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SplashState.cpp
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SplashState.cpp
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#include<sstream>
#include"SplashState.h"
#include"MainMenuState.h"
#include"DEFINITIONS.h"
#include<iostream>
namespace game
{
SplashState::SplashState(GameDataRef data):_data(data)
{
}
void SplashState::Init()
{
this->_data->assets.LoadTexture("Splash State Background",SPLASH_SCENE_BACKGROUND_FILEPATH);
_background.setTexture(this->_data->assets.GetTexture("Splash State Background"));
}
void SplashState::HandleInput()
{
sf::Event event;
while(this->_data->window.pollEvent(event))
{
if(sf::Event::Closed==event.type)
{
this->_data->window.close();
}
}
}
void SplashState::Update(float dt)
{
if(_clock.getElapsedTime().asSeconds()>SPLASH_STATE_SHOW_TIME)
{
this->_data->machine.AddState(StateRef(new MainMenuState(_data)),true);
}
}
void SplashState::Draw(float dt)
{
this->_data->window.clear();
this->_data->window.draw(_background);
this->_data->window.display();
}
}