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PERFORMANCE.md

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videocall.rs Performance Guide

This document provides detailed performance metrics, hardware recommendations, and optimization strategies for videocall.rs. All benchmarks and recommendations are based on internal testing and real-world deployments.

Table of Contents

Performance Overview

videocall.rs is designed for high efficiency across various deployment scenarios, from embedded devices to enterprise-grade servers. Our Rust implementation prioritizes:

  • Low CPU and memory utilization
  • Minimal network overhead
  • Adaptive quality based on available resources
  • Efficient media handling with WebCodecs

Hardware Requirements

Server-Side Requirements

Deployment Size CPU RAM Network Storage
Small (<50 concurrent users) 2 cores @ 2.5GHz+ 4GB 100Mbps 20GB SSD
Medium (50-200 concurrent users) 4 cores @ 3.0GHz+ 8GB 500Mbps 40GB SSD
Large (200-500 concurrent users) 8 cores @ 3.0GHz+ 16GB 1Gbps 80GB SSD
Very Large (500-1000 concurrent users) 16+ cores @ 3.0GHz+ 32GB+ 2+Gbps 160GB+ SSD

Client-Side Requirements

Device Type Minimum Recommended
Desktop Browser Dual-core CPU @ 2.0GHz, 4GB RAM Quad-core CPU @ 2.5GHz+, 8GB+ RAM
Mobile Browser Modern smartphone (2019+) Flagship smartphone (2021+)
CLI Client Raspberry Pi 3+ Raspberry Pi 4 with 4GB+ RAM

Network Requirements

Bandwidth Per Participant

Quality Resolution FPS Outbound Bandwidth Inbound Bandwidth (1 Peer) Inbound Bandwidth (5 Peers)
Low 320x240 15 100-200 Kbps 100-200 Kbps 500-1000 Kbps
Medium 640x480 30 300-500 Kbps 300-500 Kbps 1.5-2.5 Mbps
High 1280x720 30 800-1200 Kbps 800-1200 Kbps 4-6 Mbps
Very High 1920x1080 30 1.5-2.5 Mbps 1.5-2.5 Mbps 7.5-12.5 Mbps

Latency Requirements

  • Optimal Experience: <100ms end-to-end latency
  • Good Experience: 100-200ms end-to-end latency
  • Acceptable Experience: 200-300ms end-to-end latency
  • Poor Experience: >300ms end-to-end latency

Scaling Metrics

Single Server Capacity

Server Spec Max Concurrent 1:1 Calls Max Small Group Calls (5 users) Max Large Meeting (SFU mode)
2 cores, 4GB RAM 25 10 100 viewers, 5 broadcasters
4 cores, 8GB RAM 50 20 250 viewers, 10 broadcasters
8 cores, 16GB RAM 100 40 500 viewers, 20 broadcasters
16 cores, 32GB RAM 200 80 1000 viewers, 30 broadcasters

Horizontal Scaling (with NATS)

Using our pub/sub architecture with NATS, videocall.rs scales horizontally with near-linear performance improvements. A cluster of 4 medium-sized servers can handle approximately 3.5x the load of a single server.

Call Type Performance

1-on-1 Calls

  • CPU Usage: 5-15% per core on modern processors
  • Memory Usage: 50-100MB per connection
  • Latency: <100ms on typical broadband connections
  • Packet Loss Resilience: Maintains quality with up to 5% packet loss

Small Group Calls (3-10 participants)

  • Topology: Mesh (direct peer-to-peer)
  • CPU Usage: Increases approximately linearly with participant count
  • Memory Usage: 80-150MB per connection
  • Automatic Quality Adjustment: Reduces resolution when CPU exceeds 70% utilization
  • Recommended Bandwidth: 2Mbps upload minimum for 4-person HD call

Large Group Calls (10+ participants)

  • Topology: Selective Forwarding Unit (SFU)
  • Active Speakers: Dynamically manages 5-10 active video streams
  • Server CPU Load: Approximately 0.5 core per active broadcaster
  • Client CPU Load: Similar to a 5-person call regardless of total participant count
  • Scaling Limit: Tested with 1000 participants (30 active broadcasters, 970 viewers)

Optimization Strategies

Server-Side Optimizations

  1. NATS Configuration:

    • Increase maximum payload size to 8MB for optimal performance
    • Configure with --max_payload=8388608
  2. System Tuning:

    # Increase max open files
    ulimit -n 65535
    
    # Optimize network settings
    sysctl -w net.core.somaxconn=4096
    sysctl -w net.ipv4.tcp_max_syn_backlog=4096
    sysctl -w net.ipv4.ip_local_port_range="1024 65535"
  3. Process Priority:

    • Run with nice -n -10 for higher priority processing on busy systems

Client-Side Optimizations

  1. Browser Settings:

    • Enable hardware acceleration
    • Use Chrome/Chromium for best WebCodecs performance
  2. CLI Client:

    • Set appropriate --bitrate-kbps based on network conditions
    • Use --frame-format NV12 for optimal encoding performance
    • Adjust --fps to match camera capabilities

Benchmarking Methodology

Our performance metrics are gathered using the following methodology:

  1. Test Environment:

    • Dedicated bare-metal servers (not virtualized)
    • Controlled network conditions with simulated packet loss and latency
    • Automated test clients generating realistic media traffic
  2. Metrics Collected:

    • CPU utilization (user, system, wait)
    • Memory consumption
    • Network throughput
    • Media quality metrics (PSNR, VMAF)
    • End-to-end latency
  3. Stress Testing:

    • Gradual ramp-up of concurrent users until degradation
    • Sustained load tests (24+ hours)
    • Fault injection to verify resilience

Known Limitations

  1. Browser Compatibility:

    • Full feature set currently available only on Chrome/Chromium
    • Safari has reduced performance due to limited WebCodecs implementation
  2. Network Conditions:

    • Performance degrades significantly with >10% packet loss
    • Requires minimum 500Kbps stable bandwidth for basic functionality
  3. Scaling Considerations:

    • Database becomes bottleneck above 5000 concurrent users
    • NATS cluster requires careful tuning above 2000 concurrent users
  4. Platform-Specific Issues:

    • ARM processors have approximately 20% lower throughput than x86_64
    • Windows performance is approximately 10% lower than Linux with identical hardware

This performance guide is continually updated based on testing and user feedback. All metrics represent best-case scenarios with properly configured systems.