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If I have the reload generation enabled, the generator runs indefinitely. I believe it's detecting its own generated source and triggering generation again. This only happens when the overwrite setting is set to true.
Also, the USG window stops detecting generators if I disable the automatic generation. I have to reopen the window to see my generators.
I believe this could be the cause:
NullReferenceException:Objectreference not set to an instance of an objectUnityEditor.EditorStyles.get_iconButton()(at<5e6ebaa7d75c4d5399dc81ecead6b43f>:0)
SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsPanel.Wakeup(UnityEditor.Editor&cachedEditor)(at./Packages/Unity-AltSourceGenerator/Editor/ProjectSettingsPanel.cs:122)
SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsPanel+USGWindow.OnEnable()(at./Packages/Unity-AltSourceGenerator/Editor/ProjectSettingsPanel.cs:71)
The text was updated successfully, but these errors were encountered:
If I have the reload generation enabled, the generator runs indefinitely. I believe it's detecting its own generated source and triggering generation again. This only happens when the overwrite setting is set to true.
Also, the USG window stops detecting generators if I disable the automatic generation. I have to reopen the window to see my generators.
I believe this could be the cause:
The text was updated successfully, but these errors were encountered: