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[24.2.0] fails to build with vulkan 1.3.301 #6416

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tgurr opened this issue Nov 8, 2024 · 0 comments
Open

[24.2.0] fails to build with vulkan 1.3.301 #6416

tgurr opened this issue Nov 8, 2024 · 0 comments
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bug An issue from unintended consequences build An issue related to the build systems graphics A feature or issue related to graphics (2d and 3d) vulkan Issues and Features related to the vulkan render backend

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@tgurr
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tgurr commented Nov 8, 2024

24.2.0 fails to build with vulkan 1.3.301 with:

[...]
/var/tmp/paludis/build/games-simulation-fs2_open-24.2.0/work/fs2_open-24.2.0/code/graphics/vulkan/VulkanRenderer.cpp: In member function 'bool graphics::vulkan::VulkanRenderer::initializeSurface()':
/var/tmp/paludis/build/games-simulation-fs2_open-24.2.0/work/fs2_open-24.2.0/code/graphics/vulkan/VulkanRenderer.cpp:460:19: error: 'ObjectDestroy' in namespace 'vk' does not name a template type
  460 |         const vk::ObjectDestroy<vk::Instance, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE> deleter(*m_vkInstance,
      |                   ^~~~~~~~~~~~~
/var/tmp/paludis/build/games-simulation-fs2_open-24.2.0/work/fs2_open-24.2.0/code/graphics/vulkan/VulkanRenderer.cpp:463:69: error: 'deleter' was not declared in this scope
  463 |         m_vkSurface = vk::UniqueSurfaceKHR(vk::SurfaceKHR(surface), deleter);
      |                                                                     ^~~~~~~

Complete build log: fs2_open-24.2.0_build.log

@Goober5000 Goober5000 added build An issue related to the build systems graphics A feature or issue related to graphics (2d and 3d) vulkan Issues and Features related to the vulkan render backend labels Nov 9, 2024
@github-project-automation github-project-automation bot moved this to Needs triage in Bug Triage Nov 9, 2024
@Goober5000 Goober5000 added the bug An issue from unintended consequences label Nov 9, 2024
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Labels
bug An issue from unintended consequences build An issue related to the build systems graphics A feature or issue related to graphics (2d and 3d) vulkan Issues and Features related to the vulkan render backend
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