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sebjf edited this page Jan 12, 2014 · 34 revisions

Welcome to the DazMaxBridge Project wiki!

Browse this wiki to find out everything you need to know about how to download, build and use Daz Max Bridge.

Please remember that currently this project is in a super-alpha stage. There are no releases or binaries and it does not have the basic feature set complete. It is here now so everyone can get started with Daz-Max as soon as possible.

If you have no idea what this project is, read the introduction below. If you want to know more about how it all fits together look at the Overview page. When ready see Getting Started for how to build and use the project.

Introduction

What is the purpose of this project?

To enable the use of Daz assets in 3DS Max quickly and easily.

Why is it needed?

Interchange formats are limited, by their design (e.g. OBJ - no skinning data) or implementation (e.g. FBX - buggy) making the transfer of assets time consuming and frustrating.

What does it do?

Take a set of props or figures from Daz, and create counterparts in Max, complete with all world transforms, morphs, and materials which operate in Max just how they did in Daz.

How does it do it?

By providing bespoke plugins for both tools that are highly coupled for maximum efficiency and robustness, both to eachother and their host applications, enabling the quick transfer of data between the two.

How do I use it?

  1. Start Daz, create or load your asset. The plugin runs in the background waiting for its counterpart so thats all there is to do!
  2. Load Max, and open the Daz Bridge Utility.
  3. Press Update All and watch your assets appear!

What does it consist of?

  • A plugin for Daz
  • A plugin for Max

What can't it do (yet)?

  • Allow editing of morphs or pose once in Daz
  • Transfer advanced hair and cloth systems
  • Transfer joint deformation controllers
  • Transfer rigging
  • Transfer smoothing parameters
  • Create subsurface or other advanced materials

Known Bugs

  • If the perspective viewport is not selected when the objects are imported the transforms are wrong.
  • Sometimes Max will crash when the update begins - this is believed at the moment to be related to a problem with passing events mentioned in the 3DS Max documentation here
  • When creating mental ray Arch & Design materials the materials do not appear correctly in the viewport until a render begins.

Roadmap

  • Create HSS materials for skin
  • Transfer basic rigging

Next: Overview

P.S. Do you know what version of Max you need?

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