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Use Groups in Layer compositions #74

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twaritwaikar opened this issue Dec 7, 2018 · 0 comments
Open

Use Groups in Layer compositions #74

twaritwaikar opened this issue Dec 7, 2018 · 0 comments
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enhancement New feature or request good first issue Good for newcomers subject: API Related to the API exposed to the user subject: Awerere Related to the physics engine subject: Guerrilla Renderer Related to the main rendering engine
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@twaritwaikar
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Steps to reproduce:

In case the user wants to create a character that wields another game object called sword then the user is supposed to update position coordinates for both the sword and the character. The user should be able to define a group of objects and treat it as a single game object.

Note:

Group functionality is already added in the engine but we are holding it for a v1.1 release because groups shall interfere with the current system of collision physics (Awerere currently assumes objects to be discrete and not groups).

@twaritwaikar twaritwaikar added enhancement New feature or request good first issue Good for newcomers subject: Guerrilla Renderer Related to the main rendering engine subject: Awerere Related to the physics engine subject: API Related to the API exposed to the user labels Dec 7, 2018
@murex971 murex971 added this to the Rubeus v1.5 milestone Mar 17, 2019
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Labels
enhancement New feature or request good first issue Good for newcomers subject: API Related to the API exposed to the user subject: Awerere Related to the physics engine subject: Guerrilla Renderer Related to the main rendering engine
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