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The hint logic is not currently built to handle for single pile hints - it requires a to stack and a from stack. Refactoring the logic to support a single stack move might be tricky.
Just because you can deal cards from the talon or redeal doesn't mean the game isn't yet stuck. Games like Klondike and Cruel have unlimited redeals, but most losses come when continuing to redeal no longer changes the order of the cards, thus getting caught in an endless loop.
hint logic .. requires a to stack and a from stack
I mean, when there are no hints, it draws a red frame around the playfield.
So, it could just as well draw a frame around the locations of talon or redeal
if there are more card/redeals available (or use some other color in that case).
just to make it more clear that the game is not yet stuck,
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