Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Conflicting Video Attribute Codes #4

Open
bastetfurry opened this issue Jun 21, 2024 · 0 comments
Open

Conflicting Video Attribute Codes #4

bastetfurry opened this issue Jun 21, 2024 · 0 comments

Comments

@bastetfurry
Copy link

I have found some conflicting tables on how the ADM-31 codes are implemented across platforms, the original ADM-31 decodes the char after the G as a bitfield:

0: Blanking or Underlining, depending on a DIP switch
1: Blinking
2: Reverse
3: Graphics

But the C128s implementation that you use in your game uses completly different codes that aren't decodable into a bitfield.
Maybe you could make a distinction between a real ADM-31 and the C128s implementation of one?

Attached for reference are the real terminals codes and (sorry, only found it in German from the book "C128 - Alles über CP/M 3") the C128s implementation.

ADM 31 Users Manual:
Bildschirmfoto vom 2024-06-21 10-00-28

C128 - Alles über CP/M 3:
Bildschirmfoto vom 2024-06-21 10-01-05

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant