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The current implementation makes Arch performance isn't very representative.
I'm waiting for feedback on how I should write this code. PR from anyone who feels like doing this would of course also be great!
The text was updated successfully, but these errors were encountered:
seannowotny
changed the title
Current Arch implementation of EnemyTargetSystem is incomplete
Current Arch implementation of EnemyTargetSystem is incomplete and thus misleading
Jun 1, 2023
seannowotny
changed the title
Current Arch implementation of EnemyTargetSystem is incomplete and thus misleading
Current Arch implementation of EnemyTargetSystem is incomplete and unfair
Jun 1, 2023
seannowotny
changed the title
Current Arch implementation of EnemyTargetSystem is incomplete and unfair
Current Arch implementation of EnemyTargetSystem is incomplete and potentially unfair
Jun 2, 2023
Update: There isn't a Unity ECS SharedComponentData or DefaultECS AsMultiMap equivalent in Arch, so a seperate datastructure will be needed to seperate entities with different teams from each other.
The current implementation makes Arch performance isn't very representative.
I'm waiting for feedback on how I should write this code. PR from anyone who feels like doing this would of course also be great!
The text was updated successfully, but these errors were encountered: