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+# seedee's Half-Life Compilation Tools
+
+```
+ █████████ ██████████ █████ █████ █████ ███████████
+ ███░░░░░███░░███░░░░███ ░░███ ░░███ ░░███ ░█░░░███░░░█
+░███ ░░░ ░███ ░░███ ░███ ░███ ░███ ░ ░███ ░
+░░█████████ ░███ ░███ ░███████████ ░███ ░███
+ ░░░░░░░░███ ░███ ░███ ░███░░░░░███ ░███ ░███
+ ███ ░███ ░███ ███ ░███ ░███ ░███ █ ░███
+░░█████████ ██████████ █████ █████ ███████████ █████
+ ░░░░░░░░░ ░░░░░░░░░░ ░░░░░ ░░░░░ ░░░░░░░░░░░ ░░░░░
+```
+Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
+Based on Valve's version, modified with permission.
+
+Map compile tools for the Half-Life engine, based on Vluzacn's ZHLT v34. New features include additional tool textures, ability to extend map size limits, and portal file optimisation for the J.A.C.K. map editor.
+
+## How to install
+
+1. Open the configuration dialog of your map editor or batch compiler.
+2. Set CSG, BSP, VIS, RAD tool pathes to 'sdHLCSG.exe', 'sdHLBSP.exe', 'sdHLVIS.exe', 'sdHLRAD.exe' in 'tools' folder.
+3. Add 'sdhlt.wad' into your wad list.
+4. Add 'sdhlt.fgd' into your fgd list.
+
+If you are running 64-bit Windows, use 'sdHLCSG_x64.exe', 'sdHLBSP_x64.exe', 'sdHLVIS_x64.exe' and 'sdHLRAD_x64.exe'.
+The main benefit of the 64-bit version is no memory allocation failures, because the 64-bit tools have access to more than 2GB of system memory.
+
+## Documentation
+- [Tool textures](https://gamebanana.com/tuts/13211)
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