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simul-build committed Dec 29, 2023
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22 changes: 11 additions & 11 deletions _sources/changelist.rst.txt
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Changelist
=========
| **Fri 29 Dec** : Installer registry setup fixed.
| **Thu 28 Dec** : Fixed NSIS installer.
| **Thu 28 Dec** : Platform ptr.
| **Thu 28 Dec** : Merge branch 'main' of github.com:simul/Teleport
| **Thu 28 Dec** : Deploy cudart64_110.dll via installer.
| **Thu 28 Dec** : Deploy cudart64_110.dll if necessary to binary directory.
| **Thu 28 Dec** : Vulkan include only if needed.
| **Thu 28 Dec** : Client rendering: grouped in RenderPass groups for more efficient API usage.
| **Thu 14 Dec** : Merge branch 'main' of github.com:simul/Teleport
| **Thu 14 Dec** : Added flecs.c and flecs.h to Android build. Debug options to disable geometry and texture transcoding from Gui.cpp. PbrMaterialConstants are stored as GPU objects for each material so no need to re-upload. SceneConstants and CameraConstants uploaded only once per view. Flat list iteration to render mesh nodes, improves profiling.
| **Wed 13 Dec** : Fixed typo in docs.
| **Thu 30 Nov** : Improved reconnections client and server behaviour.
| **Tue 07 Nov** : PC Client can receive teleport:// links, and can follow any other type of link via Windows OS.
Expand Down Expand Up @@ -89,14 +99,4 @@ Changelist
| **Thu 13 Apr** : Updated SessionClient::CancelConnectButtonHandler() to disconnect from the server.
| **Thu 13 Apr** : Merge branch 'main' of github.com:simul/Teleport into main
| **Thu 13 Apr** : Fix for typing URLs in the text input where 'O' would still trigger the OSD.
| **Thu 13 Apr** : Added a large number of public STUN/TURN servers to try in WebRTC.
| **Thu 13 Apr** : Fix for PCVR transitioning in and out of VR. Platform ptr.
| **Wed 12 Apr** : Fix unjoined thread in OpenXR.cpp on shutdown.
| **Wed 12 Apr** : Platform ptr.
| **Wed 12 Apr** : Some geometry stream debugging.
| **Wed 12 Apr** : Merge branch 'main' of github.com:simul/Teleport into main
| **Wed 12 Apr** : Minor changes and checks.
| **Wed 12 Apr** : Platform ptr.
| **Wed 12 Apr** : Platform ptr.
| **Wed 12 Apr** : Merge branch 'main' of github.com:simul/Teleport
| **Wed 12 Apr** : Texture creation uses transferable buffers.
| **Thu 13 Apr** : Added a large number of public STUN/TURN servers to try in WebRTC.
20 changes: 10 additions & 10 deletions changelist.html
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Expand Up @@ -86,6 +86,16 @@ <h2 class="wy-nav-top">Navigation</h2><nav class="wy-nav-top" aria-label="Mobile
<section id="changelist">
<h1>Changelist<a class="headerlink" href="#changelist" title="Permalink to this heading"></a></h1>
<div class="line-block">
<div class="line"><strong>Fri 29 Dec</strong> : Installer registry setup fixed.</div>
<div class="line"><strong>Thu 28 Dec</strong> : Fixed NSIS installer.</div>
<div class="line"><strong>Thu 28 Dec</strong> : Platform ptr.</div>
<div class="line"><strong>Thu 28 Dec</strong> : Merge branch ‘main’ of github.com:simul/Teleport</div>
<div class="line"><strong>Thu 28 Dec</strong> : Deploy cudart64_110.dll via installer.</div>
<div class="line"><strong>Thu 28 Dec</strong> : Deploy cudart64_110.dll if necessary to binary directory.</div>
<div class="line"><strong>Thu 28 Dec</strong> : Vulkan include only if needed.</div>
<div class="line"><strong>Thu 28 Dec</strong> : Client rendering: grouped in RenderPass groups for more efficient API usage.</div>
<div class="line"><strong>Thu 14 Dec</strong> : Merge branch ‘main’ of github.com:simul/Teleport</div>
<div class="line"><strong>Thu 14 Dec</strong> : Added flecs.c and flecs.h to Android build. Debug options to disable geometry and texture transcoding from Gui.cpp. PbrMaterialConstants are stored as GPU objects for each material so no need to re-upload. SceneConstants and CameraConstants uploaded only once per view. Flat list iteration to render mesh nodes, improves profiling.</div>
<div class="line"><strong>Wed 13 Dec</strong> : Fixed typo in docs.</div>
<div class="line"><strong>Thu 30 Nov</strong> : Improved reconnections client and server behaviour.</div>
<div class="line"><strong>Tue 07 Nov</strong> : PC Client can receive teleport:// links, and can follow any other type of link via Windows OS.</div>
Expand Down Expand Up @@ -176,16 +186,6 @@ <h1>Changelist<a class="headerlink" href="#changelist" title="Permalink to this
<div class="line"><strong>Thu 13 Apr</strong> : Merge branch ‘main’ of github.com:simul/Teleport into main</div>
<div class="line"><strong>Thu 13 Apr</strong> : Fix for typing URLs in the text input where ‘O’ would still trigger the OSD.</div>
<div class="line"><strong>Thu 13 Apr</strong> : Added a large number of public STUN/TURN servers to try in WebRTC.</div>
<div class="line"><strong>Thu 13 Apr</strong> : Fix for PCVR transitioning in and out of VR. Platform ptr.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Fix unjoined thread in OpenXR.cpp on shutdown.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Platform ptr.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Some geometry stream debugging.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Merge branch ‘main’ of github.com:simul/Teleport into main</div>
<div class="line"><strong>Wed 12 Apr</strong> : Minor changes and checks.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Platform ptr.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Platform ptr.</div>
<div class="line"><strong>Wed 12 Apr</strong> : Merge branch ‘main’ of github.com:simul/Teleport</div>
<div class="line"><strong>Wed 12 Apr</strong> : Texture creation uses transferable buffers.</div>
</div>
</section>

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6 changes: 4 additions & 2 deletions genindex.html
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Expand Up @@ -741,17 +741,19 @@ <h2 id="P">P</h2>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline4linkERKNSt16initializer_listIP12PipelineNodeEE">Pipeline::link (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline7processEv">Pipeline::process (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline12processAsyncEv">Pipeline::processAsync (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline5resetEv">Pipeline::reset (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline7restartEv">Pipeline::restart (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline14startProfilingEPKc">Pipeline::startProfiling (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline13stopProfilingEv">Pipeline::stopProfiling (C++ function)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="reference/libavstream.html#_CPPv4N3avs8Pipeline13stopProfilingEv">Pipeline::stopProfiling (C++ function)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs12PipelineNodeE">PipelineNode (C++ class)</a>
</li>
<li><a href="reference/libavstream.html#_CPPv4N3avs12PipelineNode11deconfigureEv">PipelineNode::deconfigure (C++ function)</a>
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6 changes: 6 additions & 0 deletions reference/libavstream.html
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Expand Up @@ -208,6 +208,12 @@ <h2><span class="section-number">5.1.2. </span>Classes<a class="headerlink" href
<p><a class="reference internal" href="#classavs_1_1_pipeline"><span class="std std-ref">Pipeline</span></a> time starts when <a class="reference internal" href="#classavs_1_1_pipeline_1ae25451242f736d850b5fa6f1de22993a"><span class="std std-ref">process()</span></a> is called first and is backed up by platform’s high resolution monotonic clock. </p>
</dd></dl>

<dl class="cpp function">
<dt class="sig sig-object cpp" id="_CPPv4N3avs8Pipeline12processAsyncEv">
<span id="_CPPv3N3avs8Pipeline12processAsyncEv"></span><span id="_CPPv2N3avs8Pipeline12processAsyncEv"></span><span id="avs::Pipeline::processAsync"></span><span class="target" id="classavs_1_1_pipeline_1a6b33fb9108ad688e8d05c8823080505d"></span><span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">processAsync</span></span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv4N3avs8Pipeline12processAsyncEv" title="Permalink to this definition"></a><br /></dt>
<dd><p>Process continuously on a thread until stopped. </p>
</dd></dl>

<dl class="cpp function">
<dt class="sig sig-object cpp" id="_CPPv4N3avs8Pipeline11deconfigureEv">
<span id="_CPPv3N3avs8Pipeline11deconfigureEv"></span><span id="_CPPv2N3avs8Pipeline11deconfigureEv"></span><span id="avs::Pipeline::deconfigure"></span><span class="target" id="classavs_1_1_pipeline_1ab89e0b40dbc7b63322c976bc28eeb224"></span><span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">deconfigure</span></span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv4N3avs8Pipeline11deconfigureEv" title="Permalink to this definition"></a><br /></dt>
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2 changes: 1 addition & 1 deletion searchindex.js

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