diff --git a/README.md b/README.md new file mode 100644 index 00000000..05e4b936 --- /dev/null +++ b/README.md @@ -0,0 +1,29 @@ +# seedee's Half-Life Compilation Tools + +``` + █████████ ██████████ █████ █████ █████ ███████████ + ███░░░░░███░░███░░░░███ ░░███ ░░███ ░░███ ░█░░░███░░░█ +░███ ░░░ ░███ ░░███ ░███ ░███ ░███ ░ ░███ ░ +░░█████████ ░███ ░███ ░███████████ ░███ ░███ + ░░░░░░░░███ ░███ ░███ ░███░░░░░███ ░███ ░███ + ███ ░███ ░███ ███ ░███ ░███ ░███ █ ░███ +░░█████████ ██████████ █████ █████ ███████████ █████ + ░░░░░░░░░ ░░░░░░░░░░ ░░░░░ ░░░░░ ░░░░░░░░░░░ ░░░░░ +``` +Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn +Based on Valve's version, modified with permission. + +Map compile tools for the Half-Life engine, based on Vluzacn's ZHLT v34. New features include additional tool textures, ability to extend map size limits, and portal file optimisation for the J.A.C.K. map editor. + +## How to install + +1. Open the configuration dialog of your map editor or batch compiler. +2. Set CSG, BSP, VIS, RAD tool pathes to 'sdHLCSG.exe', 'sdHLBSP.exe', 'sdHLVIS.exe', 'sdHLRAD.exe' in 'tools' folder. +3. Add 'sdhlt.wad' into your wad list. +4. Add 'sdhlt.fgd' into your fgd list. + +If you are running 64-bit Windows, use 'sdHLCSG_x64.exe', 'sdHLBSP_x64.exe', 'sdHLVIS_x64.exe' and 'sdHLRAD_x64.exe'. +The main benefit of the 64-bit version is no memory allocation failures, because the 64-bit tools have access to more than 2GB of system memory. + +## Documentation +- [Tool textures](https://gamebanana.com/tuts/13211) \ No newline at end of file