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While porting our GLSL shaders to be compiled with slangc, I am running into a compiler error where nonuniformEXT is unexpected.
It is a feature offered by GL_EXT_nonuniform_qualifier that we are using in our shaders, I should expect Slang to resolve it out of the box, or if I need to tell the Slang compiler that I need this extension for things to resolve correctly ?
See below for a minimal repro case.
If you can point me to how to port it as a Slang test I would gladly contribute it if that helps.
Thanks @jkwak-work, I have applied your suggestion and it seems to work !
Would you be able to point me at few places if I want to contribute to add this feature ?
Hi team,
While porting our GLSL shaders to be compiled with
slangc
, I am running into a compiler error wherenonuniformEXT
is unexpected.It is a feature offered by GL_EXT_nonuniform_qualifier that we are using in our shaders, I should expect Slang to resolve it out of the box, or if I need to tell the Slang compiler that I need this extension for things to resolve correctly ?
See below for a minimal repro case.
If you can point me to how to port it as a Slang test I would gladly contribute it if that helps.
Given the following
nonuniformExt.slang
filecompiling the above file using the following command line
slangc.exe -target spirv -stage fragment -entry main nonuniformExt.slang
Will produce the following errors
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