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This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
DXCompiler is a (relatively) new library for compiling HLSL into DXIL, to then be used by DirectX. It can also compile HLSL into SPIR-V, which can then be compiled into a variety of other shading languages.
My proposal is that the SharpDX team introduces this package to the SharpDX stack, as there currently is no other C# bindings library for DXCompiler.
The text was updated successfully, but these errors were encountered:
DXCompiler is a (relatively) new library for compiling HLSL into DXIL, to then be used by DirectX. It can also compile HLSL into SPIR-V, which can then be compiled into a variety of other shading languages.
My proposal is that the SharpDX team introduces this package to the SharpDX stack, as there currently is no other C# bindings library for DXCompiler.
The text was updated successfully, but these errors were encountered: