Random number generation in this project is achieved through die rolls. Die rolls must
follow this specific format : XdY+Z
X
is the number of dice to rollY
is the number of faces of each dieZ
is a flat modifier. The plus (+
) sign will add that modifier, while the minus (-
) sign will subtract the modifier from the result.
X
is optional. If omitted, X
will default to 1.
Z
is optional. If omitted, Z
will default to 0.
Additionally, you can add a D
modifier to drop the lowest n rolls.
Each treasure is formatted in the treasures.json
file, and each treasure looks like this :
"A": {
"thousands": true,
"coins": {
"cc": ["25%", "1d6"],
"sc": ["30%", "1d6"],
"ec": ["20%", "1d4"],
"gc": ["35%", "2d6"],
"pc": ["25%", "1d2"]
},
"gems": ["50%", "6d6"],
"jewels": ["50%", "6d6"],
"items": ["30%", ["random", "random", "random"]],
"average_value": 17000
},
The keys for that dictionary are as follows :
thousands
: if the coin value is supposed to be in thousands or notcoins
: a dictionary containing a key for each coin type. For each coin type, define the chance to get that coin type in the treasure, and the amount, as a dice roll.gems
: a list of length 2 describing the chance to get gems in the treasure, and the amount of gems as a dice roll.jewels
: similar togems
, but for jewels.average_value
: the average value, in gc, of the treasure, excluding magic items.items
: a list of length 2. The first argument is the chance to get magic items in the treasure, the second is a list of loot table names.
For items, the loot table names can be as follows :
"other-weapons/swords/armors"
"random"
"potions" (or any other loot table name)
"random|other-weapons|swords"
"1d8:potions"
The pipe (|
) character is used in conjunction with the "random"
loot table name
to exclude specific loot tables from the randomization.
The colon (:
) character is used in conjunction with any loot table to repeat a roll on
that table any number of times (as specified by the die roll prefixing the :
character)
The slash (/
) character is used to combine any number of loot tables together.