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TEXTUREx Editor Crash on freedoom1.wad #1668

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vanessakindell opened this issue Feb 18, 2024 · 3 comments
Closed

TEXTUREx Editor Crash on freedoom1.wad #1668

vanessakindell opened this issue Feb 18, 2024 · 3 comments

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@vanessakindell
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SLADE Version

3.2.5

OS

Linux

Editor

Resource editor

Steps to Reproduce

I was trying to edit the TEXTUREx lump of freedoom1.wad

To reproduce:

  1. Open freedoom1.wad
  2. Go to Archive>Texture Editor
  3. Observe crash

Crash Information

Version: 3.2.5
No current action

Operating System: Linux 6.6.10-76060610-generic x86_64
Graphics Vendor: OpenGL not initialised
Graphics Hardware: OpenGL not initialised
OpenGL Version: OpenGL not initialised

Stack Trace:

Last Log Messages:
Loading text style sets
Loading colour configuration
Loading base resource
Base resource loaded
Loading game configurations
SLADE Initialisation OK
Opening archive /home/vanessakindell/Games/GZDoom/iwads/freedoom1.wad
Opening took 184 ms
Setting up the OpenGL context
Failed to setup the OpenGL context

Screenshots

image

@vanessakindell
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vanessakindell commented Feb 18, 2024

Neofetch output:

OS: Pop!_OS 22.04 LTS x86_64
Host: Oryx Pro oryp5
Kernel: 6.2.6-76060206-generic
Uptime: 2 hours
Packages: 3619 (dpkg), 119 (flatpak), 8 (snap)
Shell: bash 5.1.16
Resolution: 1920x1080
DE: GNOME 42.5
WM: Mutter
WM Theme: Pop
Theme: Pop-dark [GTK2/3]
Icons: Pop [GTK2/3]
Terminal: gnome-terminal
CPU: Intel i7-8750H (12) @ 4.100GHz
GPU: Intel CoffeeLake-H GT2 [UHD Graphics 630]
GPU: NVIDIA GeForce RTX 2060 Mobile
Memory: 5551MiB / 15694MiB

@sirjuddington
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I see in the log it says it failed to setup the OpenGL context, does viewing normal graphics work for you?

@Rogosapiens
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Those are the same I think: #1549 #1672
It is wxwidgets bug i believe and newest version fixes it afaik.
Viewing normal graphics works fine for me. Only texture editor suffers from it.

@sirjuddington sirjuddington closed this as not planned Won't fix, can't repro, duplicate, stale May 24, 2024
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