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button.h
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button.h
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// Aseprite UI Library
// Copyright (C) 2021-2023 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_BUTTON_H_INCLUDED
#define UI_BUTTON_H_INCLUDED
#pragma once
#include "obs/signal.h"
#include "ui/widget.h"
#include <vector>
namespace os {
class Surface;
}
namespace ui {
class Event;
// Generic button
class ButtonBase : public Widget {
public:
ButtonBase(const std::string& text,
const WidgetType type,
const WidgetType behaviorType,
const WidgetType drawType);
virtual ~ButtonBase();
WidgetType behaviorType() const;
// Signals
obs::signal<void()> Click;
protected:
// Events
bool onProcessMessage(Message* msg) override;
// New events
virtual void onClick();
virtual void onStartDrag();
virtual void onSelectWhenDragging();
private:
void generateButtonSelectSignal();
bool m_pressedStatus;
WidgetType m_behaviorType;
protected:
bool m_handleSelect;
};
// Pushable button to execute commands
class Button : public ButtonBase {
public:
Button(const std::string& text);
};
// Check boxes
class CheckBox : public ButtonBase {
public:
CheckBox(const std::string& text,
const WidgetType drawType = kCheckWidget);
};
// Radio buttons
class RadioButton : public ButtonBase {
public:
RadioButton(const std::string& text,
const int radioGroup = 0,
const WidgetType drawType = kRadioWidget);
int getRadioGroup() const;
void setRadioGroup(int radioGroup);
void deselectRadioGroup();
protected:
void onSelect(bool selected) override;
private:
int m_radioGroup;
};
} // namespace ui
#endif