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main.xml
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main.xml
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<table
main_menu="BeardLibMainMenu"
localization_dir="$ModPath$Localization"
maps_dir="Maps"
hooks_dir="$ModPath$Hooks/"
modules_dir="$ModPath$Modules/"
classes_dir="$ModPath$Classes/"
assets_dir="$ModPath$Assets/"
image="guis/textures/beardlib_logo"
color="Color(0.8,0.8,0.8)"
auto_image_color="true"
mod_override_dir="assets/mod_overrides/"
version="5.0.1">
<load_modules>
<AddFiles directory="Assets">
<unit path="core/units/cubemap_gizmo/cubemap_gizmo" force_if_not_loaded="true"/>
<object path="core/units/cubemap_gizmo/cubemap_gizmo" force_if_not_loaded="true"/>
<model path="core/units/cubemap_gizmo/cubemap_gizmo" force_if_not_loaded="true"/>
<cooked_physics path="core/units/cubemap_gizmo/cubemap_gizmo" force_if_not_loaded="true"/>
<png path="guis/textures/menu_ui_icons"/>
<png path="guis/textures/beardlib_logo"/>
<png path="guis/textures/achievement_trophy_white"/>
<png path="guis/textures/achievement_package_default"/>
<png path="guis/textures/checkmark"/>
<!-- These units are used by many maps, they don't fully load unless used -->
<add from_db="true" unload="true" game="pd2">
<physic_effect path="physic_effects/push_sphere"/>
<unit path="core/units/run_sequence_dummy/run_sequence_dummy"/>
<object path="core/units/run_sequence_dummy/run_sequence_dummy"/>
<sequence_manager path="core/units/run_sequence_dummy/run_sequence_dummy"/>
<object path="units/dev_tools/mission_elements/point_interaction/interaction_dummy"/>
<sequence_manager path="units/dev_tools/mission_elements/point_interaction/interaction_dummy"/>
<unit path="units/dev_tools/mission_elements/point_interaction/interaction_dummy"/>
<unit path="units/payday2/props/gen_prop_lazer_blaster_dome/gen_prop_lazer_blaster_dome"/>
<object path="units/payday2/props/gen_prop_lazer_blaster_dome/gen_prop_lazer_blaster_dome"/>
<material_config path="units/payday2/props/gen_prop_lazer_blaster_dome/gen_prop_lazer_blaster_dome"/>
<!-- NPC acc stuff -->
<unit path="units/payday2/characters/npc_acc_canvas_bag_1/npc_acc_canvas_bag_1"/>
<object path="units/payday2/characters/npc_acc_canvas_bag_1/npc_acc_canvas_bag_1"/>
<material_config path="units/payday2/characters/npc_acc_canvas_bag_1/npc_acc_canvas_bag_1"/>
<unit path="units/payday2/characters/npc_acc_safe_wpn_1/npc_acc_safe_wpn_1"/>
<object path="units/payday2/characters/npc_acc_safe_wpn_1/npc_acc_safe_wpn_1"/>
<material_config path="units/payday2/characters/npc_acc_safe_wpn_1/npc_acc_safe_wpn_1"/>
<unit path="units/pd2_dlc_jerry/characters/npc_acc_parachute_1/npc_acc_parachute_1"/>
<object path="units/pd2_dlc_jerry/characters/npc_acc_parachute_1/npc_acc_parachute_1"/>
<material_config path="units/pd2_dlc_jerry/characters/npc_acc_parachute_1/npc_acc_parachute_1"/>
<unit path="units/pd2_dlc_peta/characters/npc_acc_goat_bag_1/npc_acc_goat_bag_1"/>
<object path="units/pd2_dlc_peta/characters/npc_acc_goat_bag_1/npc_acc_goat_bag_1"/>
<material_config path="units/pd2_dlc_peta/characters/npc_acc_goat_bag_1/npc_acc_goat_bag_1"/>
<unit path="units/payday2/characters/npc_acc_safe_ovk_1/npc_acc_safe_ovk_1"/>
<object path="units/payday2/characters/npc_acc_safe_ovk_1/npc_acc_safe_ovk_1"/>
<material_config path="units/payday2/characters/npc_acc_safe_ovk_1/npc_acc_safe_ovk_1"/>
<unit path="units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1"/>
<object path="units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1"/>
<material_config path="units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1"/>
<unit path="units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"/>
<object path="units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"/>
<material_config path="units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"/>
<unit path="units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"/>
<object path="units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"/>
<material_config path="units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"/>
<unit path="units/payday2/characters/npc_acc_body_bag_1/npc_acc_body_bag_1"/>
<object path="units/payday2/characters/npc_acc_body_bag_1/npc_acc_body_bag_1"/>
<material_config path="units/payday2/characters/npc_acc_body_bag_1/npc_acc_body_bag_1"/>
<unit path="units/pd2_dlc_help/characters/npc_acc_spooky_bag/npc_acc_spooky_bag"/>
<object path="units/pd2_dlc_help/characters/npc_acc_spooky_bag/npc_acc_spooky_bag"/>
<material_config path="units/pd2_dlc_help/characters/npc_acc_spooky_bag/npc_acc_spooky_bag"/>
<unit path="units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"/>
<object path="units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"/>
<material_config path="units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"/>
<unit path="units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"/>
<object path="units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"/>
<material_config path="units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"/>
</add>
</AddFiles>
<Options build_menu="false">
<options>
<option name="ShowImages" type="boolean" default_value="true"/>
<option name="MenuColor" type="color" default_value="Color('007af3')"/>
<option name="ImportantNotice" type="boolean" default_value="true"/>
<option name="ShowErrorsDialog" type="boolean" default_value="true"/>
<option name="DevMode" type="boolean" default_value="false"/>
<option name="GithubUpdates" type="boolean" default_value="false"/>
<option name="LogSounds" type="boolean" default_value="false"/>
<option name="OptimizedMusicLoad" type="boolean" default_value="true"/>
<option name="CustomMapsOnlyFilter" type="boolean" default_value="false"/>
<option name="LogInit" type="boolean" default_value="false"/>
<option name="ModSettings" type="table"/>
<!-- These are not used anymore. All settings are in ModSettings now. Any data inside these will be moved to there. -->
<option name="DisabledMods" type="table"/>
<option name="IgnoredUpdates" type="table"/>
</options>
</Options>
<Hooks>
<hook hook_id="lib/units/weapons/raycastweaponbase" script_path="Hooks/Items/Hooks.lua"/>
</Hooks>
</load_modules>
<classes>
<!-- Not really a class, but since BeardLib starts with CoreSystem, we want to hook into this a bit earlier, so modules can start using stuff -->
<class file="Hooks/CoreSystem.lua"/>
<classes directory="Classes">
<class file="Constants.lua"/>
<class file="ModCore.lua"/>
<class file="MixedSoundSource.lua"/>
<class file="ModuleBase.lua"/>
<class game="pd2" file="WeaponSkinExtension.lua"/>
<class file="Deprecated.lua"/>
<class file="Frameworks.lua"/>
<classes directory="Utils">
<class file="Version.lua"/>
<class file="TweakDataHelper.lua"/>
<class file="CRC32.lua"/>
<class file="Table.lua"/>
<class file="String.lua"/>
<class file="Math.lua"/>
<class file="Input.lua"/>
<class file="Hooks.lua"/>
<class file="JSON.lua"/>
<class file="YAML.lua"/>
<class file="XML.lua"/>
<class file="Builders.lua"/>
<class file="Sync.lua"/>
</classes>
<classes directory="Managers">
<class file="AchievementManager.lua"/>
<class file="MenuUIManager.lua"/>
<class file="MenuDialogManager.lua"/>
<class file="PackageManager.lua"/>
<class file="SoundManager.lua"/>
<class file="FileManager.lua"/>
</classes>
<classes directory="UI">
<class file="AchievementMenu.lua"/>
<class file="ModsMenu.lua"/>
<classes directory="Dialogs">
<class file="MenuDialog.lua"/>
<class file="FileBrowserDialog.lua"/>
<class file="ColorDialog.lua"/>
<class file="ListDialog.lua"/>
<class file="InputDialog.lua"/>
<class file="SelectListDialog.lua"/>
<class file="SimpleListDialog.lua"/>
<class file="DownloadDialog.lua"/>
<class file="SimpleSelectListDialog.lua"/>
</classes>
<classes directory="MenuUI">
<class file="MenuUI.lua"/>
<class file="TextBoxBase.lua"/>
<class file="ContextMenu.lua"/>
<class file="Item.lua"/>
<class file="Menu.lua"/>
<class file="Holder.lua"/>
<class file="MenuAlignMethods.lua"/>
<class file="KeyBind.lua"/>
<class file="Group.lua"/>
<class file="NoteBook.lua"/>
<class file="PopupMenu.lua"/>
<class file="ImageButton.lua"/>
<class file="Toggle.lua"/>
<class file="ComboBox.lua"/>
<class file="Slider.lua"/>
<class file="TextBox.lua"/>
<class file="ColorTextBox.lua"/>
</classes>
</classes>
</classes>
</classes>
<loading_classes>
<classes directory="Classes">
<class file="Constants.lua"/>
<class file="ModCore.lua"/>
<class file="ModuleBase.lua"/>
<class file="Deprecated.lua"/>
<class file="Frameworks.lua"/>
<classes directory="Managers">
<class file="PackageManager.lua"/>
</classes>
<classes directory="Utils">
<class file="Table.lua"/>
<class file="Hooks.lua"/>
<class file="JSON.lua"/>
</classes>
</classes>
</loading_classes>
<load_enabled_modules>
<value_node value="HooksModule"/>
<value_node value="LevelModule"/>
<value_node value="OptionModule"/>
</load_enabled_modules>
<mission_elements>
<value_node value="MoveUnit"/>
<value_node value="RotateUnit"/>
<value_node value="Environment"/>
<value_node value="PushInstigator"/>
<value_node value="CustomSound"/>
<value_node value="ExecuteWithCode"/>
<value_node value="ExecuteCode"/>
<value_node value="OverrideInstigator"/>
<value_node value="XAudio"/>
<value_node value="BLCustomAchievement"/>
<value_node value="AIGroupType"/>
<value_node value="RelativeTeleport"/>
<value_node value="RelativeTeleportTarget"/>
</mission_elements>
</table>