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Browse this wiki to find out everything you need to know about how to download, build and use Daz Max Bridge.
If you have no idea what this project is, read the introduction below. If you want to know more about how it all fits together look at the Overview page. When ready see Getting Started for how to build and use the project.
What is the purpose of this project?
To enable the use of Daz assets in 3DS Max quickly and easily.
Why is it needed?
Interchange formats are limited, by their design (e.g. OBJ - no skinning data) or implementation (e.g. FBX - buggy) making the transfer of assets time consuming and frustrating.
What does it do?
Take a set of props or figures from Daz, and create counterparts in Max, complete with all world transforms, morphs, and materials which operate in Max just how they did in Daz.
How does it do it?
By providing bespoke plugins for both tools that are highly coupled for maximum efficiency and robustness, both to eachother and their host applications, enabling the quick transfer of data between the two.
How do I use it?
- Start Daz, create or load your asset. The plugin runs in the background waiting for its counterpart so thats all there is to do!
- Load Max, and open the Daz Bridge Utility.
- Press Update All and watch your assets appear!
What does it consist of?
- A plugin for Daz
- A plugin for Max
What can't it do (yet)?
- Allow editing of morphs or pose in Max
- Transfer advanced hair and cloth systems
- Transfer joint deformation controllers
- Transfer rigging
- Transfer smoothing parameters
- Create subsurface materials
- Sometimes Max will crash when the update begins - this is believed at the moment to be related to a problem with passing events mentioned in the 3DS Max documentation here
- When creating mental ray Arch & Design materials the materials do not appear correctly in the viewport until a render begins.
- Create HSS materials for skin
- Transfer basic rigging
Next: Overview
P.S. Do you know what version of Max you need?