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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{6DB0A018-21CD-84D2-4C72-05D7E4A99F5E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\BoltMover.cs" />
<Compile Include="Assets\Scripts\DestroyByBoundary.cs" />
<Compile Include="Assets\Scripts\DestroyByContact.cs" />
<Compile Include="Assets\Scripts\DestroyByTime.cs" />
<Compile Include="Assets\Scripts\GameController.cs" />
<Compile Include="Assets\Scripts\ObstructionMover.cs" />
<Compile Include="Assets\Scripts\PlayerController.cs" />
<Compile Include="Assets\Scripts\RandomRotater.cs" />
<Compile Include="Assets\TutorialInfo\Scripts\TutorialInfo.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_BGScroller.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_DestroyByBoundary.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_DestroyByContact.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_DestroyByTime.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_EvasiveManeuver.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_GameController.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_Mover.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_PlayerController.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_RandomRotator.cs" />
<Compile Include="Assets\_Completed-Assets\Scripts\Done_WeaponController.cs" />
<None Include="Assets\TutorialInfo\Fonts\LICENSE.txt" />
<Reference Include="Facebook.Unity.Settings">
<HintPath>/Users/siddhant/Projects/CV Projects/Space Dodger/Library/FacebookSDK/Facebook.Unity.Settings.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>