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djik_path.cpp
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#include "opencv2/highgui/highgui.hpp"
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <bits/stdc++.h>
using namespace cv;
using namespace std;
struct point //used for storing points
{
int x;
int y;
};
Mat img = imread("Test1.png", 1); //Test Image
Mat vis(img.rows,img.cols,CV_8UC1,Scalar(0)); //for storing if pixel visited
//for storing distance.Initialised at greater than possible in the image
float dist[1080][1080];
queue<point> qu; //queue for implementing bfs
// 2-d array of vectors storing points for shortest path
vector<point> sp[1080][1080];
void binary()
{
for (int i = 0; i < img.rows; ++i)
{
for (int j = 0; j < img.cols; ++j)
{
if(img.at<Vec3b>(i,j)[0]>100 && img.at<Vec3b>(i,j)[1]>100 && img.at<Vec3b>(i,j)[2]>100)
img.at<Vec3b>(i,j)={255,255,255};
if(img.at<Vec3b>(i,j)[0]<100 && img.at<Vec3b>(i,j)[1]<100 && img.at<Vec3b>(i,j)[2]<100)
img.at<Vec3b>(i,j)={0,0,0};
}
}
}
bool isValid(int i,int j)
{
if(i<0||j<0||i>=img.rows||j>=img.cols)
return 0;
if(img.at<Vec3b>(i,j)[0]==255 && img.at<Vec3b>(i,j)[1]==255 && img.at<Vec3b>(i,j)[2]==255)
return 0;
return 1;
}
void add_qu(point p)
{
for (int a = -1; a < 2; a++)
{
for (int b = -1; b < 2; b++)
{
// for only selectig the adjacent 4 valid pixels
if (isValid(p.x+a,p.y+b) && vis.at<uchar>(p.x+a,p.y+b)==0)
{
point tmp={p.x+a,p.y+b};
qu.push(tmp);
vis.at<uchar>(p.x+a,p.y+b)=255;
}
}
}
}
void djik(int i,int j)
{
static int ctr=0;
ctr++;
if (ctr%45==0)
{
namedWindow("Image",WINDOW_NORMAL);
imshow("Image",vis);
waitKey(1);
}
vis.at<uchar>(i,j)=255;
// cout << "djik " << i << " " << j << endl;
//Main Code
for (int a = -1; a < 2; ++a)
{
for (int b = -1; b < 2; ++b)
{
if(isValid(i+a,j+b))
{
if((abs(a+b)==1) && (dist[i][j] + 1< dist[i+a][j+b]))
{
dist[i+a][j+b]=dist[i][j] + 1; //distance is updated
sp[i+a][j+b]={}; //vector is cleared out
//shortest path for (i,j) appended to sp for (i+a,j)
sp[i+a][j+b].insert(sp[i+a][j+b].begin(),sp[i][j].begin(),sp[i][j].end());
//finally (i+a,j) appended to the vector
sp[i+a][j+b].push_back({i+a,j+b});
}
else if (abs(a*b)==1 && (dist[i][j] + 1.414< dist[i+a][j+b]))
{
dist[i+a][j+b]=dist[i][j] + 1.414; //distance is updated
sp[i+a][j+b]={}; //vector is cleared out
//shortest path for (i,j) appended to sp for (i+a,j)
sp[i+a][j+b].insert(sp[i+a][j+b].begin(),sp[i][j].begin(),sp[i][j].end());
//finally (i+a,j) appended to the vector
sp[i+a][j+b].push_back({i+a,j+b});
}
}
}
}
}
point centre(int chnl)
{
Mat img2=img.clone();
int sumx=0, sumy=0, ctr=0;
for(int i=0; i<img.rows; i++){
for(int j=0; j<img.cols; j++){
if(img.at<Vec3b>(i,j)[0]>=220 && img.at<Vec3b>(i,j)[1]>=220 && img.at<Vec3b>(i,j)[2]>=220){
img2.at<Vec3b>(i,j)[0]=0;
img2.at<Vec3b>(i,j)[1]=0;
img2.at<Vec3b>(i,j)[2]=0;
}
}
}
for(int i=0; i<img.rows; i++){
for(int j=0; j<img.cols; j++){
if(img2.at<Vec3b>(i,j)[chnl] >= 230){
sumx += i;
sumy += j;
ctr++;
}
}
}
point centre = {sumx/ctr, sumy/ctr};
return centre;
}
void path(int x,int y)
{
Mat img1=img.clone();
namedWindow("Path",WINDOW_NORMAL);
point a;
int i=0;
// a=sp[x][y][i];
// cout << sp[x][y].size() << endl;
cout << "Path" << endl;
while(a.x!=x || a.y!=y)
{
a=sp[x][y][i];
cout << a.x << " " << a.y << endl;
imshow("Path",img1);
img1.at<Vec3b>(a.x,a.y)[1]=255;
i++;
waitKey(1);
}
img1.at<Vec3b>(x,y)[1]=255;
imshow("Path",img1);
printf("Distance b/w src & dest= %f\n",dist[x][y]);
waitKey(0);
}
int main()
{
point src, dest;
src= centre(1);
for (int i = 0; i < img.rows; ++i)
{
for (int j = 0; j < img.cols; ++j)
{
dist[i][j]=(img.rows*img.cols)+200;
}
}
dist[src.x][src.y]=0; // initial distance of src set to 0
sp[src.x][src.y].push_back({src.x,src.y}); //shortest path for src plugged
point curr={src.x,src.y};
qu.push(curr);
dest = centre(2);
while(!qu.empty() && vis.at<uchar>(dest.x,dest.y)==0)
{
curr=qu.front();
qu.pop();
djik(curr.x,curr.y);
add_qu(curr);
}
path(dest.x,dest.y);
return 0;
}