Idea: Bounty Hunting #496
UltraNumeron
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Ideasguy
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Basically, this would add a console to most security ships where you can view a list of bounties describing what the bounty targets are and the reward for completing them, the bounty targets would be either antags like lings or a tot or have specific sets of gear, with a reward depending on how hard they are, ranging from credits, research points to things like gamer gear. You can only take one bounty or replace one after like 20 minutes if you cant complete it.
When you take it a popup is sent to ghosts and if one accepts the bounty will start and the ship will be docked near a broken ship that the target would be in. While this could also just give them coordinates to where to fly to find the bounty target, pulling em immediatly is probably better so the bounty target doesnt have to wait forever for them to get there.
Then the crew can start hunting, and every few minutes the bounty targets location can be revealed to make sure they dont just hide in a corner at space. Once the target is dead or captured and put handcuffed next to the bounty console the bounty can be ended and the reward can be redeemed, if captured alive the reward can be greater.
The bounty hunters wouldnt be able to leave for a while aswell unless the bounty is complete or they wait about 20 minutes, to make sure they dont just leave the bounty target there and strand em, the targets broken ship could be perhaps repairable and have a working cryo sleeper so they can leave if they want to, and of course the target can take the hunters ship if they lose.
The target does not have antag status or anything so cant just murderbone non combatants in the ship or go around pirating, only being able to kill those that seek to harm em, i feel this would be a great way to implement something for sec ships to do and make them not be boredom traps, while giving ghosts more things to do.
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