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A SMPL-Body contains a 3D mesh, a skeleton rig, pose blendshapes and dynamic blendshapes. A SMPL-Body can be shared in the form of OBJ file(s), animated FBX file(s), or as a set of mesh vertices, skeleton rig, pose blendshapes and dynamic blendshapes in other appropriate 3D file formats.
Thus, we might want to extend pose-format to be able to read obj and fbx files, with limited capabilities.
Recently more and more work use 3D pose instead of 2D:
https://github.com/caizhongang/SMPLer-X
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