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DECOHACK: a DECORATE-like lump containing source code for complex DEHACKED project. This is actually from MTrop's DoomTools.
COMPLVL: a very simple text lump, that actually originates from DSDA-Doom.
GAMECONF: a JSON-format file with metadata about game configuration.
SBARDEF: a JSON-format file with a status bar definition.
SKYDEFS: a JSON-format file with sky definitions.
XWINTER0 and XWINTER1: JSON-format files with intermission definition. Those cannot be identified by name, though, the lumps are found in found in UMAPINFO "enteranim" and "exitanim" properties, so parsing UMAPINFO to find such lumps is needed.
Likewise, a new UMAPINFO property "endfinale" links to a JSON-format lump with a finale definition. I didn't find an instance of this in the released data, though, but it is present in GooberMan's boomtest.wad.
TRAKINFO: a JSON-format file which contains SHA-1 hashes of music tracks and associate them to alternative lump names, for the "MIDI" and "Remix" soundtrack options of the new port.
DMXMIDI: an OPL bank alternative to GENMIDI. Not in the same format as GENMIDI, though. I think it's in this format but I haven't checked that.
__VER__: Versioning info in the form of a timestamp
Text files with extensions in Common.kpf: .json, .kfont (some KEX-engine character sheet definition), .html, .css, .js, and .js.map and .css.map (HTML/CSS/JavaScript stuff for the game select screen), .shader and .inc (shader source code).
Binary files with extensions in same: .pat (GUS patches), .ttf (TrueType fonts), .bin and .spirv (compiled shaders, though .bin is a generic extension), .bnvib (controller rumble data).
Text files should definitely be identified properly. Binary files are a lot less important, since after all they can't be edited from within SLADE, and for most of them it'd only be relevant for people looking at the content of Common.kpf.
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Another lump from the new release that isn't on this list is DEMOLOOP. It's another JSON lump that specifies which lumps contain demos to play and graphics to display from the title screen.
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Here's a quick list of lumps that can be found:
Text files should definitely be identified properly. Binary files are a lot less important, since after all they can't be edited from within SLADE, and for most of them it'd only be relevant for people looking at the content of Common.kpf.
The text was updated successfully, but these errors were encountered: