You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This will get into problems past the first iteration, or more generally, any time the second enemy dies before the first enemy. At that point, the second player will be trying hopelessly to do damage to a dead target, and unable to do so, potentially spams the action sequence list full of actions that cant execute, and crash the sim.
Solution for now is to run stuff with fixed_time=1, but a better/more generic solution would be nice. What that solution is, is not immediately clear at least to me.
The text was updated successfully, but these errors were encountered:
This will get into problems past the first iteration, or more generally, any time the second enemy dies before the first enemy. At that point, the second player will be trying hopelessly to do damage to a dead target, and unable to do so, potentially spams the action sequence list full of actions that cant execute, and crash the sim.
Solution for now is to run stuff with
fixed_time=1
, but a better/more generic solution would be nice. What that solution is, is not immediately clear at least to me.The text was updated successfully, but these errors were encountered: