCaptureActor() : Super() { this->mMapAreaTexture = nullptr; } -void AFGMinimapCaptureActor::BeginPlay(){ } +void AFGMinimapCaptureActor::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/FGNewsFeedActor.cpp b/Source/FactoryGame/Private/FGNewsFeedActor.cpp index c0bd1cec9b..3a5479d8fe 100644 --- a/Source/FactoryGame/Private/FGNewsFeedActor.cpp +++ b/Source/FactoryGame/Private/FGNewsFeedActor.cpp @@ -19,6 +19,6 @@ AFGNewsFeedActor::AFGNewsFeedActor() : Super() { this->mNewsFeedURLs[3].GameVersion = EGameVersion::GV_ClosedBeta; this->mNewsFeedURLs[3].URL = TEXT("http://ingamenews.satisfactorygame.com/closed_beta.news"); } -void AFGNewsFeedActor::BeginPlay(){ } +void AFGNewsFeedActor::BeginPlay(){ Super::BeginPlay(); } FString AFGNewsFeedActor::GetNewsFeedURL(){ return FString(); } void AFGNewsFeedActor::OnResponseReceived(FHttpRequestPtr request, FHttpResponsePtr response, bool wasSuccessful){ } diff --git a/Source/FactoryGame/Private/FGPassengerSeat.cpp b/Source/FactoryGame/Private/FGPassengerSeat.cpp index 57363402a0..c608a018d8 100644 --- a/Source/FactoryGame/Private/FGPassengerSeat.cpp +++ b/Source/FactoryGame/Private/FGPassengerSeat.cpp @@ -10,4 +10,4 @@ void AFGPassengerSeat::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& O AFGPassengerSeat::AFGPassengerSeat() : Super() { this->mOuterVehicle = nullptr; } -void AFGPassengerSeat::Tick(float dt){ } +void AFGPassengerSeat::Tick(float dt){ Super::Tick(dt); } diff --git a/Source/FactoryGame/Private/FGPhotoModeManager.cpp b/Source/FactoryGame/Private/FGPhotoModeManager.cpp index 802d3a0be5..3379977b6e 100644 --- a/Source/FactoryGame/Private/FGPhotoModeManager.cpp +++ b/Source/FactoryGame/Private/FGPhotoModeManager.cpp @@ -15,8 +15,8 @@ AFGPhotoModeManager::AFGPhotoModeManager() : Super() { } AFGPhotoModeManager* AFGPhotoModeManager::Get( UWorld* world){ return nullptr; } AFGPhotoModeManager* AFGPhotoModeManager::Get( UObject* worldContext){ return nullptr; } -void AFGPhotoModeManager::BeginPlay(){ } -void AFGPhotoModeManager::Tick(float DeltaSeconds){ } +void AFGPhotoModeManager::BeginPlay(){ Super::BeginPlay(); } +void AFGPhotoModeManager::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGPhotoModeManager::ToggleAdvancedPhotoMode(){ } void AFGPhotoModeManager::AddCurrentPlayerLocation(FFrameTime frameTime){ } void AFGPhotoModeManager::AddPlayerLocation(FFrameTime frameTime, FVector location){ } diff --git a/Source/FactoryGame/Private/FGPioneerPotty.cpp b/Source/FactoryGame/Private/FGPioneerPotty.cpp index 95a9333699..a671468225 100644 --- a/Source/FactoryGame/Private/FGPioneerPotty.cpp +++ b/Source/FactoryGame/Private/FGPioneerPotty.cpp @@ -8,4 +8,4 @@ AFGPioneerPotty::AFGPioneerPotty() : Super() { this->mForceNetUpdateOnRegisterPlayer = true; this->mToggleDormancyOnInteraction = true; } -void AFGPioneerPotty::BeginPlay(){ } +void AFGPioneerPotty::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/FGPipeBuilder.cpp b/Source/FactoryGame/Private/FGPipeBuilder.cpp index 07574f7753..e7dade8933 100644 --- a/Source/FactoryGame/Private/FGPipeBuilder.cpp +++ b/Source/FactoryGame/Private/FGPipeBuilder.cpp @@ -21,9 +21,9 @@ AFGPipeBuilder::AFGPipeBuilder() : Super() { this->mTrailDistance = 500.0; this->mPipeSupportLocation->SetupAttachment(mMesh); } -void AFGPipeBuilder::BeginPlay(){ } -void AFGPipeBuilder::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGPipeBuilder::Tick(float dt){ } +void AFGPipeBuilder::BeginPlay(){ Super::BeginPlay(); } +void AFGPipeBuilder::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGPipeBuilder::Tick(float dt){ Super::Tick(dt); } void AFGPipeBuilder::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPipeBuilder, mSplineHologram); diff --git a/Source/FactoryGame/Private/FGPipeBuilderTrail.cpp b/Source/FactoryGame/Private/FGPipeBuilderTrail.cpp index b3102a1463..7ab776d049 100644 --- a/Source/FactoryGame/Private/FGPipeBuilderTrail.cpp +++ b/Source/FactoryGame/Private/FGPipeBuilderTrail.cpp @@ -19,5 +19,5 @@ void AFGPipeBuilderTrail::AddPipeline( AFGBuildablePipeline* inPipe){ } void AFGPipeBuilderTrail::StartSplineMovement(){ } void AFGPipeBuilderTrail::PlayBuildEffect(){ } void AFGPipeBuilderTrail::EffectDone(){ } -void AFGPipeBuilderTrail::BeginPlay(){ } -void AFGPipeBuilderTrail::Tick(float DeltaTime){ } +void AFGPipeBuilderTrail::BeginPlay(){ Super::BeginPlay(); } +void AFGPipeBuilderTrail::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/FGPipeConnectionComponent.cpp b/Source/FactoryGame/Private/FGPipeConnectionComponent.cpp index 22014bbfc4..afe4f9d21d 100644 --- a/Source/FactoryGame/Private/FGPipeConnectionComponent.cpp +++ b/Source/FactoryGame/Private/FGPipeConnectionComponent.cpp @@ -16,7 +16,7 @@ void UFGPipeConnectionComponentBase::GetLifetimeReplicatedProps(TArray< FLifetim DOREPLIFETIME(UFGPipeConnectionComponentBase, mConnectedComponent); } void UFGPipeConnectionComponentBase::OnComponentDestroyed(bool isDestroyingHierarchy){ } -void UFGPipeConnectionComponentBase::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGPipeConnectionComponentBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGPipeConnectionComponentBase::SetConnection( UFGPipeConnectionComponentBase* toComponent){ } void UFGPipeConnectionComponentBase::ClearConnection(){ } bool UFGPipeConnectionComponentBase::IsConnected() const{ return bool(); } @@ -32,7 +32,7 @@ UFGPipeConnectionComponent::UFGPipeConnectionComponent() : Super() { this->mPipeNetworkID = -1; this->mFluidDescriptor = nullptr; } -void UFGPipeConnectionComponent::BeginPlay(){ } +void UFGPipeConnectionComponent::BeginPlay(){ Super::BeginPlay(); } void UFGPipeConnectionComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFGPipeConnectionComponent, mPipeNetworkID); diff --git a/Source/FactoryGame/Private/FGPipeConnectionFactory.cpp b/Source/FactoryGame/Private/FGPipeConnectionFactory.cpp index 6d494ce104..47a190ac86 100644 --- a/Source/FactoryGame/Private/FGPipeConnectionFactory.cpp +++ b/Source/FactoryGame/Private/FGPipeConnectionFactory.cpp @@ -6,8 +6,8 @@ UFGPipeConnectionFactory::UFGPipeConnectionFactory() : Super() { this->mFluidBoxVolume = 5.0; this->mApplyAdditionalPressure = true; } -void UFGPipeConnectionFactory::BeginPlay(){ } -void UFGPipeConnectionFactory::EndPlay(const EEndPlayReason::Type reason){ } +void UFGPipeConnectionFactory::BeginPlay(){ Super::BeginPlay(); } +void UFGPipeConnectionFactory::EndPlay(const EEndPlayReason::Type reason){ Super::EndPlay(reason); } FFluidBox* UFGPipeConnectionFactory::GetFluidBox(){ return nullptr; } TArray< UFGPipeConnectionComponent* > UFGPipeConnectionFactory::GetPipeConnections(){ return TArray(); } void UFGPipeConnectionFactory::OnDisconnectedFrom(){ } diff --git a/Source/FactoryGame/Private/FGPipeNetwork.cpp b/Source/FactoryGame/Private/FGPipeNetwork.cpp index 8db5c67324..60e8a97dd7 100644 --- a/Source/FactoryGame/Private/FGPipeNetwork.cpp +++ b/Source/FactoryGame/Private/FGPipeNetwork.cpp @@ -9,8 +9,8 @@ void AFGPipeNetwork::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& Out DOREPLIFETIME(AFGPipeNetwork, mPipeNetworkID); DOREPLIFETIME(AFGPipeNetwork, mFluidDescriptor); } -void AFGPipeNetwork::BeginPlay(){ } -void AFGPipeNetwork::EndPlay(EEndPlayReason::Type endPlayReason){ } +void AFGPipeNetwork::BeginPlay(){ Super::BeginPlay(); } +void AFGPipeNetwork::EndPlay(EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGPipeNetwork::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGPipeNetwork::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGPipeNetwork::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGPipeSubsystem.cpp b/Source/FactoryGame/Private/FGPipeSubsystem.cpp index 811344131b..49e304c51d 100644 --- a/Source/FactoryGame/Private/FGPipeSubsystem.cpp +++ b/Source/FactoryGame/Private/FGPipeSubsystem.cpp @@ -18,7 +18,7 @@ void AFGPipeSubsystem::PostLoadGame_Implementation(int32 saveVersion, int32 game void AFGPipeSubsystem::GatherDependencies_Implementation(TArray< UObject* >& out_dependentObjects){ } bool AFGPipeSubsystem::NeedTransform_Implementation(){ return bool(); } bool AFGPipeSubsystem::ShouldSave_Implementation() const{ return bool(); } -void AFGPipeSubsystem::Tick(float dt){ } +void AFGPipeSubsystem::Tick(float dt){ Super::Tick(dt); } void AFGPipeSubsystem::DisplayDebug( UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } AFGPipeSubsystem* AFGPipeSubsystem::Get(UWorld* world){ return nullptr; } AFGPipeSubsystem* AFGPipeSubsystem::GetPipeSubsystem(UObject* worldContext){ return nullptr; } diff --git a/Source/FactoryGame/Private/FGPipelineFlowIndicatorComponent.cpp b/Source/FactoryGame/Private/FGPipelineFlowIndicatorComponent.cpp index a67448fd5a..ce873726c9 100644 --- a/Source/FactoryGame/Private/FGPipelineFlowIndicatorComponent.cpp +++ b/Source/FactoryGame/Private/FGPipelineFlowIndicatorComponent.cpp @@ -2,5 +2,5 @@ #include "FGPipelineFlowIndicatorComponent.h" -void UFGPipelineFlowIndicatorComponent::BeginPlay(){ } +void UFGPipelineFlowIndicatorComponent::BeginPlay(){ Super::BeginPlay(); } void UFGPipelineFlowIndicatorComponent::OnFluidDescriptorSet_Implementation(TSubclassOf< UFGItemDescriptor > fluidDescriptor){ } diff --git a/Source/FactoryGame/Private/FGPlayerController.cpp b/Source/FactoryGame/Private/FGPlayerController.cpp index 8536d73734..9160459ade 100644 --- a/Source/FactoryGame/Private/FGPlayerController.cpp +++ b/Source/FactoryGame/Private/FGPlayerController.cpp @@ -47,9 +47,9 @@ void AFGPlayerController::GetLifetimeReplicatedProps(TArray& DOREPLIFETIME(AFGPlayerController, mDedicatedServerPrivilegeLevel); } void AFGPlayerController::PostInitializeComponents(){ Super::PostInitializeComponents(); } -void AFGPlayerController::BeginPlay(){ } -void AFGPlayerController::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGPlayerController::Destroyed(){ } +void AFGPlayerController::BeginPlay(){ Super::BeginPlay(); } +void AFGPlayerController::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGPlayerController::Destroyed(){ Super::Destroyed(); } void AFGPlayerController::PostRenderFor(APlayerController* PC, UCanvas* Canvas, FVector CameraPosition, FVector CameraDir){ } void AFGPlayerController::OnRep_PlayerState(){ } void AFGPlayerController::SetPawn(APawn* inPawn){ } diff --git a/Source/FactoryGame/Private/FGPlayerControllerBase.cpp b/Source/FactoryGame/Private/FGPlayerControllerBase.cpp index 5d62344347..8fd1139f06 100644 --- a/Source/FactoryGame/Private/FGPlayerControllerBase.cpp +++ b/Source/FactoryGame/Private/FGPlayerControllerBase.cpp @@ -15,7 +15,7 @@ void AFGPlayerControllerBase::GetLifetimeReplicatedProps(TArray& OutLi DOREPLIFETIME(AFGPlayerState, mPlayerSpecificSchematics); DOREPLIFETIME(AFGPlayerState, mCentralStoragePinnedItems); } -void AFGPlayerState::BeginPlay(){ } +void AFGPlayerState::BeginPlay(){ Super::BeginPlay(); } void AFGPlayerState::CopyProperties(APlayerState* playerState){ } void AFGPlayerState::ClientInitialize(AController* C){ } void AFGPlayerState::RegisterPlayerWithSession(bool bWasFromInvite){ } diff --git a/Source/FactoryGame/Private/FGPortableMiner.cpp b/Source/FactoryGame/Private/FGPortableMiner.cpp index d7c3414f9d..d934b410a7 100644 --- a/Source/FactoryGame/Private/FGPortableMiner.cpp +++ b/Source/FactoryGame/Private/FGPortableMiner.cpp @@ -38,8 +38,8 @@ AFGPortableMiner::AFGPortableMiner() : Super() { this->PrimaryActorTick.TickInterval = 0.0; this->bReplicates = true; } -void AFGPortableMiner::BeginPlay(){ } -void AFGPortableMiner::Tick(float dt){ } +void AFGPortableMiner::BeginPlay(){ Super::BeginPlay(); } +void AFGPortableMiner::Tick(float dt){ Super::Tick(dt); } void AFGPortableMiner::TickProducing(float dt){ } void AFGPortableMiner::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGPortableMiner::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGPriorityPowerSwitchInfo.cpp b/Source/FactoryGame/Private/FGPriorityPowerSwitchInfo.cpp index 7b5647f8d2..4309fb54cc 100644 --- a/Source/FactoryGame/Private/FGPriorityPowerSwitchInfo.cpp +++ b/Source/FactoryGame/Private/FGPriorityPowerSwitchInfo.cpp @@ -19,8 +19,8 @@ void AFGPriorityPowerSwitchInfo::GetLifetimeReplicatedProps(TArray< FLifetimePro DOREPLIFETIME(AFGPriorityPowerSwitchInfo, mCircuitGroupID0); DOREPLIFETIME(AFGPriorityPowerSwitchInfo, mCircuitGroupID1); } -void AFGPriorityPowerSwitchInfo::BeginPlay(){ } -void AFGPriorityPowerSwitchInfo::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGPriorityPowerSwitchInfo::BeginPlay(){ Super::BeginPlay(); } +void AFGPriorityPowerSwitchInfo::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGPriorityPowerSwitchInfo::Init( AFGBuildablePriorityPowerSwitch* prioritySwitch){ } void AFGPriorityPowerSwitchInfo::SetPriority(int32 priority){ } void AFGPriorityPowerSwitchInfo::SetSwitchOn(bool on){ } diff --git a/Source/FactoryGame/Private/FGProjectAssembly.cpp b/Source/FactoryGame/Private/FGProjectAssembly.cpp index 15cb6ca3c9..f42b66e652 100644 --- a/Source/FactoryGame/Private/FGProjectAssembly.cpp +++ b/Source/FactoryGame/Private/FGProjectAssembly.cpp @@ -30,11 +30,11 @@ void AFGProjectAssembly::GetLifetimeReplicatedProps(TArray& O DOREPLIFETIME(AFGProjectAssembly, mIsMovingToTarget); DOREPLIFETIME(AFGProjectAssembly, mTargetLocation); } -void AFGProjectAssembly::BeginPlay(){ } -void AFGProjectAssembly::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGProjectAssembly::BeginPlay(){ Super::BeginPlay(); } +void AFGProjectAssembly::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGProjectAssembly::OnGamePhaseChanged_Implementation(UFGGamePhase* currentGamePhase){ } void AFGProjectAssembly::BeginMoveToTarget_Implementation(){ } void AFGProjectAssembly::OnTargetReached_Implementation(){ } -void AFGProjectAssembly::Tick(float DeltaSeconds){ } +void AFGProjectAssembly::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGProjectAssembly::UpdatePosition_Implementation(){ } void AFGProjectAssembly::OnRep_IsMovingToTarget(){ } diff --git a/Source/FactoryGame/Private/FGProjectile.cpp b/Source/FactoryGame/Private/FGProjectile.cpp index cba1387feb..8db22c2a73 100644 --- a/Source/FactoryGame/Private/FGProjectile.cpp +++ b/Source/FactoryGame/Private/FGProjectile.cpp @@ -58,7 +58,7 @@ AFGProjectile::AFGProjectile() : Super() { this->bReplicateUsingRegisteredSubObjectList = true; this->RootComponent = mCollisionComp; } -void AFGProjectile::Tick(float DeltaSeconds){ } +void AFGProjectile::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGProjectile::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGProjectile, mProjectileLifespan); diff --git a/Source/FactoryGame/Private/FGProximitySubsystem.cpp b/Source/FactoryGame/Private/FGProximitySubsystem.cpp index a2dd621a15..dd9d17bc97 100644 --- a/Source/FactoryGame/Private/FGProximitySubsystem.cpp +++ b/Source/FactoryGame/Private/FGProximitySubsystem.cpp @@ -30,6 +30,6 @@ void AFGProximitySubsystem::OnEnteredMapArea_Implementation( AFGPlayerController void AFGProximitySubsystem::OnPawnChanged_Implementation( APawn* newPawn){ } UParticleSystem* AFGProximitySubsystem::GetParticleSystemFromMapArea(TSubclassOf< UFGMapArea > inArea){ return nullptr; } void AFGProximitySubsystem::SpawnPooledDecal(const UObject* WorldContextObject, UMaterialInterface* DecalMaterial, FVector DecalSize, FVector Location, FRotator Rotation , float LifeSpan){ } -void AFGProximitySubsystem::BeginPlay(){ } -void AFGProximitySubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGProximitySubsystem::Tick(float DeltaTime){ } +void AFGProximitySubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGProximitySubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGProximitySubsystem::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/FGRadioactiveActor.cpp b/Source/FactoryGame/Private/FGRadioactiveActor.cpp index 94b8427e60..d37d886701 100644 --- a/Source/FactoryGame/Private/FGRadioactiveActor.cpp +++ b/Source/FactoryGame/Private/FGRadioactiveActor.cpp @@ -7,4 +7,4 @@ AFGRadioactiveActor::AFGRadioactiveActor() : Super() { this->mRadioactiveDecay = 0.0; this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); } -void AFGRadioactiveActor::BeginPlay(){ } +void AFGRadioactiveActor::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/FGRadioactivitySubsystem.cpp b/Source/FactoryGame/Private/FGRadioactivitySubsystem.cpp index d1562a6326..821a28858c 100644 --- a/Source/FactoryGame/Private/FGRadioactivitySubsystem.cpp +++ b/Source/FactoryGame/Private/FGRadioactivitySubsystem.cpp @@ -11,8 +11,8 @@ AFGRadioactivitySubsystem::AFGRadioactivitySubsystem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGRadioactivitySubsystem::BeginPlay(){ } -void AFGRadioactivitySubsystem::Tick(float dt){ } +void AFGRadioactivitySubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGRadioactivitySubsystem::Tick(float dt){ Super::Tick(dt); } void AFGRadioactivitySubsystem::DisplayDebug( UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } void AFGRadioactivitySubsystem::OnActorSpawned(AActor* spawnedActor){ } void AFGRadioactivitySubsystem::OnActorDestroyed(AActor* destroyedActor){ } diff --git a/Source/FactoryGame/Private/FGRailroadSubsystem.cpp b/Source/FactoryGame/Private/FGRailroadSubsystem.cpp index 6567cf9b79..16a3a795bb 100644 --- a/Source/FactoryGame/Private/FGRailroadSubsystem.cpp +++ b/Source/FactoryGame/Private/FGRailroadSubsystem.cpp @@ -32,9 +32,9 @@ void AFGRailroadSubsystem::GetLifetimeReplicatedProps(TArray< FLifetimeProperty DOREPLIFETIME(AFGRailroadSubsystem, mTrains); } void AFGRailroadSubsystem::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGRailroadSubsystem::BeginPlay(){ } -void AFGRailroadSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGRailroadSubsystem::Tick(float dt){ } +void AFGRailroadSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGRailroadSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGRailroadSubsystem::Tick(float dt){ Super::Tick(dt); } void AFGRailroadSubsystem::DisplayDebug( UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } void AFGRailroadSubsystem::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGRailroadSubsystem::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGRailroadVehicle.cpp b/Source/FactoryGame/Private/FGRailroadVehicle.cpp index aacff25b25..c2ae0dac7f 100644 --- a/Source/FactoryGame/Private/FGRailroadVehicle.cpp +++ b/Source/FactoryGame/Private/FGRailroadVehicle.cpp @@ -27,10 +27,10 @@ void AFGRailroadVehicle::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& DOREPLIFETIME(AFGRailroadVehicle, mTrackPosition); DOREPLIFETIME(AFGRailroadVehicle, mIsDerailed); } -void AFGRailroadVehicle::BeginPlay(){ } -void AFGRailroadVehicle::Destroyed(){ } +void AFGRailroadVehicle::BeginPlay(){ Super::BeginPlay(); } +void AFGRailroadVehicle::Destroyed(){ Super::Destroyed(); } void AFGRailroadVehicle::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGRailroadVehicle::Tick(float dt){ } +void AFGRailroadVehicle::Tick(float dt){ Super::Tick(dt); } bool AFGRailroadVehicle::CanDismantle_Implementation() const{ return bool(); } void AFGRailroadVehicle::GetDismantleDisqualifiers_Implementation(TArray>& out_dismantleDisqualifiers, const TArray& allSelectedActors) const{ } void AFGRailroadVehicle::GainedSignificance_Implementation(){ } diff --git a/Source/FactoryGame/Private/FGRainOcclusionActor.cpp b/Source/FactoryGame/Private/FGRainOcclusionActor.cpp index 30065818db..184f3dd6e3 100644 --- a/Source/FactoryGame/Private/FGRainOcclusionActor.cpp +++ b/Source/FactoryGame/Private/FGRainOcclusionActor.cpp @@ -17,8 +17,8 @@ AFGRainOcclusionActor::AFGRainOcclusionActor() : Super() { this->mRampShapeOccluder->SetupAttachment(RootComponent); this->mTriangleShapeOccluder->SetupAttachment(RootComponent); } -void AFGRainOcclusionActor::Tick(float DeltaSeconds){ } -void AFGRainOcclusionActor::BeginPlay(){ } +void AFGRainOcclusionActor::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGRainOcclusionActor::BeginPlay(){ Super::BeginPlay(); } void AFGRainOcclusionActor::ForceUpdateOcclusionShapes(const FVector& Location, const float& Range){ } void AFGRainOcclusionActor::OnTraceCompleted(const FTraceHandle& Handle, FOverlapDatum& Data){ } void AFGRainOcclusionActor::AddShape(AFGBuildable* Buildable){ } diff --git a/Source/FactoryGame/Private/FGRecipeManager.cpp b/Source/FactoryGame/Private/FGRecipeManager.cpp index 38e88c1753..1c265ed387 100644 --- a/Source/FactoryGame/Private/FGRecipeManager.cpp +++ b/Source/FactoryGame/Private/FGRecipeManager.cpp @@ -19,7 +19,7 @@ void AFGRecipeManager::GetLifetimeReplicatedProps(TArray& Out DOREPLIFETIME(AFGRecipeManager, mNumAllRecipes); DOREPLIFETIME(AFGRecipeManager, mAvailableCustomizationRecipes); } -void AFGRecipeManager::BeginPlay(){ } +void AFGRecipeManager::BeginPlay(){ Super::BeginPlay(); } void AFGRecipeManager::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGRecipeManager::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGRecipeManager::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGRenderTargetStage.cpp b/Source/FactoryGame/Private/FGRenderTargetStage.cpp index 1f626b2583..0d95966a14 100644 --- a/Source/FactoryGame/Private/FGRenderTargetStage.cpp +++ b/Source/FactoryGame/Private/FGRenderTargetStage.cpp @@ -15,7 +15,7 @@ AFGRenderTargetStage::AFGRenderTargetStage() : Super() { this->mSceneCaptureComponent->SetupAttachment(RootComponent); this->mStage->SetupAttachment(RootComponent); } -void AFGRenderTargetStage::BeginPlay(){ } +void AFGRenderTargetStage::BeginPlay(){ Super::BeginPlay(); } void AFGRenderTargetStage::BeginCapture(){ } void AFGRenderTargetStage::EndCapture(){ } void AFGRenderTargetStage::CaptureOnce(){ } diff --git a/Source/FactoryGame/Private/FGResearchMachine.cpp b/Source/FactoryGame/Private/FGResearchMachine.cpp index 7d986665f3..60f03a53c5 100644 --- a/Source/FactoryGame/Private/FGResearchMachine.cpp +++ b/Source/FactoryGame/Private/FGResearchMachine.cpp @@ -26,6 +26,6 @@ void UFGResearchMachine::SetResearchMeshCurveScale(UCurveFloat* curveScale){ } void UFGResearchMachine::OnResearchStarted(TSubclassOf schematic){ } void UFGResearchMachine::OnResearchConcluded(TSubclassOf schematic){ } void UFGResearchMachine::SetMachineUser( AFGCharacterPlayer* player){ } -void UFGResearchMachine::BeginPlay(){ } -void UFGResearchMachine::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGResearchMachine::BeginPlay(){ Super::BeginPlay(); } +void UFGResearchMachine::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGResearchMachine::OnRep_ResearchMesh(){ } diff --git a/Source/FactoryGame/Private/FGResearchManager.cpp b/Source/FactoryGame/Private/FGResearchManager.cpp index 62ce5f314f..76422a8647 100644 --- a/Source/FactoryGame/Private/FGResearchManager.cpp +++ b/Source/FactoryGame/Private/FGResearchManager.cpp @@ -33,7 +33,7 @@ void AFGResearchManager::GetLifetimeReplicatedProps(TArray& O DOREPLIFETIME(AFGResearchManager, mCanRerollHardDrives); } void AFGResearchManager::PreInitializeComponents(){ Super::PreInitializeComponents(); } -void AFGResearchManager::BeginPlay(){ } +void AFGResearchManager::BeginPlay(){ Super::BeginPlay(); } AFGResearchManager* AFGResearchManager::Get( UWorld* world){ return nullptr; } AFGResearchManager* AFGResearchManager::Get( UObject* worldContext){ return nullptr; } void AFGResearchManager::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGResourceNodeGeyser.cpp b/Source/FactoryGame/Private/FGResourceNodeGeyser.cpp index 144b71c913..d377ff6c6c 100644 --- a/Source/FactoryGame/Private/FGResourceNodeGeyser.cpp +++ b/Source/FactoryGame/Private/FGResourceNodeGeyser.cpp @@ -5,4 +5,4 @@ AFGResourceNodeGeyser::AFGResourceNodeGeyser() : Super() { } -void AFGResourceNodeGeyser::BeginPlay(){ } +void AFGResourceNodeGeyser::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/FGResourceSinkSubsystem.cpp b/Source/FactoryGame/Private/FGResourceSinkSubsystem.cpp index 245c6ba891..7a23a17b1f 100644 --- a/Source/FactoryGame/Private/FGResourceSinkSubsystem.cpp +++ b/Source/FactoryGame/Private/FGResourceSinkSubsystem.cpp @@ -32,8 +32,8 @@ void AFGResourceSinkSubsystem::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGResourceSinkSubsystem, mNumResourceSinkCoupons); DOREPLIFETIME(AFGResourceSinkSubsystem, mGlobalPointHistoryValues); } -void AFGResourceSinkSubsystem::BeginPlay(){ } -void AFGResourceSinkSubsystem::Tick(float DeltaSeconds){ } +void AFGResourceSinkSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGResourceSinkSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGResourceSinkSubsystem::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } AFGResourceSinkSubsystem* AFGResourceSinkSubsystem::Get(UWorld* world){ return nullptr; } AFGResourceSinkSubsystem* AFGResourceSinkSubsystem::Get(UObject* worldContext){ return nullptr; } diff --git a/Source/FactoryGame/Private/FGScannableSubsystem.cpp b/Source/FactoryGame/Private/FGScannableSubsystem.cpp index 25815af01f..ed83b9e115 100644 --- a/Source/FactoryGame/Private/FGScannableSubsystem.cpp +++ b/Source/FactoryGame/Private/FGScannableSubsystem.cpp @@ -10,8 +10,8 @@ AFGScannableSubsystem* AFGScannableSubsystem::Get(UObject* worldContext){ return void AFGScannableSubsystem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); } -void AFGScannableSubsystem::BeginPlay(){ } -void AFGScannableSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGScannableSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGScannableSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } void AFGScannableSubsystem::RegisterRadarTower( AFGBuildableRadarTower* radarTower){ } void AFGScannableSubsystem::UnRegisterRadarTower( AFGBuildableRadarTower* radarTower){ } void AFGScannableSubsystem::OnLevelPlacedActorDestroyed(AActor* destroyedActor){ } diff --git a/Source/FactoryGame/Private/FGSchematicManager.cpp b/Source/FactoryGame/Private/FGSchematicManager.cpp index d9a7cd2a4c..588c56bb55 100644 --- a/Source/FactoryGame/Private/FGSchematicManager.cpp +++ b/Source/FactoryGame/Private/FGSchematicManager.cpp @@ -32,9 +32,9 @@ void AFGSchematicManager::GetLifetimeReplicatedProps(TArray& DOREPLIFETIME(AFGSchematicManager, mShipLandTimeStamp); } void AFGSchematicManager::PreInitializeComponents(){ Super::PreInitializeComponents(); } -void AFGSchematicManager::BeginPlay(){ } -void AFGSchematicManager::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGSchematicManager::Tick(float dt){ } +void AFGSchematicManager::BeginPlay(){ Super::BeginPlay(); } +void AFGSchematicManager::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGSchematicManager::Tick(float dt){ Super::Tick(dt); } void AFGSchematicManager::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGSchematicManager::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGSchematicManager::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGSignPixelInstanceManager.cpp b/Source/FactoryGame/Private/FGSignPixelInstanceManager.cpp index 9a504da668..1d912291ab 100644 --- a/Source/FactoryGame/Private/FGSignPixelInstanceManager.cpp +++ b/Source/FactoryGame/Private/FGSignPixelInstanceManager.cpp @@ -5,7 +5,7 @@ UFGSignPixelInstanceManager::UFGSignPixelInstanceManager() : Super() { this->mInstanceComponent = nullptr; } -void UFGSignPixelInstanceManager::BeginPlay(){ } +void UFGSignPixelInstanceManager::BeginPlay(){ Super::BeginPlay(); } UFGSignPixelInstanceManager::FSignHandle UFGSignPixelInstanceManager::AddPixelSign( AFGBuildablePixelSign* pixelSign){ return FSignHandle(); } void UFGSignPixelInstanceManager::RemovePixelSign(const FSignHandle& signHandle){ } void UFGSignPixelInstanceManager::CreateHierarchicalInstancingComponent(UStaticMesh* staticMesh){ } diff --git a/Source/FactoryGame/Private/FGSignSubsystem.cpp b/Source/FactoryGame/Private/FGSignSubsystem.cpp index 3effc61c17..7583cf2427 100644 --- a/Source/FactoryGame/Private/FGSignSubsystem.cpp +++ b/Source/FactoryGame/Private/FGSignSubsystem.cpp @@ -32,8 +32,8 @@ AFGSignSubsystem::AFGSignSubsystem() : Super() { this->SetHidden(false); this->RootComponent = CreateDefaultSubobject(TEXT("Root")); } -void AFGSignSubsystem::BeginPlay(){ } -void AFGSignSubsystem::Tick(float DeltaSeconds){ } +void AFGSignSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGSignSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGSignSubsystem::UpdateAndSortPendingSigns(){ } void AFGSignSubsystem::AddWidgetSign(AFGBuildableWidgetSign* widgetSign){ } void AFGSignSubsystem::RemoveWidgetSign(AFGBuildableWidgetSign* widgetSign){ } diff --git a/Source/FactoryGame/Private/FGSignificanceActor.cpp b/Source/FactoryGame/Private/FGSignificanceActor.cpp index 0211335892..9e13e48b02 100644 --- a/Source/FactoryGame/Private/FGSignificanceActor.cpp +++ b/Source/FactoryGame/Private/FGSignificanceActor.cpp @@ -13,6 +13,6 @@ AFGSignificanceActor::AFGSignificanceActor() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGSignificanceActor::BeginPlay(){ } -void AFGSignificanceActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGSignificanceActor::Tick(float DeltaTime){ } +void AFGSignificanceActor::BeginPlay(){ Super::BeginPlay(); } +void AFGSignificanceActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGSignificanceActor::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/FGSkySphere.cpp b/Source/FactoryGame/Private/FGSkySphere.cpp index 9eeb58d922..e8b27477cd 100644 --- a/Source/FactoryGame/Private/FGSkySphere.cpp +++ b/Source/FactoryGame/Private/FGSkySphere.cpp @@ -80,8 +80,8 @@ AFGSkySphere::AFGSkySphere() : Super() { void AFGSkySphere::PostActorCreated(){ Super::PostActorCreated(); } void AFGSkySphere::PostLoad(){ Super::PostLoad(); } void AFGSkySphere::BeginDestroy(){ Super::BeginDestroy(); } -void AFGSkySphere::Tick(float DeltaTime){ } -void AFGSkySphere::BeginPlay(){ } +void AFGSkySphere::Tick(float DeltaTime){ Super::Tick(DeltaTime); } +void AFGSkySphere::BeginPlay(){ Super::BeginPlay(); } void AFGSkySphere::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGSkySphere, mCurrentSelectedWeather); diff --git a/Source/FactoryGame/Private/FGSporeFlower.cpp b/Source/FactoryGame/Private/FGSporeFlower.cpp index 13d17ea1ff..d6a027db54 100644 --- a/Source/FactoryGame/Private/FGSporeFlower.cpp +++ b/Source/FactoryGame/Private/FGSporeFlower.cpp @@ -10,8 +10,8 @@ void AFGSporeFlower::GetLifetimeReplicatedProps(TArray& OutLi Super::GetLifetimeReplicatedProps(OutLifetimeProps); } -void AFGSporeFlower::BeginPlay(){ } -void AFGSporeFlower::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGSporeFlower::BeginPlay(){ Super::BeginPlay(); } +void AFGSporeFlower::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } float AFGSporeFlower::TakeDamage(float damage, FDamageEvent const& damageEvent, AController* eventInstigator, AActor* damageCauser){ return float(); } void AFGSporeFlower::GainedSignificance_Implementation(){ } void AFGSporeFlower::LostSignificance_Implementation(){ } diff --git a/Source/FactoryGame/Private/FGStartingPod.cpp b/Source/FactoryGame/Private/FGStartingPod.cpp index d80bcec5ba..9f417e93ca 100644 --- a/Source/FactoryGame/Private/FGStartingPod.cpp +++ b/Source/FactoryGame/Private/FGStartingPod.cpp @@ -35,8 +35,8 @@ void AFGStartingPod::GetLifetimeReplicatedProps(TArray& OutLi Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGStartingPod, mDropPodSpawnLocation); } -void AFGStartingPod::BeginPlay(){ } -void AFGStartingPod::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGStartingPod::BeginPlay(){ Super::BeginPlay(); } +void AFGStartingPod::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } FVector AFGStartingPod::GetRefundSpawnLocationAndArea_Implementation(const FVector& aimHitLocation, float& out_radius) const{ return FVector(); } bool AFGStartingPod::CanDismantle_Implementation() const{ return bool(); } void AFGStartingPod::GetDismantleRefund_Implementation(TArray< FInventoryStack >& out_refund, bool noBuildCostEnabled) const{ } diff --git a/Source/FactoryGame/Private/FGStorySubsystem.cpp b/Source/FactoryGame/Private/FGStorySubsystem.cpp index bf74869671..58ecfc017d 100644 --- a/Source/FactoryGame/Private/FGStorySubsystem.cpp +++ b/Source/FactoryGame/Private/FGStorySubsystem.cpp @@ -14,7 +14,7 @@ AFGStorySubsystem::AFGStorySubsystem() : Super() { } AFGStorySubsystem* AFGStorySubsystem::Get(UWorld* world){ return nullptr; } AFGStorySubsystem* AFGStorySubsystem::Get(UObject* worldContext){ return nullptr; } -void AFGStorySubsystem::BeginPlay(){ } +void AFGStorySubsystem::BeginPlay(){ Super::BeginPlay(); } void AFGStorySubsystem::OnOnboardingStepUpdated( UFGOnboardingStep* newOnboardingStep){ } void AFGStorySubsystem::OnSchematicsPurchased(TArray< TSubclassOf< UFGSchematic > > newSchematics, AFGCharacterPlayer* purchaseInstigator){ } void AFGStorySubsystem::OnGamePhaseChanged(UFGGamePhase* currentGamePhase){ } diff --git a/Source/FactoryGame/Private/FGTimeSubsystem.cpp b/Source/FactoryGame/Private/FGTimeSubsystem.cpp index 05062161da..4862b917e5 100644 --- a/Source/FactoryGame/Private/FGTimeSubsystem.cpp +++ b/Source/FactoryGame/Private/FGTimeSubsystem.cpp @@ -29,8 +29,8 @@ AFGTimeOfDaySubsystem::AFGTimeOfDaySubsystem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGTimeOfDaySubsystem::BeginPlay(){ } -void AFGTimeOfDaySubsystem::Tick(float dt){ } +void AFGTimeOfDaySubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGTimeOfDaySubsystem::Tick(float dt){ Super::Tick(dt); } void AFGTimeOfDaySubsystem::DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos){ } void AFGTimeOfDaySubsystem::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGTimeOfDaySubsystem::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGTrain.cpp b/Source/FactoryGame/Private/FGTrain.cpp index 25a1b4b4a6..c0adc8ac2d 100644 --- a/Source/FactoryGame/Private/FGTrain.cpp +++ b/Source/FactoryGame/Private/FGTrain.cpp @@ -85,10 +85,10 @@ void AFGTrain::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifeti DOREPLIFETIME(AFGTrain, mIsDerailed); DOREPLIFETIME(AFGTrain, mTrainReplicationActor); } -void AFGTrain::Tick(float dt){ } -void AFGTrain::BeginPlay(){ } -void AFGTrain::Destroyed(){ } -void AFGTrain::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGTrain::Tick(float dt){ Super::Tick(dt); } +void AFGTrain::BeginPlay(){ Super::BeginPlay(); } +void AFGTrain::Destroyed(){ Super::Destroyed(); } +void AFGTrain::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGTrain::IsLevelBoundsRelevant() const{ return bool(); } void AFGTrain::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGTrain::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGTrainReplicationActor.cpp b/Source/FactoryGame/Private/FGTrainReplicationActor.cpp index ac7e658f05..ff530b3ab3 100644 --- a/Source/FactoryGame/Private/FGTrainReplicationActor.cpp +++ b/Source/FactoryGame/Private/FGTrainReplicationActor.cpp @@ -19,8 +19,8 @@ void AFGTrainReplicationActor::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGTrainReplicationActor, mVehicles); DOREPLIFETIME(AFGTrainReplicationActor, mLastServerSimulationState); } -void AFGTrainReplicationActor::BeginPlay(){ } -void AFGTrainReplicationActor::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGTrainReplicationActor::BeginPlay(){ Super::BeginPlay(); } +void AFGTrainReplicationActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } UClass* AFGTrainReplicationActor::GetConcreteClassForTrainSize(int32 numVehicles){ return nullptr; } void AFGTrainReplicationActor::SetVehicles(TArray< AFGRailroadVehicle* > vehicles){ } const TArray< class AFGRailroadVehicle* >& AFGTrainReplicationActor::GetVehicles() const{ return *(new TArray< class AFGRailroadVehicle* >); } diff --git a/Source/FactoryGame/Private/FGTrainStationIdentifier.cpp b/Source/FactoryGame/Private/FGTrainStationIdentifier.cpp index e7b89fc7dc..d47679aae5 100644 --- a/Source/FactoryGame/Private/FGTrainStationIdentifier.cpp +++ b/Source/FactoryGame/Private/FGTrainStationIdentifier.cpp @@ -17,8 +17,8 @@ void AFGTrainStationIdentifier::GetLifetimeReplicatedProps(TArray< FLifetimeProp DOREPLIFETIME(AFGTrainStationIdentifier, mTrackGraphID); DOREPLIFETIME(AFGTrainStationIdentifier, mStationName); } -void AFGTrainStationIdentifier::BeginPlay(){ } -void AFGTrainStationIdentifier::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGTrainStationIdentifier::BeginPlay(){ Super::BeginPlay(); } +void AFGTrainStationIdentifier::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGTrainStationIdentifier::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGTrainStationIdentifier::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGTrainStationIdentifier::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/FGTutorialIntroManager.cpp b/Source/FactoryGame/Private/FGTutorialIntroManager.cpp index b09fcbf898..fea5f41e26 100644 --- a/Source/FactoryGame/Private/FGTutorialIntroManager.cpp +++ b/Source/FactoryGame/Private/FGTutorialIntroManager.cpp @@ -54,7 +54,7 @@ void AFGTutorialIntroManager::GetLifetimeReplicatedProps(TArray newSchematic){ } void AFGTutorialIntroManager::OnItemPickuped(AFGPlayerState* playerState, const FItemAmount& totalAmountPickuped){ } diff --git a/Source/FactoryGame/Private/FGUnlockPickup.cpp b/Source/FactoryGame/Private/FGUnlockPickup.cpp index b9343e4220..3e169410e1 100644 --- a/Source/FactoryGame/Private/FGUnlockPickup.cpp +++ b/Source/FactoryGame/Private/FGUnlockPickup.cpp @@ -13,8 +13,8 @@ void AFGUnlockPickup::GetLifetimeReplicatedProps(TArray& OutL DOREPLIFETIME(AFGUnlockPickup, mPickupState); } void AFGUnlockPickup::Serialize(FArchive& ar){ Super::Serialize(ar); } -void AFGUnlockPickup::BeginPlay(){ } -void AFGUnlockPickup::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGUnlockPickup::BeginPlay(){ Super::BeginPlay(); } +void AFGUnlockPickup::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGUnlockPickup::ShouldSave_Implementation() const{ return bool(); } void AFGUnlockPickup::UpdateUseState_Implementation( AFGCharacterPlayer* byCharacter, const FVector& atLocation, UPrimitiveComponent* componentHit, FUseState& out_useState){ } void AFGUnlockPickup::OnUse_Implementation( AFGCharacterPlayer* byCharacter, const FUseState& state){ } diff --git a/Source/FactoryGame/Private/FGVehicle.cpp b/Source/FactoryGame/Private/FGVehicle.cpp index 88ae26e6b7..04b24d40c2 100644 --- a/Source/FactoryGame/Private/FGVehicle.cpp +++ b/Source/FactoryGame/Private/FGVehicle.cpp @@ -63,10 +63,10 @@ AFGVehicle::AFGVehicle() : Super() { this->bNetLoadOnClient = false; this->RootComponent = mMesh; } -void AFGVehicle::BeginPlay(){ } -void AFGVehicle::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGVehicle::Destroyed(){ } -void AFGVehicle::Tick(float dt){ } +void AFGVehicle::BeginPlay(){ Super::BeginPlay(); } +void AFGVehicle::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGVehicle::Destroyed(){ Super::Destroyed(); } +void AFGVehicle::Tick(float dt){ Super::Tick(dt); } float AFGVehicle::TakeDamage(float DamageAmount, FDamageEvent const& DamageEvent, AController* EventInstigator, AActor* DamageCauser){ return float(); } void AFGVehicle::DisplayDebug( UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } UPawnMovementComponent* AFGVehicle::GetMovementComponent() const{ return nullptr; } diff --git a/Source/FactoryGame/Private/FGVehicleSubsystem.cpp b/Source/FactoryGame/Private/FGVehicleSubsystem.cpp index f919ba4539..44c2a533ad 100644 --- a/Source/FactoryGame/Private/FGVehicleSubsystem.cpp +++ b/Source/FactoryGame/Private/FGVehicleSubsystem.cpp @@ -49,9 +49,9 @@ void AFGVehicleSubsystem::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > DOREPLIFETIME(AFGVehicleSubsystem, mWheeledVehicles); DOREPLIFETIME(AFGVehicleSubsystem, mSavedPaths); } -void AFGVehicleSubsystem::BeginPlay(){ } -void AFGVehicleSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGVehicleSubsystem::Tick(float dt){ } +void AFGVehicleSubsystem::BeginPlay(){ Super::BeginPlay(); } +void AFGVehicleSubsystem::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGVehicleSubsystem::Tick(float dt){ Super::Tick(dt); } AFGVehicleSubsystem* AFGVehicleSubsystem::Get(UWorld* world){ return nullptr; } AFGVehicleSubsystem* AFGVehicleSubsystem::Get(UObject* worldContext){ return nullptr; } void AFGVehicleSubsystem::TickVehicleSimulation(float dt){ } diff --git a/Source/FactoryGame/Private/FGVertexAnimatedMeshComponent.cpp b/Source/FactoryGame/Private/FGVertexAnimatedMeshComponent.cpp index fff3d6c2b5..37363c955c 100644 --- a/Source/FactoryGame/Private/FGVertexAnimatedMeshComponent.cpp +++ b/Source/FactoryGame/Private/FGVertexAnimatedMeshComponent.cpp @@ -36,8 +36,8 @@ UFGVertexAnimatedMeshComponent::UFGVertexAnimatedMeshComponent() : Super() { this->mBlockInstancing = true; this->WorldPositionOffsetDisableDistance = 100000; } -void UFGVertexAnimatedMeshComponent::BeginPlay(){ } -void UFGVertexAnimatedMeshComponent::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void UFGVertexAnimatedMeshComponent::BeginPlay(){ Super::BeginPlay(); } +void UFGVertexAnimatedMeshComponent::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void UFGVertexAnimatedMeshComponent::GainedSignificance_Implementation(){ } void UFGVertexAnimatedMeshComponent::LostSignificance_Implementation(){ } bool UFGVertexAnimatedMeshComponent::ShouldAddToSignificanceManager() const{ return bool(); } diff --git a/Source/FactoryGame/Private/FGVolumeMapArea.cpp b/Source/FactoryGame/Private/FGVolumeMapArea.cpp index d63fab2349..52a99f8efd 100644 --- a/Source/FactoryGame/Private/FGVolumeMapArea.cpp +++ b/Source/FactoryGame/Private/FGVolumeMapArea.cpp @@ -8,6 +8,6 @@ void AFGVolumeMapArea::CheckForErrors(){ Super::CheckForErrors(); } AFGVolumeMapArea::AFGVolumeMapArea() : Super() { this->mMapArea = nullptr; } -void AFGVolumeMapArea::BeginPlay(){ } +void AFGVolumeMapArea::BeginPlay(){ Super::BeginPlay(); } void AFGVolumeMapArea::OnPrimitiveComponentEntered(UPrimitiveComponent* overlappedComp, AActor* other, UPrimitiveComponent* otherComp, int32 otherBodyIndex, bool fromSweep, const FHitResult& sweepResult){ } void AFGVolumeMapArea::OnPawnEntered(APawn* pawn, const FHitResult& enterInfo){ } diff --git a/Source/FactoryGame/Private/FGWaterVolume.cpp b/Source/FactoryGame/Private/FGWaterVolume.cpp index d108e97da5..beff995212 100644 --- a/Source/FactoryGame/Private/FGWaterVolume.cpp +++ b/Source/FactoryGame/Private/FGWaterVolume.cpp @@ -25,8 +25,8 @@ AFGWaterVolume::AFGWaterVolume() : Super() { this->bWaterVolume = true; } void AFGWaterVolume::OnConstruction(const FTransform& transform){ } -void AFGWaterVolume::BeginPlay(){ } -void AFGWaterVolume::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGWaterVolume::BeginPlay(){ Super::BeginPlay(); } +void AFGWaterVolume::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } bool AFGWaterVolume::IsOverlapInVolume(const USceneComponent& testComponent) const{ return bool(); } void AFGWaterVolume::GainedSignificance_Implementation(){ } void AFGWaterVolume::LostSignificance_Implementation(){ } diff --git a/Source/FactoryGame/Private/FGWeatherReaction.cpp b/Source/FactoryGame/Private/FGWeatherReaction.cpp index ec9be32be5..f11b82e3e6 100644 --- a/Source/FactoryGame/Private/FGWeatherReaction.cpp +++ b/Source/FactoryGame/Private/FGWeatherReaction.cpp @@ -13,7 +13,7 @@ AFGWeatherReaction::AFGWeatherReaction() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGWeatherReaction::Tick(float DeltaSeconds){ } -void AFGWeatherReaction::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGWeatherReaction::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } +void AFGWeatherReaction::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } void AFGWeatherReaction::StartWeatherState_Implementation(AFGSkySphere* SkySphere){ } void AFGWeatherReaction::EndWeatherState_Implementation(AFGSkySphere* SkySphere){ } diff --git a/Source/FactoryGame/Private/FGWorldEventActor.cpp b/Source/FactoryGame/Private/FGWorldEventActor.cpp index de91bf76e8..b950227707 100644 --- a/Source/FactoryGame/Private/FGWorldEventActor.cpp +++ b/Source/FactoryGame/Private/FGWorldEventActor.cpp @@ -12,8 +12,8 @@ AFGWorldEventActor::AFGWorldEventActor() : Super() { this->mState = EWorldEventState::Inactive; this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); } -void AFGWorldEventActor::BeginPlay(){ } -void AFGWorldEventActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGWorldEventActor::BeginPlay(){ Super::BeginPlay(); } +void AFGWorldEventActor::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGWorldEventActor::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGWorldEventActor, mState); diff --git a/Source/FactoryGame/Private/FGWorldEventSubsystem.cpp b/Source/FactoryGame/Private/FGWorldEventSubsystem.cpp index c8db1e9900..c51278b703 100644 --- a/Source/FactoryGame/Private/FGWorldEventSubsystem.cpp +++ b/Source/FactoryGame/Private/FGWorldEventSubsystem.cpp @@ -13,7 +13,7 @@ AFGWorldEventSubsystem::AFGWorldEventSubsystem() : Super() { this->mAllowAutomaticWorldEvents = true; this->mAutomaticWorldEventActiveLimit = 3; } -void AFGWorldEventSubsystem::Tick(float dt){ } +void AFGWorldEventSubsystem::Tick(float dt){ Super::Tick(dt); } void AFGWorldEventSubsystem::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGWorldEventSubsystem, mWorldEventActors); diff --git a/Source/FactoryGame/Private/FGWorldGridGeneratorActor.cpp b/Source/FactoryGame/Private/FGWorldGridGeneratorActor.cpp index 1eaa41f4eb..ba83f33d6d 100644 --- a/Source/FactoryGame/Private/FGWorldGridGeneratorActor.cpp +++ b/Source/FactoryGame/Private/FGWorldGridGeneratorActor.cpp @@ -10,5 +10,5 @@ AFGWorldGridGeneratorActor::AFGWorldGridGeneratorActor() : Super() { this->mWorldGridMin = FVector2D::ZeroVector; this->mWorldGridMax = FVector2D::ZeroVector; } -void AFGWorldGridGeneratorActor::BeginPlay(){ } +void AFGWorldGridGeneratorActor::BeginPlay(){ Super::BeginPlay(); } void AFGWorldGridGeneratorActor::GenerateWorldGrid(TArray< FFGWorldGridCellData >& CellData, FVector2D& GridMin, FVector2D& GridMax) const{ } diff --git a/Source/FactoryGame/Private/FGWorldGridSubsystem.cpp b/Source/FactoryGame/Private/FGWorldGridSubsystem.cpp index d32abd9310..a4a1242396 100644 --- a/Source/FactoryGame/Private/FGWorldGridSubsystem.cpp +++ b/Source/FactoryGame/Private/FGWorldGridSubsystem.cpp @@ -44,5 +44,5 @@ TArray< const FFGWorldGridCell* > AFGWorldGridSubsystem::GetCellNeighboursFromIn TArray< int32 > AFGWorldGridSubsystem::GetCellNeighbourIndicesFromIndex(int32 Index) const{ return TArray(); } FVector2D AFGWorldGridSubsystem::GetWorldGridSize() const{ return FVector2D(); } FVector2D AFGWorldGridSubsystem::GetCellSize() const{ return FVector2D(); } -void AFGWorldGridSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGWorldGridSubsystem::Tick(float DeltaSeconds){ } +void AFGWorldGridSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); } +void AFGWorldGridSubsystem::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } diff --git a/Source/FactoryGame/Private/Hologram/FGBeamHologram.cpp b/Source/FactoryGame/Private/Hologram/FGBeamHologram.cpp index a4d66c6c60..a317ac89ec 100644 --- a/Source/FactoryGame/Private/Hologram/FGBeamHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGBeamHologram.cpp @@ -13,7 +13,7 @@ AFGBeamHologram::AFGBeamHologram() : Super() { this->mNeedsValidFloor = false; this->mAllowEdgePlacementInDesignerEvenOnIntersect = true; } -void AFGBeamHologram::BeginPlay(){ } +void AFGBeamHologram::BeginPlay(){ Super::BeginPlay(); } void AFGBeamHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBeamHologram, mCurrentLength); diff --git a/Source/FactoryGame/Private/Hologram/FGBlueprintHologram.cpp b/Source/FactoryGame/Private/Hologram/FGBlueprintHologram.cpp index 3a8d221677..5468a7af97 100644 --- a/Source/FactoryGame/Private/Hologram/FGBlueprintHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGBlueprintHologram.cpp @@ -15,7 +15,7 @@ AFGBlueprintHologram::AFGBlueprintHologram() : Super() { this->mBlueprintDirectionMesh = CreateDefaultSubobject(TEXT("Blueprint Direction Mesh")); this->mBlueprintDirectionMesh->SetupAttachment(RootComponent); } -void AFGBlueprintHologram::BeginPlay(){ } +void AFGBlueprintHologram::BeginPlay(){ Super::BeginPlay(); } void AFGBlueprintHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBlueprintHologram, mBlueprintDescName); diff --git a/Source/FactoryGame/Private/Hologram/FGBuildableDroneHologram.cpp b/Source/FactoryGame/Private/Hologram/FGBuildableDroneHologram.cpp index 7d3dabcffa..734ace260c 100644 --- a/Source/FactoryGame/Private/Hologram/FGBuildableDroneHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGBuildableDroneHologram.cpp @@ -6,8 +6,8 @@ AFGBuildableDroneHologram::AFGBuildableDroneHologram() : Super() { this->mSnappedStation = nullptr; } -void AFGBuildableDroneHologram::BeginPlay(){ } -void AFGBuildableDroneHologram::Destroyed(){ } +void AFGBuildableDroneHologram::BeginPlay(){ Super::BeginPlay(); } +void AFGBuildableDroneHologram::Destroyed(){ Super::Destroyed(); } void AFGBuildableDroneHologram::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableDroneHologram, mSnappedStation); diff --git a/Source/FactoryGame/Private/Hologram/FGBuildableHologram.cpp b/Source/FactoryGame/Private/Hologram/FGBuildableHologram.cpp index 41f00f8301..325c7d2436 100644 --- a/Source/FactoryGame/Private/Hologram/FGBuildableHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGBuildableHologram.cpp @@ -24,7 +24,7 @@ AFGBuildableHologram::AFGBuildableHologram() : Super() { this->mUseBuildClearanceOverlapSnapp = true; this->mCanNudgeHologram = true; } -void AFGBuildableHologram::BeginPlay(){ } +void AFGBuildableHologram::BeginPlay(){ Super::BeginPlay(); } void AFGBuildableHologram::SetBuildableClass(TSubclassOf< AFGBuildable > buildableClass){ } bool AFGBuildableHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } bool AFGBuildableHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGCeilingLightHologram.cpp b/Source/FactoryGame/Private/Hologram/FGCeilingLightHologram.cpp index 60fd7a0593..1a5474fe23 100644 --- a/Source/FactoryGame/Private/Hologram/FGCeilingLightHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGCeilingLightHologram.cpp @@ -6,7 +6,7 @@ AFGCeilingLightHologram::AFGCeilingLightHologram() : Super() { this->mNeedsValidFloor = false; this->mUseBuildClearanceOverlapSnapp = false; } -void AFGCeilingLightHologram::BeginPlay(){ } +void AFGCeilingLightHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGCeilingLightHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } void AFGCeilingLightHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } void AFGCeilingLightHologram::CheckValidPlacement(){ } diff --git a/Source/FactoryGame/Private/Hologram/FGConveyorAttachmentHologram.cpp b/Source/FactoryGame/Private/Hologram/FGConveyorAttachmentHologram.cpp index fb4bcf950e..f22116c9d1 100644 --- a/Source/FactoryGame/Private/Hologram/FGConveyorAttachmentHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGConveyorAttachmentHologram.cpp @@ -13,7 +13,7 @@ AFGConveyorAttachmentHologram::AFGConveyorAttachmentHologram() : Super() { this->mSnappedConveyorOffset = 0.0; this->mUseBuildClearanceOverlapSnapp = false; } -void AFGConveyorAttachmentHologram::BeginPlay(){ } +void AFGConveyorAttachmentHologram::BeginPlay(){ Super::BeginPlay(); } void AFGConveyorAttachmentHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGConveyorAttachmentHologram, mSnappedConveyor); diff --git a/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp b/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp index 933d7b91a9..0dea28b2a8 100644 --- a/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp @@ -42,7 +42,7 @@ void AFGConveyorBeltHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProper DOREPLIFETIME(AFGConveyorBeltHologram, mUpgradedConveyorBelt); DOREPLIFETIME(AFGConveyorBeltHologram, mConnectionArrowComponentDirection); } -void AFGConveyorBeltHologram::BeginPlay(){ } +void AFGConveyorBeltHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGConveyorBeltHologram::TryUpgrade(const FHitResult& hitResult){ return bool(); } void AFGConveyorBeltHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } bool AFGConveyorBeltHologram::DoMultiStepPlacement(bool isInputFromARelease){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGConveyorLiftHologram.cpp b/Source/FactoryGame/Private/Hologram/FGConveyorLiftHologram.cpp index 251228cf05..57ae9d9648 100644 --- a/Source/FactoryGame/Private/Hologram/FGConveyorLiftHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGConveyorLiftHologram.cpp @@ -33,7 +33,7 @@ void AFGConveyorLiftHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProper DOREPLIFETIME(AFGConveyorLiftHologram, mSnappedPassthroughs); DOREPLIFETIME(AFGConveyorLiftHologram, mArrowDirection); } -void AFGConveyorLiftHologram::BeginPlay(){ } +void AFGConveyorLiftHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGConveyorLiftHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } void AFGConveyorLiftHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } bool AFGConveyorLiftHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGConveyorPoleHologram.cpp b/Source/FactoryGame/Private/Hologram/FGConveyorPoleHologram.cpp index 836162d364..712737190e 100644 --- a/Source/FactoryGame/Private/Hologram/FGConveyorPoleHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGConveyorPoleHologram.cpp @@ -6,6 +6,6 @@ AFGConveyorPoleHologram::AFGConveyorPoleHologram() : Super() { this->mSnapConnection = nullptr; this->mUseBuildClearanceOverlapSnapp = false; } -void AFGConveyorPoleHologram::BeginPlay(){ } +void AFGConveyorPoleHologram::BeginPlay(){ Super::BeginPlay(); } void AFGConveyorPoleHologram::SnapToConnection(UFGFactoryConnectionComponent* connection, AFGConveyorBeltHologram* parentConveyor){ } void AFGConveyorPoleHologram::SetSnappBuilding( AFGBuildable* snappedBuilding){ } diff --git a/Source/FactoryGame/Private/Hologram/FGCornerWallHologram.cpp b/Source/FactoryGame/Private/Hologram/FGCornerWallHologram.cpp index f00ee8483d..bf1feea58a 100644 --- a/Source/FactoryGame/Private/Hologram/FGCornerWallHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGCornerWallHologram.cpp @@ -5,5 +5,5 @@ AFGCornerWallHologram::AFGCornerWallHologram() : Super() { } -void AFGCornerWallHologram::BeginPlay(){ } +void AFGCornerWallHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGCornerWallHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGDecorHologram.cpp b/Source/FactoryGame/Private/Hologram/FGDecorHologram.cpp index 718a7392dc..fd136f72b0 100644 --- a/Source/FactoryGame/Private/Hologram/FGDecorHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGDecorHologram.cpp @@ -7,7 +7,7 @@ void AFGDecorHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& O Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGDecorHologram, mDecorMesh); } -void AFGDecorHologram::BeginPlay(){ } +void AFGDecorHologram::BeginPlay(){ Super::BeginPlay(); } void AFGDecorHologram::CheckValidPlacement(){ } void AFGDecorHologram::ConfigureActor( AFGBuildable* inBuildable) const{ } USceneComponent* AFGDecorHologram::SetupComponent(USceneComponent* attachParent, UActorComponent* componentTemplate, const FName& componentName, const FName& attachSocketName){ return nullptr; } diff --git a/Source/FactoryGame/Private/Hologram/FGFactoryBuildingHologram.cpp b/Source/FactoryGame/Private/Hologram/FGFactoryBuildingHologram.cpp index b8a2d99c0b..e22e3c3a89 100644 --- a/Source/FactoryGame/Private/Hologram/FGFactoryBuildingHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGFactoryBuildingHologram.cpp @@ -10,7 +10,7 @@ AFGFactoryBuildingHologram::AFGFactoryBuildingHologram() : Super() { this->mBuildModeZoop = nullptr; this->mBuildModeCategory = EHologramBuildModeCategory::HBMC_Architecture; } -void AFGFactoryBuildingHologram::BeginPlay(){ } +void AFGFactoryBuildingHologram::BeginPlay(){ Super::BeginPlay(); } void AFGFactoryBuildingHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGFactoryBuildingHologram, mDesiredZoop); diff --git a/Source/FactoryGame/Private/Hologram/FGFactoryHologram.cpp b/Source/FactoryGame/Private/Hologram/FGFactoryHologram.cpp index dd0c5245dd..d3e22213aa 100644 --- a/Source/FactoryGame/Private/Hologram/FGFactoryHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGFactoryHologram.cpp @@ -5,6 +5,6 @@ AFGFactoryHologram::AFGFactoryHologram() : Super() { } -void AFGFactoryHologram::BeginPlay(){ } -void AFGFactoryHologram::Tick(float dt){ } +void AFGFactoryHologram::BeginPlay(){ Super::BeginPlay(); } +void AFGFactoryHologram::Tick(float dt){ Super::Tick(dt); } void AFGFactoryHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } diff --git a/Source/FactoryGame/Private/Hologram/FGFloodlightHologram.cpp b/Source/FactoryGame/Private/Hologram/FGFloodlightHologram.cpp index 901d7b4a36..00901ad867 100644 --- a/Source/FactoryGame/Private/Hologram/FGFloodlightHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGFloodlightHologram.cpp @@ -12,7 +12,7 @@ void AFGFloodlightHologram::GetLifetimeReplicatedProps(TArray Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGFloodlightHologram, mFixtureAngle); } -void AFGFloodlightHologram::BeginPlay(){ } +void AFGFloodlightHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGFloodlightHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } void AFGFloodlightHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } void AFGFloodlightHologram::ScrollRotate(int32 delta, int32 step){ } diff --git a/Source/FactoryGame/Private/Hologram/FGFoundationHologram.cpp b/Source/FactoryGame/Private/Hologram/FGFoundationHologram.cpp index 28b985f778..cfbc7d9f48 100644 --- a/Source/FactoryGame/Private/Hologram/FGFoundationHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGFoundationHologram.cpp @@ -11,7 +11,7 @@ AFGFoundationHologram::AFGFoundationHologram() : Super() { this->mMaxPlacementFloorAngle = 85.0; this->mAllowEdgePlacementInDesignerEvenOnIntersect = true; } -void AFGFoundationHologram::BeginPlay(){ } +void AFGFoundationHologram::BeginPlay(){ Super::BeginPlay(); } void AFGFoundationHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } bool AFGFoundationHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } void AFGFoundationHologram::GetSupportedBuildModes_Implementation(TArray>& out_buildmodes) const{ } diff --git a/Source/FactoryGame/Private/Hologram/FGGenericBuildableHologram.cpp b/Source/FactoryGame/Private/Hologram/FGGenericBuildableHologram.cpp index 6756b6a1bb..0ed9d7325f 100644 --- a/Source/FactoryGame/Private/Hologram/FGGenericBuildableHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGGenericBuildableHologram.cpp @@ -16,7 +16,7 @@ AFGGenericBuildableHologram::AFGGenericBuildableHologram() : Super() { this->mSnapAxis = EAxis::Z; this->mFoundationSnappingInset = 0.0; } -void AFGGenericBuildableHologram::BeginPlay(){ } +void AFGGenericBuildableHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGGenericBuildableHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } int32 AFGGenericBuildableHologram::GetRotationStep() const{ return int32(); } ENudgeFailReason AFGGenericBuildableHologram::NudgeHologram(const FVector& NudgeInput, const FHitResult& HitResult){ return ENudgeFailReason(); } diff --git a/Source/FactoryGame/Private/Hologram/FGGeoThermalGeneratorHologram.cpp b/Source/FactoryGame/Private/Hologram/FGGeoThermalGeneratorHologram.cpp index 2d12776911..aa5e94c5bf 100644 --- a/Source/FactoryGame/Private/Hologram/FGGeoThermalGeneratorHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGGeoThermalGeneratorHologram.cpp @@ -2,6 +2,6 @@ #include "Hologram/FGGeoThermalGeneratorHologram.h" -void AFGGeoThermalGeneratorHologram::BeginPlay(){ } +void AFGGeoThermalGeneratorHologram::BeginPlay(){ Super::BeginPlay(); } void AFGGeoThermalGeneratorHologram::ConfigureActor( AFGBuildable* inBuildable) const{ } bool AFGGeoThermalGeneratorHologram::CanOccupyResource(const TScriptInterface< IFGExtractableResourceInterface >& resource) const{ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGHologram.cpp b/Source/FactoryGame/Private/Hologram/FGHologram.cpp index 53f6719ee7..82297228d5 100644 --- a/Source/FactoryGame/Private/Hologram/FGHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGHologram.cpp @@ -55,8 +55,8 @@ TSubclassOf< class UFGItemDescriptor > AFGHologram::GetItemDescriptor() const{ r void AFGHologram::SerializeConstructMessage(FArchive& ar, FNetConstructionID id){ } void AFGHologram::PreConstructMessageSerialization(){ } void AFGHologram::PostConstructMessageDeserialization(){ } -void AFGHologram::BeginPlay(){ } -void AFGHologram::Destroyed(){ } +void AFGHologram::BeginPlay(){ Super::BeginPlay(); } +void AFGHologram::Destroyed(){ Super::Destroyed(); } void AFGHologram::SetActorHiddenInGame(bool newHidden){ } void AFGHologram::OnNearbyBuildableOverlapBegin( AFGBuildable* buildable){ } void AFGHologram::OnNearbyBuildableOverlapEnd( AFGBuildable* buildable){ } diff --git a/Source/FactoryGame/Private/Hologram/FGJumpPadHologram.cpp b/Source/FactoryGame/Private/Hologram/FGJumpPadHologram.cpp index 88de4b2742..4aa556f2a1 100644 --- a/Source/FactoryGame/Private/Hologram/FGJumpPadHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGJumpPadHologram.cpp @@ -12,8 +12,8 @@ AFGJumpPadHologram::AFGJumpPadHologram() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGJumpPadHologram::BeginPlay(){ } -void AFGJumpPadHologram::EndPlay(const EEndPlayReason::Type endPlayReason){ } -void AFGJumpPadHologram::Tick(float dt){ } +void AFGJumpPadHologram::BeginPlay(){ Super::BeginPlay(); } +void AFGJumpPadHologram::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGJumpPadHologram::Tick(float dt){ Super::Tick(dt); } void AFGJumpPadHologram::DisplayNearbyJumpPadTrajectories(){ } void AFGJumpPadHologram::OnTraceCompleted(const FTraceHandle& Handle, FOverlapDatum& Data){ } diff --git a/Source/FactoryGame/Private/Hologram/FGJumpPadLauncherHologram.cpp b/Source/FactoryGame/Private/Hologram/FGJumpPadLauncherHologram.cpp index c6b74b558c..00a4401a03 100644 --- a/Source/FactoryGame/Private/Hologram/FGJumpPadLauncherHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGJumpPadLauncherHologram.cpp @@ -25,7 +25,7 @@ void AFGJumpPadLauncherHologram::GetLifetimeReplicatedProps(TArray& DOREPLIFETIME(AFGLadderHologram, mTargetSegmentHeight); DOREPLIFETIME(AFGLadderHologram, mBuildStep); } -void AFGLadderHologram::BeginPlay(){ } +void AFGLadderHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGLadderHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } void AFGLadderHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } bool AFGLadderHologram::DoMultiStepPlacement(bool isInputFromARelease){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGPassthroughHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPassthroughHologram.cpp index 03e05563b2..d8d14a1deb 100644 --- a/Source/FactoryGame/Private/Hologram/FGPassthroughHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPassthroughHologram.cpp @@ -8,7 +8,7 @@ AFGPassthroughHologram::AFGPassthroughHologram() : Super() { this->mAllowMultiFoundationPassThrough = false; this->mSnappedBuildingThickness = 0.0; } -void AFGPassthroughHologram::BeginPlay(){ } +void AFGPassthroughHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPassthroughHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPassthroughHologram, mSnappedBuildingThickness); diff --git a/Source/FactoryGame/Private/Hologram/FGPillarHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPillarHologram.cpp index 4b80768a7e..eb8bc2d831 100644 --- a/Source/FactoryGame/Private/Hologram/FGPillarHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPillarHologram.cpp @@ -14,7 +14,7 @@ AFGPillarHologram::AFGPillarHologram() : Super() { this->mAllowEdgePlacementInDesignerEvenOnIntersect = true; this->mInstancedMeshComponent->SetupAttachment(RootComponent); } -void AFGPillarHologram::BeginPlay(){ } +void AFGPillarHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPillarHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPillarHologram, mCurrentZoop); diff --git a/Source/FactoryGame/Private/Hologram/FGPipeAttachmentHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipeAttachmentHologram.cpp index 01ba8f3cd7..e2de95f526 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipeAttachmentHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipeAttachmentHologram.cpp @@ -25,7 +25,7 @@ void AFGPipeAttachmentHologram::GetLifetimeReplicatedProps(TArraymBasePipeClass = AFGBuildablePipeHyper::StaticClass(); this->mPipeAttachmentInterfaceClass = UFGPipeHyperAttachmentSnapTargetInterface::StaticClass(); } -void AFGPipeHyperAttachmentHologram::BeginPlay(){ } +void AFGPipeHyperAttachmentHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPipeHyperAttachmentHologram::ConfigureComponents(AFGBuildable* inBuildable) const{ } void AFGPipeHyperAttachmentHologram::CheckValidPlacement(){ } diff --git a/Source/FactoryGame/Private/Hologram/FGPipePartHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipePartHologram.cpp index ead8bcc626..4bcfc55c2f 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipePartHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipePartHologram.cpp @@ -11,7 +11,7 @@ AFGPipePartHologram::AFGPipePartHologram() : Super() { this->mSupportMeshComponent = nullptr; this->mSupportLengthComponent = nullptr; } -void AFGPipePartHologram::BeginPlay(){ } +void AFGPipePartHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPipePartHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPipePartHologram, mSupportMesh); diff --git a/Source/FactoryGame/Private/Hologram/FGPipeReservoirHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipeReservoirHologram.cpp index cd972b225f..ab1c022fa8 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipeReservoirHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipeReservoirHologram.cpp @@ -5,7 +5,7 @@ AFGPipeReservoirHologram::AFGPipeReservoirHologram() : Super() { } -void AFGPipeReservoirHologram::BeginPlay(){ } +void AFGPipeReservoirHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGPipeReservoirHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } bool AFGPipeReservoirHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } int32 AFGPipeReservoirHologram::GetRotationStep() const{ return int32(); } diff --git a/Source/FactoryGame/Private/Hologram/FGPipelineAttachmentHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipelineAttachmentHologram.cpp index df43b4a143..b900498001 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipelineAttachmentHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipelineAttachmentHologram.cpp @@ -10,5 +10,5 @@ AFGPipelineAttachmentHologram::AFGPipelineAttachmentHologram() : Super() { this->mBasePipeClass = AFGBuildablePipeline::StaticClass(); this->mPipeAttachmentInterfaceClass = UFGPipeAttachmentSnapTargetInterface::StaticClass(); } -void AFGPipelineAttachmentHologram::BeginPlay(){ } +void AFGPipelineAttachmentHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPipelineAttachmentHologram::ConfigureComponents(AFGBuildable* inBuildable) const{ } diff --git a/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp index 538eb999a6..7219c4567d 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipelineHologram.cpp @@ -33,7 +33,7 @@ AFGPipelineHologram::AFGPipelineHologram() : Super() { this->mBuildModeCategory = EHologramBuildModeCategory::HBMC_Pipe; this->mUseBuildClearanceOverlapSnapp = false; } -void AFGPipelineHologram::BeginPlay(){ } +void AFGPipelineHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPipelineHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPipelineHologram, mChildPoleHologram); diff --git a/Source/FactoryGame/Private/Hologram/FGPipelinePumpHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipelinePumpHologram.cpp index 2f79a9fb26..5b69e0e0ff 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipelinePumpHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipelinePumpHologram.cpp @@ -22,7 +22,7 @@ AFGPipelinePumpHologram::AFGPipelinePumpHologram() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGPipelinePumpHologram::Tick(float dt){ } +void AFGPipelinePumpHologram::Tick(float dt){ Super::Tick(dt); } bool AFGPipelinePumpHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } float AFGPipelinePumpHologram::GetHeadLiftPathLength(const FPumpHeadLiftLocationPath& Path){ return float(); } TArray AFGPipelinePumpHologram::GetTransformsAtDistanceAlongPath(const FPumpHeadLiftLocationPath& Path, float Distance){ return TArray(); } diff --git a/Source/FactoryGame/Private/Hologram/FGPipelineSupportHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPipelineSupportHologram.cpp index 124a03821f..1167f0809a 100644 --- a/Source/FactoryGame/Private/Hologram/FGPipelineSupportHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPipelineSupportHologram.cpp @@ -23,7 +23,7 @@ AFGPipelineSupportHologram::AFGPipelineSupportHologram() : Super() { this->mAllowEdgePlacementInDesignerEvenOnIntersect = true; this->mInstancedMeshComponent->SetupAttachment(RootComponent); } -void AFGPipelineSupportHologram::BeginPlay(){ } +void AFGPipelineSupportHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPipelineSupportHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPipelineSupportHologram, mVerticalAngle); diff --git a/Source/FactoryGame/Private/Hologram/FGPoleHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPoleHologram.cpp index 28f1eb50d1..8195118a04 100644 --- a/Source/FactoryGame/Private/Hologram/FGPoleHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPoleHologram.cpp @@ -25,7 +25,7 @@ void AFGPoleHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& Ou Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPoleHologram, mPoleHeight); } -void AFGPoleHologram::BeginPlay(){ } +void AFGPoleHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGPoleHologram::DoMultiStepPlacement(bool isInputFromARelease){ return bool(); } bool AFGPoleHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } bool AFGPoleHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGPowerPoleHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPowerPoleHologram.cpp index 6dd040b869..44fcbd423e 100644 --- a/Source/FactoryGame/Private/Hologram/FGPowerPoleHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPowerPoleHologram.cpp @@ -3,8 +3,8 @@ #include "Hologram/FGPowerPoleHologram.h" #include "Net/UnrealNetwork.h" -void AFGPowerPoleHologram::BeginPlay(){ } -void AFGPowerPoleHologram::Destroyed(){ } +void AFGPowerPoleHologram::BeginPlay(){ Super::BeginPlay(); } +void AFGPowerPoleHologram::Destroyed(){ Super::Destroyed(); } void AFGPowerPoleHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPowerPoleHologram, mSnapWire); diff --git a/Source/FactoryGame/Private/Hologram/FGPowerPoleWallHologram.cpp b/Source/FactoryGame/Private/Hologram/FGPowerPoleWallHologram.cpp index 609291a232..a2de0b6ae5 100644 --- a/Source/FactoryGame/Private/Hologram/FGPowerPoleWallHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGPowerPoleWallHologram.cpp @@ -13,7 +13,7 @@ AFGPowerPoleWallHologram::AFGPowerPoleWallHologram() : Super() { this->mWireHologramOut = nullptr; this->mDefaultPowerLineRecipe = nullptr; } -void AFGPowerPoleWallHologram::BeginPlay(){ } +void AFGPowerPoleWallHologram::BeginPlay(){ Super::BeginPlay(); } void AFGPowerPoleWallHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGPowerPoleWallHologram, mUpgradeTarget); @@ -21,7 +21,7 @@ void AFGPowerPoleWallHologram::GetLifetimeReplicatedProps(TArray< FLifetimePrope DOREPLIFETIME(AFGPowerPoleWallHologram, mWireHologramIn); DOREPLIFETIME(AFGPowerPoleWallHologram, mWireHologramOut); } -void AFGPowerPoleWallHologram::Destroyed(){ } +void AFGPowerPoleWallHologram::Destroyed(){ Super::Destroyed(); } USceneComponent* AFGPowerPoleWallHologram::SetupComponent(USceneComponent* attachParent, UActorComponent* componentTemplate, const FName& componentName, const FName& attachSocketName){ return nullptr; } AActor* AFGPowerPoleWallHologram::Construct(TArray< AActor* >& out_children, FNetConstructionID constructionID){ return nullptr; } void AFGPowerPoleWallHologram::SpawnChildren(AActor* hologramOwner, FVector spawnLocation, APawn* hologramInstigator){ } diff --git a/Source/FactoryGame/Private/Hologram/FGRailroadSignalHologram.cpp b/Source/FactoryGame/Private/Hologram/FGRailroadSignalHologram.cpp index 7f7a2e7f45..f2a58b3350 100644 --- a/Source/FactoryGame/Private/Hologram/FGRailroadSignalHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGRailroadSignalHologram.cpp @@ -8,8 +8,8 @@ AFGRailroadSignalHologram::AFGRailroadSignalHologram() : Super() { this->mSnappedRailroadTrack = nullptr; this->mUpgradeTarget = nullptr; } -void AFGRailroadSignalHologram::BeginPlay(){ } -void AFGRailroadSignalHologram::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGRailroadSignalHologram::BeginPlay(){ Super::BeginPlay(); } +void AFGRailroadSignalHologram::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGRailroadSignalHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGRailroadSignalHologram, mSnappedConnection); diff --git a/Source/FactoryGame/Private/Hologram/FGRailroadTrackHologram.cpp b/Source/FactoryGame/Private/Hologram/FGRailroadTrackHologram.cpp index 936b936fbc..875125a321 100644 --- a/Source/FactoryGame/Private/Hologram/FGRailroadTrackHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGRailroadTrackHologram.cpp @@ -22,7 +22,7 @@ void AFGRailroadTrackHologram::GetLifetimeReplicatedProps(TArray< FLifetimePrope Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGRailroadTrackHologram, mSwitchControls); } -void AFGRailroadTrackHologram::BeginPlay(){ } +void AFGRailroadTrackHologram::BeginPlay(){ Super::BeginPlay(); } USceneComponent* AFGRailroadTrackHologram::SetupComponent(USceneComponent* attachParent, UActorComponent* componentTemplate, const FName& componentName, const FName& attachSocketName){ return nullptr; } void AFGRailroadTrackHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } int32 AFGRailroadTrackHologram::GetBaseCostMultiplier() const{ return int32(); } diff --git a/Source/FactoryGame/Private/Hologram/FGRailroadVehicleHologram.cpp b/Source/FactoryGame/Private/Hologram/FGRailroadVehicleHologram.cpp index dc46d8c87d..3099ae7afe 100644 --- a/Source/FactoryGame/Private/Hologram/FGRailroadVehicleHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGRailroadVehicleHologram.cpp @@ -3,7 +3,7 @@ #include "Hologram/FGRailroadVehicleHologram.h" #include "Net/UnrealNetwork.h" -void AFGRailroadVehicleHologram::BeginPlay(){ } +void AFGRailroadVehicleHologram::BeginPlay(){ Super::BeginPlay(); } void AFGRailroadVehicleHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGRailroadVehicleHologram, mTrackPosition); diff --git a/Source/FactoryGame/Private/Hologram/FGRailroadVehicleRerailHologram.cpp b/Source/FactoryGame/Private/Hologram/FGRailroadVehicleRerailHologram.cpp index 183c273b6c..c7c6018d29 100644 --- a/Source/FactoryGame/Private/Hologram/FGRailroadVehicleRerailHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGRailroadVehicleRerailHologram.cpp @@ -13,7 +13,7 @@ AFGRailroadVehicleRerailHologram::AFGRailroadVehicleRerailHologram() : Super() { this->PrimaryActorTick.TickInterval = 1.0; this->RootComponent = CreateDefaultSubobject(TEXT("RootComponent")); } -void AFGRailroadVehicleRerailHologram::Tick(float dt){ } +void AFGRailroadVehicleRerailHologram::Tick(float dt){ Super::Tick(dt); } void AFGRailroadVehicleRerailHologram::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGRailroadVehicleRerailHologram::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGRailroadVehicleRerailHologram::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/Hologram/FGRampHologram.cpp b/Source/FactoryGame/Private/Hologram/FGRampHologram.cpp index 1276bbc9ac..1885d84438 100644 --- a/Source/FactoryGame/Private/Hologram/FGRampHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGRampHologram.cpp @@ -5,7 +5,7 @@ AFGRampHologram::AFGRampHologram() : Super() { } -void AFGRampHologram::BeginPlay(){ } +void AFGRampHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGRampHologram::IsHologramIdenticalToActor(AActor* actor, const FVector& hologramLocationOffset) const{ return bool(); } void AFGRampHologram::UpdateZoop(){ } void AFGRampHologram::ConstructZoop(TArray& out_children){ } diff --git a/Source/FactoryGame/Private/Hologram/FGResourceExtractorHologram.cpp b/Source/FactoryGame/Private/Hologram/FGResourceExtractorHologram.cpp index 16f5b3d90a..86aa348fa6 100644 --- a/Source/FactoryGame/Private/Hologram/FGResourceExtractorHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGResourceExtractorHologram.cpp @@ -10,7 +10,7 @@ AFGResourceExtractorHologram::AFGResourceExtractorHologram() : Super() { this->mNeedsValidFloor = false; this->mUseBuildClearanceOverlapSnapp = false; } -void AFGResourceExtractorHologram::BeginPlay(){ } +void AFGResourceExtractorHologram::BeginPlay(){ Super::BeginPlay(); } void AFGResourceExtractorHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGResourceExtractorHologram, mSnappedExtractableResource); diff --git a/Source/FactoryGame/Private/Hologram/FGRoadHologram.cpp b/Source/FactoryGame/Private/Hologram/FGRoadHologram.cpp index adf55843ee..b1d4906479 100644 --- a/Source/FactoryGame/Private/Hologram/FGRoadHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGRoadHologram.cpp @@ -8,7 +8,7 @@ AFGRoadHologram::AFGRoadHologram() : Super() { this->mSnappedConnectionComponents[0] = nullptr; this->mSnappedConnectionComponents[1] = nullptr; } -void AFGRoadHologram::BeginPlay(){ } +void AFGRoadHologram::BeginPlay(){ Super::BeginPlay(); } USceneComponent* AFGRoadHologram::SetupComponent(USceneComponent* attachParent, UActorComponent* componentTemplate, const FName& componentName, const FName& attachSocketName){ return nullptr; } void AFGRoadHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } bool AFGRoadHologram::DoMultiStepPlacement(bool isInputFromARelease){ return bool(); } diff --git a/Source/FactoryGame/Private/Hologram/FGSignPoleHologram.cpp b/Source/FactoryGame/Private/Hologram/FGSignPoleHologram.cpp index 9d4e776622..4d6c14a2f4 100644 --- a/Source/FactoryGame/Private/Hologram/FGSignPoleHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGSignPoleHologram.cpp @@ -5,6 +5,6 @@ AFGSignPoleHologram::AFGSignPoleHologram() : Super() { this->mUseBuildClearanceOverlapSnapp = false; } -void AFGSignPoleHologram::BeginPlay(){ } +void AFGSignPoleHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGSignPoleHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } void AFGSignPoleHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } diff --git a/Source/FactoryGame/Private/Hologram/FGSplineHologram.cpp b/Source/FactoryGame/Private/Hologram/FGSplineHologram.cpp index 0615b6f63e..468351fa30 100644 --- a/Source/FactoryGame/Private/Hologram/FGSplineHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGSplineHologram.cpp @@ -23,7 +23,7 @@ void AFGSplineHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& DOREPLIFETIME(AFGSplineHologram, mSplineData); DOREPLIFETIME(AFGSplineHologram, mBuildStep); } -void AFGSplineHologram::BeginPlay(){ } +void AFGSplineHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGSplineHologram::CanNudgeHologram() const{ return bool(); } bool AFGSplineHologram::IsConnectionSnapped(bool lastConnection){ return bool(); } void AFGSplineHologram::GetLastSplineData(FSplinePointData& data){ } diff --git a/Source/FactoryGame/Private/Hologram/FGStackableStorageHologram.cpp b/Source/FactoryGame/Private/Hologram/FGStackableStorageHologram.cpp index 39aee7922c..421806d273 100644 --- a/Source/FactoryGame/Private/Hologram/FGStackableStorageHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGStackableStorageHologram.cpp @@ -5,7 +5,7 @@ AFGStackableStorageHologram::AFGStackableStorageHologram() : Super() { } -void AFGStackableStorageHologram::BeginPlay(){ } +void AFGStackableStorageHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGStackableStorageHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } bool AFGStackableStorageHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } int32 AFGStackableStorageHologram::GetRotationStep() const{ return int32(); } diff --git a/Source/FactoryGame/Private/Hologram/FGStairHologram.cpp b/Source/FactoryGame/Private/Hologram/FGStairHologram.cpp index 25f2df7c43..dbabff2539 100644 --- a/Source/FactoryGame/Private/Hologram/FGStairHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGStairHologram.cpp @@ -5,7 +5,7 @@ AFGStairHologram::AFGStairHologram() : Super() { } -void AFGStairHologram::BeginPlay(){ } +void AFGStairHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGStairHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } void AFGStairHologram::AdjustForGround(FVector& out_adjustedLocation, FRotator& out_adjustedRotation){ } void AFGStairHologram::CheckValidPlacement(){ } diff --git a/Source/FactoryGame/Private/Hologram/FGStandaloneSignHologram.cpp b/Source/FactoryGame/Private/Hologram/FGStandaloneSignHologram.cpp index eaacd59960..12c19e4372 100644 --- a/Source/FactoryGame/Private/Hologram/FGStandaloneSignHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGStandaloneSignHologram.cpp @@ -16,7 +16,7 @@ void AFGStandaloneSignHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProp Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGStandaloneSignHologram, mChildSignPoleHologram); } -void AFGStandaloneSignHologram::BeginPlay(){ } +void AFGStandaloneSignHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGStandaloneSignHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } bool AFGStandaloneSignHologram::DoMultiStepPlacement(bool isInputFromARelease){ return bool(); } void AFGStandaloneSignHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } diff --git a/Source/FactoryGame/Private/Hologram/FGTrainPlatformHologram.cpp b/Source/FactoryGame/Private/Hologram/FGTrainPlatformHologram.cpp index 37e6704615..2811e1f875 100644 --- a/Source/FactoryGame/Private/Hologram/FGTrainPlatformHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGTrainPlatformHologram.cpp @@ -16,7 +16,7 @@ void AFGTrainPlatformHologram::GetLifetimeReplicatedProps(TArray< FLifetimePrope Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGTrainPlatformHologram, mRailroadTrackHologram); } -void AFGTrainPlatformHologram::BeginPlay(){ } +void AFGTrainPlatformHologram::BeginPlay(){ Super::BeginPlay(); } void AFGTrainPlatformHologram::SpawnChildren(AActor* hologramOwner, FVector spawnLocation, APawn* hologramInstigator){ } AActor* AFGTrainPlatformHologram::Construct(TArray< AActor* >& out_children, FNetConstructionID netConstructionID){ return nullptr; } void AFGTrainPlatformHologram::GetIgnoredClearanceActors(TArray< AActor* >& ignoredActors) const{ } diff --git a/Source/FactoryGame/Private/Hologram/FGVehicleHologram.cpp b/Source/FactoryGame/Private/Hologram/FGVehicleHologram.cpp index 5c3019081b..d5819f427e 100644 --- a/Source/FactoryGame/Private/Hologram/FGVehicleHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGVehicleHologram.cpp @@ -9,7 +9,7 @@ void AFGVehicleHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& Super::GetLifetimeReplicatedProps(OutLifetimeProps); } -void AFGVehicleHologram::BeginPlay(){ } +void AFGVehicleHologram::BeginPlay(){ Super::BeginPlay(); } AActor* AFGVehicleHologram::Construct(TArray< AActor* >& out_children, FNetConstructionID netConstructionID){ return nullptr; } void AFGVehicleHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } void AFGVehicleHologram::CheckValidPlacement(){ } diff --git a/Source/FactoryGame/Private/Hologram/FGWalkwayHologram.cpp b/Source/FactoryGame/Private/Hologram/FGWalkwayHologram.cpp index 81bc9423c7..8fbc999b31 100644 --- a/Source/FactoryGame/Private/Hologram/FGWalkwayHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGWalkwayHologram.cpp @@ -13,4 +13,4 @@ void AFGWalkwayHologram::CheckValidPlacement(){ } void AFGWalkwayHologram::UpdateZoop(){ } void AFGWalkwayHologram::ConstructZoop(TArray& out_children){ } FVector AFGWalkwayHologram::ConvertZoopToWorldLocation(const FIntVector& zoop) const{ return FVector(); } -void AFGWalkwayHologram::BeginPlay(){ } +void AFGWalkwayHologram::BeginPlay(){ Super::BeginPlay(); } diff --git a/Source/FactoryGame/Private/Hologram/FGWallHologram.cpp b/Source/FactoryGame/Private/Hologram/FGWallHologram.cpp index 49c887b0aa..c83ebc2458 100644 --- a/Source/FactoryGame/Private/Hologram/FGWallHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGWallHologram.cpp @@ -9,7 +9,7 @@ AFGWallHologram::AFGWallHologram() : Super() { this->mPlacementRequirements = EFactoryBuildingPlacementRequirements::FBPR_MustSnap; this->mAllowEdgePlacementInDesignerEvenOnIntersect = true; } -void AFGWallHologram::BeginPlay(){ } +void AFGWallHologram::BeginPlay(){ Super::BeginPlay(); } void AFGWallHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGWallHologram, mUpgradeTarget); diff --git a/Source/FactoryGame/Private/Hologram/FGWaterPumpHologram.cpp b/Source/FactoryGame/Private/Hologram/FGWaterPumpHologram.cpp index 6a39b15852..e1629ed297 100644 --- a/Source/FactoryGame/Private/Hologram/FGWaterPumpHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGWaterPumpHologram.cpp @@ -5,7 +5,7 @@ AFGWaterPumpHologram::AFGWaterPumpHologram() : Super() { this->mDefaultWaterPump = nullptr; } -void AFGWaterPumpHologram::BeginPlay(){ } +void AFGWaterPumpHologram::BeginPlay(){ Super::BeginPlay(); } bool AFGWaterPumpHologram::IsValidHitResult(const FHitResult& hitResult) const{ return bool(); } void AFGWaterPumpHologram::CheckValidPlacement(){ } void AFGWaterPumpHologram::PostHologramPlacement(const FHitResult& hitResult){ } diff --git a/Source/FactoryGame/Private/Hologram/FGWireHologram.cpp b/Source/FactoryGame/Private/Hologram/FGWireHologram.cpp index 406cc07767..dcdb0ef930 100644 --- a/Source/FactoryGame/Private/Hologram/FGWireHologram.cpp +++ b/Source/FactoryGame/Private/Hologram/FGWireHologram.cpp @@ -26,7 +26,7 @@ void AFGWireHologram::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& Ou DOREPLIFETIME(AFGWireHologram, mStartLocation); DOREPLIFETIME(AFGWireHologram, mCurrentConnection); } -void AFGWireHologram::BeginPlay(){ } +void AFGWireHologram::BeginPlay(){ Super::BeginPlay(); } AActor* AFGWireHologram::Construct(TArray< AActor* >& out_children, FNetConstructionID netConstructionID){ return nullptr; } int32 AFGWireHologram::GetBaseCostMultiplier() const{ return int32(); } bool AFGWireHologram::DoMultiStepPlacement(bool isInputFromARelease){ return bool(); } @@ -46,7 +46,7 @@ bool AFGWireHologram::ShouldActorBeConsideredForGuidelines( AActor* actor) const void AFGWireHologram::SetConnection(int32 ix, UFGCircuitConnectionComponent* connection){ } UFGCircuitConnectionComponent* AFGWireHologram::GetConnection(int32 ix) const{ return nullptr; } bool AFGWireHologram::IsPowerTowerWire() const{ return bool(); } -void AFGWireHologram::Destroyed(){ } +void AFGWireHologram::Destroyed(){ Super::Destroyed(); } void AFGWireHologram::CheckValidPlacement(){ } void AFGWireHologram::CheckClearance(const FVector& locationOffset){ } uint8 AFGWireHologram::GetStencilForHologramMaterialState(EHologramMaterialState state) const{ return uint8(); } diff --git a/Source/FactoryGame/Private/QAPickableItem.cpp b/Source/FactoryGame/Private/QAPickableItem.cpp index 65b4724ca5..1e4dbe1594 100644 --- a/Source/FactoryGame/Private/QAPickableItem.cpp +++ b/Source/FactoryGame/Private/QAPickableItem.cpp @@ -11,5 +11,5 @@ AQAPickableItem::AQAPickableItem() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AQAPickableItem::BeginPlay(){ } -void AQAPickableItem::Tick(float DeltaTime){ } +void AQAPickableItem::BeginPlay(){ Super::BeginPlay(); } +void AQAPickableItem::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/Resources/FGResourceDeposit.cpp b/Source/FactoryGame/Private/Resources/FGResourceDeposit.cpp index 291d778f6a..788349a2ab 100644 --- a/Source/FactoryGame/Private/Resources/FGResourceDeposit.cpp +++ b/Source/FactoryGame/Private/Resources/FGResourceDeposit.cpp @@ -24,7 +24,7 @@ void AFGResourceDeposit::GetLifetimeReplicatedProps(TArray& O DOREPLIFETIME(AFGResourceDeposit, mMineAmount); } void AFGResourceDeposit::PostLoad(){ Super::PostLoad(); } -void AFGResourceDeposit::BeginPlay(){ } +void AFGResourceDeposit::BeginPlay(){ Super::BeginPlay(); } void AFGResourceDeposit::RollResourceType(){ } void AFGResourceDeposit::TrySetDesiredResourceType(){ } void AFGResourceDeposit::SetupResourceInfo(){ } diff --git a/Source/FactoryGame/Private/Resources/FGResourceNode.cpp b/Source/FactoryGame/Private/Resources/FGResourceNode.cpp index 7606eefdf1..00dd9d5778 100644 --- a/Source/FactoryGame/Private/Resources/FGResourceNode.cpp +++ b/Source/FactoryGame/Private/Resources/FGResourceNode.cpp @@ -18,7 +18,7 @@ AFGResourceNode::AFGResourceNode() : Super() { this->mCanPlaceResourceExtractor = true; this->mExtractMultiplier = 1; } -void AFGResourceNode::BeginPlay(){ } +void AFGResourceNode::BeginPlay(){ Super::BeginPlay(); } void AFGResourceNode::UpdateUseState_Implementation( AFGCharacterPlayer* byCharacter, const FVector& atLocation, UPrimitiveComponent* componentHit, FUseState& out_useState){ } void AFGResourceNode::OnUse_Implementation( AFGCharacterPlayer* byCharacter, const FUseState& state){ } void AFGResourceNode::OnUseStop_Implementation( AFGCharacterPlayer* byCharacter, const FUseState& state){ } diff --git a/Source/FactoryGame/Private/Resources/FGResourceNodeBase.cpp b/Source/FactoryGame/Private/Resources/FGResourceNodeBase.cpp index c04642b3cb..5ca71f3c0d 100644 --- a/Source/FactoryGame/Private/Resources/FGResourceNodeBase.cpp +++ b/Source/FactoryGame/Private/Resources/FGResourceNodeBase.cpp @@ -33,8 +33,8 @@ void AFGResourceNodeBase::GetLifetimeReplicatedProps(TArray& DOREPLIFETIME(AFGResourceNodeBase, mDoSpawnParticle); } void AFGResourceNodeBase::PostLoad(){ Super::PostLoad(); } -void AFGResourceNodeBase::BeginPlay(){ } -void AFGResourceNodeBase::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGResourceNodeBase::BeginPlay(){ Super::BeginPlay(); } +void AFGResourceNodeBase::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGResourceNodeBase::GainedSignificance_Implementation(){ } void AFGResourceNodeBase::LostSignificance_Implementation(){ } void AFGResourceNodeBase::GainedSignificance_Native(){ } diff --git a/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingCore.cpp b/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingCore.cpp index 9895659fe7..0195e183e1 100644 --- a/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingCore.cpp +++ b/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingCore.cpp @@ -5,8 +5,8 @@ AFGResourceNodeFrackingCore::AFGResourceNodeFrackingCore() : Super() { } -void AFGResourceNodeFrackingCore::BeginPlay(){ } -void AFGResourceNodeFrackingCore::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGResourceNodeFrackingCore::BeginPlay(){ Super::BeginPlay(); } +void AFGResourceNodeFrackingCore::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGResourceNodeFrackingCore::RegisterSatellite(TWeakObjectPtr< AFGResourceNodeFrackingSatellite > satellite){ } void AFGResourceNodeFrackingCore::Factory_SetSatellitesActive(bool isActive){ } void AFGResourceNodeFrackingCore::GetSatellites(TArray< AFGResourceNodeFrackingSatellite* >& out_Satellites) const{ } diff --git a/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingSatellite.cpp b/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingSatellite.cpp index 36a5a650f8..0ebac13949 100644 --- a/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingSatellite.cpp +++ b/Source/FactoryGame/Private/Resources/FGResourceNodeFrackingSatellite.cpp @@ -14,7 +14,7 @@ void AFGResourceNodeFrackingSatellite::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFGShoppingListComponent, mShoppingListBlueprints); diff --git a/Source/FactoryGame/Private/Tests/FGProfileSpline.cpp b/Source/FactoryGame/Private/Tests/FGProfileSpline.cpp index 7ac32353c0..914b16f885 100644 --- a/Source/FactoryGame/Private/Tests/FGProfileSpline.cpp +++ b/Source/FactoryGame/Private/Tests/FGProfileSpline.cpp @@ -12,5 +12,5 @@ AFGProfileSpline::AFGProfileSpline() : Super() { this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; this->PrimaryActorTick.TickInterval = 0.0; } -void AFGProfileSpline::BeginPlay(){ } -void AFGProfileSpline::Tick(float DeltaTime){ } +void AFGProfileSpline::BeginPlay(){ Super::BeginPlay(); } +void AFGProfileSpline::Tick(float DeltaTime){ Super::Tick(DeltaTime); } diff --git a/Source/FactoryGame/Private/Tests/FGTestManager.cpp b/Source/FactoryGame/Private/Tests/FGTestManager.cpp index b62cead70b..cd180a5af5 100644 --- a/Source/FactoryGame/Private/Tests/FGTestManager.cpp +++ b/Source/FactoryGame/Private/Tests/FGTestManager.cpp @@ -36,8 +36,8 @@ bool AFGTestManager::ShouldSave_Implementation() const{ return bool(); } AFGTestManager* AFGTestManager::Get(const UObject* worldContext){ return nullptr; } bool AFGTestManager::ShouldSpawnForWorld(const UWorld* world){ return bool(); } FString AFGTestManager::GetWorldGameplayTestName(const UWorld* world){ return FString(); } -void AFGTestManager::BeginPlay(){ } -void AFGTestManager::Tick(float DeltaSeconds){ } +void AFGTestManager::BeginPlay(){ Super::BeginPlay(); } +void AFGTestManager::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); } void AFGTestManager::DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos){ } UFGGameplayTest* AFGTestManager::RunGameplayTest(TSubclassOf gameplayTest){ return nullptr; } void AFGTestManager::GetRunningGameplayTests(TArray& out_gameplayTests) const{ } diff --git a/Source/FactoryGame/Private/WheeledVehicles/FGDockingStationInfo.cpp b/Source/FactoryGame/Private/WheeledVehicles/FGDockingStationInfo.cpp index a620fbb004..0b176cc26f 100644 --- a/Source/FactoryGame/Private/WheeledVehicles/FGDockingStationInfo.cpp +++ b/Source/FactoryGame/Private/WheeledVehicles/FGDockingStationInfo.cpp @@ -43,8 +43,8 @@ ECompassViewDistance AFGDockingStationInfo::GetActorCompassViewDistance(){ retur void AFGDockingStationInfo::SetActorCompassViewDistance(ECompassViewDistance compassViewDistance){ } UMaterialInterface* AFGDockingStationInfo::GetActorRepresentationCompassMaterial(){ return nullptr; } void AFGDockingStationInfo::SetBuildingTag_Implementation(const FString& buildingTag){ } -void AFGDockingStationInfo::BeginPlay(){ } -void AFGDockingStationInfo::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGDockingStationInfo::BeginPlay(){ Super::BeginPlay(); } +void AFGDockingStationInfo::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGDockingStationInfo::Init( AFGBuildableDockingStation* station){ } void AFGDockingStationInfo::SetStationStatus(EDockingStationStatus status){ } void AFGDockingStationInfo::OnRep_Status(){ } diff --git a/Source/FactoryGame/Private/WheeledVehicles/FGSimulatedWheeledVehicle.cpp b/Source/FactoryGame/Private/WheeledVehicles/FGSimulatedWheeledVehicle.cpp index 17d9986d2b..1106ea332b 100644 --- a/Source/FactoryGame/Private/WheeledVehicles/FGSimulatedWheeledVehicle.cpp +++ b/Source/FactoryGame/Private/WheeledVehicles/FGSimulatedWheeledVehicle.cpp @@ -11,5 +11,5 @@ void AFGSimulatedWheeledVehicle::GetLifetimeReplicatedProps(TArraymOwningList = nullptr; @@ -58,8 +58,8 @@ bool AFGTargetPoint::IsLockedByDocking(const AFGWheeledVehicleInfo* vehicle) co void AFGTargetPoint::DrawTargetDebug( AFGWheeledVehicleInfo* claimant, bool drawSearchPoints, bool drawSmall){ } int AFGTargetPoint::GetDebugLevel() const{ return int(); } void AFGTargetPoint::FindBlockingVehicles( AFGWheeledVehicleInfo* blockedVehicle, TSet< const AFGWheeledVehicleInfo* >& blockingVehicles) const{ } -void AFGTargetPoint::BeginPlay(){ } -void AFGTargetPoint::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGTargetPoint::BeginPlay(){ Super::BeginPlay(); } +void AFGTargetPoint::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGTargetPoint::OnRep_IsLoopTarget(){ } void AFGTargetPoint::OnRep_IsDockingTarget(){ } void AFGTargetPoint::OnRep_TargetSpeed(){ } diff --git a/Source/FactoryGame/Private/WheeledVehicles/FGTargetPointLinkedList.cpp b/Source/FactoryGame/Private/WheeledVehicles/FGTargetPointLinkedList.cpp index bdad11bc27..aeb4b6889c 100644 --- a/Source/FactoryGame/Private/WheeledVehicles/FGTargetPointLinkedList.cpp +++ b/Source/FactoryGame/Private/WheeledVehicles/FGTargetPointLinkedList.cpp @@ -30,8 +30,8 @@ void AFGDrivingTargetList::GetLifetimeReplicatedProps(TArray& } void AFGDrivingTargetList::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } bool AFGDrivingTargetList::ShouldSave_Implementation() const{ return bool(); } -void AFGDrivingTargetList::BeginPlay(){ } -void AFGDrivingTargetList::EndPlay(const EEndPlayReason::Type EndPlayReason){ } +void AFGDrivingTargetList::BeginPlay(){ Super::BeginPlay(); } +void AFGDrivingTargetList::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } void AFGDrivingTargetList::CreatePath(){ } void AFGDrivingTargetList::DestroyPath_Server(){ } void AFGDrivingTargetList::DestroyLocalActors(){ } diff --git a/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicle.cpp b/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicle.cpp index 80598b546d..bdff22cc31 100644 --- a/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicle.cpp +++ b/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicle.cpp @@ -76,10 +76,10 @@ AFGWheeledVehicle::AFGWheeledVehicle() : Super() { this->mFoliageCollideBox->SetupAttachment(mMesh); } void AFGWheeledVehicle::PostInitializeComponents(){ Super::PostInitializeComponents(); } -void AFGWheeledVehicle::BeginPlay(){ } -void AFGWheeledVehicle::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGWheeledVehicle::Destroyed(){ } -void AFGWheeledVehicle::Tick(float dt){ } +void AFGWheeledVehicle::BeginPlay(){ Super::BeginPlay(); } +void AFGWheeledVehicle::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGWheeledVehicle::Destroyed(){ Super::Destroyed(); } +void AFGWheeledVehicle::Tick(float dt){ Super::Tick(dt); } void AFGWheeledVehicle::DisplayDebug(UCanvas* canvas, const FDebugDisplayInfo& debugDisplay, float& YL, float& YPos){ } bool AFGWheeledVehicle::DriverEnter(AFGCharacterPlayer* driver){ return bool(); } bool AFGWheeledVehicle::DriverLeave(bool keepDriving){ return bool(); } diff --git a/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleAIController.cpp b/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleAIController.cpp index 41bd51dbe5..d19453e752 100644 --- a/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleAIController.cpp +++ b/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleAIController.cpp @@ -11,7 +11,7 @@ AFGWheeledVehicleAIController::AFGWheeledVehicleAIController() : Super() { void AFGWheeledVehicleAIController::OnPossess(APawn* InPawn){ } void AFGWheeledVehicleAIController::OnUnPossess(){ } const FString& AFGWheeledVehicleAIController::GetCurrentPlanName() const{ return *(new FString); } -void AFGWheeledVehicleAIController::Tick(float DeltaTime){ } +void AFGWheeledVehicleAIController::Tick(float DeltaTime){ Super::Tick(DeltaTime); } void AFGWheeledVehicleAIController::CalculateInput(float deltaTime, Input& input) const{ } AFGWheeledVehicleAIController::Plan AFGWheeledVehicleAIController::PickPlan(const Input& input) const{ return Plan(); } void AFGWheeledVehicleAIController::Halt(const Input& input, Output& output){ } diff --git a/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleInfo.cpp b/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleInfo.cpp index 54f4e2c4d8..1a982b1cc4 100644 --- a/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleInfo.cpp +++ b/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleInfo.cpp @@ -80,9 +80,9 @@ float AFGWheeledVehicleInfo::GetActorFogOfWarRevealRadius(){ return float(); } ECompassViewDistance AFGWheeledVehicleInfo::GetActorCompassViewDistance(){ return ECompassViewDistance(); } void AFGWheeledVehicleInfo::SetActorCompassViewDistance(ECompassViewDistance compassViewDistance){ } UMaterialInterface* AFGWheeledVehicleInfo::GetActorRepresentationCompassMaterial(){ return nullptr; } -void AFGWheeledVehicleInfo::BeginPlay(){ } -void AFGWheeledVehicleInfo::EndPlay(const EEndPlayReason::Type EndPlayReason){ } -void AFGWheeledVehicleInfo::Tick(float dt){ } +void AFGWheeledVehicleInfo::BeginPlay(){ Super::BeginPlay(); } +void AFGWheeledVehicleInfo::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); } +void AFGWheeledVehicleInfo::Tick(float dt){ Super::Tick(dt); } void AFGWheeledVehicleInfo::Init(AFGWheeledVehicle* vehicle){ } void AFGWheeledVehicleInfo::InitCollisionData(){ } AFGWheeledVehicle* AFGWheeledVehicleInfo::GetVehicle() const{ return nullptr; }