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One problem is the Loader is currently set up only to take a path/URL.
The Zip Loader will take a path but then it will have a Data that it will need to pass to the SNA or Z80 loader.
I can just make a version that only does SNA by copying and pasting code from the SNA loader as a proof of concept first.
I think it might be better to change the SupportedGameTypes enum to be called SupportedFileTypes, and add zip as a case in there - this should ensure drag and drop still works for zip files.
Inside the Loader class we'd still get a URL, but we could add some logic to unzip and extract the first file with a valid file type (as it's possible the zip file could have multiple files) - the loader shouldn't need to change too much if we did it this way, just an extra check for a zip and and an unzip routine which returned the data.
I've actually got ZIP parsing and extracting working in pure Swift in a standalone tool.
Just need to use that logic to make a new Loader.
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