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Help / documentation for https://texture-generator.com/generator/demo/ #15

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HorstBaerbel opened this issue Aug 7, 2021 · 8 comments

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@HorstBaerbel
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This is cool, but without a documentation of the functions, the names of the input parameters, the general syntax / logic of the scripts etc. it is very hard to use the generator... A small help / wiki page would probably already be sufficient and make the process so less frustrating.

@schalkt
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schalkt commented Aug 7, 2021

Yes, I know. I'm absolutely agree with you :)
I want a totally new website with simple but well documented Angular based html forms.
The only one problem is I haven't enough time currently, but this issue will be remind me, so thanks ;)

@schalkt
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schalkt commented Oct 22, 2021

I am working hard on the new website :)

tgen-soon

@Zireael07
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Any news on new website? I agree the current generator is hard to use...

@schalkt
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schalkt commented Jun 10, 2022

@Zireael07 You can check here new.texture-generator.com, but only you and @HorstBaerbel because is currently not working properly and missing a lots of features yet ;)

@Zireael07
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The basics seem to be working, the only bug I saw is that the colormap list should be single choice, not multiple (but it correctly applies only a single choice)

@HorstBaerbel
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Nicer, usage is still a bit unclear, but how is the bump mapping applied? Where does the map come from?

@schalkt
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schalkt commented Jun 15, 2022

The basics seem to be working, the only bug I saw is that the colormap list should be single choice, not multiple (but it correctly applies only a single choice)

@Zireael07
The multiple select of colormap is correct because of the engine select one by seed number when rendering.
The seed number define the exact choice from the random elements.

Example:

[dawn, dusk, elevation] -> seed 59604 -> dusk
[dawn, dusk, elevation] -> seed 10437 -> elevation

I know this isn’t easy to understand, so I need to rethink the user interface and write help for input on the new site. :)

@schalkt
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schalkt commented Jun 15, 2022

Nicer, usage is still a bit unclear, but how is the bump mapping applied? Where does the map come from?

@HorstBaerbel
The 3D window is only an example for viewing the 2D textures on the objects.
The bump map is handled by three.js Material.

But your idea is interesting. :)
The page may be better if the visitors can change also the three.js Material settings.

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