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Ammo.java
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Ammo.java
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import java.security.Principal;
import javafx.scene.image.ImageView;
/**
* This class represent an Ammo for Tank in game
*
*
*
* @author Mohammad Mahdi Malmasi
* @version 0.9.0
*/
public class Ammo extends Tile
{
/* Fields */
// Ammo angel - for movement direction
private float teta;
// move speed of ammo
private float ammoMoveSpeed;
// ammo's image view
private ImageView imageView;
// ammo life time
private float lifeTime;
// hold the creation time
private long createTime;
//ammo's tank
private Tank tank;
/* Constructor */
/**
* Create a new Ammo with given details
*
*
* @param imagePath : address of the image file
* @param height : height of the ammo image
* @param width : width of the ammo image
*/
public Ammo(String imagePath, int height, int width , Tank tank)
{
super(tank.getX(), tank.getY(), width, height, imagePath);
this.teta = tank.getTeta();
super.setX(calculateX(tank.getX(), teta));
super.setY(calculateY(tank.getY(), teta));
this.tank = tank;
imageView = new ImageView(super.getImage());
Main.getRootPlayGround().getChildren().add(imageView);
this.ammoMoveSpeed = 1;
this.lifeTime = DataBase.getSettings().ammosLifeTime;
createTime = System.currentTimeMillis();
}
/* Methods */
// * getter methods *
/**
* @return degree of Ammo
*/
public float getTeta() { return teta; }
/**
* @return ammo's imageView
*/
public ImageView getImageView() { return imageView; }
/**
* @return the life time of the ammo
*/
public float getLifeTime() { return lifeTime; }
/**
* @return ammo's tank
*/
public Tank getTank() { return tank; }
/**
* @param tank
*/
public void setTank(Tank tank) {
this.tank = tank;
}
/**
* This method moves the ammo on the map
*/
public void move()
{
float x_delta = -1 * (float) Math.round(ammoMoveSpeed * (Math.cos(Math.toRadians(90 - teta))));
float y_delta = (float) Math.round(ammoMoveSpeed * (Math.sin(Math.toRadians(90 - teta))));
setX(getX() + x_delta);
setY(getY() + y_delta);
}
/**
* This method changes the route of the ammo
*
*
* @param wall : which wall this ammo hit
*/
public void hit(Wall wall)
{
// set teta
if (this.teta < 0)
teta = (teta % 360) + 360;
else
teta = teta % 360;
if (teta%90 == 0)
{
teta += 360;
return;
}
if (isTetaInRange(0, 90))
{
if (ammoMoveSpeed < 0)
{
switch (howHited(wall))
{
case 'v':
teta = 180 - teta;
break;
case 'h':
teta = 360 - teta;
break;
}
}
else
{
switch (howHited(wall))
{
case 'v':
teta = 360 - teta;
ammoMoveSpeed *= -1;
break;
case 'h':
teta = 180 - teta;
ammoMoveSpeed *= -1;
break;
}
}
return;
}
if (isTetaInRange(90, 180))
{
if (ammoMoveSpeed < 0)
{
switch (howHited(wall))
{
case 'v':
teta = 180 - teta;
break;
case 'h':
teta = 180 + (180 - teta);
break;
}
}
else
{
switch (howHited(wall))
{
case 'v':
teta = 180 + (180 - teta);
ammoMoveSpeed *= -1;
break;
case 'h':
teta = 180 - teta;
ammoMoveSpeed *= -1;
break;
}
}
return;
}
if (isTetaInRange(180, 270))
{
if (ammoMoveSpeed < 0)
{
switch (howHited(wall))
{
case 'v':
teta = 90 + (90 - (teta % 90));
ammoMoveSpeed *= -1;
break;
case 'h':
teta = 90 + (90 - (teta % 90));
break;
}
}
else
{
switch (howHited(wall))
{
case 'v':
teta = 180 - (teta - 180);
ammoMoveSpeed *= -1;
break;
case 'h':
teta = 180 - (teta - 180);
break;
}
}
return;
}
if (isTetaInRange(270, 360))
{
if (ammoMoveSpeed < 0)
{
switch (howHited(wall))
{
case 'v':
teta = 180 + (90 - (teta % 90));
break;
case 'h':
teta = 90 - (teta % 90);
break;
}
}
else
{
switch (howHited(wall))
{
case 'v':
teta = 360 - teta;
ammoMoveSpeed *= -1;
break;
case 'h':
teta = 180 + (360 - teta);
ammoMoveSpeed *= -1;
break;
}
}
}
}
// this method calculate the x of the ammo
private double calculateX(double tankX, float tankTeta)
{
float teta = (tankTeta % 360 + 360) % 360;
float x_delta2 = 0;
float x_delta = 0;
if(teta >= 270 && teta < 360) {
x_delta2 = -1 * (float) Math.signum(Math.cos(Math.toRadians(90 - tankTeta))) * 9;
x_delta = -1 * (float) Math.cos(Math.toRadians(90 - tankTeta)) * 10;
}
else if ( teta > 0 && teta < 90 ){
x_delta2 = (float) Math.signum(Math.cos(Math.toRadians(90 - tankTeta))) * 9;
x_delta = -1 * (float) Math.cos(Math.toRadians(90 - tankTeta)) * 11;
}
else if ( teta >= 90 && teta < 180 ){
x_delta2 = (float) Math.signum(Math.cos(Math.toRadians(90 - tankTeta))) * 9;
x_delta = -1 *(float) Math.cos(Math.toRadians(90 - tankTeta)) * 12;
}
else if ( teta > 180 && teta < 270 ){
x_delta2 = -1 * (float) Math.signum(Math.cos(Math.toRadians(90 - tankTeta))) * 9;
x_delta =-1 * (float) Math.cos(Math.toRadians(90 - tankTeta)) * 12;
}
if( teta == 180 || teta == 0)
x_delta += 8;
return tankX + x_delta2 + x_delta ;
}
// this method calculate the y of the ammo
private double calculateY(double tankY, float tankTeta)
{
float teta = (tankTeta % 360 + 360) % 360;
float y_delta2 = 0;
float y_delta = 0;
if(teta > 270 && teta < 360) {
y_delta2 = (float) Math.signum(Math.sin(Math.toRadians(90 - tankTeta))) * 9;
y_delta = (float) Math.sin(Math.toRadians(90 - tankTeta)) * 10;
}
else if ( teta >= 0 && teta < 90 ) {
y_delta2 = (float) Math.signum(Math.sin(Math.toRadians(90 - tankTeta))) * 9;
y_delta = (float) Math.sin(Math.toRadians(90 - tankTeta)) * 11;
}
else if ( teta > 90 && teta < 180 ) {
y_delta2 = (float) Math.signum(Math.sin(Math.toRadians(90 - tankTeta))) * 9;
y_delta = (float) Math.cos(Math.toRadians(90 - tankTeta)) * 8;
}
else if ( teta >= 180 && teta < 270 ) {
y_delta2 = (float) Math.signum(Math.sin(Math.toRadians(90 - tankTeta))) * 9;
y_delta = -1 *(float) Math.cos(Math.toRadians(90 - tankTeta)) * 8;
}
if( teta == 90 || teta == 270){
y_delta += 7;
}
return tankY + y_delta2 +y_delta;
}
//this method draw an ammo in game playground
public void draw()
{
if (!isAlive()) {
GameState.getFiredAmmos().remove(this);
Main.getRootPlayGround().getChildren().remove(imageView);
return;
}
imageView.setRotate(teta + 180);
imageView.relocate(super.getX(),super.getY());
}
// this method return true if ammos life time not ended
private boolean isAlive()
{
long currentTime = System.currentTimeMillis();
return (float)((currentTime - createTime)/1000.0) <= lifeTime;
}
// this method returns true if this ammo teta is in the given range
private boolean isTetaInRange(int start, int end)
{
return (teta >= start && teta < end);
}
// this method return the case of hit
private char howHited(Wall wall)
{
int xDelta = (int)Math.abs(getX() - wall.getxCoordinate() * 45 - 22.5 );
int yDelta = (int)Math.abs(getY() - wall.getyCoordinate() * 45 - 22.5);
if (yDelta < xDelta)
return 'v';
return 'h';
}
}