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I am trying to compile some of our GLSL shaders using slangc and I am running into issues because we are using constant in shader bindings declaration.
Currently we are using google/shaderc to compile our shader and we do not run into this compiler issue.
See below for a minimal repro case.
If you can point me to how to port it as a Slang test I would gladly contribute it if that helps.
Hi team,
I am trying to compile some of our GLSL shaders using
slangc
and I am running into issues because we are using constant in shader bindings declaration.Currently we are using google/shaderc to compile our shader and we do not run into this compiler issue.
See below for a minimal repro case.
If you can point me to how to port it as a Slang test I would gladly contribute it if that helps.
Given the following
constant-in-layout.slang
filecompiling the above file using the following command line
slangc.exe -target spirv -stage fragment -entry main constant-in-layout.slang
Will produce the following errors
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